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Knowledge competition plan
Knowledge Competition Plan Part 1
Purpose of the activity:
In the form of prize-winning quizzes, employees will be encouraged to learn in depth the basic knowledge of production safety, and form a platform where everyone learns about safety. , a good atmosphere where everyone understands safety.
Organizational arrangements:
Items: compulsory questions, quick-answer questions, adventure questions
Teams: Representative team of gravure printing section, representative team of Class A of hot stamping section , the representative team of Class B of the ironing mold section, the representative team of Class C of the ironing section, and the mechanical and electrical repair team
Division of work in the working group:
Arbitration: Wang Liujie, Wu Zhijun, Song Ge, Li Qiuhua
Moderator: Liu Fang
Timekeeper: Hai Long
Scorekeeper: Hai Long
Event location:
< p>Company Multi-Function Hall1. Schedule:
May ××Day
2. Activity Format:
1 . There are 5 teams participating in this competition. Each team shall submit the list of personnel to Hailong, the printing workshop, before May 10th.
2. Each team consists of 3 employees.
3. There are three types of questions in the competition: compulsory questions, quick-answer questions, and adventure questions. There are also 20 additional questions prepared, which will be used when the final scores of individual teams are the same. Each additional question is worth 20 points. Correct answers will add 20 points. Wrong answers will not be allowed. points;
4. Each team must answer 6 questions, each question is worth 10 points, and 10 points will be added for correct answers. No points will be awarded for wrong answers. Participants will take turns to answer according to their seating order. Team members are not allowed to prompt. The answer time is 30 seconds;
5. There are 20 quick-answer questions, and each team can answer them freely by pressing the answering machine, and the team members may complement each other. Each question is worth 20 points, plus 20 points for a correct answer and 20 points for a wrong answer. The answer will be announced by the host. The answer time limit is 60 seconds;
6. There are 20 questions in the Adventure Question ***. Each team has two opportunities to choose one of the 40 questions to answer. The question points are 10 points, 20 points, and 30 points. When choosing, just report the question number. Correct answers will get corresponding points. Value, corresponding points will be deducted for wrong answers, and the answer will be announced by the host. The time to answer each question is 60 seconds;
7. The questions for various competitions are prepared in advance by the printing workshop safety officer and the review materials for the knowledge competition are distributed to each work section before April 20. In principle, the questions in the competition are all derived from the review materials, and only the way of asking questions is changed. The content of the questions mainly includes: newly promulgated and commonly used laws and regulations; knowledge about safe use of electricity and gas; knowledge about fire prevention and fire extinguishing; internal safety rules and regulations of the company; general knowledge about production safety, etc.;
8. In order to show fairness, each participating team will draw lots at the competition site to determine their seats, and the order of answering questions will be based on the results of the draw. All kinds of questions should be packed and sealed in envelopes. They can only be opened after the draw and the host announces the official start of the competition;
3. Competition discipline:
1. Answer the required questions For adventurous questions, you can only press the answering machine or stand up to answer when the host announces "please answer" or "start". Otherwise, it will be deemed invalid and 5 points will be deducted.
2. Contestants must stand when answering questions. After answering, they should say "Answer is finished" and no further additions are allowed.
3. Each participating team must obey all judgments and instructions of the judges and hosts. It is strictly forbidden to have disputes on site or conduct behaviors that affect the normal progress of the competition. Otherwise, the participating teams that violate disciplines will be assessed and disqualified from the competition. score.
4. During the competition, except for members of the participating team who can answer and give tips on behalf of the team members, other personnel are not allowed to give any tips. Once found, the answer score of the question will be cancelled, and the relevant audience will be punished. Warned and ordered to leave.
5. If the scores are the same, an extra round will be used to determine the winner.
IV. Award setting:
1. According to the final score, the top two teams will be selected as the winning teams;
2. One each for the first and second place Ranking.
Knowledge Contest Plan Part 2
1. Introduction to the school and student union
2. Activity theme: The first knowledge contest of the Student Union of Yangen University School of Economics
3. Purpose of the activity : Enhance students’ understanding of safety knowledge, enrich campus life, and expand their horizons. At the same time, cultivate the spirit of teamwork among classmates.
