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Please enter master dota! ~
Ice (q)
Each level/cast increases the summoner's health recovery speed by 0.75 points per second. At level 7, it can provide a life recovery speed of 15.75/ s, without any other items being cast three times. Note: The accumulated values of three shapes are in brackets.
1 level: Increases the summoner's health recovery speed by 0.75 points/second (2.25 points/second) each time he casts spells.
Level 2: Increases the summoner's health recovery speed by 1.5 points/second (4.50 points/second) each time he casts spells.
Level 3: Increases the summoner's health recovery speed by 2.25 points/second (6.75 points/second) each time he casts spells.
Level 4: Increases the summoner's health recovery speed by 3 points/second (9.00 points/second) each time he casts spells.
Level 5: Increases the summoner's health recovery speed by 3.75 points/second (1 1.25/ second) each time he casts spells.
Level 6: Increases the summoner's health recovery speed by 4.5 points/second (13.50/ second) each time he casts spells.
Level 7: Increases the summoner's health recovery speed by 5.25 points/second (15.75 points/second) each time he casts spells.
Light (w)
Each level/casting increases the summoner's attack speed by 2% and movement speed by 1%. At level 7, casting spells three times will increase the summoner's attack speed by 42% and movement speed by 2 1%. Note: The accumulated values of three shapes are in brackets.
Level 1: Each casting increases the summoner's attack speed by 2% and movement speed by 1% (attack speed by 6% and movement speed by 3%).
Level 2: Each spell increases the summoner's attack speed by 4% and movement speed by 2% (12% attack speed and movement speed by 6%).
Level 3: Each caster increases the summoner's attack speed by 6% and movement speed by 3% (18% attack speed and 9% movement speed).
Level 4: Each spell increases the summoner's attack speed by 8% and movement speed by 4% (attack speed by 24% and movement speed by 12%).
Level 5: Each spell increases the summoner's attack speed 10% and movement speed by 5% (30% attack speed, 15% movement speed).
Level 6: Each spell increases the summoner's attack speed by 12% and movement speed by 6% (36% attack speed, 18% movement speed).
Level 7: Each caster increases the summoner's attack speed by 14% and movement speed by 7% (attack speed by 42%, movement speed by 2 1%).
Fire (E)
Increases the summoner's attack power by 3 points per level/casting. At level 7, casting spells three times will increase the summoner's attack power by 63 points. Note: The accumulated values of three shapes are in brackets.
1 level: Increases the summoner's attack power by 3 points (9 points) each time.
Level 2: Increases the summoner's attack power by 6 points (18 attack power) each time.
Level 3: Increases the summoner's attack power by 9 points (27 points) each time you cast a spell.
Level 4: Increases the summoner's attack power 12 (36 attack power) each time you cast a spell.
Level 5: Increases the summoner's attack power 15 (45 attack power) each time you cast a spell.
Level 6: Increases the summoner's attack power 18 (54 attack power) each time you cast a spell.
Level 7: Increases the summoner's attack power by 2 1 (63 attack power) each time.
Element call (r)
When the essence of the currently controlled elements are fused together, a brand-new skill is formed for the summoner to use, and the type of the new skill depends on the proportion of ice, thunder and fire in the fusion process. (The values in brackets are those after halim staff is equipped).
1 level: Keep at most one skill. Casting interval: 30( 16) seconds; Casting cost: 20(0)
Level 2: Maintain two skills. Casting interval: 25(8) seconds; Casting cost: 50(0)
Level 3: Maintain two skills. Casting interval: 12(4) seconds. Casting cost: 80(0)
Level 4: Maintain at most two skills. Casting interval: 5(2) seconds; Casting cost: 1 10(0)
Rapid cooling (y)
Summoner instantly absorbs all the heat from the target, making it freeze quickly, which lasts for 3 to 6 seconds according to the level of ice element [Q]. During the freezing period, any damage to the target will stun the target for 0.4 seconds and take 30 damage. According to the level of ice element [Q], the trigger interval is 0.8 to 0.6 seconds.
Skill combination: QQQ+R R r.
Casting distance: 1000
Cooling time: 20 seconds
Magic cost: 100 points
The values that change with the increase of element level are as follows:
Duration (ice element)–3/3.5/4/4.5/5/5.5/6
Trigger interval (ice element)–0.8/0.77/0.73/0.7/0.67/0.63/0.6.
Ice wall (gram)
Set an ice wall in front of the summoner, and the longest duration is 12 seconds [Q] according to the level of ice elements. According to the level of fire element [E], the wall of ice causes up to 42 damage per second to enemy units near 105, and reduces their movement speed.
Skill set: QQE+R
Cooling time: 20 seconds
Magic cost: 125 points
The values that change with the increase of element level are as follows:
Deceleration effect (ice element)-20%/40%/60%/80%100%120%140%
Deceleration duration (ice element) 3/4.5/6/7.5/9/10.5/12
Damage (fire element)-6/12/18/24/30/36/42
Ghost Walk (5)
The summoner manipulated the power of frost and lightning around him and entered a stealth state. The imbalance of elemental power affects him and enemy units within 400 range around him. According to the level of ice element [Q], the movement speed of enemy units is reduced by 10% to 40%. According to the level of thunder element [W], reduce the movement speed of summoner by 30% to 0%.
Skill combination: qqq+R R.
