Joke Collection Website - Cold jokes - The legendary link of Zelda Wilderness Breath/kloc-What happened 0/00 years ago?
The legendary link of Zelda Wilderness Breath/kloc-What happened 0/00 years ago?
▲ "the legend of zelda? The breath of the wilderness "
I believe that many players, like me, fantasized about the catastrophe of 100 years ago: if researchers mastered the power of the stone of Hika before 100 years ago, if Princess Zelda awakened the seal ability before the catastrophe, if the four selected heroes went to the beast with weapons, if the old king and his daughter Zelda could open their hearts ...
In the game, this is a battle a hundred years ago, from the Three Kingdoms and the Warring States to the One Piece and the Flame Emblem. Glorious Tekumo's unparalleled game makes people sigh that "everything is unparalleled". Therefore, when Glory Tekumo announced the unparalleled game of "Legend of Zelda: Breath of the Wilderness", one of the most popular games on Switch, it naturally attracted thousands of eyes. However, the incomparable "Zelda: Apocalypse of Disaster" (hereinafter referred to as "Apocalypse of Disaster") claims to be the prequel to "Legend of Zelda: Breath of the Wilderness" (hereinafter referred to as "Breath of the Wilderness"), but the game tells us from the beginning that this is a "if" line that changes the past: when the catastrophe comes, the little guardian in Zelda's room discovers the danger and brings. The kingdom of Hailaru has just learned the prophecy that the Cataclysm is about to reappear. Princess Zelda is going to travel to various places with bodyguard knight Link and Heraru's executive assistant Impa to find Yingjie's driving beast and prepare for the final decisive battle of the Cataclysm.
▲ Links to ordinary soldiers.
With this beginning, Princess Zelda and her party have the most powerful weapon at the beginning: the stone of Hika. Playing with bombs, stopping time, making ice, magnetism and other tricks in Breath of the Wilderness have become the standard skills of all characters in Disaster Revelation, and all the Hikadas used for transmission have been liberated.
If you haven't experienced unparalleled games, then I can use a widely circulated word to describe this kind of games: mowing grass. In the unparalleled game, the number of hostile forces will greatly increase, and the IQ and health value of hostile forces will be greatly reduced. All you have to do is manipulate the characters and knock down all the enemies with all kinds of gorgeous skills like mowing grass.
▲ 200 K.O is very common.
In order to prevent players from feeling "invincible and lonely", rich game roles, skills and types of hostile forces are all important factors to increase the playability of the game. In fact, before the release of Apocalypse, there were some concerns about the number of operable characters. After all, Link, Zelda, Impa, plus four heroes, this is only seven. But after the game was released in person, my concerns were dispelled. In the official version of Revelation of Disaster, the number of operational roles reaches 18. Although it is much less than the number of records of operable characters in Snake 3 170, it covers almost all the famous surnames in Wilderness Breath, and even when some characters appear, I am amazed that he can operate.
▲ You can even operate wild animals.
In terms of skills, in addition to the stone card mentioned above, different skills will be designed according to the characteristics of the role, and each role also has its own unique tricks, killing skills and special settings. For example, Lebar can use updraft to fly into the air, while Urpoza can release lightning skills by accumulating energy.
▲ Updraft of Liba
▲ Lightning in Urpoza
Link, the protagonist of Breath of the Wilderness, has three different skill settings, one-handed sword, two-handed sword and pike, and uses different weapons to play all kinds of gorgeous tricks, which is really full of sense of accomplishment.
▲ Link one-handed sword
▲ Link two-handed sword
▲ Link Park
The revelation of the disaster has not forgotten all the settings in Breath of the Wilderness. These high-level operations, such as "shield confrontation" and "link time", will remind you of the days when you were cruising in Heralu.
The settings in Breath of the Wilderness are not directly copied, but have undergone a certain "unparalleled transformation" to make these skills more suitable for unparalleled gameplay. For example, the time bomb of the stone of Hika has become a Grenade that touches the explosion; Time stop is no longer a directional skill, but now it can stop all enemy units within a certain range; Even on the ground without water, ice can be made out of thin air.
