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American clothing player Hanano Kayle The Judicator Kyle wild introduction

Cale

introduce

Kyle is a wild hero who hurts a lot every second. I started practicing wild recently, and then I found that there was no good wild angel strategy on the Internet, so I wrote one myself. I think if a team no longer needs tanks, Kyle is suitable for playing wild, and she is also a strong single-row hero. Her big move to change the outcome of the game and super output ability made her very powerful. All right, sit down and enjoy my Kayle The Judicator-Kyle Raiders.

merits and demerits

superiority

Gank is a powerful output.

The efficiency of playing wild is very high

A powerful move

disadvantaged

Lack of funds to buy equipment

Early is fragile.

Talent rune summoner skill

Red attack speed yellow fixed armor blue growth magic against purple fixed attack

Front equipment

I like going out with *5. I know there are more than one kind of clothes, but Kyle's recovery ability is very poor. I guess you must want to know how to make the transition from here to now. Let me analyze it in detail now:

Outgoing equipment

*5. Use the first one after the blue buff, and use the second one when going to the Stone Man after the Four Ghosts. After that, your ability has improved, so don't be too picky.

Going home for the first time

In the case of early W, there is no need to rush out. Have the damage and defense ability you need most.

Going home for the second time

The combination of attack speed and attack speed can greatly improve the output ability, and there is no need for naked running, because stronger field speed and gank effect are needed rather than recovery ability.

Going home for the third time and beyond.

When it's done, it's up to the accessories at the end of the magic. I usually give lanterns +400 to improve their double resistance. After completion, your double resistance is around 80, and resistance is also very important when gank has high damage targets.

After the wisdom of the last blade

I usually start to produce meat, at least one of which is to improve my viability. After taking out the belt, you can choose to pile dps or pile defense according to the specific situation.

Pre-skill order

Many people prefer the main q to the main e, of course I don't think so. First of all, I think the damage bonus of 10% and the AD bonus of 1.0 in the early stage are very low, and my equipment route is not too aggressive. Moreover, E's wild fighting ability and gank damage are higher.

Faster speed

Higher AOE damage

Sustained yield is higher

Lower dependence on equipment

The visual effect is gorgeous.

Rely more on attack power to improve damage

Playing wild is slower.

Gank is more harmful

Monomer damage is higher

Pre-field route

Main gank routes:

Three wolves blue buff (need teammates to pull) four ghost stone man Gank

Safe farm route:

Three wolves blue buff (need teammates to pull) four ghosts and red buff four ghosts and three wolves go home.

Skill introduction order

This is the overall order of the game, and I don't think this skill order will change because of anything.

Sacred flame

This skill has fooled many people. At first glance, it seems to be very effective, but after calculation, you will find that the effect is actually not ideal. Even if the 5-fold resistance is reduced by 15%, it will not change the damage and increase by 5%. With Q skills, the single damage can be improved by 15% at most, which is still not very impressive. But it can also improve the damage. Don't complain

liquidate

This skill is super effective. Its damage has increased by a percentage. As I said before, the damage increase is not obvious, except for the damage caused by crit. Of course, the strongest function of this skill is to slow down. 1 level, 35% deceleration is quite powerful, lasting for 4 seconds, and the effect is comparable to Nunu's gank. Moreover, Kyle also has ranged attack and speed buff, and it is precisely because of this skill that Kyle can take the wild route.

Holy blessing

This skill can provide some resilience in the early stage, and it can also provide speed buff for Kyle and her teammates. Compared with the blood bottle, the therapeutic effect is negligible. Of course, the main function is speed buff, and the pre-school level is enough.

Anger of justice

This skill is so cool. This skill accelerates Kyle's wild play and strengthens her gank ability. There is nothing to say about the range of 400, and the target can still be slowed down. The experience of using this skill is to learn to "walk and fight", that is to say, you can't move during normal attacks, so you should approach the target actively during the attack interval to prevent the target from going out of the attack range.

Sacred asylum

This skill makes Kyle useful in the later stage. Mastering this skill can not only save your teammates, but also help you climb the tower. The role of skills depends mainly on your goals and timing. Loading introduction

What I said above is not very clear. I just want to talk about the core equipment that every game should produce, and then introduce it in detail.

Everything depends on the enemy's different lineup. For example, if the opponent has one ADC and three APCs, then you must be out. If you die often, you must take defensive equipment when you go out. If you don't think survival is a problem, it's good to put on some worn-out clothes. Below I list some optional equipment, and I also attach the corresponding information.

Ordinary bureau, not against the wind:

Not bad for Kyle. Although it is not the best choice, it can improve your health and hunting ability at the same time If you have to suffer certain physical injuries, you should have one. : It improves a lot of output and the attack speed. It can also be used as your output device.

General administration, against the wind:

If you are against the wind now, if you were defeated earlier or killed in gank, then this is your turning point. These little clips will make you slowly transition to the later stage.

This equipment is great. This is the most cost-effective equipment in the game, and the synthesis is smooth. Sometimes I come out to help, but if the wind blows, I'd better get a halo suit. Its cheap price and powerful attributes can make you better regain your disadvantages. If the wind blows against the wind, the salary is good, and the blood and magic can be better restored when playing wild. Although it is not suitable for Kyle, the post-synthesis is still good. This salary suit can improve your viability, and this cheap and effective equipment can be replaced with better equipment in the future. This cheap equipment has everything you need, and it can also improve your speed of playing wild and moving. Although I think defensive attributes are more needed in the medium term, I feel that these attributes are quite useful. : It's very cost-effective. I need to meet the demon queen barbarian king in the early stage.