IV. Event time:
1. Publicity registration time: October 10th - October 12th
2. Competition time: Preliminary round: 10 The evening of October 13th
Finals: the evening of October 15th
5. Activity location: Hechang Teaching Building
6. Participating members and units: < /p>
Planning and sponsoring unit: Learning Department of School of Economics
Sponsoring unit:
7. Activity target: All students of School of Economics (at least one team in one administrative class, each A team of five people can also participate in the competition in an individual name (
)
8. Specific content of the event:
1. Promotional registration time: October 10th - October 12th
Registration form: telephone and telecommunication
2. Preliminary competition time: the evening of October 13th
Venue: Hechang Teaching Building
3. The top 8 will be selected to enter the finals
4. Final time: the evening of October 15th
Location: Hechang Teaching Building
5. Announce scores and rankings
6. Announce awards
9. Competition rules:
(1) The competition adopts the form of points and judging points. The specific procedures are as follows:
1. The host makes an opening speech and introduces the participating teams, scorers and competition rules
2. The first session: the host reads the question, and each team draws a lottery Five questions (no repetitions allowed)
The second link: quick answer. After the host reads out the questions, each participating team rushes to answer, and the fastest one answers (raises hand). Note: If someone has already answered the question before the host has finished reading it, the team will be disqualified from answering the question (there are 10 quick-answer questions). Points will be added for correct answers and points will be deducted for wrong answers.
The third link: Questions and Answers. After the host reads out the questions, one person from each team will answer the questions. If the answers are insufficient,
People in the same group can supplement. There are 2 questions in this session and the time is 3 minutes.
3. The judges and teachers will comment and announce the competition scores.
4. The top 8 teams with points will advance to the finals
5. Each eliminated team will receive a spirit award
6. End of the game and exit
(2) Finals:
1. The host gives an opening speech, introducing the final teams, judges and competition rules
2. Competition process:
The first session: Each team will give a short lecture on safety knowledge in the form of a speech within 3-5 minutes (send one person)
(30 minutes)
The second session: Watch and Safety-related videos and express your thoughts (one person from each team)
(3 minutes)
The third link: Questions and Answers (What will happen if you join the interview and immerse yourself in the scene) Do it, send one person from each team) (3 minutes)
The fourth link: If you are a firefighter, please talk about your understanding
3. The judges and teachers will comment and announce the competition Score
4. Take the top three
5. Announce the end of the competition
10. Judges: The judges are all teachers
10 1. Competition theme: Safety knowledge
12. Award setting:
1. Champion team (certificate, bonus)
2. Runner-up team (certificate, bonus) Prize money)
3. Third place team (certificate, bonus)
4. Spiritual awards for each eliminated team (certificate, bonus)
13. Funding Budget:
1. Publicity expenses
(1) Posters (registration, finals)
2m*2m 3 pieces 120 yuan
1m*1m 4 sheets 160 yuan
Subtotal: 300 yuan (2) Flyers
1,000 sheets each for registration and finals Subtotal: 200 yuan
2. Certificates, bonuses and prizes
(1) Prize: ***600 yuan
Champion: 300 yuan
Runner-up: 200 yuan
Third runner-up: 100 yuan
(2) Prize: total value 300 yuan
(3) Certificate: 100 yuan
Subtotal: 1,000 yuan
3. On-site water, score sheet, pen:
Subtotal: 300 yuan
Total: 1,800 yuan
14. Cooperation plan< /p>
1. Your company will have the naming rights for this event
2. The sponsor will own the background ownership of all posters and leaflets in the competition. The backgrounds of posters and leaflets can be designed by the sponsor< /p>
3. The host will mention the sponsoring merchants many times during the competition
4. The competition will invite sponsors to serve as guests and speak on stage to promote business and corporate culture
< p> 5. In order to enliven the atmosphere and further promote the corporate culture, sponsors can prepare some small gifts for distribution on site, and we will send people to assist.School of Economics Student Union Knowledge Competition Plan Part 3
1. Purpose: Improve students’ learning enthusiasm, and create a strong learning atmosphere while strengthening the study of basic computer knowledge. Computer knowledge competition program can better utilize students' strengths, enrich students' extracurricular life and improve students' enthusiasm for learning computers. This competition provides students with an opportunity to discuss computer knowledge together.
2. Participation method: Group (free to form a team, within four people).
3. Competition time: November 8, 20xx
4. Process: 1. On the basis of equality and voluntariness, each participating team is free to form a team to compete. 2. The time and place of the competition shall be discussed and decided by the organizing committee. 3. Event organizer: Department of Computer Engineering. 4. Organizer: Learning Department of the Department of Computer Engineering
5. Competition procedures: Scope of competition topics: history of computer development, basic knowledge of computer software and hardware and network knowledge, planning plan "Computer Knowledge Competition Plan".
