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The equipment and runes of Exile Blade in League of Legends
Overall evaluation (experts, please don’t complain): It’s not very bad. It’s a bit exaggerated to say it’s useless. It’s just that it’s a bit difficult to get started. I can’t get familiar with the skill characteristics and take advantage of it within a few games. After all, Riven is not a hero like Barbarian who can EW, right-click, double kill, triple kill, quatary kill, and finally penta kill until the end of the world.
Riven's disadvantages:
Let me talk about the disadvantages first because I always believe that you must first learn to be beaten before you can hit others better. Including why he was beaten and hurt.
1. Riven is very, very, very brittle.
No exaggeration. Low health growth is rare in all LOL. Basically, there is a small attack item. After making shoes, you will start to produce at least one meaty outfit. Otherwise, I will be crushed to death all the way, and the whole audience will be soy sauce. There's nothing scarier than a hero who not only contributes little to the team, but also serves as the opponent's best sixth man and plug-and-play mobile ATM.
Especially during the laning phase, a single volley from the enemy creeps can cause Riven to lose almost a whole bar of health. For mixed lane Riven, it is a wise choice to always carry two bottles of red. Even if this will delay you from getting a piece of equipment.
2. Riven is very, very afraid of control, especially damn silence.
Like other AP heroes who rely on skills, Riven has almost lost all output capabilities after being silenced. Don't expect a flat chop. A flat slash without the support of rune charging is not as threatening to the enemy heroes as the three wolves at the door.
Secondly, Riven has one of the best brittleness in melee combat in LOL. Being charged usually means that you will face a brick storm in the next few seconds. After being set on fire, people die in various strange ways, but the most common thing is that they are not easy to see.
Silence. I think this is the skill that poses the greatest threat to Riven. During the laning phase, after you hit the opponent's hero with a sword and get silenced, the soldiers will beat you into a sieve. As soon as we entered the team battle and got silenced, someone on the opposite side basically wanted to take 300 subsidy. Silence is the enemy for AP heroes.
3. The skills are difficult to master. The output method requires some psychological foundation.
Riven can only maximize damage in the fixed mode of one skill and one level slash. This is not a bento hero who can flash away immediately after scrolling on the keyboard.
The three consecutive short charges of the Q skill and the short distance of the E skill are not very smooth.
It takes about 10 seconds for Riven to complete a set of skills according to the rhythm. This requires teammates to provide a relatively stable output environment, and also requires Riven users to choose a more vicious entry opportunity.
No matter what the situation is, whether it is 5V1 or being 5V1, as long as you decide to output, you must output according to the fixed rhythm of skill-level chop-skill-level chop, without any chaos. A mess does no harm. This is a test of mentality. Riven is not suitable for people who get panicked when a team fight begins and think about scrolling away from the keyboard quickly and running out to look for opportunities to come back again.
In a word:
As long as you have rhythm, your opponent will die in a rhythm.
If you have no rhythm, your teammates will spray you all over the place until they feel very excited.
4. If you don’t bring shoes at the beginning, it’s a bit short--
Okay, maybe it’s because my level is too low... But even if I don’t bring shoes, even with the support of Q, I can always I feel like I lack a little sense of pressure - -
Let’s talk about the advantages:
1. Riven is crisp and honest. But in the early days, basically no one is better than you.
With your Q and passive support, those who dare to stand against you will lose HP much faster than you.
In the laning phase, if Riven encounters a situation where the opponent moves too erratically, or the same lane has strong control/the opponent does not have strong control, she can try to be more unrestrained. The early three consecutive Qs were cut down in a draw. One *** has about 200 damage. It can be even higher if you use runes. 200 blood in the early stage is a relatively big blow.
In addition, Riven's skills have a long CD, which takes about 13 seconds to complete. Not many people can handle such a violent attack. Therefore, some netizens reported that it is slightly easier for Riven to get first blood, which is not unreasonable.
