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How to use Diablo II Horatique Square?
(2)3 bottles of healing potions +3 bottles of magic potions+1 gem = 1 bottle of total healing potions (potions and gems of any grade are acceptable)
(3)3 bottles of therapeutic potions+1 bottle of strangulation gas potions = 1 bottle of detoxification potions (any level of potions is acceptable)
Diablo II is an action role-playing game developed by American Blizzard Entertainment Company, which went on the market in 2000.
In the game, players create their own characters, run in a dark land, kill enemies, seek treasure and grow up, and finally defeat the dark forces that rule all continents and save all races in the game. The game provides a connection function. In addition to the usual Ipx, MODEM and direct connection, Blizzard also set up a server for players to fight with their comrades in other parts of the world through the Internet.
Basic attribute
The attributes of the second generation game characters are a little more complicated, and some new attributes have been added. The three basic attributes of Diablo, strength, agility and vitality, remain, and mana is replaced by energy. These basic attributes are still the same as before, and the number of attribute points has been increased by upgrading. And different professions, the same physical strength and energy point increase effect (life and mana) are also different.
Strength: increasing strength can increase the damage of equipment and related skills except bows and crossbows. And it has something to do with what the character can wear.
Agility: increasing agility can improve the character's defense, hit rate and shield blocking probability. At the same time, improve the equipment and related skills damage of daggers, claws, Amazon spears, bows, crossbows and throwing weapons.
Physical Fitness: Increasing health points can increase the reserves of Stramina (endurance value) and lift (health value).
Energy: increasing the energy value can increase the mana reserve.
Endurance: Endurance value is a brand-new attribute in Diablo II. It is directly related to the length of time that characters run. The endurance value of each character is different, which has a great relationship with vitality. At the same time, as in reality, the weight of the character's armor is proportional to the speed at which the endurance value is consumed. The heavier the armor, the faster the endurance value is consumed.
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