1. The competition begins 2. Announce the rules of the competition 3. Introduce the participating teams and players 4. Introduce the judges 5. The competition begins: required questions-quick-answer questions-risk questions-compulsory questions-quick-answer questions-risk questions 6. End of the competition 7. Judges’ comments 8. Awarding of prizes
6. Competition rules: 1. Freely form teams (within four people). The audience is not allowed to provide any answer prompts to the contestants. If the contestants cannot complete the answer within the specified time, they will be The judges determine the points awarded. 2. This competition is divided into three types of questions: required questions, quick-answer questions, and risky questions. (The questions are divided into: judgment questions and multiple choice questions). There are compulsory questions and risky questions, and the questions are freely chosen by the participating teams. 3. Compulsory questions require each contestant to answer one question. Other contestants cannot give any prompts. The answer must be completed within one minute. 10 points will be added for each correct answer. No points will be deducted for wrong answers. 4. The answer question must be answered after the host finishes reading the question and says "start". The answer before the host says "start" will be deemed invalid and the corresponding points will be deducted. If the question is a calculation question, it must be answered after the answer is completed. Afterwards, there will be a rush to answer. The answer can be selected by each representative team after discussion. The player will answer the question and complete the answer within one minute. 10 points will be added for each correct answer and 10 points will be deducted for wrong answers. 5. The scores for risk questions are 10 points, 20 points, and 30 points. The scores are freely drawn by each representative team. After discussion, the players select a representative to answer. The answer is completed within two minutes. Correct answers will add corresponding points. Corresponding points will be deducted by mistake. 6. Provide two ways to ask for help (valid only once): Method 1, ask for help from the audience. (You can choose the answer based on the popularity index of the audience or designate an audience to answer the question for you) Method 2: Request to remove a correct answer. 7. The game is over. If the top three teams have representatives with the same score, three additional quick-answer questions will be added to determine the winner. 8. This competition adopts the form of accumulated points, which is basically divided into 100 points. The player with the highest accumulated points wins.
7. Reward settings: This competition has one winner for the championship team, one for the runner-up team, and one for the third-place team.
8. Other matters: The activity is based on the principle of "friendship first, competition second" to promote everyone's enthusiasm for learning computers. Knowledge Competition Plan Part 4
1. Purpose of the event
Good products require good character, and good character creates good products. In today's increasingly competitive society, if a company wants to achieve sustained and rapid development, it must build a high-quality workforce. This event is intended to take the National Day celebrations as an opportunity to vigorously create a learning craze throughout the company, promote the organic combination of company employees' knowledge and skills, and create a "learning" corporate culture spirit.
2. Event theme
Create a learning enterprise and strive to become a knowledge employee
3. Event time and location
September Held in the restaurant from 7:00 to 9:00 in the evening on the 30th
IV. Organizational structure
Divided into two groups: planning group and activity group.
1. Planning Team
Main Responsibilities: Responsible for the analysis and planning, publicity and guidance, data preparation and equipment arrangement of this event.
Personnel arrangement:
① General planning: *****
(Coordinate activities, listen to group reports, and solve activity difficulties in a timely manner)
p>
② Execution planning: ****
(Specific organization planning plan discussion and finalization, guiding the progress of various planning activities)
③Members:
***** (Responsible for external publicity to employees of this event, mobilizing employees' enthusiasm for participation, and organizing employees' reserve knowledge learning and training) ***** (Responsible for the promotion of products or quality knowledge materials for this event Preparation)
***** (Responsible for the layout and preparation of the event venue)
***** (Responsible for the knowledge material pictures, music, videos, and replacement of this event Preparation for light film production)
***** (Responsible for the preparation of material procurement for this event)
2. On-site team
Main responsibilities: Responsible Organize the event site to ensure that the event proceeds in an orderly manner.
Personnel arrangement: On September 28, the planning and preparation team will decide on the drama staff, division of labor responsibilities, and program list.
