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Evaluate warlocks and wizards in World of Warcraft.

Warlock:

Features of SS: BLZ defines warlock as "the DEBUFF Master in WOW". But now, most warlocks just think this sentence is just a funny joke. Simply put, a warlock is a caster who uses the power of the devil, and it is also one of the few professions in WOW that can use pets to fight.

1 high battery life. Servant of the devil. 3 The most handsome mount. 4 summon a partner. Make all kinds of crazy stones.

Exercise:

Stage 1: 1~9

This stage is the golden age for us to use imps (only imps is available, of course).

Kid, blood and armor are the least of the four pets. Compared with other pets, only it is a long-range attack-kid has a 30-yard fireball. Of course, endurance buff is also useful.

How can we cooperate with children to achieve the most effective monster killing and level?

We know that the way to achieve the highest efficiency of killing monsters in leveling is to keep a certain speed of killing monsters, and the recovery speed of magic should also be able to keep up. At the stage of 1~9, the recovery speed of magic is actually very fast. After the empty magic, it will basically be full, and the monsters at this time are relatively weak. Even the physical attack of cloth can make up for the problem of killing monsters after the empty magic. So at this stage, the speed of magic recovery is basically not a problem.

Now you can basically maximize the firepower to kill monsters, of course, you should leave some magic when appropriate.

We should make full use of the advantage of the kid's long distance and kill the monster with the least consumption and the fastest speed. Before explaining in detail, I suggest that the attack, follow and stay of pets should be set to at least three shortcut keys (that is, the leftmost three in the pet skill bar), and then open the key setting to find a special shortcut bar and set the first, second and third keys as your own convenience keys. Ok, now we can start.

At 2nd level, warlocks have sacrifices:

First, find a monster, and let the kid start singing fireballs (click the pet attack key). While clicking the pet attack key, the warlock runs obliquely as far as possible to the connection between the monster and the kid, so that he, the kid and the monster can form an equilateral triangle as much as possible. Then, when the child's fireball was about to shoot out, he began to sing Sacrifice to the Monster. The kid's fireball will hit the monster first, and the monster will immediately run to the kid, and then the sacrifice will follow, and the kid's fireball will not stop at the same time. If the distance is not very close, when the monster approaches the kid, your hatred will exceed that of the kid, and then the monster will run to you instead. At this time, the monster will make a big detour. Generally, when I meet you, the monster has died under the attack of you and the imp, so as to achieve an efficient way of killing monsters with "almost zero damage and maximum firepower";

Corrosion after Grade 4:

At this time, it is necessary to use pets to check in. First find a monster, let the kid stay, then run away, form a triangle with the monster kid, and then sing corrosion for 2 seconds. When the corrosion block is released, click the pet attack button to make the child start singing fireballs. At this time, it is certain that your corrosion will hit the monster first, and then the monster will come at you first. The fireball of the kid will hit the monster when it is half the distance from you, and the monster will immediately turn around and rush to the kid (because of corrosion 3). After you finish singing, watch the distance choose between sacrifice and shadow arrow. If the distance between the monster and the imp is too close, immediately use the shadow arrow to pull back the hatred. In this way, you can basically achieve the way of killing monsters with "almost zero damage while maintaining maximum firepower";

According to the above method, 1~9 will pass easily, which may require a little practice, but when you are proficient, you will find this operation very fulfilling and operational.

The second stage: 10~20

This stage is the golden stage for us to use fat people.

10 level, you can get a void walker by doing tasks.

10~20 monsters generally have weak attack power and relatively few lives. In a word, they are very suitable for fat people.

After 10, you have talent, and at 8, you almost have pve's strongest control skill-fear. I recommend adding 5 points of enhanced corrosion first, then 2 points of enhanced life transformation, and finally 3 points of suppression and 1 point curse.

The key to the use of fat people is one thing: continuous blame. At the same time, the sacrifice and ridicule of the fat man should be set as shortcut keys respectively.

You can also use the button settings mentioned above, or use the macro:/scriptcastepeaction (num); Num in brackets is the skill serial number of your pet skill bar, and the leftmost one is1;

At this time, the recovery speed of magic slows down, and sometimes you need to drink water.

First, find a monster and curse it painfully. At the same time, click the pet attack button to let the fat man rush to attack, and at the same time turn around and keep a distance of 15~20 yards from the monster. After 14, you will learn to live. 15~20 yards is the best display distance of this skill. Remember, sacrifice should be released after the curse of corrosion and pain.

If there is add, control the fat man to carry it, and at the same time do some work to absorb life at an appropriate time; When a monster is dying (with dot), you can control the fat man to attack another monster, and curse the monster with pain at the same time to prevent the fat man from adding the monster too far;

You must not skimp on bandages. Use the CD as soon as it arrives. Before use, make sure that your blood volume is less than the blood volume added by the bandage, because life will recover quickly at this time, and at the same time ensure your magic quantity; At the same time, if you are a necromancer, you should also use it when swallowing a corpse cd. Usually swallow the body once, and then use a bandage. So you can kill 5~7 monsters in a row without drinking water.

The third stage: Grade 20~55

During the period, I mainly used the charm to train.

Why do we take obsequiousness as the main pet of solo training in the middle and late stage? Because of its high dps and high control. Super-high dps can kill monsters quickly, and at the same time, it can hold the hatred for the first 4~5 seconds, which is enough for warlocks to release all dot and absorb life. High control, charm after level 26, stable control of humanoid monsters, with fear, to achieve "no fear and two monsters." At one time, three monsters were added continuously, and the continuous attacks of five monsters at the same level were resolved with charm, fear+dot+bandage and life stone. But one thing, it is not as good as a void walker in a strange place.