The change of these abilities will not make the players resist, and even lead to the idea that "I hope this is what I want when I play" Wild Breath ". Disaster Revelation inherits not only the game of breathing in the wilderness, but also the restraint between attributes, the use of paragliders, the setting of ancient costume scenes, the soundtrack and sound effects engraved in the depths of the mind. Even in the fierce battle, suddenly finding a Clogg and a "Ahaha" will make the old players in the wilderness smile.
The refreshing combination of tricks, gorgeous skills and the pleasure of mowing grass easily make the old players of "Wild Breath" question: "How did Gainong win?" , "why do you want to save the weakest link in all characters? 」
▲ Impa's "Separation"
However, the revelation of disaster is not the breath of the wilderness. If you want to experience such an open world and unparalleled mowing methods here, you will feel a little lost. The impassable gate, the trees that can't be climbed, and the ubiquitous air wall will make you tell yourself again and again: this is an unparalleled game, there is no open world, only mowing, occupying strongholds and mowing.
▲ You can operate non-operating roles to go to the location.
Because of the switch, the picture performance of disaster revelation can only be considered as average. The light and shadow details of the scene, the stagnation of too many characters on the same screen, the mold infiltration of big people, etc. will make you realize that this is not the breath of the wilderness. There is no universal link here.
▲ Only the specified airflow can reach the specified position.
When the pleasure of mowing grass fades, in order to upgrade the level, upgrade weapons and collect resources, it is necessary to repeatedly challenge the level to gain experience, rupees (currency) and materials, which will be somewhat cumbersome. In some levels, it is necessary to defeat enemies above 10000. Although the role skill design is very distinctive, it will inevitably be very tired and boring to watch the same skill dozens or hundreds of times in the same level. In addition, the types of enemies are not rich, and the sense of repetition is more obvious.
▲ Even if it is a god beast, there are too many 30,000 enemy troops.
Outside the game, this is the impression given by Breath of the Wilderness as a prequel to Breath of the Wilderness. Players' expectation for disaster revelation is more the legend of zelda than One like you, so it is inevitable for players to judge disaster revelation by the standard of wilderness breath.
The glorious Tekumo naturally knows it. A fan-oriented unparalleled game, "fans" is more important than "unparalleled".
What do the players of Breath of the Wilderness want to see in the prequel? They may want to see the top gun, the four heroes in high spirits, or the elegance of several scientific researchers in those days; They may want to see the magnificent castle before the Hundred Years' War, or the epic in which people fought bravely after the catastrophe. Players want to experience every memory about 100 years ago hidden in the dialogue and ruins of Breath of the Wilderness. Fortunately, everything you want to see is in the apocalypse of disaster.
▲ For example, Akalay defended the war.
As the game progressed, I came to Zola's territory. When the familiar music started, Mifa turned his head and said, "Link, you have grown taller again. At that moment, I remembered the powerlessness in Breath of the Wilderness. Even if I defeated Gagnion, the curse of water, I couldn't save Mifa. Just one look is enough for me to make up my mind: "This time, I must really save you. "
As soon as Liba appeared, the picture changed from dark to bright, saying, "As long as I am here, I can't set foot in Park Jung-soo Village." The arrogance of the full screen really makes people love and hate.
When we played Yingjie's story similar to the DLC of Breath of the Wilderness, the original story of Revelation of Disaster made me almost cry many times. As long as you are a heavy player of Wilderness Breath, as long as you love a character in Wilderness Breath enough, you will definitely see the most wonderful performance in the plot of the apocalypse and gain the most real touch-only those who have read Daruk's diary will look at Link who eats stones and smile.
In addition to characters, skills, plots and "Ahaha", the shadow of "the breath of the wilderness" can be seen everywhere in the revelation of disaster. As the main operation interface of the game, Pokemon's map, soundtrack in different scenes and every detail action are almost exactly the same as that of Wild Breath.
▲ The first part is the revelation of disaster, and the second part is the breath of the wilderness.
Even after each task is completed, the game screen will rotate back to Hikata, which reminds me of the scene when unlocking a regional map in Wild Breath.
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