5. Required resources
1. Venue resources: company restaurant
2. Venue materials:
① The beam is suspended in front "Dongfanghong's First "Welcome National Day, Learn Culture" Knowledge Competition" banner, with white characters on a red background, was produced by the advertising company according to the actual size;
②The title selection and prize redemption area is located on the side behind the stage, marked The stand is marked "Prize Redemption Office";
③ About 50 colorful balloons, original colored lights and movable tables and chairs;
④ The company's speakers are installed on the right side of the stage, marked The frame is marked "Sound Department". It is best to borrow a projector for the TV, connect it to the computer, and play the video; ⑤ Divide into 6 teams, and mark the frame "Team Climbing Mat 1, Team Climbing Mat 2, Team Climbing Mat 3, "Accessory materials team 1, auxiliary materials team 2, auxiliary materials team 3", prepare a whiteboard for scoring in the front, three teams on the left, three teams on the right;
⑥There are judges' seats in the first row below the stage, and the audience is located in the back row. seats.
3. Activity props: Knowledge competition questions are prepared on the computer (maximum 100 questions), 10 whiteboard pens, and 6 small whiteboard answer boards.
4. Other supplies: two boxes of mineral water, banknote watch, music CD, 3 microphones, camera, some cash (10 yuan change).
6. Competition methods
This event consists of three parts: team knowledge competition, audience interactive Q&A and entertainment activities. The rules of the team knowledge competition are as follows:
< p> 1. The participating teams for the event are composed of six teams: Climbing Mat Team 1, Climbing Mat Team 2, Climbing Mat Team 3, Accessories Team 1, Accessories Team 2, Accessories Team 3. Each team consists of 5 people (including Select 3 male employees, 1 female employee, and 1 management employee), and each team needs to select a captain.Note: (1) Climbing Team 1 is composed of 2 current Climbing Line 1 personnel (including line inspector) + 1 person from the office;
(2) Climbing Team 2 The team is composed of 2 people who are currently on the second line of climbing mats (including line inspectors) + 1 person from the production planning department;
(3) Team 3 is composed of current people who are on the third line of climbing mats (including line inspectors) ) 2 people + 1 person from the warehouse;
(4) Accessories team 1 consists of 2 people from the injection molding team and the adhesive team + 1 person from the business department;
(5) Accessories 2 The team consists of 2 people from the printing team and sewing team + 1 person from the purchasing department;
(6) Accessories team 3 consists of 2 people from the outsourcing team and the blanking team + 1 person from the quality department.
2. The base score for each team this time is 100 points. The competition questions are divided into three types: (1) compulsory questions, (2) quick-answer questions and (3) risky questions, of which 90% are competition questions. All are from the competition question bank.
The competition rules are as follows:
(1) Required questions: In this round, representatives of each team conducted a computer lottery to select questions. Each question consists of 5 small questions, and the questions are in Appears on the projector, each person must answer in turn according to the order of seating, and members of the same team cannot be substituted. 10 points will be awarded for correct answers, and no points will be deducted for incorrect answers. The time of this round is controlled within 40 minutes.
The purpose of this round is to familiarize each team member with basic knowledge and to help each team member fight for the team individually.
(2) Answer question: The question appears on the projector. After the host reads the question and says "start", each team raises their hands to answer the question. The representative of the team that grabs the question can answer the question. Members of the same team can provide prompts and supplements. After the answer is completed, they should say "Answer Complete". There are 15 questions in this round. 20 points will be given for correct answers, 20 points will be deducted for incorrect answers, and 10 points will be deducted for incomplete answers. The time of this round is controlled within 15 minutes.
The purpose of this round is that each team has a moderate level of familiarity with knowledge, can fight collectively, and reflects team spirit.
(3) Risk questions: Each team is free to choose a risk score (three types: 20 points, 30 points and 50 points). Risk questions appear on the projector. Those who answer correctly will be given corresponding points, and those who answer incorrectly will be given corresponding points. No points will be deducted. The time of this round is controlled within 15 minutes.
The purpose of this round is to familiarize each team with difficult knowledge and cultivate team spirit of enterprising and risk-taking.
(4) If the team members cannot answer the above questions, they should leave the opportunity to the audience and give corresponding prizes. If there is any objection, please let the judges decide. (The judges are composed of 2 middle and senior administrators, 1 grassroots manager and 2 employees)
3. Each round of the knowledge competition can be interspersed with three rounds of various audience interactive questions and answers, and the total setting is 12 questions.
In addition, company employees can bring their own entertainment programs and set up 5 entertainment programs. The insertion time in each round is controlled at 12 minutes, with a total of 40 minutes.
