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Information about a particular sport. Just any one will do. . . . Ask for guidance!

Introduction to table tennis

Table tennis is a pure round ball. Before the 2000 Sydney Olympics (including the Sydney Olympics), the diameter of the international competition ball was 38mm. After 2000, the diameter of the international competition ball was The diameter is 40mm.

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Table tennis competition system

The game is divided into 11 rounds (the 21-point system has been implemented for a long time, and the 100-point system even appeared at the earliest) A best-of-five-game (team) or a best-of-seven game (individual) system will be used. The competition is divided into team and individual events (men's singles, women's singles, men's doubles, women's doubles, mixed doubles).

Competition Type[1]

1. "International Competition"

2. "International Competition"

3. "Open Competition" ”

4. “Restricted Tournament”

5. “Invitational Tournament”

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Development History

< p>In 1927, the International Table Tennis Federation (ITTF) was formally established and decided to hold the first World Table Tennis Championships. The development of table tennis has gone through approximately three stages. In the early days, although the rackets used by athletes came in different shapes, they were all made of wood and the ball hit was slow. The power is small and there is no rotation; the playing style is also monotonous, just pushing the ball around.

In 1936, the 10th World Table Tennis Championships was held in Bugera, Hungary. An amazing situation occurred in the competition. The men's team championship match was held in Romania and Austria. The match starts at 21:00 on Sunday. The clinker and clinker sides sent three chippers. Since the playing styles were the same, the level of both sides was close, and they both used mushroom tactics. They were unwilling to easily challenge and tried to win from the opponent's mistakes. At three o'clock in the game, it was still 2:2. Local regulations stipulated that public places must close at 3 o'clock, which prompted police intervention. In the end, it took 31 hours for Austria to win 5:4.

In 1903, the Englishman Goode invented the rubber racket, which effectively promoted the development of table tennis technology. From 1926 to 1951, players from all over the world mostly used rubber rackets with cylindrical particles on the surface. When hitting the ball, the elasticity and friction are increased, which can cause the ball to rotate to a certain extent, so the defensive play of cutting backspin has emerged. This style of play has been popular in Europe for a long time, and many athletes have won world championships using this style of play. The advantages of table tennis during this period were in Europe, among which the Hungarian team had the most outstanding results. Among the 117 world championships, they won 57, accounting for half of the European teams. But this kind of racket can only produce backspin. Everyone is like this. If you keep grinding and grinding, even if you win the championship, it is meaningless.

In the early 1950s, the Austrians invented the sponge racket, and Japanese sportsmanship was used in world competitions, and they won four championships in the 19th World Championships, breaking the monopoly of European athletes. status. Because Japanese athletes use this racket to create a long-draw offensive style of play from the far table, which has the advantages of strong forehand attack power, fast speed, and a great threat of serve attack, European players with slow speed, weak spin, and weak attack power The defensive style of play was gradually replaced, allowing Japan to seize the advantage of table tennis in the 1950s. From 1952 to 1959, among the 49 world championships, the Japanese team won 24, accounting for 47%. This is the first major improvement in the level of table tennis.

Table Tennis

After Rong Guotuan won the men's singles championship at the 25th World Table Tennis Championships in 1959, Chinese athletes began to enter the international table tennis scene. Gradually, a pen-hold close-to-the-table fast attack style with a technical style of "fast, accurate, ruthless, and changeable" was formed. In the 26th World Championships in 1961, the Chinese team not only passed the European level, but also defeated the Japanese players who used the long draw and secret weapon of "Loop Ball" to win the men's team title for the first time. World Champion. And won the 27th and 28th men's team championship consecutively. The advantages of China's close-to-the-table fast attack are its close stance, fast speed, flexible movements, and ease of use of forehand and backhand. It is a big step forward compared to Japan's long-to-the-table long-stroke style. In the 1960s, China's table tennis technical level was at the forefront of the world, and the advantage of table tennis shifted from Japan to China. This is the second major improvement in the level of table tennis.

