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Hearthstone legend pub full-rhythm game strategy in the early stage of war chess 8 how to play before the fee?
Full-rhythm Playing Strategy in the Early Stage of Hearthstone Legend Tavern Wargame
Everyone must know "4273" or "7394", that is, four books will be upgraded to two books, and seven books will be upgraded to three books (this abbreviation will be used extensively below). This rhythm can become the mainstream for a long time because of the high economic utilization rate. If a newcomer is watching, you can do the math yourself. Regardless of skills, any rhythm except 4273 and 4253 will lose money (the initial cost of pub upgrade at all levels is 5, 7, 8, 9, 10 in turn, minus one per round). Let's call 4273 the regular rhythm. The following will also be divided into two paragraphs. The first paragraph is about the treatment of each round in the regular rhythm. Heroes who generally conform to the regular rhythm but have a special style in some rounds are written in the corresponding rounds; In the second paragraph, some heroes have their own special rhythms, so write them separately. The heroes mentioned are all heroes with certain intensity and playability. Some heroes have special skills but are difficult to play, such as pyramids and scraping.
The special rhythm heroes listed in the second paragraph are 1 skill heroes represented by Gough, C 'Thun, milhouse, Male Bus and Rafam.
The abbreviation of entourage.
Financial management: by default, it refers to fishermen, tide seekers (financial fish), male spotted tigers (financial tigers) and selling elements (water drops);
Pink: angry weavers; Lizard (licking dog): Furious monitor lizard; Xiao Huang: a selfless hero; Mud: molten rock; Pirates in Bai Piao: white gamblers; Ssangyong: guardian of the inscription; Fork: Manager Ek Sotus.
Hero abbreviation
Male bus: Lord Ballauff; Female bus: janice Barov; Tree: Woodland Guardian Omu Huanglong (Bronze Dragon): Nozdom; Screw: Ragnaros, king of Everett; Cat: Mr. Bigworth; Mysterious brother: the great Akaza Manzala; Scraping: dancer Darrell.
Regular rhythm 34 fee
It doesn't matter if the fee is 34, the fee is all about cost increase, and the fee is all about buying one, which is nothing more than a question of which one to buy. Most heroes focus on financial management, so I won't go into details here. The priority between financial management is financial management fish.
Y'Shaarj wealth management
2 brush one good and three bad, bite the bullet and take one good and one bad;
3 brush four differences but start with financial management first, refresh first, refresh the card before selling financial management, or raise the cost if it is poor;
4 brush four differences and start without financial management, which can lower the licensing standard, or feel that you can't get it without getting it.
Let's talk about which heroes can 4263:
The tree is easy to understand, and the cost of 6 liters can just buy a monster. 42 trees can basically be brainless, 52 trees that don't manage money spend 6 yuan or don't manage money will not rise, and the follow-up can still return to 84, with little impact.
Zerella Y'Shaarj is the same, both of them have financial skills, and the cost is 6 yuan. Without financial management, Zerella can also consider promotion, such as buying a buff and selling it, but Y'Shaarj basically doesn't consider it. There is also a master of this rhythm, that is, Elis matches two fees for each star.
Toki spends 6 yuan to upgrade skills, and 7 yuan buys skills to achieve two four-star cards. For Toki, he has no financial start, and this style of competition can become the standard.
Other heroes with special skills in the 567 fee:
Alana will directly search lizard/party mud, 5 yuan. Whoever comes out to play first will only take the target card and Bai Piao pirates, without any work. The follow-up play is:
Lizards: 1 Lizards get yellow, 2 lizards get dead, 5 lizards get three-quarters lizards, and when there are pirates in this game, they get three.
Mud: 2+ 1 takes water drops, 3+2 takes 13 elements, and 0 costs three copies (here 123 is the number of parties and mud, which is interchangeable).
