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Monsters and Humans —— Personal Evaluation

I've always liked games that can choose non-human as the protagonist. I looked forward to this game from the beginning and bought it decisively. To tell the truth, excluding my love for the protagonist, this game still has many shortcomings. ...

First of all, the advantages: first of all, the picture should be outstanding, the main characters have been carefully mapped, and the light and shadow effect is also very good. Then the plot is good and there are some surprises. Anyway, it is all kinds of betrayal and utilization ... the shaping of characters is also gradual, at least every main character has a sense of substitution ... If all the feeder lines are completed, this process will take 20 hours.

Disadvantages: because there are too few types of RPG enemies, there are only three kinds, human orcs and goblins ... The fighting system is heartless, such a good picture is really wasted, and the equipment system is relatively simple. The first chapter almost got the best equipment, and then changed it. ......

In short, objectively speaking, it's not worth the 40 yuan I spent ... but subjectively, I still want a sequel, and I just like the protagonist. ....

This system is like a game of thrones.

But there is a big problem with turn-based system, that is, the action is not generally different from turn-based system.

The problem of losing the target and looking for the target is very serious. Players have to calculate their own time.

If your brain moves, you can't follow it immediately, otherwise it will be a tragedy.

The operation takes the route of 2-role switching cooperation.

In fact, AI is mentally retarded, especially short people.

There are also many problems in switching between combat and non-combat (mainly reconnaissance and assassination)

Sometimes quick skills will quickly reach the opposite goal.

Then the train pulled the monster and disappeared directly.

Because _ the map is a road and then there are a lot of bends in the middle.

Bifurcation is a treasure chest ... so.

As for the movement and perspective, it's still the same, very poor.

This kind of game mainly sells plots.

The plot is as bad as Game of Thrones.

Give you an epic background (when you first enter the game, you will be deceived by those pictures and want to shout _ tribe! ! )

In fact, people with faces still live their own lives and talk a lot.

Moreover, there are many options in the dialogue, and NPC will be significantly slower than half a beat.

As long as you click on the dialogue, everyone will be stunned for a few seconds at the same time, and then jump on the disk.

Take DUMBER's traditional route, one small and one big.

Except for some household words and cold jokes, it's all dirty words.

This is annoying. The race is already ugly, but it is not arrogant and has no self-esteem and cultivation.

Then a bunch of people voiced something that looked very emotional and heavy (including Fogg).

Actually, the content is not that bad at all.

It's like asking you to bring me a glass of water in a tone of will.

This is the same as the current medium plate, and I don't know what will happen in the future.

In short, feeling is a game of power degradation.

Many people have said before that this kind of game is to be seen as a blockbuster.

Speaking of the plot, the title of the game of thrones, I will take it as fraud.

But the plot is not expressive enough (not poor in content)

Planning is fine, but the ability to express the tension of the script and dubbing are not.

After all, I spent money, so I should end him. ...