I suggest that you can set shortcut keys for charm and soothing kiss respectively (soothing kiss is used to protect the life of charm, because after hatred is pulled, although the blood of charm ink is empty, it can still provide dps)

First, find a monster, let the enchanting demon attack first, pull the monster with pain, while keeping the distance of 15~24 yards, curse of pain+corrosion+blood-melting demon 1 time (leave part of life for magic while maximizing the effect of absorbing life behind)+sacrifice, and then absorb life. Generally speaking, after level 26, when you cast for 2 seconds, it absorbs.

When training alone, you must always tie the soul stone to yourself. Generally speaking, if you accidentally die once, you can save the soul running time, and generally speaking, you won't "fall in the same place twice", which means that the rest of the soul stone cd time can be safely consumed (really, it has insured me countless times, saving me a lot of time);

In addition, after the soul stone is resurrected, the blood of the monster that has just not been killed will not recover immediately. You can continue to kill the dying monster! When I was doing a "peerless" solo of level 20 (an elite task of level 20, which is generally difficult for one person to do), when I killed the last centaur boss, I just ignored his brother's attack (of course, I was also afraid of one, and it was useless to fight with the boss), and all my firepower was concentrated on the boss. Immediately after my death, I resurrected the soul stone-the little spot on boss had not disappeared, and I continued to fire with all my strength, and finally killed BOSS.

Seriously, from then on, I felt that the warlock was really singing solo. Excellent solo class, worthy of the title given by blz (the second sentence of blz's warlock career introduction, the first sentence is debuffer and cool guy/girls-of course, the first sentence is gone now).

The fourth stage: 55~60 years old

Solo is still the main force to use charm, unless some special circumstances may require the use of void and Cerberus. However, at this stage, it is mainly the next three servings, so pets may change according to the situation. Succubus, imp, Void and Cerberus all have plenty of opportunities to play, but only if you are a dedicated warlock, your teammates need to know about warlocks, and most importantly, you can form a team.

Some questions:

1, why do I recommend obsequiousness:

Super-high dps ensures the efficiency of killing monsters (20 ~ 30, I often kill a monster 12, using bandages, life stones, sucking blood+swallowing corpses+turning blood into demons, and killing without drinking water), 12~ 18 kills a monster, which vanity can't do (.

2. Don't spare soul fragments and bandages;

Life stone and soul stone are used as long as they are available. Fragments can be sucked everywhere because they are flat. Bandage is an excellent thing to train, and warlocks, soldiers and thieves are the most suitable, because the blood of these three professions means everything;

3. Operation:

The warlock's operation is more reflected in solo training.

4. Don't be afraid to use fear:

Fear is very suitable for a person to kill elite monsters. After the revision, fear has become extremely stable for monsters. Often fear monsters at 3 o'clock for 20 seconds, and you can be infinitely afraid of monsters. Generally speaking, adding monsters means adding a little after fear, and then quickly solving the previous one. For the fear of adding monsters, you need to use the reckless curse of 1 to control the direction of turning and running.

You will be on Mars in 60 years. Continue your journey.

Official website's skill talent is very detailed, so I'll just say 1 point. It's easy to train the painful SS.

The problem of copywriting is hard to say. You can go to 17 173 or Sina and have a look, mainly because there are too many FBs. SS is controlled by succubus in small FB. Tie the soul stone to summon a partner and pull sugar. Exile and enslave monsters.

Big FB just controls hate output.

Master:

FS has fast level training. After adding talents, there are fire, ice and arcane, and generally there is more ice. Arcane is still rare. Ice skating is a nightmare for soldiers, because it has strong control ability and is also suitable for group killing (that is, one of AOE players). Fire method and fire method with great damage per second (DPS for short) are very useful in PK and FB, with large output but average control ability.

Mages are good at using the energy of fire, ice and arcane elements to destroy or suppress their enemies. The wizard in robes is a profession that can launch powerful attacks from a distance to harm the enemy. They can shoot a single target with elemental missiles, or they can cast spells from the sky to kill the enemy in a large area. The mage also has the function of enhancing the casting energy of his teammates. The summoned food and water can help each member recover quickly from the battle in time. Mages can also use teleportation magic, and the created Arcane Portal can travel between continents very quickly.

If you want to bring monsters into a painful world, then the mage is a good choice. Their powerful elements and arcane attacks are absolutely beyond the resistance of your enemies. Injury is synonymous with wizards. They are really good at it. Their arsenal includes some powerful group control spells and many spells against enemies-in fact, these abilities can be used on most ordinary animals in the game, which makes them very valuable. What we are discussing now is not how to play games-a fascinating feature of this profession is that players have a long and in-depth understanding of its particularity and finally master its operation!

Career advantage

Powerful range damage magic can effectively hit multiple targets at the same time.

Flash, Frost Nova and Ice Armor can effectively escape.

Excellent long-range injury ability. There is no cure spell.

You can call the portal, so that you and your teammates can visit major cities conveniently.

Strong group control ability.

Occupational disadvantage

You can only wear cloth armor.

The ability of melee is fragile and the intensity of melee attack is low.

There is no cure spell.

Challenging:

Live.

Control hatred of monsters.

Optional races: human, dwarf, Delaney, undead, troll, blood elf.

Equipment that can be used: cloth armor

Weapons that can be used: wand, wand, dagger, sword (need to learn)