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Starcraft II effectively utilized the sentry's energy field.

Sentinel, as an early magic unit, the rational use of this unit is a must for an excellent protoss player. Its application of energy field skills shines brilliantly in many competitions, and many players have made great efforts to play jaw-dropping tactics. This paper is translated from TL, the top Star 2 forum, and discusses how to effectively use the sentry force field. I hope the information contained in it can inspire you.

How to use sentry's energy field reasonably and effectively

I have seen many video reports of protoss players who use the sentry's force field to fight against their opponents. And every time I look at it, I can find different ways to put the force field. Now I am more inclined to use sentry than before, but whenever I push hard, I always panic, afraid of making mistakes and making jokes.

So I want to know how to use it effectively. In some videos, put the force field in front of the enemy's line so that all the other troops can't attack you, but you can use the range advantage to attack the other party; The other is to cut your opponent's troops into two parts through the force field, so that you can concentrate on dividing them into two small units instead of facing one big one. Is there a better way to use it? Does it depend on the opponent's different unit combination?

It depends on the specific situation:

If you have the chance to divide your opponent's troops, eat smaller ones! Let's get started!

If there is no way to get stuck (such as too much space or insufficient energy), there is a chance to block his remote unit in the back! Let's get started!

If you get stuck on the slope, let the other reinforcements watch! Let's get started!

If the opponent is retreating, you can have a chance to catch some of the remaining soldiers and destroy them! Then do it!

In my opinion, it can basically be divided into three situations:

1, puppy sea (or a large number of melee units): surround your troops with a hard field, yes, so you can't move, but your opponent's puppy can't attack you. Of course, if your opponent has many units with range killing or sputtering killing effect, don't do this.

2. Restrict opponents: When you are sure that you have a chance of winning, or you have a large number of fans, put a force field behind the enemy so that they can't retreat, and you can destroy them all.

3, encounter, outnumbered: divide the troops and annihilate, put the position in the middle of the enemy, and then it depends on you.

The game against zerg is absolutely crazy. Build some sentries, shoot the force fields of the other hydralisks and cockroaches/puppies in front or in the middle, and take a step back to let the colossus and high-ranking templars enjoy the output. These powerful Zerg ground forces have been slaughtered in front of colossus and high-level temples.

When squeezing forward, separate the cockroach/puppy from the hydralisk/queen/backstab reptile with high range, or block the position on the slope to prevent reinforcements. Take a step back, use the distance advantage to destroy the hydralisks and puppies in front of your opponent, and then continue to press forward.

Check out the video report of IdrAvsWhiteRa, scene five. Before you left Lei Shou, the influence of the force field on the Zerg ground was absolutely devastating and puzzling.