Downwind load:

These equipment can continue to expand your advantage. If you can get 3-4 heads in the first and second stages, then you will be at a disadvantage. In this case, you should load it correctly.

Although it is not as strong as before, it can expand its advantages by giving some in the early stage. With the previous peace, you are already very powerful. It suits Kyle in many ways. First, the initial income is good, and then it can be completed slowly, or all the accessories can be combined into other equipment. The damage is extremely high, at the same time, it can improve the attack speed and reduce the target armor, which is Kyle's road to success. : sunder armor, attack speed, movement speed, attack power. Pre-production is also a good gank equipment, and cooling is also very suitable for Kyle.

Devices I don't like:

I don't like playing with Kyle, whether they are popular or not.

Extra damage is ok, but you don't need too many AP. If your team is inclined to the legal system, you can consider it, but the effect is not very good. The overlapping layers are too painful. When they are full, the battle is almost over. Although playing wild is useful, it is of little value in most cases. I wrote it when I was rich. Although it provides many attributes, its effect is not as obvious as that of Udyr or Dao Mei. Field evaluation

Difficulty ★★★★☆.

Kyle is not difficult to play, you just need to practice the timing of R and gank. If you can fight wild, you can easily use her normal attack output. You have to keep moving during normal attacks, and you have to practice this micromanipulation.

Wild speed ★★★★★★★

Kyle's wild playing speed is very fast, and E's sorting speed is extremely high. At the same time, Kyle's equipment has also increased a lot of attack speed, and AOE's damage utilization rate is also high when playing wild. Although the speed of wild fighting is not as fast as that of Dragon Lady and Udyr, it is very close.

Wild survival ★★★★

I will get a lot of damage in the early stage, so I recommend Jabu, because there is no shortage of magic in the early stage, so it will be easy to fight wild after becoming a vampire.

Gank ability ★★★★★★★★

Level 3 has a strong deceleration ability, and the output is very high at gank. Sometimes she can just rush over and hit each other. It is very easy to cross the tower with R, which is a great threat to the enemies on the line. Her high injury and strong control make her gank capable.

Offensive resilience ★★☆.

As I said before, she has nothing to say about her early ability, and her output ability is also sufficient, but she is more afraid of the other side catching the wild. If the opponent is a strong hero who catches the wild, then Kyle will be very sad. Because she needs a lot of farms, catching wild will have a greater impact on her.

Wild resistance ★★★★

She can go against the wild, but nothing stands out. She has high output in the early stage, but she is not capable of one-on-one combat. She can play wild fast and is not easy to be caught by the other side, but catching wild is not the purpose of your choice of Kyle.

Comprehensive ability ★★★★★☆.

Your R can improve the team's fault tolerance. Did your teammates make a mistake? Give him a big move and you save his life. Is the hero you cut into strong? Give him a big trick and let him run amok. Your short CD trick has a very strong auxiliary effect, and at the same time, it has a good AOE output, which is very harmful when hitting the other tank.

Experience skills

To open E, you should learn to "walk and fight", attack once, move once, continue to attack once and move again. Although it is difficult, the damage is obviously improved.

Don't think that having an R is invincible, and don't take too much risks in the early stage.

When preparing for gank, use W to accelerate first, so that you can suddenly approach the enemy and slow them down.

E has the same range as Q, so as long as you can slow down to the enemy, you can hit him. If you use q and e at the same time, maybe you won't activate e, maybe q won't be issued. If you are the first, you can slow down and the enemy will continue to attack him.

R's main function is to save teammates who have fallen into flames. How to use it effectively is very important. Remember not to waste it on dying teammates.

How to restrain Kyle

To realize her ability to hurt, of course, we should also find her weakness. Her early injury ability is very restrained to the fragile hero. If Kyle didn't kill you, then you can kill her.

R is good, but it is not a perfect skill. Even if immune damage, but not immune control, you can temporarily control the target to which the big move is cast.

If you get sick and see her coming to gank, you'd better run at once. Her deceleration skill has a long range and high attack power, so don't take any chances.

Kyle's team positioning

Kyle is suitable for any team. She's not a tank, but it's good to take the half-meat route. At the same time, she also has good control and output ability, and she has good threat and gank ability when she meets weak opponents in the early stage.

Example team: (on the order) (in the middle) (playing wild) (off-road) (off-road)

Jax is weak in the early stage, but has control skills to cooperate with gank. Wind girl also has a shield, R can make a teammate immune to damage for a short time, and there are Q deceleration and W acceleration in gank. The explosion and monomer control under the road are also very strong.

Kyle is suitable for unconscious protection in a single position. Although the effect is not the strongest, it is very effective.

Kyle is afraid of continuing to export the strong control team, and at the same time he is afraid of rushing.

Concluding remarks

Kyle is still a good wild hero, but his late ability is average, but his early ability is outstganking, and his big move is also a group of ares skills. She is a very interesting hero, as long as 450, it is definitely worth using.