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Why do many bright mainland players think of World of Warcraft in those days?
On April 26th, 2005, World of Warcraft opened a public beta in China, and few players were addicted to it. In a blink of an eye, more than ten years ago, as a fan of the death of World of Warcraft, I was also impulsive after the release of the World of Warcraft movie in the old year, and I lamented the passing of that beautiful era with gay friends. In the heyday of World of Warcraft, every game aimed at this. At this moment, the mobile game has played the slogan of "reappearing World of Warcraft on the mobile phone", but it has not really been done. However, in the magical MMORPG Land of Light released by Netease some time ago, I found a leaf that can remind me of World of Warcraft.
What reminds me most of World of Warcraft at the moment, which I still can't forget, is the shock that the whole situation brings when the characters I operate stand quietly in the scene. The NPC around me is talking about the head of the family, the soldiers around the town are on sentry duty, and the birds' singing and noisy wind make people feel like they are in the real world. At this point, all the battlefields, PK and genuine copies have been put aside. I just want to sit in this world for a while, listen to tourists' stories, and know about the old things of light, until the system prompt of "Ding" rings and the head of the delegation shouts, "The next person mobilizes!" All this vanished in an instant, and I was once again addicted to endless chopping monsters and losing treasures.
Players who have played mobile games and page games have had this experience more or less. They open the game to create characters, and then they are busy with other tasks, so they put their phones aside and wait for them to come back. Hey! The character actively rose to level 30+, and then bored to participate in the deletion of the game. When I laid aside my mobile phone that said "Tomorrow Night" because of something leisurely, I came back to see it, and that feeling of the past immediately came to my mind. After the UI was actively buried, the characters stood so comfortable, listening to the quiet scene music, the footsteps coming and going on the player's mount, the sound of the wind blowing the leaves, and the sound of birds rising and falling. I seem to have returned to that quiet afternoon that year.
Of course, this is just the first impression that "Land of Light" brought me. After chewing the game content carefully, I came to feel the infection for the second time-similar but not blindly following. "The Land of Light" will definitely follow the path of magical MMORPG, but it will not follow the old path of World of Warcraft. In fact, I don't want to say how much "Land of Light" is like "World of Warcraft", because it started from the bottom, did not copy the settings of Azeroth and the confrontation between tribes and alliances that brought rare memories to players, but created a world from scratch. In this magical land called Masolund, humans, elves, barbarians and other races are connected together to form a demon army led by a fiend.
As can be seen from the posters below, whether it is the armor and clothing of characters, or meteorites falling from the sky, buildings shining with mysterious light, etc. The land of light is actually very similar to World of Warcraft. But from the moment I entered the game, I realized the complex differences between them. "World of Warcraft" attaches great importance to the confrontation and killing between players, because it originated from Blizzard's famous RTS "World of Warcraft" series and is a war-themed game.
But in "Bright Night", the first player did not divide the camp, and heroic barbarians, noble elves and intelligent humans were rarely connected. Secondly, occupation is also bound to race. Manzhan has been a soldier since birth. Elves are active rangers, while humans are mystics who control secret energy. Finally, the career in this work is not exclusive, but there are three advanced job-hopping tendencies, which is why I said that the direction of "Land of Light" and "World of Warcraft" is completely different.
In World of Warcraft, the profession has been fixed on the role itself from the moment of birth. Of course, players can choose to go against the sky according to their own nature and occupation, or they can switch at any time. However, in a sense, the soldiers who just came from the first level are the same as the soldiers who hold the artifact at the full level, just because the experiences, obligations and matters along the way have become completely different according to the player's choice.
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