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Summary of the 2018 Games Light Up Happy Childhood Promotion Month Activity Plan

2018 Games Light Up Happy Childhood Publicity Month Activity Plan Summary Plan 1 In order to further implement the "Guidelines for Learning and Development of Children Aged 3-6", establish scientific educational concepts, and improve the quality of preschool education, according to the provincial , the Municipal Education Bureau’s notice on carrying out the 2017 National Preschool Education Publicity Month activities, the Lishu District Education Bureau formulated an implementation plan for the 2017 Preschool Education Publicity Month activities based on the actual situation and characteristics of our district:

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1. Purpose of the activity

In order to promote the comprehensive development of children's body and mind and meet their growth needs, in conjunction with the continued in-depth implementation of the "Guidelines", we will focus on the "game-point" With the theme of "Brightening a Happy Childhood", through a series of publicity and various forms of game activities, we can arouse the attention of kindergarten teachers, parents and the whole society to children's games, and further reverse the current "primary schoolization" that emphasizes knowledge and skill learning and affects children's physical and mental health. "Tendency, spread correct educational concepts and scientific parenting methods, ensure the continuous development of children's exploration, imagination, thinking and creative abilities, and effectively promote the steady improvement of the quality of preschool education.

2. Activity Theme

Games——Light up Happy Childhood

3. Activity Time

May 20, 2017 From June 20th to June 20th

IV. Main contents

1. Launching ceremony. On May 15th, the launching ceremony of the "Lishu District Education Bureau Preschool Education Publicity Month" activity was held. The visual guide led the principals of each kindergarten to interpret "The Importance of Toys and Games for Children" to enhance the attention of kindergarten principals to children's game activities, understand how to use toys, and design good teaching activities to better satisfy children's games need.

2. Promote to parents and society. Establish scientific educational concepts, carry out a variety of theme publicity activities, actively play the role of mass media, and jointly carry out a series of publicity activities for the publicity month. Promote publicity activities with the theme of "Games - Light Up Happy Childhood" through hanging slogans, lectures, WeChat platforms, etc.;

3. Carry out training seriously. Carefully organize the principals and teachers of each kindergarten to fully understand the important value of games to children's childhood lives and fully understand that games are children's unique way of life and learning. In order to reverse the emphasis on knowledge and skill learning, neglect and interference in children's games, and adults "directing" children Games, replacing toys with electronic game products, etc. deprive children of their right to play, carry out learning that changes the "primary school" and "adult" tendencies that affect children's physical and mental health, and organize teachers to carry out "role games" and "kindergarten game activities" themed kindergarten books Training,;

4. Hold a parent meeting. Use network technology to lead parents to watch the "Guide to Learning and Development of Children Aged 3-6" parent brochure, telling parents how children aged 3-6 years old learn, what they should learn, how to effectively promote children's learning and development, and help parents Study and understand the "Guide", and ask parents and teachers to write study notes or papers, and reflections;

5. Home interactive bulletin board. Use the home contact column to promote to parents that "games" are children's needs and rights, and encourage parents to protect children's rights to play in society and family education. Kindergartens help parents recommend game materials and game models suitable for games, and encourage parents to use waste Materials, make your own toys to meet the needs of children's games.

6. Organize parent-child game open day activities. Taking the "Children's Day" as an opportunity, we held a parent-child sports meeting and set up parent-child competitive game activities to encourage parents to actively participate in games, provide parents with opportunities to accompany their children, and enhance parent-child relationships.

7. Launch a design competition for children’s game activities. Organize teachers from public and private kindergartens in the district to hold a game activity design competition based on "Games - Light Up Happy Childhood" to encourage teachers to study seriously, actively explore the design and implementation of game activities, and improve teachers' game setting capabilities.

8. Carry out a photography exhibition of parent-child games. In order to create a good atmosphere in which society cares for young children and parents accompany them, kindergartens are encouraged to carry out parent-child game photography exhibitions with the theme of "Games - Light Up Happy Childhood". They are set up as exhibition boards and focused on outdoor publicity to encourage children Parents play games with their children to provide them with loving companionship.

5. Work Requirements

All kindergartens must raise awareness, carefully organize and implement, and incorporate the launch of preschool education publicity month activities into key tasks. Combined with the actual situation of the kindergarten, it is carefully designed and closely related to the theme to guide the kindergarten teachers to actively participate in the publicity month activities.

All kindergartens must strictly prohibit any organization or individual from using the promotional month to carry out commercial promotions, publicity and sales of toys, teaching aids and other products. The Education Bureau will strengthen the supervision of the preschool education publicity month activities in all kindergartens. Check the development and implementation of the promotional month series of activities to ensure that the promotional activities are carried out smoothly and achieve tangible results.

