Joke Collection Website - Bulletin headlines - World of Warcraft Nostalgic Clothing: Why DKP Group has been recruiting treatment, but they can't keep treatment?
World of Warcraft Nostalgic Clothing: Why DKP Group has been recruiting treatment, but they can't keep treatment?
Since the release of "Warcraft Nostalgia", there has been a debate between DKP Group and Gold Group. DKP Group has stable personnel and simple equipment. Golden balls can earn gold coins, and you don't have to look at your face if you want equipment.
Of course, each has its own advantages and disadvantages, and the discussion in a few words is not clear. However, an interesting phenomenon can be found in actual observation. DKP group often recruits treatment, and the treatment players in DKP group often fight or switch to other gold groups for development, either AFK or DPS.
In short, the treatment of DKP team Tuba didn't last long, so some people will ask, will the treatment of the treated players in DKP team last long? In fact, it is very difficult for the following reasons.
It is difficult for DKP Group to provide the same equipment for the treatment industry.
You may think, didn't you get the same equipment with the same DKP? Actually, it is not. It is relatively easy for the treatment profession to get their own suits, but as long as they get equipment that can be used by DPS, they will often be criticized. For a simple example, because of the official design, the paladin's plate armor treatment equipment is very few, and the treatment effect of the official suit is very low. To become a qualified paladin, you need to bring a lot of cloth and clothing equipment across the armor, which will inevitably conflict with mage warlocks, such as the fluctuating robes in MC stage and the song of beautiful sky. Most DKP regiments must be exorcist. The paladin may have a dispute with the mage if he takes these two pieces of equipment.
In order to quell this controversy, either the paladin must give priority to the cloth occupation to get points, or he can get twice as many points, and the equal workers in disguise have different salaries. Gold Group has no scruples in this respect. As long as you can pay gold coins, no one will say anything about what equipment you want to buy. At least, it is more comfortable for the healing player to stay in the gold group.
In DKP Group, it is difficult for the therapeutic profession to maintain its own replication costs for a long time.
A qualified healing profession is bound to focus on healing talent, which makes the player's copy basically useless, which is very inefficient whether it is fighting gangsters or doing tasks, and it is difficult to move in the wild in case of being in a weak suit. However, whether you pay in or not, there will always be a fee in the copy. Conventional repair costs and some necessary potions will always be used, which does not include expensive mixtures and some expenses other than the usual copies. For ordinary players who don't spend money on gold coins, it is obvious that they can't make ends meet. Compared with the days of treatment, the days of the gold group will be much easier. At least the copy subsidy can make many healing players earn regular fees.
The therapeutic profession itself is not fun to play.
Nostalgic clothing is divided into three major occupations: T, DPS and therapy. T is the shield of the team, everyone will be a treasure, and you can get a lot of equipment first. Even MT can often be the first in the team. DPS has a talent for conquering the world. After the copy is completed, it is still a hero. The game experience is better and it is fun to play. As for the treatment, I really can't find any fun. Copywriting is whacking a hamster. Because of centralized operation, I seldom see the boss's face clearly. The DPS profession can also study an output cycle, and the treatment depends entirely on improvisation. The output outside the copywriting is basically one or two tricks. One-handed operation grinds the monster to death, and there is no sense of accomplishment or experience at all.
Therefore, because of the above reasons, it is difficult for the therapeutic profession to remain happy in DKP Group, and it is particularly important for other members to realize that the therapeutic profession is not easy, and the treatment is often right; "Recruitment-to see a doctor; Lay the foundation-be kind to uncle promotion; Equipment-treatment "fuck you"
In the long run, the treatment of DKP Group will naturally be difficult for a long time. Therefore, only relatively high-end copies can be played quickly and equipped equally, so that the high-end DKP group can retain the treatment players, but how many such teams can there be? What do you think, friends?
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