While table tennis was developing in Japan and China, European athletes learned lessons from their failures. After nearly two decades of hard work, they finally adopted the combination of Japanese loop ball technology and China's near-table fast break style. Long, create an advanced style of play suitable for them, that is, a style of play based on loop balls combined with fast breaks. Representative figures are Hungary's Krampal and Jonil. A style of play that focuses on fast breaks combined with loop balls. It uses forehand and backhand fast breaks as the main technique, uses backhand fast breaks to strive for the initiative, and uses forehand loop balls to find opportunities for smashes as a scoring method. The representative figures are Bengtsen of Sweden and Orlofsky of the Czech Republic. The characteristics of these two playing styles are strong placement, fast speed, the ability to pull and hit, low pull and high hit, and a large room for maneuver. Table tennis has advanced to a new level where placement and speed are closely combined. This is the third major improvement in the level of table tennis.

Since the 1970s, due to the strengthening of international exchanges and study and research, various playing styles have learned from each other's strengths, resulting in faster development and improvement of table tennis technology. For example, China's close-to-the-table fast break, pen-hold fast break combined with loop shots, and horizontal fast break combined with loop shots have all developed and innovated, and have achieved excellent results in international competitions. The International Table Tennis Federation has 127 member associations and is one of the largest sports organizations in the world.

In 1982, the International Olympic Committee's decision to list table tennis as an official Olympic event from 1988 promoted the faster development of table tennis.

The development history of table tennis in China:

In December 1904, table tennis was introduced to China from Japan. It started with Wang Daoping, the owner of a stationery store on Sima Road in Shanghai, who purchased 10 sets of table tennis equipment from Japan and put on a show in the store. As a result, the number of people buying and playing table tennis gradually increased, and major cities also successively promoted the sport. Activity. Table tennis rackets at that time were wooden rackets with a smooth surface, making it difficult to spin the ball, so the only two ways to play were pushing and blocking.

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Grip method

Penhold grip method

(1) Fast attack grip method. Before shooting, the second knuckle of the index finger and the first joint of the thumb are in a pincer shape in front of the racket. The distance between the two fingers is 1

~2cm. The racket handle is close to the tiger's mouth. The other three fingers are naturally bent and attached to the racket. The upper 1/3 of the back.

(2) Arc-shaped grip. The arc grip is basically the same as the fast attack grip. The difference is that the thumb and index finger form a small ring, and the other three fingers naturally overlap on the back of the racket. The first knuckle of the middle finger is pressed against the handle. Extension cord.

Holding the racket horizontally

Holding the racket horizontally is like shaking hands. Hold the racket handle with your middle finger, ring finger, and little finger naturally bent, with your thumb on the front of the racket close to the middle finger, and your index finger naturally straightened and placed diagonally on the back of the racket. When attacking the ball with the forehand, move the index finger slightly upward, and when attacking the ball with the backhand, move the thumb slightly upward.

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Main origin

In 1890, several British naval officers stationed in India accidentally discovered that they were playing tennis on a small table. For stimulation. Later, they used small hollow leather balls instead of solid balls with little elasticity, and used wooden boards instead of tennis rackets to play this novel "tennis game" on the table. This is where the name Table Tennis comes from.

Not long after Table Tennis appeared, it became a popular sport. At the beginning of the 20th century, the United States began to produce sets of table tennis competition equipment. It is the number one racquet sport in the United States, with more than 200,000 Americans playing table tennis. Initially, Table tennis had other names, such as Indoor tennis. Later, an American manufacturer coined the new word Ping-pong based on the sound made by the impact of the ping-pong ball, which was used as a patented registered trademark for the "ping-pong ball" he manufactured. Ping-pong later became another official name of Table tennis. When it spread to China, people coined the new word "table tennis".

In Japanese, table tennis is called "snooker". Many words used in table tennis are derived from tennis.

The ball used to play table tennis is called Ping-pong ball or Table-tennis ball, the table tennis table is called Ping-pong table, the table is called Court, the net in the middle is called Net, the frame supporting the net is called Net support, and the table tennis racket is called Ping- pong bat.

Table tennis single competitions used to be best-of-three or best-of-five games (21 points per game). In 2001, they were changed to best-of-seven or best-of-five games (each game is 21 points). 11 points), the so-called "bureau" in English is Set. The serve is called Serve.

Table tennis originated in the UK. Europeans still call table tennis "tennis on the table". It can be seen that table tennis was developed from tennis. At the end of the 19th century, tennis was popular in Europe. However, due to restrictions on venues and weather, some British college students moved tennis indoors, using the dining table as a table, books as nets, parchment as rackets, and playing on the dining table. .

