First, the relics of the king 1. The biggest feature of the Wind Knight is that it will enter the stealth state without being attacked, and it will enter the acceleration state when the blood volume is low. Therefore, when dealing with the Wind Knight, players should first keep continuous attacks, and the longest attack interval should not exceed 5 seconds; Secondly, when the wind knight is invisible, he must use the range attack skill to force him to appear, and carefully observe the changes on the ground in the picture. When the wind knight moves, there will be dust behind him. 2, the most troublesome thing for the guardian knight is that he will randomly enter the injury prevention state. When he emits blue light, players can only physically attack him; When he emits red light, he can only make magic attacks. It should be noted that the defensive knight's counterattack is 100%, and the situation of hanging himself by big moves often appears on players who have just entered this map, so be sure to see the state of the defensive knight before attacking. 3. The focus of the Ice Knight is speed. His ice cone is very fast and will continue to disturb and kill players. In the process of brushing the team, when the ice knight calls out a player's name, the player should immediately stop attacking the BOSS, continue running, and can avoid the ice cone back and forth on the map according to the "8" shape. You'd better have an acceleration device to enter this room. Whether you can move at high speed is the key to survival. Players with more money can also bring more defrosting drugs to deal with ice cones. 4. Fire Knight Fire Knight can be said to be a very powerful monster. First of all, when a player attacks him, a black flame will appear on his head, and it will explode when the number of flame marks reaches five. Bombing does great harm to players, so players must have some fire-resistant equipment or fire-resistant symbols when they fight this monster. When there are four fire signs on your head, you should pay attention to using long-term invincible skills; Second, we must ensure the frequency of attacks. Compared with the invisibility of the wind knight, the fire knight will enter a state of dominating the body and fighting back. His fighting back is to fight back all attacks. If you accidentally let the fire knight enter the overlord state, you must constantly attack him with low damage, and it is best to let the high-defense players complete this task. 5. Electric Knight Electric Knight will summon younger brothers, and they will all cast full-screen flash skills and lightning attacks. The electric knight must be steady and can't rush in, otherwise he and his brother will easily kill him. The flash skill of electric knight will make players dizzy. Pay attention to his movements and turn your back on him when he is about to display his skills. It is very necessary for the electric knight to prepare some anti-light equipment and props, and at the same time carry the equipment or props for covert attack. 6, BOSS Borodin In addition to abnormal attack power, Borodin is still relatively easy to deal with. The only thing to note is that when Borodin's sledgehammer starts to glow, you should immediately dodge, jump up and dodge, otherwise ... Second, Billmark Imperial Test Site 1 Room: a large group of red cat monsters are relatively easy to pass. Note that these cats and demons are very powerful in arresting people and have the effect of bloodletting. If they are caught, they will lose half their lives. If you are not very confident about the operation, bring more hemostatic or something. Room 2: Totem poles summoning monsters appear in this room. As soon as we entered the room, we rushed to the totem pole in the lower right corner of the screen. Monsters won't attack players at this time, so let's not provoke those monsters. When the totem pole explodes after summoning the monster for the first time 14, the monster will take the initiative to rush over. At this time, we just need to enlarge the trick a little. Note that the fence in the way will explode when the monster is cleared, so you should stay away from it first. Behind the fence is the little boss-in this room-the demon "crazy Colonel Ivan". Colonel Ivan will explode when his blood is running out. Fry, be careful. Room 3: The attack mode of the small BOSS "Commander Tau" in this room is similar to Graka's, but with stronger skills, it will directly push the player from one end of the map to the other ... Commander Tao will summon mini minotaurs, so you should pay attention to killing these mini minotaurs in time, otherwise the more younger brothers, the faster Commander Tao will recover blood, and if he is not careful, he will probably give up all his efforts and start all over again. The commander-in-chief can use its attack characteristics to make it hit a fence or stone and pass out before letting go. Room 4: The monster in this level is a cat demon with various attributes, which should be said to be the least difficult room in this copy. The small boss of this room is "stubborn Haneck". Haneck's attack was quite depressing. We must deduct the same amount of MP while losing blood, and we must seize the time to kill it as soon as possible, otherwise it will enter a state of high-speed movement and infinite dominance after a certain period of time, which will bring considerable losses to players. Room 5: Like the first room, there are many cats and demons in this room, but the difference is that there are many more cats and demons in this room. When entering the room, there will be a fence blocking the player's way. The occupation of long-range cross-screen attack should be exploded with a fence. Kill a large number of cats on the opposite side within a limited time before falling, and pay attention to the explosion at the fence. Stay away before bombing, then fight while fleeing, and repeat the method of the first level. 6.BOSS "the king of tauren machinery" is known as one of the most difficult BOSSes to solve. DPS is the key to successfully deal with Niu Lao, and it is necessary to ensure that all players can do damage per second efficiently. Mechanical cows can summon robots. Although small robots seem harmless to people and animals, they must be eliminated at the first time, otherwise the light shield of BOSS will not be broken. The most dangerous thing is that these small robots will become small bosses in the first few rooms after surviving for a certain period of time, and the end of the group will be irreversible. Mechanical cows will randomly cast lightning attacks when they are moving, so be careful again. It's best for players to take turns to contain BOSS with broken body skills, and others will attack with all their strength. After several rounds, the old mechanical cow fell at our feet ... (Group P)
DNF machinery cow game introduction
Image 1:
Monster structure: 6 blood cats (if caught, they will bleed)
Props: strawberry, bleeding recovery agent (I really don't want to add it. . This picture should not need such props)
Introduction: Forget it, if you can't beat this, don't look for a mechanical cow. .
