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Rules of Wushu Sanda Competition

The main pen: Sanda is also called Sanshou. In ancient times, it was called fighting, hand fighting and martial arts. Simply put, two people fight face to face with their bare hands. The following are the rules of Wushu Sanda competition I compiled, hoping to help you.

Each game adopts the best of three games system, with a net play of 3 minutes, and the intermission time is 1 minute.

The protection that Sanda competition must bring; When wearing shorts, you must wear mouthguard, gloves, armor belt and crotch guard.

It is against the rules not to have protective gear, and the other side wins.

First, the restricted area:

Don't bite or step on the back of the head, neck and crotch.

Second, the scoring position:

Head, trunk (fist attack does not score), thigh and calf (thigh part above calf does not score).

Disable operation:

Head, elbow, knee and anti-joint movements attack each other.

Two points.

1. If one party steps down, the other party will get 2 points.

If one party falls to the ground, the person standing will get 2 points.

3. Hit the opponent's head and trunk with the leg method, and get 2 points.

4. Those who make ten opponents land by taking the initiative and stand by themselves will get 2 points.

If you are forced to count seconds once, the other party will get 2 points.

6. Once warned, the opponent will get 2 points.

② Get 1 min.

1. Hit your opponent's head and trunk with your hand, and get 1 point.

2. Hit the opponent's thigh with the leg method and get 1 point.

3. Landing successively, and those who land later will get 1 point.

4. If the opponent lands by taking the initiative, but he can't stand by and watch himself, he will get 1 point.

5. If you don't stand up for three seconds, your opponent will get 1 point.

If the athlete fails to attack after being assigned to attack for 8 seconds, the opponent will get 1 point.

7. After being advised once, the other party will get 1 point.

③ Don't score

1. The method is unclear and the effect is not obvious, so don't score.

2. Both parties step down or land at the same time, and do not score.

3. Take the initiative to land with the method, and the other party does not score.

4. Hit each other when fighting, no score.

Article 23 Fouls and penalties

(1) Technical foul

1. Embrace each other passively

When you are in an unfavorable situation, please raise your hand and ask for a time-out.

3. Deliberately delay the game time

4. Be rude or disobey the referee in the game.

5. Don't stay on the court or intentionally spit or relax the protective gear.

6. Athletes don't abide by the prescribed competition etiquette.

② Personal foul

1. Attacks opponents before or after the password "Start".

2 impact the opponent's restricted area

3. Hit each other in a forbidden way.

(3) Punishment

1. For each technical foul, it is recommended once.

2. Give a warning every time there is a personal foul.

3. Personal fouls reached 3 times and were disqualified.

4. Athletes who intentionally hurt others are disqualified from the competition, and all results are invalid.

5. Athletes who use illegal drugs or take oxygen during the intermission will be disqualified and all results will be invalid.

Article 24 Suspension of competition

(1) When an athlete lands (except voluntary landing) or retires.

(2) When an athlete is punished for a foul.

(3) When an athlete is injured

(4) When the athletes cling to each other without attacking or the attack is ineffective for more than 2 seconds.

(5) The athlete takes the initiative to land for more than 3 seconds.

When the athlete raises his hand to ask for a time-out.

(7) When the referee corrects mistakes and omissions.

When dealing with problems on the field or finding dangerous situations.

(9) When the competition is affected by objective reasons such as lighting and venues.

(10) When he is assigned to attack for more than 8 seconds and still does not attack.

Chapter VI Awards and Awards Ranking Evaluation

Article 25 Evaluation of victory or failure

Advantage of victory

1. In the competition, the strength of the two sides is very different, and the referee on the stage obtains the consent of the referee, and the winner of the competition is the one with strong vegetable cutting skills.

2. Being hit hard (except personal foul) 10 second, or being able to stand but unconscious, the opponent is judged as the winner of this game.

In a game, the opponent was forced to count down three times (except personal foul) and was judged as the winner of the game.

② Evaluate the results of each game.

1. After each game, the outcome of each game will be judged according to the judgment result of the border referee.

2. In a game, one side was forced to count down for two seconds after being hit hard (except personal foul), and the other side was the winner of the game.

In a game, one side stepped down twice and the other side won.

In a game, if the two sides draw, the winner will be judged in the order of who is thinner, who has less advice and who is lighter that day. If the above three situations are still the same, it is a draw.

③ Evaluate the results of each game.

] 1. The winner of a game is the one who wins two games first.

2. During the competition, if the athlete is injured and cannot continue the competition after being diagnosed by the doctor, the opponent will be judged as the winner of the competition.

3. In the competition, because one party fouled, the other party was injured at first, and after medical supervision and diagnosis, the offending party was judged as the winner of the competition.

The winner of the competition is the person who is injured due to the foul of the other side and confirmed that he can't continue the competition after passing the compulsory supervision and inspection. But you are not allowed to participate in future competitions.

5. In the round robin, if the number of games won in a game is the same, the winner will be decided in the order of less warnings and suggestions. If it is the same the first time, there will be an extra game, and so on.

The second is the evaluation of six rankings.

(1) Personal ranking

1. In the knockout stage, the ranking will be directly generated.

2. In the round robin, if two or more people get the same score, the nouns will be arranged in the following order.

1. Those who lose less will be ranked first.

2. Those who are warned less are listed in the front.

3. The few suggestions are listed in the front.

4. The light ones are listed in the front (subject to the lottery weight).

When the above four situations are still the same, the ranking is tied.

② Group ranking

1. Grade score

(1) When enrolling the top eight students at all levels, the scores will be calculated as 9, 7, 6, 5, 4, 3, 2 and 1 respectively.

(2) When the top six students are admitted at all levels, they are calculated according to the scores of 7, 5, 4, 3, 2 and 1 respectively.

2. The processing method when the integral is equal.

When the scores of two or more groups are equal, the ranking should be arranged in the following order:

(1) The team that gets the first place according to individuals ranks first; If they are equal again, the team that won the second place according to individuals will rank first, and so on/

(2) The team with fewer warnings ranks first.

(3) The team with few suggestions ranks first.

When the above concentrations are still the same, the ranking is tied for Chapter 7 Arrangement and Record (omitted).

Chapter VIII Passwords and Gestures

Chapter IX Sites and Equipment

Article 31 Location

(1) The venue is an annular venue with a height of 80cm, a length of 800cm and a width of 800cm. The desktop is covered with cushions and sheets. The center of Taichung is painted with the emblem of Chinese Wushu Association with a diameter of 120CM, and the edge of the table has a yellow warning line of 5CM.