4. At the end of the event, the theater staff will tally the scores and determine the list of winners, and the company leaders will distribute awards to the winning teams on the spot.
7. Award setting
This event has team awards and individual awards. The team award consists of first, second, third place and excellence awards. There is one first place winner. The prize money is 600 yuan; one second prize is worth 300 yuan; one third prize is worth 150 yuan, and three outstanding prizes are worth 90 yuan. (*** 1,500 yuan in total)
There are one first, second, and third prize for individual performance, with bonuses of 100 yuan, 50 yuan, and 30 yuan. (***180 yuan in total) Audience bonus is 10 yuan per person. (*** 120 yuan, total 1800 yuan)
8. Early preparation
1. Question preparation: According to the planning plan, the planning team will designate personnel to prepare the question bank. The question bank consists of (1) Factory regulations and disciplines (20 questions); (2) Product technology (30 questions); (3) Quality inspection (30 questions); (4) Safety knowledge (10 questions); (5) Interesting questions and answers ( 10 questions) consists of five parts and 100 questions. Each part has questions in the ratio of 2:3:5 (difficult: medium: easy). There were actually 51 questions in the competition, and the hit rate was 51%*90%=45.9%.
2. Event publicity: According to the question bank, the planning team will make it public to the whole company three days in advance. It is recommended that the person in charge of the workshop or department use the morning meeting time to publicize it in order to achieve the purpose of familiarity.
3. Program selection: The planning team issued a notice to collect 5-10 programs with content and interest, and the final 5 were screened. Each team can also send members to participate. Program selection ends on the afternoon of the 29th.
4. Venue layout: The venue layout should be carried out half a day in advance, computers, projections, lighting and audio should be installed and debugged, tables, chairs and benches should be arranged, mineral water should be placed, and prizes should be arranged.
9. Financial budget
1. Bonus bonus totals 1,800 yuan (1,5018120);
2. Two boxes of mineral water 40 yuan;
3. Banner and slogan production 200 yuan;
4. Ribbons and balloons total 50 yuan;
5. 6 answer whiteboards 600 Yuan, 12 pens 15 Yuan;
6. Music CD 100 Yuan;
7. Participation prize 200 Yuan 8. Photo development 50 Yuan 9
Total Budget 3055 yuan
10. Activity Process (omitted) Knowledge Competition Plan Part 5
In order to improve the fire safety awareness of all employees and further lead a good work and league life, after the trade union and league branch The study decided to hold a "Fire Safety Knowledge Competition" on November 8, XXXX. The competition is jointly organized by the labor union and the Youth League branch. The activity plan is as follows:
1. Competition schedule:
November 8 (Friday) is the competition day.
2. Participant scope and grouping:
All employees can participate
Grouping: *** divided into four groups.
The first group: General Department, Finance Department, Engineering Department, Restaurant
The second group: Property Department, Plumbing Department
The third group: Property Department , Ministry of Electric Power
The fourth group: Public Security Office
The director or department manager serves as the team leader. Each team has three contestants, at least one lesbian.
3. Competition judges
Director of the jury: ××
Judges: ×××××××××
4 .Contest question scope
"Fire Safety Knowledge Competition Question Bank", "Boiler Safety Operating Procedures", "Stoker's Rules and Regulations", "Electrical Safety Management Procedures", "Plumbing Engineering Construction and Maintenance Manual", "Welder's Rules and Regulations" "What you need to know and answer", "Elevator and escalator installation, inspection, maintenance and management"
5. Competition format
The competition adopts the form of a question and answer competition. It is divided into individual must answer, collective must answer, rush answer, etc.
Individual required questions: Each person answers 2 questions, each question is worth 10 points.
Group must-answer questions: 5 questions per group, 20 points each.
Quick-answer questions: ***There are 12 questions, each question is worth 20 points. A correct answer is worth 20 points, and a wrong answer is deducted 10 points.
If after answering the quick-answer questions, the two teams still have the same score, additional test questions will be added to the competition, with each question worth 20 points, until the winner is determined.
The audience will take part in the questions and receive souvenirs for correct answers.
6. Award setting
There will be one first prize, and each contestant will be awarded 500 yuan.
The remaining three groups are awarded excellence awards, with each contestant receiving a standard award of 200 yuan.
There will be one team prize, and each team member of the team that wins the first prize will receive a standard 100 yuan.
×××× Trade Union and Youth League Branch
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