Kulage now has a popular style of play, and the skill of 7-fee opening has been improved three or four times. Mainly four-star combat cards are more, which is also convenient for the promotion of the follow-up five or six. Compared with the empty city of 5364, this kind of play retains the blood volume of 56 fees and the possibility of pairing. When it comes to 8 fees, almost all of them are search four-star cards, and only 7 fees are slower, which I think is completely worth it. Actually, I've never played this style myself. I saw several others, which are quite strong, and it makes sense to think about them. Writing here is just to provide you with one more way to play, and different opinions are good.
The fee of 7 for screw Tess cat cannot be increased according to the situation. For example, the 7-fee card on the first page needs to be swiped if it is not good, or you want to take it if it is too good. Or if there is a lizard in front of you, a lizard can stop rising and a pair of lizards can slow down.
If Death Wing has followers with more than 4 blood, it should be put in the back. Because everyone will put the followers of low attack behind, and the attack monsters of 1, such as imp prisoners and derivatives of miniature mummies, all come out only after fighting the endgame. Putting more than 4 blood in the back is more likely to cause free food and one more frequency.
567 cost problem:
Pay attention to everyone's promotion to three books and three consecutive championships. Needless to say, the reason for the promotion to three books is that 84 people can still buy a monster for 53 rounds and 8 fees, but 73 people can't, which helps to judge the combat power of 8 fees. In addition, when you see opponent 53, remember to adjust the position with the most entries.
General station: attack power from high to low, from walking to the back row; When the attack power is the same, put 1 blood in front, put more than 3 blood in the middle, and finally put 2 blood; When the blood attack is the same, the fisherman puts the front guard against old blindness on the opposite side, and the non-fisherman puts the low star in front, expecting the high star to survive and join the other side. The ranking here includes various derivatives and special effects, such as ① 1 1 whiteboard and 12 mummy. Whiteboards should come first, because mummies don't add them themselves. 1 1 may be a potential 2 attack. ②22 Whiteboard and 22 Resurrection, generally 22 Resurrection comes first, because this is equivalent to putting 2 1 Resurrection in front of 22; But if there are children, 22 whiteboard should come first, because 22 whiteboard is a stable 3 attacks, and 22 resurrection is 3 attacks and 2 attacks regardless of death first.
Special rhythm hero
I. 1 expense skill type
Some powerful 1 fee skills need 4 fees to use, and the rhythm of natural laws doesn't work for them. For these 1 fee skills, the general rhythm is 6273, because you can calculate that if the 52,6 fee round is upgraded to 6 fee, it will be 3 fee, and the cost will be very embarrassing; And if 62,6 costs 2 liters and 3 buys 1 skill, and 7 costs 6 liters 1 skill, then 8 costs 7 liters 1 skill, which is very comfortable. Next, analyze these 1 skill heroes one by one. Rafam, mysterious brothers, Vatogar and Eudora will be mentioned, but they are not mentioned because they are weak, but King Jaraxxus and Mukala can also use this rhythm.
Rafam Rafam is relatively easy to raise the cost of five fees among these heroes, because raising the cost of five fees requires a lot of financial management, and Rafam's paving ability is easier to calculate. As for whether Rafam's 5 fees will be raised, here is a formula: 5 points for deck, 3 points for water drop, 4 points for financial management (2 points for theft), and 9 points for improvement. Of course, don't force financial tigers and decks to increase the cost of 34 yuan. Rafam's normal 6273 rhythm is very good, and it doesn't need financial management. At the same time, these two cards are too poor to give Rafam a high priority.
Here is a question to discuss with you. Should Rafam's 4 fee be raised if he can't steal it? Before the wild boar went online, I was determined not to raise the cost. In addition to the comfortable follow-up fee, I can maintain my advantage in matching. But once the number of 53 people has increased, the 4 fees will not rise, and the 5 fees will continue to be stolen. That would be silly. Of course, this is not to rob Kay in the teacher's team competition. Search if you don't get promoted, not some skills. Wrong number. It must be the wrong number.