Picture 2:
Monster structure: 42 explosion GBL (that is, 14 wave) (it will burn when it is close, and suicide explosion will come at you when the number of GBL is small)+1 bomb monster (in the dominant state, the blood volume is lower than that of a suicide explosion).
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Prop: HP medicine (at least I haven't used it)
Raiders:
1。 Enter the map and knock off a post and a box in the middle of the map. . Run to the lower right corner. . (near the lower right corner and upper right corner of GBL dispatching point). . Equal 14 wave. . The bully's strong fist is weak, and he is fighting for the shadow. . (Be careful not to
Eagle step, eagle step is a dead end. . You'll just pile up a lot of monsters under your feet and burn to death. Then you will step back, lightning, run to an open place, soften-run to a place where you can punch. . One inch punch
Tieshan. Shit. . . XXX forward kick. . XXX Tieshan. Shit. That's it. .
2。 Bomber. . Eagle step . Back off, lightning. . If you don't kill, hide and blow it up. . It is very safe to learn squat, and those who don't squat can spin their legs in the air. . Those who can't spin their legs in the air just stand there and be blown up by it.
. . Only one third of the blood. . Good luck in room 3, supplemented by the red smurf. . Don't attack at the moment of bombing, attacking and being bombed are all broken tricks. . There is a lot of blood. .
Picture 3:
Monster structure: blood cow+calf
Prop: deadly attack potion
Raiders:
The front door dead BUFF state is turned on, and it runs to the blood-returning Niu Qiang for output. How to output is a personal method, and the current Wu Shen attack power is almost negligible. . The skill of returning cattle (that is, the more calves there are,
The faster you return blood, the faster you will run with others. ) Ignore it. .
Then the second pillar, kill the calf. . Fortunately, there are reply elves, just like the third picture of the ruins. .
Picture 4:
Monster Structure: Attribute Cat+Bully Cat
Props: No need.
Raiders:
1。 Stop talking about attribute cats. Even if you get caught, it's 1, 2 drops of blood. . There is no attack anyway.
2。 Hit the cat (HP below a certain level+moving faster+attacking faster). Hit XXX at will first. . After the hegemony phenomenon, the eagle stepped on it. . Back off, lightning. .
Picture 5:
Monster structure: a lot of blood cats
Prop: Strawberry
Introduction: Set 3BUFF when the fence explodes after entering the door. . Don't try to be funny. Take your time. Safety comes first. . I saw the first blood cat coming into range, and it was moving from the bottom to the right. . After the eagle step (slow step),
Mainly to gather monsters. . Shenglong Inch fist Retreat and light it. . There shouldn't be much left. . Being rounded up can be fatal. . It's better to have a hellish bracelet. .
Boss's room:
Monster structure: mechanical cow
Props: small world (those who don't take the small world in are all looking for death) Bible (just knock on the Bible safely)
BOSS trick introduction: (I don't know everything)
1。 Cut it. . (a move that can be almost ignored in a hegemonic state. . The defense of Sanda can also be ignored)
2。 Underground eye rays (like those hanging BOSS) are petrified. . )
3。 Three rows of lightning. . Just don't stand in front of the dark porch boss, or you will have different ideas.
4。 Fire breathing. . (wide range, the front one, and the release speed is too fast, dizziness+burning. . Blood burns quickly. . Wait to die. . You can only use the small world at this time. . Don't win again, small world.
Prepare to be resurrected in a CD (b)
5。 Where do you want to go if you travel? . Enjoy a rest time of about 10 second, although it does not reduce blood, once it is used with a small robot. . Almost finished)
6。 The most BT skill, small robot (as soon as this skill comes out, the mechanical cow itself is invincible, and you can only kill small robots. . Little robots will run around. . It's not difficult in itself, that is, once you cooperate with the fire-breathing short.
If the small robot is not killed within 13 seconds, there will be a lot of reinforcements. . Like blood cats, blood cows, GBL bombs, etc. You would say it's not difficult. . I have talons. .
Hey, look at the explanation in my second picture. . You'll know what arm can't be stepped on. . )
Don't BUFF the door, bring the mechanical cow here first and use the obstacle to get stuck. . Run to the back to clear the obstacles. . You are lucky to have a recovery elf to eat. . Come back and clear the obstacles with the mechanical cow. .
Please stand on the same Y axis with the mechanical cow after cleaning. . It is safest for an eagle to step on lightning. . Other actions depend on the action of the mechanical cow. . Don't use it indiscriminately in the later stage of lightning. .
Hit the first batch of robots, three, clean up with your fists, pay attention to your position, and accidentally use the small world to spray fire. .
Strike the second batch of robots, four, same as above. .
Hit the third batch of robots, about 10. . Lightning kicks the robot. . Clearing this wave is your victory. .
(single)