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What is the best formation in Warcraft?
Generally all heroes are grouped together. Melee soldiers and meat shields are grouped 1. Long-range troops are in groups of two.
If you feel that the operation is not enough, you can follow the long-range soldiers with heroes or other units (not recommended)
Note: Tab key can switch the hosts of the current formation. For example, if you click the key that the skill you are currently controlling is the first hero, you will switch to the next hero. Of course, after the switch, the hero will look for ammunition.
Shift+ number keys: join the formation ````` Select one or more units, and then click this key combination to add the units to the number key formation you clicked.
Ctrl+ number keys: reload the formation ``````` and use the currently selected unit, because all unselected units in the number keys``````` will also be cleared out of the formation in time.
Shife+ click on the unit head in the team: cancel the formation and let the unit you clicked leave the current formation. But it's still in the formation data When you click the number key of the formation again, it will still appear. To completely separate the unit from the formation, you should click this key combination, and then click Ctrl+ number keys.
Not very professional, don't be ridiculous, I haven't looked for a professional either. I found out after playing too much. If I don't know how to drive Warcraft, I will.
NE:
Early:
1.HT 2。 Warden three. Alternating current
Middle and late stage: (2 species)
1.DH+ bear +HT 2. Warden three. Deer +AC.
1.DH+ Hill Giant +HT 2. Warden+Fairy Dragon 3. POM+ deer +AC.
In this case, there are several advantages, such as free Sanda like HT, and DH can draw magic at the touch of a button. After the switch, the bear can help DH replenish blood; The warden ran for his life alone, and the immortal dragon was not afraid ~ anyway, his balls did not move; Deer and AC ignition seriously injured units: deceleration+volley.
Hum:
Early:
1. Infantry 2. Dafa 3. Water element
Middle and late stage: (three kinds)
1.MK+ Infantry 2. Witch+Wizard 3. Exorcist+Musketeer.
1.MK+ Witch+Illegal+Knight 2. AM+ wizard 3. Paladin+musket
1.MK 2。 AM+ dragon 3. pal+ Griffin
Similar to NE, the early water element list was compiled to the top, or a little bit; MK top in the middle and late stage; The wizard slows down manually, and the wizard supplements blood. Exorcist+musket. Or MK+ meat shield top, the witch automatically slows down; Exorcists and wizards mix together and don't shoot (AM attack power can be ignored at this time). Paladins help muskets replenish blood.
Finally, there is nothing to say ... it is convenient for paladins to replenish blood. Dragonhawk is actually the best single editor. If your hand is big, you need to lock it quickly.
NE:
Early:
1.HT 2。 Warden three. Alternating current
Middle and late stage: (2 species)
1.DH+ bear +HT 2. Warden three. Deer +AC.
1.DH+ Hill Giant +HT 2. Warden+Fairy Dragon 3. POM+ deer +AC.
In this case, there are several advantages, such as free Sanda like HT, and DH can draw magic at the touch of a button. After the switch, the bear can help DH replenish blood; The warden ran for his life alone, and the immortal dragon was not afraid ~ anyway, his balls did not move; Deer and AC ignition seriously injured units: deceleration+volley.
Hum:
Early:
1. Infantry 2. Dafa 3. Water element
Middle and late stage: (three kinds)
1.MK+ Infantry 2. Witch+Wizard 3. Exorcist+Musketeer.
1.MK+ Witch+Illegal+Knight 2. AM+ wizard 3. Paladin+musket
1.MK 2。 AM+ dragon 3. pal+ Griffin
Similar to NE, the early water element list was compiled to the top, or a little bit; MK top in the middle and late stage; The wizard slows down manually, and the wizard supplements blood. Exorcist+musket. Or MK+ meat shield top, the witch automatically slows down; Exorcists and wizards mix together and don't shoot (AM attack power can be ignored at this time). Paladins help muskets replenish blood.
Finally, there is nothing to say ... it is convenient for paladins to replenish blood. Dragonhawk is actually the best single editor. If your hand is big, you need to lock it quickly.
UD:
Early stage: (2 species)
1 .dog 2. DK 3。 DK+ dog
1. skeleton or Xiaoqiang 2. Xiao Qiang or DK 3. DK+ spider or spider
Middle and late stage: (3 species)
1.sub hero+ Skeleton 2. Car number three DK+ dog
2.sub hero+ skull 2. Car number three DK+ spider
3.sub hero+ skull 2. Car+dog 3. DK+ destroyer
It is also possible to do single dog in the early stage. Not only can it be done, but it can also help DK+ dogs to replenish blood and surround and kill, and DK can easily escape. In the middle and late stage, the second-class hero+skull is on the top, and the lich+skull can also be eaten conveniently; After the car list is compiled with blood supplement, DK+ dog encircles and kills with blood supplement.
DK+ spiders also need blood, and so does DK blood.
Orcs:
Early stage: (2 species)
1 .Gollum 2. Prophet 3. Wolf
Middle and late stage: (3 species)
1. Tauren Chieftain+Wolf Knight Gollum 2. Prophet+Shaman 3. Stone crossbow
1. Bat+Wolf 2. Prophet 3. Shadow Hunter+Flying Dragon
1. Tauren Chieftain+tauren+Gollum 2. Prophet = Sam 3. Catapult+headhunter.
Similarly, hand-to-hand combat soldiers are in front. The wolf was made up in the early stage to better chase heroes. In the middle and late period, the wolf's control mode is to right-click the enemy hero, then leave the formation and let them chase slowly. It is easier for shaman and prophet to cast spells together. Tauren Chieftain and Wolf Knight or Bat make up for better casting nets or blowing themselves up. Group 3 is generally used for shooting, and small strings are woven in to replenish blood.
Analysis:
1. marshalling order problem
Have you noticed that my opinions are generally melee 1, mage 2, remote 3; Why not change 123? This involves the formation problem. What is the general order of our buttons?
This means that the meat shield can rank first, and the mage can take care of the overall situation in the middle and replenish blood and cast spells in the distance.
2. Make up an important hero to escape.
Unless you can press F 1F2 conveniently.
Some friends don't understand why two units with average skills should be divided together.
Let's analyze the expensive operation:
For example, grouping like this:
1. Lich+Xiao Qiang+Skeleton 2. Car number three DK+ dog+fat man
As you can see, I put the Lich and Xiao Qiang together. Of course, you can also choose to put Xiao Qiang and DK together. But as I said before, Xiao Qiang can play an important role in the first group. So, if a friend says, will it make the operation easier to combine Xiao Qiang?
If we are in the same group, the operation we need to spend is: switch, and then press E to stab the ground.
If it is a single compilation, the operation we need to spend is: click on the grouping, and then press E to stab the ground.
As you can see, the operating costs are the same.
However, there is a great advantage in a group, that is, when we are in the group of lich, we can see Xiao Qiang's blood stripes at the same time. The probability of switching errors by pressing TAB is much lower than that by pressing other numeric keys.
However, if more than three commonly used skill units are compiled, it will lead to a little more calculation. Therefore, it is most reasonable for two commonly used skill units to be grouped together.
Look at what I said before, the proposed three formations can have six units with common skills, which is enough for any race.
Note: Skills that need to be chased, such as nets and deceleration units, must belong to commonly used skill units.
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