Mystery Brother Mystery Brother is not a strict 6273 hero. According to hsreplay, 55% of the mysterious brother will be promoted within 4 hours, which is a subtle ratio. 42 is equivalent to turning itself into a whiteboard seven years ago, and the problem with 62 is that it relies heavily on victory. Personally, I think whether the increase of mysterious brother 4 fee is related to authorization. If I have a combination of double financing, financing+mummy /22 resurrection, double mummy, double pink, pink+devil, I won't increase the cost. Mystery brother is very suitable for pink, his skills can just supplement the early cost of slow-moving pink, and the later refrigerator and soul-splitting ghost are also very suitable for pink demon system.
The most basic way for Queen Vatogil to play is to buy a game for 3456 yuan per game and keep her skills in each round. A little special. If there are two different races of 5-fee financial management, you can have one more race by selling two and buying two+skills. This mainly affects whether only a 3-fee financial manager is selling some skills. Selling or not is essentially gambling, and there will always be gambling mistakes. No matter how you fight, you can't say there is a problem. I suggest that it is in the Third Finance Bureau or the Double Finance Bureau, and the wild boar bureau will not sell it, and other bureaus will sell it (the wild boar here is only because the one-star card of wild boar is too bad for Queen Vatogil). Of course, if you want to sell wealth management, don't consider its financial attributes, just compare your strength after selling it directly.
Don't be reluctant to lock in this hero in the early stage. If he is a new race that can be seen, he should lock it. If it collapses, that's the real collapse.
The normal four games stopped after 84, regardless of 95. Gamble 5 fees to the five-game Tianhu Bureau for double financial management, and rank 9. Those with weaker fees can consider 95.
Eudora Eudora's rhythm is confusing in words, so here is a picture.
As for when Eudora can dig five and touch six, it must be a corpse-driving bureau or a multi-arranging bureau with teammates' protection. After six fees, the scheme can be buffered to two rounds, and generally it is not enough to delay one round. In addition, in addition to the invincible first dig, you have to fight cocks. It is not recommended to dig the second treasure.
2. Strong buffer type
They are characterized by skill buff, supplemented by buying monsters, and everything revolves around skills. In this version, they are C 'Thun and Goff. Guashage, who should have written the raiders in those days, was also among them. Unfortunately, times have changed.
C 'Thun needs three skills to find financial management. If he has financial management, he needs four skills to buy and sell financial management, five skills to upgrade, and seven skills to upgrade. If there is no financial management: skill 4 fee, strange skill 56 fee, 6 fee can be mentioned, it doesn't matter whether it is mentioned or not. Anyway, there is spare money for 7 fees. If you don't manage your finances, you won't collapse if you get promoted in the future. I still don't recommend that, for whatever reason, I can acquire some skills without 34 fees. Even if I manage money in Class 3, I will get some skills for 34 yuan. In addition to the urgent need for money in life and death rounds, we must persist in getting some skills in each round. If we almost hit the back in each round, it will be much worse. Don't be obsessive-compulsive when playing C 'Thun, for fear of losing money. This hero was born to lose money.
C 'Thun's non-financial one-star card is preferred: Mummy 24 Demon 22 Resurrection 23 Fish 23 Dragon, it is not recommended to bring 2 1 Demon, because C 'Thun's attack power overflows in the early and middle period, and the fighting power of 2 1 Demon is too weak.
C 'Thun two-star card priority: Huang Xiao road bully 26 pirates old blind, Ssangyong, prisoner, priest.
Xiao Huang is C 'Thun's magic card, so we must lock in gold when necessary. There's a wildlife bureau that can save words for parrot Xiao Huang in advance (kid prisoners are not included, but soul eaters can eat them). In addition, I stole a trick from Vaniang's live studio: the priority of two old blind books in C 'Thun is related to whether one is a financial fish or not, and fry is needed to trigger poisonous fish and find fish (you can find poison or a pair).
Finally, tell a joke: C 'Thun's weakness is that hitting people doesn't hurt people, but his advantage is that everyone knows that he doesn't hurt people. If he goes to C 'Thun to shed a few drops of blood, he will be called a walking corpse, and his ridicule is extremely low. No one will beat you.