According to the activity schedule, each kindergarten will formulate a preschool education publicity month activity plan suitable for the characteristics of the kindergarten, and carry out various activities carefully. After the activity is over, each kindergarten will write a written summary of the activity in a timely manner and submit it to the Education Bureau before June 22. Plan 2 Teaching Objectives:

1. Exchange pre-class survey results and experience the richness of campus recess games.

2. Analyze the current situation of school recess games and stimulate students' enthusiasm and awareness to design and create their own games.

3. Cultivate students’ ability to unite, cooperate and interact with others, so that they dare to imagine and create boldly.

Teaching difficulties:

1. Analyze the current situation of school recess games and stimulate students' enthusiasm and awareness to design and create games by themselves.

2. Cultivate students’ ability to unite, cooperate and interact with others, so that they dare to imagine and create boldly.

Teaching difficulties:

Cultivate students’ ability to unite, collaborate and interact with others, so that they dare to imagine and create boldly.

Teaching preparation:

1. Arrange students to observe before class to understand the game situation of students on the campus playground during breaks.

2. Guide students to freely organize into comprehensive practical activity research groups and select team leaders

3. Through various channels and methods, further understand the content of students’ recess games.

Guide students in formulating activity plans.

4. Guide the screening and sorting of information.

Teaching process:

1. Create problem situations and determine research topics:

1. Students, we are now in sixth grade and graduating class, and we study every day Are you tired? Is the task heavy? Is it stressful? It's been hard, classmates! Today the teacher is going to test everyone's English proficiency. Let’s see who can answer quickly and accurately what “playgame” means? (Playing games, games, etc.) - The courseware shows “playgame”

2. The students answered very correctly, then Do you usually like to play games? (Yes)

3. What games do you usually like to play? Why do you like to play this game? (Students report the names of the games they usually play and discuss the reasons why they like it)

★I like throwing sandbags. It can exercise my responsiveness and strength. When playing, I have to be fast and accurate, and my reaction speed must be fast.

★I like playing computer games, they are very exciting. (Guide your children to use computers correctly and not to be overly addicted to online games.)

★I like to play shuttlecock and jump rope...

(Children may have a variety of answers. For Discourage some dangerous games that are not conducive to the healthy growth of children, and encourage games that are beneficial to physical and mental health)

3. Students play a lot of games. Playing games can exercise our bodies and develop our intelligence. In the process of playing, we will also make many good friends, which brings us endless happiness.

The teacher brought some pictures and asked the students to take a look. Is their gameplay correct? (Show the pictures between classes) Discuss and exchange

6. Okay, students, let us go through comprehensive practical activities together today. Let’s investigate the games around us and enter the wonderful world of “happy games”, okay? ——The courseware provides the activity theme “Happy Games, Happy Childhood”

2. Determine the research content

Recess is the happiest time for students, right? So, what are you doing during recess? (Student Report)

1. Students, do you want to investigate about recess games? , What issues do you want to know? You can discuss in groups, write the small topics you want to study on cards, and display them on the blackboard. (The teacher consciously posted similar ones together)

2. It’s amazing that the students can come up with so many ideas! But with so many small themes, we have to think about how to classify them and select a few. How about carrying out activities with a small theme that is representative, easy to research and operate?

3. Summarize the small theme

After discussions between teachers and students, the final decision was made The following small topics:

(1) Investigate the games played and played by parents and grandparents when they were children;

(2) Investigate the recess games of classmates around them; < /p>

(3) Promote and promote useful games;

(4) Make game tools by hand;

(5) Create new games or adapt old games;

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3. Establish activity groups

1. Free grouping

(1) Students, looking at these small topics, you must want to choose one as the research object Right? Now please choose your favorite small topic, and then look at the classmates around you to see which ones are studying the same topic as you, and you can form a group with them!

(2) Students can independently choose small topics based on their personal interests and expertise, and freely combine to form groups.

2. Select the group leader, decide on the group name, and design the group slogan

(1) The students move really quickly. Now please select the group leader with strong organizational skills. Let a classmate be the leader of your group! Then give your group a name you like and design a loud slogan!

(2) Each group elects its own leader. Come up with the group name and put forward a loud group slogan.

(3) Each team leader reports the name of the group and all team members shout out the slogan of their group at the same time.

4. Class Summary, Extracurricular Activities Arrangement

1. Students, after preparation for this lesson, we can carry out comprehensive practical activities of "Happy Games, Happy Childhood" in the future , please further improve your group’s activity plan after class. We will report, communicate and modify the plan in the next class.