2. The skill CDs are very short, and the movements are relatively flexible. Although the distance between Q and W is unrealistic for escaping, they are still very useful for chasing and killing. Don't be afraid of W. The time is short, and it’s quite disgusting to faint every 5 to 6 seconds. Being stunned once while escaping may be enough, not to mention that in Riven's complete set of skill output, you can use W and E twice.
3. The range of the ultimate is a bit outrageous for a melee player. (Don’t take the whole picture flow as an example) In front of a Riven who still has a big move, half health is basically equivalent to having already confessed - -
About the output cycle:
Yes Line: EWAQAQAQA. If the opponent has no health, EWA will collect the kills and then run away. If the opponent still has enough health, then reverse EW and run away.
Team battle: (The opponent's round of skills is over) REAWAQAQAQA, if there is any remaining health, take away R and run away. Unfortunately, if no one on the opposite side is disabled, W, then E, go out of the crowd and find a place to wait for the CD.
The most important thing is mentality and rhythm. Don't scroll the keyboard. You are not a Saint from the TBC era. Regarding the equipment:
I am not able to give a more professional plan, it is just a possibility for discussion.
If you are in lane, go out and wear 3 red shoes. Riven relies a bit on red bottles in the early game.
It’s best to make shoes when you go home for the first time. Shoes are usually made of mercury, because Riven is really afraid of control. If the opponent collapses in the early stage, or is convinced that this is a game of abuse, or you are not very familiar with the small burst of skills, you can use five speed.
After the shoes are finished, they can produce brutal power, 25 attack points and reduced CD, which are very useful attributes for Riven. CDs are life.
There are opinions that it is recommended to use Radiant Light as the first release, but I personally don’t like it because 250 mana and spell power are both useless attributes for Riven...
After doing the brutality, as long as you don’t want to If you become an ATM too early, you will have to start making meat costumes no matter what. For the first time, there is a giant belt, which is a good piece of equipment that is both offensive and defensive, sticky and disgusting. If the wind goes against you, turning crazy will ensure that you won't become a burden to the team.
After the first meat costume is finished, you can choose the three-phase or the banshee. The three-phase comprehensive improvement is very balanced, and the attributes provided are very useful for a physical profession. If the opponent controls too much, you can use a Banshee. This can somewhat relieve the pressure of being charged, or help you avoid the silence specially left for you by an insidious guy on the opposite side after the team battle breaks out.
Yao Guang won’t be released specially. Maybe it’s because I don’t like this equipment very much... I plan to release the three phases along the way. If I can’t get the three phases, I will continue to accumulate some meat. Will appear - -
Next, the attack provided by Atama is quite impressive, and the critical hit attribute can provide surprises from time to time for Riven who needs to be level A. If the situation goes well, drinking blood and attacking directly is acceptable. Endless...it's a good choice when you're really too lazy to press skills.
I’m not very good at jungle, so I won’t comment too much... The lantern artifact is perfect.
Some odds and ends:
After playing 6 human-computer games and 11 custom games, it was very difficult to get two opportunities to match Riven. I feel that the early laning is a bit virtual and long-range, after all, it is fragile. Ai She can slow down and hit critically, and the suppression is a bit powerful. He was once embarrassed by Pyro... His basic skills can only be used to avoid his circle and stun - -
Kassadin is a A scoundrel, really, an absolute scoundrel. A scoundrel indeed.
No matter at any time, in any situation, in any situation, never think too much about tanks. You may be able to kill the squishy ones smoothly, but no matter which tank you are facing, as long as they don't use weird equipment, your attacks will basically be a joke...
Don't rush to the first three in a team battle. But you must be the first to escape. Death once = doing nothing for dozens of seconds, 300 subsidy from the opponent, and overwhelming saliva from teammates and the opponent. New heroes are all targets, seriously.
Please keep a red bottle on you when laning.
The laning is difficult, adding two points of E before level 6 can relieve a little pressure, but only a little
It seems like nothing...
No I dare to say that this is a guide, but it is just my own experience as a dish, so I dare not touch on high-end things like runes - -, in short, I am ready... feel free to spray... (at worst, I can pretend to be dead)
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