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Amara Kingdom: Punishment-Newcomer User Experience

At present, it takes about 80 hours, 800 customs clearance, and there is still one branch task unfinished.

To sum up the game in one sentence: Kindness is a game with insufficient depth but high playability and endurance.

It is said that the depth is not enough because the plot and dialogue system have no bright spots, and the game is quite satisfactory. Kindness is because you are comfortable and not wronged-money is absolutely enough and equipment is available.

Absolutely enough. Unlike many RPGs in Europe and America, it is very uncomfortable to play all the way. And this game still has the shadow of an action game, such as

Use continuous skill sword+sword+sword to pick the air and then hammer+hammer+hammer is long enough. In the past, I played a lot of RPG in Europe and America. Although the equipment was gray-white-green-blue-purple, most of the games were basically embarrassed when they reached the blue level. Needless to say, the attributes were sometimes uncomfortable. As for purple weapons, they are basically acquired by luck or tasks in the later period. Anyway, the whole game is only one class 2~3, and one in the advanced stage. The Kingdom of Allah: Punishment is different. Money is absolutely enough, and equipment is absolutely enough. Anyway, big pictures and copies are everywhere, and there are several sets of suits for each profession alone (I have seen at least six sets of soldiers). Basically, I fought with purple weapons or weapons forged by myself all the way.

Let's talk about forging here. At the beginning of 10 level, I was full of forging, wearing my own clothes, forging my own weapons+picking purple weapons in turn to the end. Because I didn't understand it in the early stage, I wasted some materials, which led to a set of attributes of the final equipment, some of which were not all master, and many master materials were mixed together. The last weapon, the hammer, is the electrical property of the hammer rod, which is Shifu 2 1 damage. If you can't remove 30 points of damage, you can do more than 300 points of damage.

Let's talk about defects here. One of the most obvious problems is the problem of target locking. It often happens that a short-range target misses and suddenly turns to attack a long-range target, which makes our soldiers feel awkward to use. It is useless to adjust with the steering rod. The other is the problem of jamming. I estimate that all the goods sold in the store will stay in the store forever because of too many items piled up, so every time I order something later, the response is very slow. Once I was caught, I got the equipment back from the prison and got stuck there in an instant. At first I thought it was a crash, just like a friend talking next to me, so I didn't restart X360. I moved again about half a minute later. The third problem is the task. Your mother is too tired to run, and often meets a task that has not been completed yet. When she handed in the task, she found that the wild NPC had to teleport to the front.

And run away. Moreover, the prompt to hand in the task after the task is completed is not obvious enough. I did several tasks in a row, took a bunch of tasks, and found that I forgot to hand in the tasks there. Anyway, this is the game. I don't mind your saying that the main line and the side line missions run around the world. Let's open a map. For the other two types of tasks, it is more reasonable to solve them honestly near the task, otherwise it will be really tiring to run. The last one is the data of the characters. There's no way to find out I don't know what my defense is and what my offense is. What a pity.

Finally, compare several RPG games in Europe and America. One is fable series, and the other is dragon century series.

I can only describe the fable series in one sentence: the golden jade is outside, and the defeat is among them. There is a good plot and system, but there is no depth. I've been playing on XB for a generation, at least I have some equipment, and finally I have the devil's weapon (I won't complain about all 30 union tasks). In the second generation, there is basically no equipment, you say.

It's wrong to wear beggar's costume or thief's costume to scare NPC in the game. There are two generations to tease my little sister to do 3P4P or something. What's the point of telling me? Let alone buy a house, even if I buy a fucking street, what's the use of asking so much money? Well, I can really make valuable achievements.

As for the first generation of mission characters, there will be many scars in the battle, and their age and appearance will change. In fact, this is totally a stunt.

The Dragon Century series is not bad. It's fun to tell NPC's dirty jokes all the way, and it's not boring to fight all the way. The only drawback is the type of equipment.

Too few, one generation is ok, two generations have so little equipment, two teammates are simpler, change a whole set at a time, and they don't deserve it. In fact, the types of equipment are not too few, mainly because there are few attributes, and it is best to have only one. I want to change others. Another complaint is that the first generation is ok, and the second generation is that.

The map is really pathetic. The only difference between several dungeons is the difference between a map and an entrance. However, in terms of plot depth and combat system, Dragon Century really belongs to a good game.

The plot of "Anguo: Punishment" is weak, with no bright spot and no depth. For example, the popular dialogue selection system at present, but there is no choice at all, the only difference is to give money or not. Occasionally, it is only a question of whether several tasks will be fought, which has no influence on the subsequent plot at all, and there is not much difference in equipment selection. The battle is cool, with the shadow of action games, but the change of target selection and locking is a big problem, which greatly affects the fluency and increases the difficulty in some aspects (especially when soldiers choose the highest difficulty). There are too few enemies on the same screen, usually four in the majority. When there are more than four (trying to attract a group of strange AOEs), one group of strange people will die before the other, or they will leave the war.