2. Finally, I would like to say something to everyone, "No pain, no gain." I believe that as long as you do this comprehensive practical activity, you will gain something! Plan 3 1. Activity theme

Based on the "Eleventh Five-Year Plan" planning topic of the Provincial Education Society declared by our garden, "'Tradition" "Games, Happy Childhood' - Excavation of Modern Meanings of Traditional Games" is the main research topic, and the sub-topic "Research on the Innovation and Application of Traditional Games in Children's Activities" is established, in which the "Jumping Grid" activity is selected as a case, and its Adapt, innovate and apply to help children find the value that traditional games should have for them.

2. Activity Background

Games have accompanied the growth of generations of children, bringing them wisdom, health and endless happiness. With the continuous development of the times and the continuous progress of society, there are currently more only children and more single-family homes. Many children are obsessed with computer games and play endlessly, causing teachers and parents a lot of headaches. How to let children learn games, learn in games, and grow while learning to play has become a question we have been thinking about. We all know that games are basic activities for young children. Children are naturally playful and active, and games are a proactive activity process that integrates freedom, interest, need, happiness, and satisfaction, with children as the main body. Games are excellent teachers for children in terms of education. From games, we understand the environment and physical properties. Games can strengthen our bodies, make our movements lively, exercise our minds and learn how to behave.

Games are in line with children's nature, games are children's psychological characteristics, games are children's work, and games are children's lives. The traditional game has the above characteristics. It not only has strong local characteristics, but also is an activity created by the people. It is simple, easy, economical and deeply loved by the working people. It can not only exercise the body and develop basic movements, but also enrich life, develop intelligence and cultivate sentiment. Therefore, explore traditional games and help children find the value that traditional games should have in them. However, traditional games have disappeared in the world of modern children, especially urban children. As we all know, traditional games originated among the people and were spread orally. However, with the continuous development of society, people's lifestyles, values, customs and customs continue to change. With the continuous evolution, traditional games have limitations of the times and places, and are even mixed with unhealthy content. Therefore, when using the collected traditional games, we still face the problem of how to filter and how to creatively inherit them. Therefore, on this basis, we generated an innovative topic "Innovation and Application of Traditional Games in Children's Activities".

3. Activity goals

1. Through the collection, development, adaptation, innovation and experimental research of traditional games suitable for children's development, explore the innovation of traditional games in small class children's activities and applications.

2. Through activities, enhance children's physical fitness, cultivate children's team awareness and lively, cheerful, healthy and progressive personality and psychological qualities.

3. Improve teachers’ game guidance level and teaching and research quality through project research.

4. Activity preparation

Early preparation:

1. Parents help their children collect and provide information, and teachers collect information and questionnaires on relevant traditional games. , formulate activity requirements, etc. Through pre-class surveys, interviews, and learning to play the games that their elders played when they were children, children can enrich their relevant experiences.

2. Understand traditional old games, let children learn to play old games, compare the similarities and differences between new and old games, adapt old games and other activities, further explore and innovate old games, and stimulate children to play games and explore Interest in new games.

Preparation for event display:

1. Venue: Activity Room of our park

2. Time: May 18th

3. Presenters: (1) Demonstration class teachers; (2) Class discussion staff: moderators of class discussion activities and core members of the research group of this sub-topic.

4. Notify participants: teaching and research team leaders, core members of each sub-topic.

5. Activity process

(1) Preparatory activities

1. Determine the members of the research group, organize the members of the research group to participate in learning relevant content, and prepare for Have a preliminary understanding and understanding of the subject content. Teachers are encouraged to actively think about how to combine the innovation and application of "traditional games" with education and teaching.

2. Collect traditional folk games in the memories of various groups of people and record them. First of all, mobilize all the teachers in the kindergarten to ask everyone to talk and play, and record all the traditional children's games that they understand each other. Secondly, collect among parent groups, mobilize all parents, grandparents, and ask them to bring traditional children's games that they have played or know about to the kindergarten. Third, look for books and magazines, especially media resources such as computers and the Internet, to find traditional games that are popular in various places.

3. Classification and selection. Organize and classify the various types of games collected. Simply classify all games according to various age groups such as large, medium and small, and then organize each game according to a basic model to explore the gameplay and rules of each game, the toy materials required, the requirements for children's abilities and Suitable age group. Based on the collection and sorting, games suitable for the characteristics of children in small classes are screened out.

4. Clarify the research theme. Each semester, the selected games will be selected and six activities will be selected as key research content. Focus on the research content, combine activities with practice, implement them in children's daily lives, and make relevant case observation records.

(2) Take the game "Jumping Grid" as an example to conduct innovation and research.

1. Members of the research team conducted discussions based on the traditional folk game "Jumping Grid" and innovated and adapted it.

Teacher 1: The original form of the hopping grid game is relatively simple. After playing it once or twice, children lose patience and are unwilling to play.