At the beginning of the 20th century, table tennis flourished in Europe and Asia. In 1926, the International Table Tennis Invitational Tournament was held in Berlin, Germany, which was later recognized as the first World Table Tennis Championships. At the same time, the International Table Tennis Federation was established.

The widespread development of table tennis has led to great improvements in rackets and balls. The original racket was a slightly processed wooden board. Later, someone put a layer of sheepskin on the racket. With the development of modern industry, Europeans attached rubber with rubber particles to the racket. In the early 1950s, the Japanese invented a racket with thick sponge. The original ball was a rubber ball similar to tennis. In 1890, British player Gibb brought back some celluloid balls as toys from the United States for table tennis.

In various table tennis games. The most prestigious is the World Table Tennis Championships, which was held annually at first and then every two years after 1957.

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Related terms

Competition surface

(1) The left and right half areas are also called 1/2 areas. Its direction is towards the hitter himself.

(2) The near-net area refers to the area within 40 centimeters from the net

(3) The bottom line area refers to the area within 30 centimeters from the end line

( 4) The middle area refers to the area between the near net area and the baseline area

(5) The side area refers to the area close to the edge of the table

Racquet shape

< p>The shape of the racket includes the angle of the racket, the width of the racket and the direction of the racket.

(1) Racket surface angle: the angle formed by the racket surface and the table.

(1) The racket surface is vertical at 90° to the table surface.

(2) If the angle between the racket surface and the tabletop is less than 90°, it is tilted forward.

(3) The angle between the racket surface and the tabletop is greater than 90°, which means it is tilted back.

(2) Racket horizontality: the change in racket angle caused by the forward and backward rotation of the racket.

When the racket handle is perpendicular to the end line of the table, it is 0°. As the racket continues to rotate around the front and rear axes, its left horizontal angle increases. When the handle of the racket is parallel to the end line, it is 90° to the left; when the front and rear axes of the racket are turned to the right to be parallel to the end line of the table, it is 90° to the right. The commonly referred to as the racket angle

Semi-horizontal shape means that the width is 45°.

(3) Racquet surface direction: The angle formed by the racket and the end line of the table when deflected left and right.

Striking line

Striking line refers to the line formed from the hitting point to the landing point. The five basic lines (based on the batter) are: forehand diagonal, forehand straight, side diagonal, side straight, and center straight. In the actual game, the straight ball in the middle is determined by the position at any time, that is, the chasing ball, also called the chasing ball in the middle.

The hitting point

The hitting point refers to the position of the point in space at the moment when the racket contacts the ball when hitting the ball. This is the relative position of the hitter. Generally speaking, it includes the following three factors: ① The ball is in the front and back position of the body; ② The distance between the ball and the body; ③ The high and low position of the ball.

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Game rules

Selection of serve, return and direction

Table tennis serve

1. The power to choose serve, return of serve and court shall be determined by choosing the front and back of a coin. The player who chooses the right one can choose to serve or receive first, or choose to be on one side first.

2. When one player chooses to serve or receive first or chooses the venue, the other player should have the right to make another choice.

3. After every two points, the receiving side becomes the serving side, and so on, until the end of the game, or until the score of both sides reaches 10 points, the rotation service method will be implemented. At this time, the serving and receiving sides will The order of serving remains unchanged, and each player only serves one point in turn.

4. The team playing in a certain position in one game should change to another position in the next game of the game. In the singles tiebreaker, positions should be switched when one side reaches 5 points.

Handling errors in the order and direction of serving and receiving serve

1. Once the referee discovers an error in the order of serving and receiving serve, he should immediately suspend the game and follow the rules established at the beginning of the game. In order, according to the score on the court, the player who should serve or receive the serve shall serve or receive the serve; in doubles, the game shall continue in the order established by the side with the first right to serve in the game when the error was discovered.

2. Once the referee finds that the players should change positions but do not, they should immediately suspend the game and correct the position of the players according to the score in the order established at the beginning of the game. Keep playing. In any case, all scores prior to the discovery of the error are valid.

3. When the ball sent by the server touches the net, the referee should ask the server to "wipe the net" and the referee should order the server to serve again. If the ball is wiped twice in a row, it is a foul and the scorer will deduct points.

Legal counterattack

After the opponent serves or counterattacks, the player of the team must hit the ball so that the ball goes directly over or around the net device. Or after touching the net device, it touches the opponent's table area. All the above situations are legal counterattacks.