Gough's 3 fees for buying monsters, 4 fees for raising two, 5 fees for buying strange skills and 6 fees for raising three skills. There is no dispute here. The seven expenses vary greatly. Let's analyze how to play the seven fees first and then go back to the last card. It is not controversial to buy a skill by directly brushing a strong Samsung card and then buying the strongest one. However, if the first page of the 7 fee is not well brushed, whether it is directly upgrading the cost of 7 yuan or refreshing to find a strong Samsung, I have asked many big names about this question, and now the controversy is still very big, and the refreshing faction is currently in the majority.
Whether the 7-fee support refreshes or raises the cost directly affects how to deal with the 3-fee financial management-because if the 3-fee financial management is not sold, the 7-fee financial management can sell the financial management skills (don't subconsciously think that the financial management will only be tilted once at most, and the water droplets that must be tilted twice will not be regarded as financial management, and brainless sales will be regarded as excellent battle cards), but it is meaningless for the refreshing faction not to sell financial management.
Although I personally prefer to go to school, most bosses support refreshing. Here, I still suggest that you play according to the refresh, that is, the 3 fees don't need to consider the financial attributes, just according to the combat power. The question of which is better, 42 from selling some skills or 23 directly bought, must be 23 excellent because Goff's attack power completely overflowed in the early and middle stages. Do not consider the useless special effects of 2 1 demon. The most useful special effect is the noble mechanical properties of miniature mummies.
Gough Two-Star Card Priority: Road Overlord 26 Pirate Xiao Huang. The first page of 5 fees exploded in the wheat field, and the prisoners doubled. Dragon, old blind, holy shield, pig priest and even mud element are good cards. If there are these, it is not recommended to refresh.
3. A completely special hero
Milhouse House needs 345 fees to add up to at least one financial management, the standard rhythm is 527384, and 3 fees can bring 42 cards. House's follow-up standard rhythm is 7384, but the six-fee card is not good enough to be promoted to three, because House's economy is very flexible and the economic utilization rate is high, and the drama with high economic utilization rate is a good drama.
House's skill determines that he should buy more and refresh less, which is reflected in the fact that the 13 element in the early stage is false financial management for House. House should not refresh at the beginning, so it is better to take the combat power normally, and only need the 13 element after refreshing in the middle and late stage; In the middle stage, lizards, forks, etc. They are all very strong houses. When you get them, you can make a buff at any time. In the later period, House can touch six, and the two cards in six can play an effect that other heroes can't.
Finally, a little further, when the elements first came out, I thought House was suitable for Nomi like many people, but Nomi and Kare were actually completely different, because there were many battle slogan cards, and the expectation of brushing elements was less than one page. When I decided that every element that a hero plays with Naomi should be locked, I realized that House's Naomi was not strong.
Male buses and male buses can guess if they have financial management, but I generally only suggest that those who have financial management can guess. It depends on whether there are many people who are proficient in financial management. Because the different results of each guess may lead to different styles of play, and the change of the male bus can be used as a lubricant, and the rhythm is very free. The game with a good guess is almost a good hand and a bad hand, which can't give a formulaic rhythm, but only slightly raises 45 fees. 3 Fei guessed right. In this special case, 4 flights can go up or down. Generally speaking, it costs four dollars to buy a guess. The 34 fee is right, and the 5 fee will rise at any time. If you're right, 5 can't fly.
As for guessing skills, the first one is that you have completed the last one by yourself. Even if you want to guess, don't rush to confirm, in case he upgrades in the last few seconds.
Judging the combat power of touching the four mainly depends on whether the game has machinery; Judging the combat effectiveness of touching five people mainly depends on machinery, followed by wild animals and wild boars; Judging the combat effectiveness of the six fighters mainly depends on pirates, followed by mechanical beasts and demons. The tusk captain and wild boar man in the junior year of Element may also reduce the combat effectiveness of those who touch Six.
I put the men's bus last because all of the above can be regarded as the strategy of men's bus. Judging the strength of each hero in each round is to see the familiarity with each hero at ordinary times. For example, Rafam's 5 fees are strong and 8 fees are weak. The strongest round of female bus financing is 6 fees, the round where the tree does not rise is strong, and the round where the house does not rise is strong.
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