Teacher 2: Small classes can be exposed to quantitative relationships, which can be combined with mathematical cognition and played using dice throwing methods, which can increase children's interest.

Teacher 3: You can also combine the cartoon "Cat and Mouse" that is familiar to children and run it through the game. I think this can attract children to participate in the game.

Moderator: The above three teachers talked about their ideas. We can combine these ideas to create a new game, but we also need to prepare the corresponding materials in the early stage of the activity, such as dice. , and grid graphics, etc. In addition, we also need to formulate corresponding game rules and gameplay.

After discussion, it was decided to adapt the gameplay of the traditional game "Jumping Grid". Combining games with mathematical activities "perceiving quantities within 6", we all know that teaching mathematics in kindergarten is boring for young children, but by using traditional games as a carrier, mathematical activities are integrated into traditional games to present Develop new teaching activities. This kind of teaching activities is mainly based on games and integrates mathematics and traditional games. It brings certain convenience to the teaching of mathematics and is easier for children to accept. This not only increases the fun of the game Sex also improves children's interest in actively participating in games.

2. Identify a member of the research team to carry out a classroom demonstration activity of the innovative traditional game "Jumping Grid".

(3) Classes

1. Trial teaching by the instructor

The teacher carried out a classroom demonstration activity of the innovative traditional game "Jumping Grid" and planned the subject groups to participate in Members were present to observe.

2. Conduct after-class discussions to find out the problems existing in the innovation class.

(1) Self-reflection of teachers.

(2) Observe teachers to evaluate lessons.

Teacher 4: Judging from the overall situation of the activity, the children's interest is high, the teacher's presets are sufficient, and the teaching aids are carefully produced, which provides a good educational environment for this class and creates a natural learning , game atmosphere.

Teacher 5: It allows children to actively participate in activities, which greatly stimulates children's enthusiasm for participating in activities and improves children's interest in learning. However, during the play, it was found that the children waited for a long time to play the game, and some children's attention was distracted.

Teacher 6: During the dice throwing process, several children were competing to throw the dice, and the scene was quite chaotic.

Teacher 7: When the children are jumping from square to square, the teacher does not explain clearly whether they jump out or step out when they finally leave the square.

Teacher 8: It would be better if the dice were bigger.

Moderator: In response to the above issues, let’s discuss how to improve them.

(3) On-site analysis and discussion

(4) Summary and improvement methods:

a. Use two soap packaging cartons collected by children to Spell it out, package it and make it into dice.

b. When explaining the methods and rules, the teacher explains clearly and demonstrates, and then invites a child to demonstrate how to play. Use the traditional game "rock, scissors, paper" that you already know how to play to solve the game sequence of who comes first and who comes last.

c. Prepare 4 groups of jumping grid graphics, which will reduce the time for children to wait in line, and the number of times each person can play will also increase accordingly.

Teachers participating in the observation use the method of class evaluation to identify problems and deficiencies in the activities from discovering problems - analyzing problems - finding out causes - proposing measures - solving problems, and the teaching teachers gather the research group Members' suggestions and opinions and their own reflections can be used to improve the shortcomings. This series of processes also improves teachers’ professional capabilities.

(4) The teaching teacher demonstrated the corrected activities again

Summarize the results of this research activity

When designing this activity, select children Interesting events in life are used in the form of games to integrate knowledge points into the games, allowing children to gain perceptual knowledge about numbers in interesting games. In partner games, the cooperation, communication and coordination abilities among children are promoted. Children are very happy after successfully completing the game.

After discussion, repeated thinking, and constant modification and improvement by project members, the newly created activity "Jumping Grid" was finally designed, and everyone thought it was feasible.

6. Brief Analysis of Activities

Traditional games are the result of improvement and innovation from generation to generation. There are rich types of games, extensive content, various forms, different playing methods, and local It has a strong breath and comes from life. It can enhance children's physical fitness, develop children's intelligence, enhance friendship and enrich children's life. With the advancement of the times, the gameplay has also changed, giving old games new gameplay to make the game more in line with the needs of modern children. This activity adapted the folk game "Jumping Lattice", combined with the age characteristics of small class children, and combined the children's favorite "cat and mouse" game situations to make the game more interesting. The jump grid game has various variations. We boldly combine traditional games with mathematical activities, adopt appropriate educational methods to mobilize children's subjectivity, focus on giving full play to children's autonomy, and effectively complete the activity content under the premise of abiding by the rules of the game and promote The development of young children truly embodies the teaching concept of "learning by playing".

7. Collection of activity data

1. Use electronic documents to save game data and pictures collected together by children and parents.

2. Keep video materials and photos of each seminar activity and research session.

3. Make timely records of case observations and records of each seminar.

4. Incorporate well-researched topics into the "Traditional Games Collection".