Re-serve

A re-serve shall be awarded if the following circumstances occur in a round in which no points will be awarded:

1. If the ball served by the server passes over or A serve that touches the net while going around it becomes a legal serve or is blocked by the receiving player or his partner.

2. If the ball is served when the server or his partner is not ready, and neither the receiver nor his partner attempts to hit the ball.

3. Due to interference beyond the player's control, such as lights going out, the player fails to serve legally, fight back legally, or fail to comply with the rules. (A player who collides with a partner or is tripped by a barrier and fails to legally fight back will not be awarded a re-serve.)

4. The game is suspended as announced by the referee or deputy referee. For example: ① Because it is necessary to correct the order or position error of serving and receiving; ② Because it is necessary to implement the rotation service method; ③ Because players are warned or punished; ④ Because the competition environment is disturbed and the result of the round may be affected (such as outside balls entering the field) or a sudden noise that would startle an athlete).

One point will be awarded

If the following circumstances other than a re-serve occur during the round, one point shall be awarded:

1. Failure to serve legally;

2. Failure to fight back legally;

3. Blocking;

4. Hitting the ball twice in a row (such as hitting the ball continuously with the thumb of the racquet hand and the racket);< /p>

5. Except for serving, the ball touches the own playing surface again after touching the playing area of ??the own team;

6. Hitting the ball with a racket surface that does not meet the regulations;

< p>7. In doubles, players fail to hit the ball in the correct order except for serving or receiving;

8. The referee awards penalty points;

9. Others listed Violations.

A game

In a game, the first team to score 11 points is the winner; after the score reaches 10 ties, the first team to score 2 more points is the winner. .

A game

1. A game should adopt a best-of-seven-game system or a best-of-five-game system.

2. A game should be played continuously, but between games, any player has the right to request a rest period of no more than two minutes.

Rotation of serving method

1. If a game is not over until 15 minutes (except when both sides have scored at least 9 points); or at any time before that, the game should be Athletes from both sides requested that rotation of serving should be implemented. The timekeeper shall start the clock when the first ball of each game enters the game; stop the clock when the game is suspended, and restart the clock when the game resumes. Game suspension includes: the ball flying out of the competition area and returning to the competition area, wiping sweat, changing positions in the final game and replacing damaged competition equipment.

If a game has not ended until 15 minutes, the timekeeper should announce "time is up".

2. When the time is up and the ball is still in play, the referee should immediately announce a suspension of the game, and the server of the suspended round will continue the game. When time expires and the ball is not in play, the ball should be served by the receiving player from the previous round and the game should continue.

3. When the above situation occurs, the counter should report the number of strokes after each hit by the receiving side. When using the rotation service method, the counter should report the number in English or use the words of both players and Any other language acceptable to the referee.

4. After that, each player takes turns serving one point until the end of the game. If the receiving side makes thirteen legal counterattacks, the serving side will lose one point.

5. Once the rotational serving method is implemented, the remainder of the game must continue until the end of the game.

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Venue Standards

The Olympic table tennis competition is held in the gymnasium. The specific standards in the gymnasium are:

The competition Area

Including a formal playing field of standard size (8 meters wide, 16 meters long, with a ceiling height of not less than 4 meters) that can accommodate 4 or 8 tables (depending on the competition method), competition The area should also include the area required for the passage next to the competition table, electronic monitors, seats for athletes, coaches, competition official areas (technical representatives, chief referees, arbitration, etc.), photographer areas, television camera areas, and awards areas.

Lighting

In order to ensure clear television broadcast images, the Olympic Games require illumination of 1,500 to 2,500 lux, and the illumination of all tables is the same. If a temporary light source needs to be added due to television broadcast and other reasons, the angle of the light source from above the ceiling should be greater than 75 degrees. The illumination in other parts of the competition area shall not be less than 1/2 of the illumination of the competition surface, and the distance between the light source and the ground shall not be less than 5 meters. The surrounding area of ??the venue should generally be dark in color, the illumination in the auditorium should be significantly lower than that in the competition area, and dazzling light sources and natural light from unshielded windows should be avoided.

Floor

The floor should be wooden or removable plastic flooring of a brand and type approved by the ITTF. The floor is flexible and there are no markings or markings found in other sports. The color of the floor should not be too light or highly reflective, and can be red or dark red; excessive use of oil or wax should not be used to avoid slipping.

