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Game history

Warhammer 40K

Warhammer 40000 (Warhammer 40000 or Warhammer 40K) is a table chess game produced by the British game company Games Workshop. The so-called table chess game refers to a simulated combat game played on the sand table with chess pieces and dice. This type of game appeared in Europe and America as early as the middle of last century, but it was played with real battles in history. 1970, The Lord of the Rings became popular all over the world, and it also led to the emergence and development of a large number of strategic games. (Note: LotR's desktop game is also a project operated by GW) Games Workshop introduced two desktop chess games, Warhammer and Warhammer 40000, in the 1970s. The first edition of Warhammer 40000 was originally published in 1987. The background and rules of the game were designed by Rick priestley. Some elements of the game, such as "bolters" or "Dreadnaught", can be found in a game called "Laserburn" made by desktop games. The original rogue trader is a game with the theme of small-scale fighting, and the composition of arms is determined by dice. The second edition was published in 1993, and won the 1993 Best Miniature Model Rules Original Award (Best Model Rules of War Award). This version and subsequent development were edited by Andy Chambers. The pictures and shapes of the game are provided by John Blanche, artistic director of Games Workshop, and Jes Goodwin, creator. The core of the game is to fight with soldiers, vehicles and creatures represented by 28 mm miniature models. The whole theme of the game is science fiction. Over the years, Warhammer 40000 has been constantly expanding and perfecting, and sometimes other content will be added to the same background game.

Edit the game introduction.

summary

Warhammer 40K

Each player needs to build an army composed of units represented by the model in the official competition (see the introduction below). The rules for establishing an army are provided by the general rules book, and the unique rules of each race need corresponding codes ("set" or "holy book"). Some competitions have more than one "set" to explain their rules.

collect

This interest is quite expensive even for loyal players. There is a joke circulating in the comments of the game: "This game is called' Warhammer 40K' because you have to spend so much money on it." New players usually spend $200 ~ 300 to buy a medium-sized army (in-game 1000 ~ 2000 army points), including rule books and pigments. An ordinary single package costs $5 ~ 30, while the price of a suit will be set at around $ 20- 100 depending on the content.

manufacture

Warhammer 40K

All the patterns are drawn and collected by the players themselves. Players usually make their own paints and signs and use what already exists in the book. Players can also use other tools to modify their own models (commonly known as Bitz), or use existing materials to make simple changes. These modifications are usually displayed in competitions and used in competitions. Terrain is also an important part of the game. Although Games Workshop provides an official terrain template, many players like to make their own terrain. Ordinary household coke cans, coffee cups or styrofoam can be made into buildings and ruins with a little time and technology.

The face of life

In 2008, Warhammer 40000 was put into use in the 5th edition. The core rules are all contained in a large set of rules books, while the set has rules in a separate army. 20 1 1 At the end of the year, the rules of Star Marines, Chaos Star Marines, Imperial Guards, Holy Blood Angels, Tyrone Zerg and Green Leather have been upgraded to the fifth edition.

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Warhammer 40K

Background has always been an indispensable part of board games. Such as the famous D &;; D (Dungeons and Dragons) rules are supported by several backgrounds (such as the famous forgotten country, dragon gun, Ebron, etc. ), and the coastal elf company is constantly introducing new background settings. Moreover, the background setting of Warhammer 40000 is even finer than D&; D. Of course, due to the particularity of D& amp, the background setting of Warhammer 40000 is more military than D&; The setting of D is so biased towards local customs and religious geography. The background of Warhammer 40000 is mostly a Goethe-style scientific fantasy. The core element of the game, which is also the most popular element, is the space marine corps, the elite warrior of the human empire, and the future knight in the dystopian and backward universe. This setting is obviously based on the famous science fiction writer Robert Heinlein's science fiction novel Starship Paratrooper. I believe many friends will smile when they see the projectiles landing and the soldiers wearing power armor coming out of the hatch. In the process of expanding the background setting of Warhammer 40000, Games Workshop refers to many other materials, so you can see many different cultural styles in the game. For example, the fighting nuns with strong Gothic style in the Middle Ages; The chaotic legion deeply influenced by the post-war western eschatology; Green-skinned orcs influenced by black hip-hop and street culture in North America; Like the elves projected by elegant elves in future fantasy settings; Imperial defense forces, which are deeply loved by military fans and lovers of World War I history; There are also Tyrone Zerg who pay tribute to aliens, and necromancers who are full of oriental titanium empire and terminator mechanical series style. The history of the hammer tries to show people a grand and desolate feeling. So you can see that the history in the hammer is often calculated in thousands or even thousands of years. And this technique, which is set with body and armor full of tough guy style, really has to be applauded.

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Warhammer 40K

Warhammer 40000 currently has 13 main force/race. They are: empire, human empire. The empire is mainly composed of two military pillars: * Imperial Guard * Space Marine Corps, which consists of 20 initial battle groups and many second battle groups. Blood Angel, Dark Angel, Black Templar and Space Wolf with independent rule books. The emperor also established three armies of the inquisition: * Ordo Xenos, including its direct unit: Death Guard) * Ordo Malleus, including its direct unit: Grey Knight) * Ordo Heresy us. In addition, it is said that there are two trial courts to manage psions and assassins respectively, but no detailed information has been seen yet. The power of chaos) * The lost and the cursed.

Warhammer 40K wallpaper (4 pieces) * Chaos space Marine Eldar (Eldar) Dark Eldar (Ork) Titanium Star Man (Tau) Tyranids (Necrons) Space Necrons.

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rare edition

Game cheating code adds -Dev as a command line parameter to the shortcut of the game. Add -dev after the shortcut key. Example: "c: \ dawn of war-soul storm \ soul storm.exe"-When dev plays, press [CTRL]+[SHIFT]+[~] (tilde), and then type any of the following codes in the console (case-sensitive):

Screenshot of Warhammer 40K game (1) (20 pieces) (case-sensitive) Code: Result: FOW _ Reveal All = Remove fog of war _ toggle = Remove fog SD _ Instant _ Build = 1 Activate instant build (player +CPU) to build yourself and your computer immediately. SD _ instant _ build = 0 Disable just-in-time build. Play again, close the secret book of outpost mode. "Allow Cheating" must be set to "Yes" when selecting game options. Press [CTRL]+[SHIFT]+[~] (tilde) while playing, and then enter any of the following codes in the console: Start the skirmisher mode. When selecting game options, you must select "Allow Cheating". Press [Ctrl]+[Shift]+[~] to open the console while playing:

Warhammer (II) Screenshot of 40K Game (13) Code: Result: Cheat _ Power (#) = Cheat _ Requirement (#) = Requirement of Obtaining Indicative Quantity =? Cheat _ revealall Show = cheat_killself= Suicide taskbar _ hide = Hide Taskbar Hide Taskbar _ show = Show Taskbar Open Taskbar.

strategic vision

Warhammer 40K: Dawn of War 2 Punishment The battle of the protoss bin Laden swamp is simple. It is also a level for players to get started. At the beginning, you will have two heroes, Chris, a respected protoss with a meat shield, and Rona, a sniper. Keilis's skill is to suppress the attack by jumping, and he can attack the opponent's infantry defense as a powerful commando. Because most protoss have less blood, Keilis must not rush into the encirclement of the enemy's heavy firepower when using it; For example, when encountering turrets and heavy machine guns, infantry should not rush up easily. Rona is a sniper. It is very effective for infantry squads and light infantry, and can release plasma grenades to clean up the infantry hiding in the fortress. Moreover, he can attack the target from a long distance, so he can slowly kill the enemy when there are few infantry teams. First, go north along the map. The basic tactics to deal with these pairs of infantry are as follows. Keilis jumps to suppress the infantry, Rona carries out sniper, and throws grenades at the back for auxiliary attack. Destroy all the infantry, and then continue to look for the third hero, the wizard Van Dorn. First, you need to right-click a hero to revive him. After the game, if your hero falls down, you can revive him in this way. Van Dorn is similar to a powerful offensive mage, but he is very fragile; Even a group of junior infantry can hold him down. His main attack method is long-range laser attack, which is quite effective for middle and low-level infantry. His skill-sacrifice and release fire to kill for the designated area; This skill is quite effective against junior infantry. Because war wizards are fragile units like snipers, it is recommended to be protected by infantry and armored units and used as powerful long-range attack units like snipers. Moreover, it is recommended to place it in a relatively backward position during the trip. With the wizard of war, you can destroy these orc infantry more effectively. Keilis jumped in front to suppress the charge, and Van Dorn released sacrifices behind to kill infantry on a large scale. The sniper made a tail-sweeping attack at the end. Keep walking, and you will meet a protoss building. Right-click a unit to occupy it. At this time, you can recruit a unit from this occupied protoss portal. The amount of ammunition and electricity needed can be obtained from supply boxes along the road. It should be noted here. This model exists in most cases, that is, some units can be recruited to fight by occupying designated buildings. Most of the resources needed for recruitment come from the supply boxes in the game, so try not to miss these supply boxes in the game. At this time, only the lowest infantry squad can be recruited. It is suggested to recruit a fire attack point as a later battle. Go straight down, don't rush forward yet. Because a group of orcs will suddenly rush out from the left. At this time, let your Chris rush to the front for hand-to-hand combat; Then the remaining units can carry out long-range attacks in the back. Note that most protoss units are poor at hand-to-hand combat (especially against orcs), so keep a distance from the enemy in most cases. At this time, you can press F 1 to quickly switch the building interface to the recruiting unit. Along the way, there will be a small branch of this pass. You can choose whether to clean up the lowest orc troops and get rewards. There is a hint in this branch that you can attack from the flank to avoid the turret. Since the orcs at the bottom are killing each other, you can wait for dozens of seconds before attacking. When attacking, it is suggested to switch to infiltration mode with rhone first for stealth; Then slowly kill the fragile orc low-level infantry from a long distance. When you are about to be killed, take the opportunity to destroy all the orc troops and go around to the flank. Bypass the flank and destroy the turret to complete the spur line, and get a primary armor (it is recommended to sell). Journey to the south, occupying the second building; At this point you can recruit a second protoss unit; Gravity commandos. This unit is slightly stronger than the primary protoss infantry. The unit is attached to a gravity turret, which takes time to deploy; And once deployed, there is a designated attack range. It is suggested to recruit 1 or 2 forts in the middle for defense. To fight the enemy swarming behind. At this time, hordes of orc troops will rush to both sides of the fortress. It is suggested that all units except Chris be thrown into the barrier. When fighting, let Keilis constantly jump attacks to avoid being surrounded by fire. After destroying the orcs that rushed up, you can continue to destroy the leader North. When you come to the corner below, you must first occupy the fortress in the middle, and then let the gravity team station in it to attack. This can quickly destroy the surrounding orc infantry. Finally, take the last building for the final BOSS battle. The last BOSS bloody tooth is still relatively easy to deal with. Because he has nothing to kill but blood thickness. In the battle, there will be many orc hybrids coming out at the same time. It is suggested that your troops be divided into two teams, and the snipers of the remaining gravity team should be stationed at the upper fortress to weaken the BOSS and the nearby mixed soldiers. Van Dorn and Keilis pay attention to BOSS as a group. Destroy the boss. This level is over. This level of reward is a guide rune; Can restore the unit blood volume in this area; Very useful; Suggest to equip immediately. You can choose task rewards later. There are three role rewards in this level; The first is armor; The second is to strengthen the guard team skills (increase courage skills), and the third is to start the expert infantry. It is suggested to choose the third one here; Because unlocking the new arm early can make you better fight in the back. Moreover, the transmission skills of expert infantry are quite useful in later battles. The battle of this game has been changed to star map mode. And there are more options for troop deployment in the lower right corner. Let's take a look at the available heroes. Chris is a powerful warrior. With his current equipment and level, you can equip him with the best weapons for future battles. Just pay attention to his blood volume when using it. Ronin, a typical sniper tactic; At this point you can equip him with anti-gravity mines. Sniper is a very fragile unit, so don't let him go ahead. Van Dorn is a typical war wizard. It is also quite fragile. However, he can equip himself with two new available accessories to increase his new attack skills. Allen Wei, a priest; He can restore the blood volume of nearby units.

Edit the recommended configuration in this paragraph.

Windows XP SP2 or Windows Vista SP 1 P4 3.2 GHz (single core) or dual-core processor 1gb ram (XP),1.5 GB RAM (Vista) A128 MB graphics card (supports SM 3.0). -NVIDIA GeForce 6600GT/ATIX1600, or better 5.5 GB hard disk requirements Recommended configuration requirements: Windows XP SP2 or Windows Vista SP65438256MB graphics card (supporting SM 3.0)-NVIDIA GeForce 7800GT/ATIX1900, or better 5.5 GB hard disk requirements.

Edit the related works in this paragraph.

Model based game

* Battlefleet Gothic) * Epic 40,000 * Gorkamorka * Investigator * Necromancer * Space Crusader) * Space Hulk.

computer game

* Warhammer 40000: dawn of war * Warhammer 40000: dawn of war: winter offensive ((Warhammer 40000: winter assault) * Warhammer 40000: dawn of war: dark jihad (Warhammer 40000: dark crusade) * Warhammer 40000: dawn of war: soul storm * Warhammer 40000: war. Warhammer 40000: Dawn of War 000: Dawn of War ii: Reward) Warhammer 40000: Dawn of War is a PC platform real-time strategy game produced by relic Company and released by THQ Company in 2004. Later, the three-step information pieces of Winter Offensive, Dark Jihad and Soul Storm were released respectively, adding new races and new battles. This game inherits the table game rules of Warhammer 40000. * Warhammer 40000: Gate of Chaos ((Warhammer 40000: Gate of Chaos) * Warhammer 40000: Flame Warrior ((Warhammer 40000: Flame Warrior) * Warhammer 40000: War Ceremony ((Warhammer 40000: War Ceremony) * Final Liberation: Warhammer Legend 40000 (Final Liberation:) In fact, Blizzard's computer games StarCraft and Warcraft are all influenced by Warhammer 40000 and Warhammer in the Middle Ages: the racial setting of StarCraft, the dynamic armor of Warhammer style, and the screenshots and materials revealed in the internal test of StarCraft show that Terran Marines were once called space marines.

Handheld game

[PSP, DSL] * Warhammer 40000: Team Commander.

Non-war board game products

It includes books, comics and picture books, Gunter's ghost series published by Black Library Book Company, Dan Abnett's Eisenhorn trilogy, william king's Wolf in Space, and Ian Watson's investigation of the war. In addition, there are 54 novels with 40K official background, which are not included in any series.