Cooling time: 60 seconds
Magic cost: 300 points
Duration: 100 second
Ignoring magic immunity
The values that change with the increase of element level are as follows:
Self-deceleration (lightning element)-30%/25%/20%15%10%/5%/0%
The enemy slows down (ice element)-10%/15%/20%/25%/30%/35%/40%
Smart and agile (z)
The summoner pours furious energy into a friendly unit, increasing the attack speed by up to 90% according to the level of Thunder Element [W]; According to the level of fire element [E], the maximum damage is increased by 80 points for 8 seconds.
Skill set: WWE+R.
Casting distance: 650.
Cooling time:15s
Magic cost: 50 points
The values that change with the increase of element level are as follows:
Attack speed increased (thunder element level) -30%/40%/50%/60%/70%/80%/90%
Severe hurricane (x)
Release a tornado moving forward, moving as far as 700 to 3 100 according to the level of lightning element [W]. Roll the passing enemy units into the air and let them hover helplessly until they finally land. According to the level of thunder element [W] and ice element [Q], it causes 120 to 375 damage. According to the grade of ice element [Q], the air retention time is 0.6 to 2.2 seconds.
Skill set: WWQ+R
Casting distance: 2000.
Cooling time: 25 seconds
Action distance (thunder element)-640/1050/1460/1870/2280/2690/3100.
Airtime (ice element)-0.2/0.53/0.87/1.2/1.53/1.87/2.2 seconds.
Causing damage (lightning element and ice element)-190/205/220/235/252/267/283/298/313/329/344/359/375
Casting distance: 2000
Cooling time: 25 seconds
Magic cost: 150
Electromagnetic pulse (c)
Summoner injects surging energy into a friendly unit, which explodes within 4 to 2 seconds according to the level of Thunder Element [W]. The electromagnetic pulse generated by the explosion covers enemy units within 700 range around. According to the level of Thunder Element [W], it burns 400 magic points at most, and the affected units are damaged by 1/2 burning magic.
Skill set: WWW+R
Projection distance: 600
Cooling time: 25 seconds
Magic cost: 125 points
The values that change with the increase of element level are as follows:
Time required for release (thunder element): 4/3.67/3.33/3/2.67/2.33/2 seconds.
Magic absorption value (thunder element):100/150/200/250/300/350/400.
Yang Yan shocked (T)
Summon catastrophic scorching energy from the sky. 1.7 seconds later, according to the level of fire element [E], a total of 75 to 450 points of damage will be caused to enemy units within the target position of 200, and the damage will be evenly distributed to all units within the range.
Skill set: EEE+R.
Casting distance: full map.
Cooling time: 30 seconds
Magic cost: 175 points
The values that change with the increase of element level are as follows:
Total damage (fire element): 75/137/200/262/325/387/450.
Furnace alcohol
Summoner combines the power of fire and the tenacity of ice into an elf. According to the level of fire element [E], the range is 400 to 900, the health is 400 to 900, and the attack power is 38 to 83. According to the level of ice element [Q], the magic value 100 to 400, the duration is 20 to 70 seconds, and the armor value is 2 to 8. This elemental creature's unique burning attack can melt the armor of enemy heroes. Each attack reduces the armor by 1 point, and stacks it up to 10 times in 5 seconds. After the ice element [Q] and the fire element [E] reach the full level, the summoner can summon two furnace elves at a time.
Skill set: EEQ+R
Cooling time: 30 seconds
Magic cost: 75 points
Elf Armor (Ice Element): 2/3/4/5/6/7/8
Elf duration (ice element): 20/30/40/50/60/70/80 seconds.
Elf Mana (Ice Element):100/150/200/250/300/350/400.
Elf range (fire element): 400/500/500/600/700/800/900.
Elf Health (Fire Element): 400/500/500/600/700/800/900
Elf attack power (fire element): 38/47/47/56/65/74/83
Chaotic meteorite (d)
Summoner summons a fiery meteorite at the target position, and according to the level of thunder element [W], it will roll forward at most 465 to 1550. According to the level of fire element [E], meteorites cause 40 to 130 damage to enemy units within 300 range around. Units directly hit by meteorites immediately take subsequent damage equivalent to direct damage 1/5 for 3 seconds.
Skill set: EEW+R
Projection distance: 700
Cooling time: 30 seconds
Magic cost: 200 points
The values that change with the increase of element level are as follows:
Maximum rolling distance (thunder element)-465/615/780/9301095/1245/1550.
Range damage per second (fire element)-80/110/140/170/200/230/260
Extra damage per second (fire element)-8/1114/17/20/23/26
Ultrasonic wave (b)
The summoner releases powerful sound waves, causing 40 to 280 damage to the affected enemy units according to the fire level [E]. The pure and absolute impact of sound waves is enough to push the affected units back. According to the level of ice element [Q], the push time lasts from 0.25 to 1.75 seconds. Then disable their attack ability 1 to 4 seconds according to the level of thunder element [W].
Skill combination: QWE+R
Casting distance: 1000
Cooling time: 40 seconds
Magic cost: 200 points
Damage (fire element): 40/80/120/160/200/240/280
Push time (ice element): 0.25/0.5/0.75/11.25/1.5/1.75 seconds.
Silence time (thunder element):11.5/2/2.5/3/3.5/4 seconds.
Casting distance: 1000
Cooling time: 25 seconds
Magic cost: 200
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