Temperature

The air flow rate in the competition area of ??the stadium is controlled within 0.2 to 0.3 meters/second, and the temperature is about 20 to 25°C, or 5°C lower than the outdoor temperature.

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Equipment Specifications

Table Tennis Table

Venue Specifications The competition area should be composed of a 0.75-meter-high baffle of the same dark color Enclosed and separated from adjacent competition areas and spectators. The playing field area of ??each table is 8 meters x 16 meters. There are tables, nets, balls, baffles, referee tables, referee chairs, scorers, etc. in the venue. Each table must use at least two electronic scoreboards, and four will be used in the finals. Electronic scoreboards are placed behind both sides or at the four corners of the table tennis competition venue. The cards contain the names of the athletes, their country or region, time, scores of each round, etc., so that the audience in the stands can clearly see the scores on the display screen. There is also a large electronic display screen in the stadium that can be clearly seen by all spectators, which can display relevant information on all table games at the same time. In the finals or when only one table is used, the referee uses a microphone to facilitate the audience to watch the game. Equipment Specifications Table - 76 cm high, 2.74 m long, 1.525 m wide, dark green or blue in color. Net - 15.25 cm high, 15.25 cm long outside the table, and the same color as the table. Ball - a white or orange, matte, hard ball with a diameter of 40 mm and a weight of 2.7 grams. Baffle - 0.75 meters high, 1.4 or 2 meters wide, the same color as the table. All equipment is specially approved and designated by the ITTF. Equipment of the same brand must be used throughout the competition including training facilities.

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Main tactics

Push attack tactics

Features: Mainly use the speed of forehand attack and backhand push and strength, combined with changes in placement and rhythm to suppress and mobilize the opponent in order to take the initiative or score points.

The push attack tactic is the main tactic used by the left push and right attack style to deal with the attacking style. It is also often used by double-attack players and players who combine attack and cut with the ability to backhand push and block.

Method:

Grip method

1. Push left and attack right

2. Push and block sideways attack

< p>3. Push to block, attack sideways and then dive forehand

4. Push left combined with backhand attack

5. Push left, attack backhand, attack sideways and then dive forehand.

Notes:

1. Both pushing and attacking must have line changes, landing points and rhythm changes. This is the main method for pushing and attacking tactics to gain the initiative and create smash opportunities. .

2. Pushing and blocking is usually based on pressing the opponent's backhand, and then suddenly changes to a forehand to create offensive opportunities. If the opponent's forehand is weak, you can push the opponent's forehand to be the main one.

3. When pushing and blocking, suddenly push the opponent's center with extra force, making it difficult for the opponent

to hit the backhand ball

with force, and then use the forehand or sideways attack smash.

4. When encountering an opportunity ball, you must smash it decisively. This is the main means to score points in offensive tactics.

5. In pushing and attacking tactics, you must stick to the close position, but you cannot stick to the close position. You must learn to switch positions between the near position and the middle position to master the opponent's rhythm.

6. Push attack tactics should be used to deal with arc-type attacks based on close to the table. Use fast push and increase and decrease force to control the landing point. When waiting for opportunities, use close to the table to reverse pull or medium-force smash. Loop ball, and then enter the forehand continuous attack.

Two-sided attack tactics

Features: Mainly using the speed and power of forehand and backhand attack techniques to suppress the opponent, strive for the initiative and create smash opportunities. The two-sided attack technique is the main tactic used by the two-sided attack method to deal with the offensive style.

Method:

1. Attack the left and dunk the right. 2. Attack the two corners and dunk hard in the middle.

Notes:

1. Both forehand and backhand attacks must have line changes and placement changes in order to create smash opportunities.

2. Focus on pressing the opponent's backhand, and then attack the opponent's forehand or middle to create smash opportunities.

3. When encountering a chance ball, be bold in smashing it.

4. In the two-sided attack tactic, you must stick to the near platform when you are actively attacking. You can retreat appropriately when you are passive, and counterattack at the middle, near or middle platform.

5. To deal with the loop ball using a two-sided attack tactic, you should stick to the close to the table, use the fast belt to withstand the opponent's loop ball, and wait for the opportunity to use the close-to-table reverse pull or medium-force smash to smash the loop ball, and then Switch to continuous attack.

