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Kindergarten fun sports meeting project
1, running on two legs
Project rules: work in pairs (one man and one woman). Before the competition, two athletes from each unit have one leg tied together with two straps (tied at the ankle joint and the calf near the knee joint, tied tightly). Stand and start. After the start signal rings, both of them start at the same time until the trunk reaches the finish line and follows the vertical plane. Ranked first according to the competition time.
2, crab back watermelon
Team members: 4 people (2 men and 2 women)
Rules of the game: four players stand behind the starting line at the same time, * * * hold the ball with their backs and move forward. On the way, they deviate from the kick-off, touch the ball with other parts, or drop the ball, all of which are fouls. They must stop moving at the foul spot until they readjust. Within the specified distance, the party who spends less time wins;
3, throwing hydrangea (a man and a woman)
Rules of the game:
(1), the catcher stands in a circle 6m away from the thrower (diameter 0.5m) and catches the ball with the basket;
(2) The ball thrown or caught by the catcher or bowler out of bounds is not counted in the score; The catcher can only catch the ball with the basket, otherwise the ball caught will not be counted as a score;
(3) The thrower throws 20 balls, and the receiver wins with more balls in the basket; If there is the same result, a rematch will be held until the outcome is decided;
4. Squat jump relay (8 people in each team, 4 men and 4 women)
Starting posture: Athletes should face the runway, with their arms back to back, and crouch at the starting line.
Rule: (1) After hearing the command, the first group squatted down and jumped from the starting point to the finish line. (2) After both of them jump over the finish line, they jump back to the starting line, then the second group does it, and so on. (3) During the competition, two people cannot be separated arm in arm. If they are separated, they must be tied up to continue the game. Timing and ranking: the last group returns to the starting point for timing. He who spends less time wins.
5. Cross the river by feeling the stones (only for one boy)
Each athlete has two bricks, which are placed at the back edge of the starting line (vertically). After hearing the referee's order to "take your positions", the athletes stood on two bricks with their feet. When the referee gives the gun, the athlete can start, lift his left foot (the left and right feet can be customized), pick up a brick by hand and put it in front (the distance can be customized). Put your left foot on the brick in front, lift your right foot and pick it up with your hands. If there is a foot landing halfway, it will be judged as a foul and no score will be scored.
6. Catch a pig (female)
One player in each class takes part in the competition, and catches the basketball on the specified track with the badminton racket, but the badminton racket can't leave the basketball, and it is best to spend the least time in the specified schedule.
7. Run with the ball (male or female, one)
Rule: Table tennis must be placed in the middle of the table tennis bat and cannot be fixed by hand. Everyone can only take one ball at a time, from the starting point to the finishing point, and then from the finishing point back to the starting point. It is effective that the ball does not land. If the ball lands on the way to the ball, the player must go back to the starting point and start again. The person who spends the least time in the prescribed timetable is the best.
8. Legs with ball relay
Put the ball on your knee and clamp it hard, walk to the opposite end, give the ball to the opposite teammate, and so on until the team ends. The person with the shortest time wins.
Rule: (1): You must start after the starting line. (2): If the ball falls off midway, it must be picked up and clamped in place to continue the game. (3): Hands must be placed at the sides of your body, and you are not allowed to hold the ball. (4): Each team is limited to 4 people (at least one girl).
9. Dress relay (four people in each team, at least one girl)
Rules: each team prepares a five-button dress, puts on clothes at the starting point, runs to the finish line after the referee gives the order, takes off clothes and puts them on for teammates, then runs from the finish line to the starting point, and so on. Win in the shortest time.
10, group skipping:
Players: each team 10 people, at least 4 girls. During the competition, two people are allowed to walk on the rope.
Rule: (1) Eight people line up from the left hand of rope walker A, then enter the rope in turn, and then turn from the left hand of rope walker B to the right hand of rope walker B.. After all 8 people jump, enter the rope from the right hand of rope walker B to the left hand of rope walker A in turn. Say it again. (2) The rope walker must grasp the grips at both ends of the rope. (3) Eight people must pass completely. If any player fails in the competition, he should jump again. (4) The referee counted loudly at the scene.
Counting and ranking: the time is 3 minutes, ranking by the number of jumps of each team, and most of them are the first.
1 1, kangaroo jump (two men and two women)
1. Method: After hearing the command, the team members began to wear it. The leg of the team member enters the sack and pulls up the mouth of the sack with both hands. After putting them on, they began to March to the finish line (there is no limit to walking, running and jumping).
2. Rules: Players' legs must be put into the bag, and both hands must hold the bag mouth. If they lose their hands halfway, they must fix the sacks in place before they can move on, otherwise they will be disqualified.
3. Timing: Timing starts when the referee gives the order, and ends when the players' trunks touch the vertical plane of the finish line. Give the sacks to your teammates, then run from the finish line to the starting point, and so on. Win in the shortest time.
12, blowing balloons (at least one girl)
The game method: the first person blows up the balloon at a fixed position, the second person ties it tightly, and then transports it to the third person to give it to the third person, who puts the balloon in the box. Game over.
Rules of the game: 1, the balloon is blown to the standard size (one sample for each position).
2. Everyone has a distance of 1.5m, and it is not allowed to cross the line.
Win or lose judgment: 1, the number of balloons in the box in the specified time determines the result.
2. The ball marker that is very different from the sample ball marker is regarded as invalid.
3. The on-site judgment result shall prevail.
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