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How should a knight play on a full moon night? Full moon night knight professional introduction

On the full moon night, the knight is a school with strong verification ability, so how should the knight play in the game, and what schools of play are there? Let's have a look. -Career analysis-A knight's difficulty is 1 star, with too many cards and strong viability, which is an easy occupation to get started. Vocational skill analysis: In fact, vocational skill is to upgrade a card. There's nothing to say about this. According to the needs of the genre, it can be upgraded without a preliminary decision on the genre. Basically, in the end, the knight's card level can be raised to full, so don't worry too much about which one to rise first. In the later stage, there is only no card to upgrade. """The first artifact of the universal Karoshengmen Knight. If it is not the minimum amount, you must accept it. Vampire sword knight second artifact. If it is not the minimum amount, you must accept it. Cyclone axe powerful output card, transition artifact. Bless the strongest injury card with strength. There is also a knight's celestial inspection team: the war horn martyrdom amulet raid focuses on loyal fast break and secondary strike support.

If the mainstream genre of universal transition cards is not formed, you can take cards of other genres for transition. The principle is that the less the quantity, the higher the efficiency, the better, which is convenient for later deletion. Whirlwind axe or crazy tomahawk, one can destroy two chapters. """general blessing vampire magic code chute this godlike blessing, I basically have to take it. Justice trial is also very powerful. Those that conflict with the core blessing of the genre can take it. Other gains, injuries, and dog life blessings are ok. Knights don't eat blessings very much, and there are many good blessings, depending on which one is pleasing to the eye.

——————————— "Part I: The four basic schools are difficult to form and pass customs. More suitable for cute novices. Knight's difficulty is too low. Let's talk about core cards and blessings first. There are too many optional cards, so I won't write so carefully. ● No.65438 +0 Crazy Battle Stream-Forming Difficulty: ★★★-Transition Difficulty: ★★-FTK Difficulty: ★★-Outbreak Damage: ★★ ★-Joy Degree: ★ ★-Core Gameplay: Using Crazy Tomahawk, fighting hard, and one of the few flat A genres on a full moon night. Advantages crazy tomahawk is easy to form. Disadvantages Eat a little to increase the number of blessings and crazy tomahawks, which is not a big problem. -Core card: The more tomahawks, the better. Normal attack full, 4-6 will do. Boxing has replaced ordinary attacks.

-Optional cards: check card, loss-increasing cards and duplicate cards are the main cards, and any useful cards can be put. -Core blessing: Master at Arms, the horn of charge, and a copy of the equipment slot of the injury lottery. You can bring anything useful.

-Easy card: Teach doctors that it is impossible to use the same type of card continuously. -Customs clearance card set reference:

● No.2 injury prevention flow-molding difficulty: ★★★★-transition difficulty: ★★★-FTK difficulty: ★★★ ★-burst injury: ★★ ★-joy level: ★★ ★-core gameplay: use equipment cards to make opponents lose blood in their own turn. The advantage is mainly in the opponent's round output, without too much operation. Disadvantages are easy to hang, difficult to transition, and fear of spell flow is nothing unusual. -Core card: three-piece hot cloak for catching animals and weird runes. Courage flag taunt increases the frequency of opponent's card attack.

-Optional cards: Take more life-saving transition cards to reduce injuries and increase armor. Rashomon vampire sword petrified skin absolute defense wonderful collection. -Core Blessing: Vampire magic code is similar to Vampire Sword. Other blessings are mostly defensive and restrictive.

