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What's the difference between dnf 100 version of buff equipment and 1 10 version of equipment?
In fact, the 1 10 version is still a long way from blooming, and the 100 version is even more a joke. Let's start with the 100 version, which is divided into three categories by occupation: 34, milk, C, followed by a dragon, and 34 is not like 34. Finally, the setting of 34 children was cancelled. In the daily weekly newspaper, the same type of occupation can't reflect the characteristics of each occupation from the aspect of copy demand setting, and so can Tuanben Shillock and Ozma, and it hasn't changed the situation of single injury theory. The revision of the Abyss Equipment entry is somewhat interesting, but the final result is limited to adding 3332 collocation options. More choices are the pursuit of damage to military gods, ghosts and gods, and reversal. The pursuit of happy genres by minority players is basically only CD stream and quick stream. It is rare to see that some equipment in some occupations will change qualitatively, so the genre is not rich enough. 1 10 version canceled 34 because the dragon was eliminated, and the occupational division was only c and milk, which was not as good as 100 version. However, due to the increase of toughness bar, some control professions have a certain space to play. But from the current form, not too many people will deliberately set up tough control occupations in the team, and now there are three. There is no occupation that needs special control, and it is not yet time for the official service to redo the occupation. However, in terms of the revision of the occupation, the occupation has not been particularly changed, so it is not enough from this perspective. From the point of view of equipment, the limitation of equipment set is cancelled, but there are certain rules for selection according to items, but there is more room for substitution. In this respect, even the MP set has many branching games, so it is still better than the previous version. From the choice of occupation and equipment, Fit is more distinct than 95 and 100 versions. For example, there are two ways to control the occupation: abnormal injury and tenacity, while the high combo occupation can choose the big sky and basically master the genre in addition to injury. In short, the choice of equipment is more free, and it feels like a hundred flowers blossom. The two versions are not aligned, so we can't generalize. Similarly, starting from the completely finished version of 100, it is difficult to pursue all the epic and mythological equipment randomly acquired, which is the highlight of the junior high school version. On the way to the abyss to pursue graduation, the happiness of European emperors and non-Emirates is vividly reflected. The existence of myths greatly satisfies the happy psychology of European emperors, and a large number of European emperors show their European spirit, which also drives a good game atmosphere and attracts many players to return. 1 10 focuses on the cultivation of entries, so it is not difficult to obtain equipment, and it is enough to have the mentality of improving every day, paying attention to reasonable gradient and cultivation difficulty. In other words, how to ensure that most players can maintain the happiness of promotion? There are also Hanbok and large-scale experience services, which are better under the influence of the national service crossing and updating. There will be better cultivation changes every month, but it will not be said that the original efforts were in vain. For example, 100 version of the myth is difficult in the first and middle period and free in the later period, which makes people feel that there is a big gap. Now the difficulty of training the entry level is gradually decreasing, so there is not such a big gap. However, the future warrior's gameplay will make players not have the enthusiasm and motivation like the 100 version, which is difficult to compare with the pursuit of myth by the whole people. Summarize; 100 and 1 10 mainly serve different groups of players, so there is no need to compare which version is better. The key point is which version the Warriors prefer. If you are unsuccessful, you will always feel the joy of promotion and be more attractive. Still depends on the player's own tendency. To say that a hundred flowers blossom, neither version can reach it. The 100 version is really not very successful in career positioning, but at present, the 1 10 version may not be as good as the 100 version. In terms of equipment selection, 100 version is also far behind, but 1 10 version is somewhat interesting. So, which version do you prefer?
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