Pull attack tactics

Features: Continuously use forehand quick pull to create offensive opportunities, and then use assault and smash as scoring means. The pull attack tactic is the main tactic used by fast break play to deal with chipping play.

Method:

1. Pull forehand and then smash 2. Pull and smash after backhand

Main matters:

1. There should be a large disparity in the strength of pulling and buckling to catch the opponent off guard.

2. When pulling the ball, the line and landing point must change to mobilize the opponent, strive for the initiative and create offensive opportunities.

3. When encountering an opportunity ball, be bold to smash or attack.

4. When using pull-attack tactics, be patient, don’t rush for success, and don’t be too aggressive with opportunities you don’t grasp.

Combined tactics of pulling, buckling and hanging

Characteristics: It is a combination of pulling and releasing the ball. It is a common tactic used by fast-break players to deal with chipping.

Method:

1. Release the short ball after a smash or assault in the attack tactic.

2. After releasing the short ball in the pull attack tactic, combine it with a smash or assault.

Main matters:

1. When releasing a short ball during a pull attack, it should be done when the opponent is far away and the ball is relatively close to the net. In this way, the landing point of the short ball is Being easy to get close to the net can increase the distance and difficulty for the opponent to move forward.

2. When smashing after releasing a short ball, if the opponent is very close to the table, you can smash in the direction of the opponent's body. This will often make it difficult for the opponent to give way and fight back.

Football tactics

Features: Mainly use "turn, low, fast, change" to control the opponent in order to find opportunities, and then use low sudden, fast or pull attacks Wait for the skills to launch an offensive and enter into a continuous attack; smash the ball when encountering an opportunity ball during the rubbing, which is often sudden and can often lead to direct scoring. The rubbing attack tactic is an indispensable auxiliary tactic for all table tennis playing styles.

Methods:

1. Forehand and backhand ball rubbing combined with forehand quick pull, hurry up, assault or smash.

2. Forehand and backhand rubbing, combined with backhand quick pull, hurry up, assault or smash.

Notes:

1. In the offensive tactic, you should get up as early as possible to gain the initiative, but you should not be impatient, otherwise, you will easily make mistakes when starting up.

2. When encountering an opportunity ball in the rub ball, you must boldly smash it. This is the main scoring method of the rub attack tactic.

3. Swinging short during the short rub can make it difficult for the opponent to attack first, so it is helpful to create offensive opportunities so that you can wait for the opportunity to attack with forehand, backhand or sideways.

Cut and counterattack tactics

Characteristics: It is composed of a combination of chipping and attacking. It often focuses on cornering and turning the ball, waiting for opportunities to counterattack; or turning, low, and Steady and variable chipping, forcing the opponent to attack on the move in order to look for opportunities and counterattack. This tactic has the characteristics of "forcing, changing, fierceness, and attacking", and is the main technique of combining attack and cutting.

Method:

1. Cut the ball with the forehand and backhand to force the corner, and combine it with a forehand attack or sideways attack on the opponent's right side.

2. Cut the two long balls with forehand and backhand angles, and combine the forehand and backhand counterattack.

Notes:

1. Pay attention to changes in rotation intensity when cutting the ball forehand or backhand. After cutting and turning, use a similar technique to cutting and turning the ball, which is an effective way to make the opponent pull out the high ball for counterattack.

2. When chipping, the arc should be as low as possible to avoid the opponent's smash or attack.

3. When cutting the ball to force a corner, you should appropriately coordinate with cutting the other corner so that the opponent can hit the ball while walking.

Serving and attacking tactics

Features: Serving and attacking tactics use serves with different rotations, routes, landing points and speeds to increase the difficulty of the opponent's counterattack and make it possible for the ball to appear. Or reduce the quality of the return, and then attack first in order to take the initiative or score directly. This is the main tactic and scoring method of all table tennis playing styles, especially offensive playing styles.

Method:

1. Use spin and "non-turn" attacks.

2. Serve forward and backhand to attack the ball.

3. Serve forward, backhand side, and backspin to attack.

Notes:

1. The route and landing point of the serve must change so that the opponent can receive the serve while moving forward, backward, left and right.

2. After serving, you must be prepared to attack so as not to lose the opportunity to attack.

3. You must know what kind of ball you will serve and what techniques the opponent may use to counterattack before serving. In this way, we can better prepare for the attack.