-Eka Monster: A monster focused on spell output. -Customs clearance card set reference:

● No.3 shield spikes-molding difficulty: ★-transition difficulty: ★★-FTK difficulty: ★ ★-burst damage: ★ ★-joy level: ★ ★-core gameplay: after the armor is stacked high, use manual puncture attack and equip spike barrier output. Advantages: high armor value, not easy to hang. Disadvantages: there is no Rashomon, and the stacking speed is worrying. -Core card: Rashomon horseshoe spike barrier puncture attack

-Optional cards: other stacked shield cards, tower shield absolute defense, etc. You don't need to take too much, you can make a smooth transition, and it's not too late to get a stacked shield card if your strength is not enough. After you got it from Rashomon, everything except the equipment was chicken ribs. -Core blessing: the core blessing of mini challenge. Other blessings, take some injury control classes. Take as many equipment slots as possible, and transition is needed.

-Easy card: puncture injury. -Customs clearance card set reference:

● Martyrdom Stream No.4-Molding difficulty: ★★-Transition difficulty: ★-FTK difficulty: ★ ★-Burst damage: ★ ★-Joy level: ★ ★-Core gameplay: trigger martyrdom sword and hit multiple crits. The advantages are rich, and the mobs are cleared very quickly. Shortcomings are easily restrained by injury prevention monsters. -Core card: The more martyrs, the better. Martyrdom armor, martyrdom amulet, loyalty, fighting for one's life.

-Optional cards: except for the core cards, there is no fixed matching, which can be matched with other genres or according to personal preferences. -Core blessing: the chute is huge, and the blessing of doubling the three major injuries.

-Eckard: Injury-proof monster. When you meet a headless captain, ask for more happiness. -Customs clearance card set reference:

—————————— "Part II: Entertainment genre because the overall difficulty of knights is not great. In terms of transition, a tomahawk can be used in three chapters, and then deleted after molding. Very cost-effective. I have always been a tomahawk jump in the windmill. . ● No.5 windmill-molding difficulty: ★★★ ★-transition difficulty: ★★-FTK difficulty: ★-explosion damage: ★★ ★-joy level: ★ ★ ★-core gameplay: cyclone axe triggers emergency dry food shield fist (or electric shock) respectively. Dry food resumes action, boxing provides ordinary attacks, and shields assimilate ordinary attacks. But because it was triggered by the whirlwind axe, the copy of the shield's ordinary attack became a new whirlwind axe, endless. Advantages everything after the formation of FTK perpetual motion machine (except resurrecting monsters). Short board is hard to mend, minimalist windmill 4 cards, 5 points of stable damage, Wolf King 796 blood points, sliding screen to death, it is even more embarrassing to meet a numb+reborn Wolf King. Once you play this thing, you don't want to play it again. -Core card: cyclone axe emergency dry food shield block fist (or shock)

-Transition idea: the probability of a punch is high, and there is a chance for dry food, but the probability is very small, so you can continue to punch. These two chapters can be combined. Because the number of decks is limited, you can't take too many cards to transition. You can take 1 Mad Tomahawk+blessing as a transition to increase normal damage. Tomahawk is easy to come out and can be used for molding. -Core blessing: fencing training, double-edged sword and other injuries, otherwise it will be too slow. The rest doesn't matter, mainly the transition. -Easy to get stuck: the transition period is difficult, and there are no strange things that will get stuck after molding. -Customs clearance card set reference:

● No.6 Equipment Flow-Forming Difficulty: ★★★★-Transition Difficulty: ★★★-FTK Difficulty: ★★★-Outbreak Damage: ★★ ★-Joy Degree: ★★★ ★-Core gameplay: brush naval gun blessing at first, use life to bring equipment cards, and use lethal weapons and various damage-increasing cards to play multiple injuries. -Core card: the main output of deadly weapons. Blessing strength, close combat, wonderful collection, all kinds of equipment cards can be exclusively checked with auction coupons and equipment streams.

-Optional card: damage increasing card such as storm attack. Various inspections

-Core blessing: It is recommended to brush out the ship-borne artillery from the beginning, which greatly improves the efficiency of fighting monsters. Fencing training, double-headed sword, etc. All the blessings of adding equipment slots can be taken away regardless of negative effects, and equipment can be used to make up for everything.

