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What should I do if I am dissatisfied with the designer of my team?

If your team has a novice designer and you are not satisfied with his design content, what should you do?

How are excellent designers trained?

Now if someone says, "artist, design this interface".

I kicked him off the cliff ... Although domestic design started late, it has developed by leaps and bounds since the advent of the Internet, and the word "artist" with a sense of the times has gradually become a derogatory term. Calling someone an artist now is like directing the owner of a printing shop to design for you, just for beautification, not design.

First of all, let's look at such a picture.

This picture is widely circulated in the design circle, and it is also a "joke" generally recognized by the design circle.

So what should you do if your team has a new designer whose work makes you bleed?

So first of all, before recruiting this new person, if he has recognized his work, he also knows the software level of the other person. Such people can't see what they are doing in the enterprise, often because the company gives too many rules and regulations, which limits the designer's design.

For example, I used to work in a management application research and development company of a state-owned enterprise, and all the requirements my boss gave me were: design a high-end atmosphere for me! When the manuscript was finally submitted, the boss said, why is this color so bright? This logo should be big! Big words! Oh, dear! Not noticeable. Give me a bold red font! Why is it so empty here? Why not fill it with some patterns? . . . .

What kind of design did I finally make? Yes, that's 12306, the gesture of blue sky and white clouds behind two people in front ... well, the boss is very satisfied!

-serious dividing line.

Now let me analyze how to solve the problem, starting with how to improve the vision and aesthetic level of a novice designer.

Since you don't like what he does, there must be a design you like, and there will be examples.

[Understand aesthetics+own taste] This is an illusion that everyone will have more or less.

First of all, for a novice designer, it is nothing more than asking his aesthetics to keep pace with your aesthetic taste, but what is the standard for truly understanding aesthetics?

1. There should be a scientific analysis of beauty.

Take the buttons in the picture for example. There is a taboo in design called' excessive decoration'. The most common misunderstanding of novice designers is that they don't know what they are designing, for whom and for what results. Finally, at the request of the boss and superiors, designing for' beautification' means adding' design sense' to those designs that seem to have no' design sense'! Add special effects! Add texture! duang~。

And this kind of beauty is actually not the' beautiful design' recognized by the designer himself. So it appeared. It looks good to do the design you like, but it looks unsatisfactory at work.

Take a button as an example. Why is it that a recognized master who is a plane' tall' has become' no sense of design' in some people's eyes? If the boss and superiors keep up with the designer's aesthetics and depth, then they will understand that the function of a button is a button. Whether you make it gold or crystal won't change the essence of the button. The function of the button is to serve its own function, so that users will not stare at the button.

Visual things should not be too upstaged, covering up the limelight of the content. In UI design, the criterion to judge whether a design is excellent or not is that the whole use process is successfully completed without any notice, without unnecessary guidance and emphasis. To sum up, there is nothing superfluous to know what the design is for.

2. If his design shows' no content' and' no sense of design'.

If visual decoration is not enough, it will force designers to pay more attention to design, and it is not enough to just look at it. When you see a good design, you must copy it immediately. If you don't cross the threshold of hands-on, the design will always stand still at a low level.

It is not difficult to recruit someone who can do things. It is difficult to find a person who can do things and think about how to do things better. In the field of design, there is no shortcut to "vision" and "accumulation" except the basic requirements of extraordinary aesthetics. Without certain accumulation, it is impossible to distinguish what is a good design and what is a beautiful design.

If you feel that the level of the team has been unified, then you need to share your own views on his design, as well as the standard deviation of what he has made and what the company requires. If you are a new team, there is only one new rookie designer. Then, find more cases of competing products and let him copy them exactly. Only doing it is the only way to make progress.

Later, I hope it will be helpful for everyone to read. Sometimes, the design is problematic, but the problem is not necessarily the designer.