4. The attack should be as aggressive as possible, but not too aggressive. Otherwise, the hit rate will be affected.

Serve-receiving and attacking tactics

Characteristics: It is formed by a certain single attack technique and is highly offensive. It can change the disadvantageous position of receiving the serve to the active position, or it can be directly Scoring is the main tactic of various styles of table tennis, especially offensive style.

Method: Use fast speed, fast break or medium force assault to receive and attack the ball.

Notes:

1. Since the serve-receiving attack is an offensive play when the opponent takes the initiative to serve and you are in a passive receiving-serve position, it is more difficult. . Generally speaking, you should not be too aggressive when receiving and attacking the ball. You must pay attention to the rotation direction, rotation intensity and height of the incoming ball, and use appropriate methods to attack. For example, when the opponent serves a ball with extra backspin, you should use a lifting technique when receiving the serve to avoid hitting the net. At the same time, the power of attacking the ball should not be too large.

2. After the action of receiving and attacking the ball, you must immediately prepare for a counterattack or continuous attack so that you can continue to be in an active position.

3. The smaller the power of receiving and attacking, the more attention should be paid to the route or landing point of the ball. Generally, you should hit the opponent's backhand more often; if the opponent's backhand is strong and the forehand is weak, you can Hit the opponent's forehand more often.

Loop combined with fast break: Loop ball is the main method, fast break is the supplement. It is the most popular style of play today, and this style of play may account for 80% of men. Generally reverse glue on both sides. Such as world champions Wang Liqin and Zhang Yining, former national players Qiao Hong and He Zhili, etc.

Fast break combined with loop: mainly fast break, supplemented by loop ball, occupying a closer position than the former. Generally, one side is reverse rubber, and the other side is normal rubber, raw rubber, and long rubber (there are also two sides that are normal rubber) Glue, raw rubber, long rubber). Such as world champions Deng Yaping and Chen Jing, world famous players Jin Xiangmei and Huang Wenguan, etc.

Cut and counterattack: A style of play that focuses on passive chipping and waiting for opportunities to counterattack. In the 1950s, it monopolized the world table tennis world. At present, there are fewer people engaging in this style of play. For men, there are former national player Ding Song (who attacks more and cuts less) and Korean famous player Zhu Sehyuk. For women, there are Korean famous players Jin Jing'e and national player Fan Ying.

Strange ball There is basically no such play style nowadays, and there is no conclusive definition. Generally, techniques such as long rubber cutting, knocking, arching, and drifting are used to block the incoming ball and wait for an opportunity to counterattack (using the boarding technique). Representative figures include former national players Chen Zihe, Ni Xialian, etc.

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Game viewing etiquette

Table tennis is a very delicate sport. During the game, athletes' psychology and spirit are in a state of high concentration. Players need to use their eyes to carefully observe the action, time, position, shape of the opponent's racket when it hits the ball, the movement of the incoming ball, and the opponent's expression. etc.; you also need to use your ears to hear the sound of the opponent's racket hitting the ball, so as to judge the ball's rotation, speed, power, landing point, rhythm, the opponent's mental state, possible tactics, etc., and also consider How to return the ball yourself. In addition to relying on their own abilities, athletes' correct judgment of these situations and hitting threatening returns also require a good playing field environment. Therefore, when watching a table tennis match, you should pay attention to the following points:

(1) During the period from when the players prepare to serve to when the ball becomes dead, the entire arena must be quiet and do not clap, stomp on the floor, or Speak loudly, cheer, walk around, display flags and slogans, etc.

(2) Do not use flash to take pictures. The impact of flash lights on table tennis competitions is very large, because the collision between table tennis rackets and balls is completed in an instant. The flash lights will dazzle the athletes' eyes, making it impossible for the athletes to judge the quality of the incoming ball, thus affecting the quality of the return ball. and hit rate.

(3) Be gentle when shouting and cheering, and do not bring gongs, drums and trumpets into the stadium, because excessively loud sounds and excessive language will affect the athletes' mood and concentration. Whichever side loses, don't boo, otherwise it will put pressure on the players, which is not good. Don't boo the referee either.

(4) Smoking is prohibited in the venue; mobile phones should be turned off or adjusted to vibrate or silent mode.

I hope the poster adopts O(∩_∩)O. Thank you