-Easy to get stuck: the weapon is small, the equipment is secret, and it is easy to get stuck when there is not much equipment in the early stage. There are also some monsters that will destroy all the equipment, but if you check too many cards, you just draw cards again and trigger the ship-borne artillery again. -Customs clearance card set reference:

● No.7 bitter stream-molding difficulty: ★★★★★-transition difficulty: ★★★——FTK difficulty: ★-explosion damage: ★★★ ★-joy level: ★★★★ ★-core gameplay: as soon as the battle horn is hoisted, you are desperate. Fake copies support storm attacks or other attack cards you like. Attack card extraction support, support the extraction of copied attack cards, hard copy, then extract, and then copy. Be careful when you are in a hurry and afraid of intensive phobia. (Video below) Once the advantages are formed, the strength is extremely high. Disadvantages: Hard work and horns are not easy to form, and there are too many hands after forming, and the vertical screen experience is not good. And this genre needs a lot of action support. -Core card: As many as the hard-working power allows, the more the better. The battle horn is stronger than the card, and there is no one. Copying angle and hard painting are a perfect combination, but the angle is not easy to come out. Fake attack and copy the core attack card. The more support, the better. In the case of less support, you can copy support by feint. When the storm hits me, I usually copy, and when it is too much, it will steadily increase the damage.

-Optional cards: loyalty and other cards to increase liquidity.

-Core blessing: cats are blessed with grace, which increases and restores mobility and reduces mobility consumption. The more the better, the better the blessing of copying core cards, such as artifact statues, especially hard battles are not easy to come out, and many hard battles can only be copied.

-Easy Card Monster: A monster that loses all its mana and mobility after using a damage card. -Customs clearance card set reference:

● Blood flow of No.8 pile-molding difficulty: ★★-transition difficulty: ★-FTK difficulty: ★ ★-Burst damage: ★ ★-Joy level: ★ ★-Core gameplay: increase the upper limit of blood volume as much as possible, and attack with shock and anger will cause high damage. Advantages: It is very comfortable after the blood pile is high, at least it can be piled up to more than 200. Not easy to die. Disadvantages If there is no double damage blessing or card, the damage is not easy to play, and the explosive power is slightly insufficient. -Core card: the main source of the soul's attack blood limit, and the opening must be brushed. Every monster will use the soul to attack the harvest as much as possible. Fill the main output card with blood. Anger attacks the residual blood main output card. Puncture attack start card, which can be output by using two skills. The vulnerability detection plan doubles the main damage.

-Optional card: Rashomon residual blood combined with 2 skills+puncture attack can cause good damage. Martyrdom sword+loyalty damage doubled.

-Core blessing: The hermit's secret medicine must be brushed at the beginning, and as many cards as possible are taken without cards to increase the life limit. Other blessings that have the limit of life will be finished if you hit hard and pile up blood.

Easy to get stuck: As long as blood is thicker than water, nothing lasts forever. -Customs clearance card group reference: (black face without pig)

———————————— Part III: Derivative genre ● No.65438 +00 Blade Stream of Thunder (which can be regarded as a branch of frenzied stream) Forming difficulty: ★★★-Transition difficulty: ★★-FTK difficulty: ★ ★-Outbreak damage: ★★-Advantages: attacking Cardo is available, you can. The disadvantage is that it relies too much on brushing the collar with a tired blade and increasing the blessing of injured cards, otherwise the strength will be difficult to play, not as easy as in the field. -Core card: The more Lei Feng, the better. The logging axe generates an attack card. Power blessing storm attacks increase damage. Thunder bumps 1 is 3. Fast Attack The second attack supported Bai Piao's check on the attack card.

-Optional card: Mad Tomahawk increases strength. Boxing is for two pieces.

-Core blessing: Cheese traps increase damage. Compete for strength and generate attack cards. Other blessings take the type of equipment slot that increases damage.

-Eckard: Lightning damage halved. -Customs clearance card set reference: