Joke Collection Website - Bulletin headlines - The techniques of the demon SSPVP in the national server World of Warcraft are as good as those of the macro masters.
The techniques of the demon SSPVP in the national server World of Warcraft are as good as those of the macro masters.
1. The beginning of PVP. A good start is half the battle.
1. When you decide to step into the ranks of PVP, you must be prepared for endless killing and being killed. Everyone goes from being abused to being abused, and it is impossible to have a smooth journey from the beginning. There is a saying that goes well: Rookies are the process of being abused, and masters are the result of being abused. Those who truly love PVP dare to summarize, improve and find fun in boring battles. Don’t jump to conclusions about yourself or others, and respect each of your opponents. Believe in yourself, everyone can become an excellent PVP player. This is a fact. If you always get frustrated and say that warlocks are rubbish when you encounter some setbacks, you can leave PVP. PVP is not for you. Anyone who wants to play PVP well will never fail.
2. Know your skills. Take a comprehensive look at your skills. For example, how much mana does fear cost, how much range it has, how long it lasts, and how much damage it takes before it is interrupted. Observe each of your skills and know your skills inside and out.
3. Test your skills. First, drive the stakes, and drive the stakes against each other. How do you achieve your highest DPS in your stake score? Then this output method is the most violent output method of JJC. You need to know how much total damage each DOT of your DOT will deal. Secondly, ask a friend to test how far the 20 yards of fear are, how much critical hit your Shadow Arrow can hit on a high-toughness target, and how much damage your DOT can hit on a high-toughness target.
4. Start training. Tiemenmen and Aomengmen are good places to practice. You can often PK with others. Find people with different talents and professions to PK, and slowly become proficient in your movements. When no one is dueling, going to the battlefield is a good choice. A lot of practice is necessary and a must. If you choose PVP, then the battlefield and Iron/Omen are the places you often hang out. Another advantage of frequenting the Iron/Ao gate is that you can meet a group of like-minded PVP enthusiasts. Many people often complain that they don’t have good teammates, and this is the place where you can meet good teammates. When you improve yourself and others discover your level, more and more people will come to you to play PVP. How do you find a good teammate? I fought for it myself. When others recognize you, you not only gain a good teammate, you are also a good teammate for others.
5. Enter JJC. JJC is a very important training base for PVP players. Why do I say this? Because in JJC, you can meet opponents of the same level as you and slowly improve. Of course, there are also rookies and senior players in JJC. You should regard the rookies as your past self and the senior players as your future self.
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Two. PVP advancement. A lot of it. Crazy training and thinking.
1. Use the keyboard more and get rid of the mouse flow. I don’t mean that there are no experts in mouse streaming, but mouse streaming still has relatively large restrictions on PVP. Therefore, if you want to perform better, you must slowly get rid of the restrictions of mouse streaming. Key settings put important skills on convenient keys.
2. Watch a lot of videos. There are many excellent videos on WOWMOVIES. Watch a lot of videos to see what the experts do, and then see how you do it, and try to figure out how to do it better. In fact, the videos of real masters are worth watching and learning from. Why do you say that? They already have a very deep understanding of PVP and their profession. There are so many things worth learning. In many cases, it’s just that your understanding is not high enough and you don’t discover these details.
So when you find that you have made progress and have a deeper understanding of your career, go watch these videos and you will discover new things.
3. Watch various strategies and experience. This is also a good way to make rapid progress, learn new things and correct your own mistakes. Then go to a lot of actual combat. to apply. When you find a good idea, you must remember it. These are the shortcuts for you to become a master step by step.
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3. Go to the master.
1. Well, what I said before is completely foreshadowing. Here is the point.
2. Understand your career, what is understanding your career. That is, how deeply you understand Warlock. This is no joke. Different people's understanding of warlocks varies greatly. Warlock is a profession that pays great attention to details. It is easy to get started but not easy to master. In fact, every profession is not easy to master. But they all have something in common. Once you master one, it will be easier to get started with other professions. The advantage of accumulating details is an important condition for creating opportunities. If you quickly and successfully use dogs to devour your own or teammates' sheep/fear, etc., you have accumulated advantages.
3. Your BB is your first step. Controlling your baby is the first step to becoming a master. All important skills are manual. Take dogs for example. Swallow, silence, must be done manually. BB's skills are very powerful. Does not occupy one's own GCD, silence is dispersed. You must regard these two skills as your major skills and use them skillfully. This is the first step. The second step is to manually control BB's attack, positioning, passiveness, and follow. Many people think this is useless, but the fact is, it is very useful. Since the Warlock itself is a very hard profession, he often plays the role of MT, and the BB is often the first choice for others to defeat you. Once the BB dies, it will be very uncomfortable for the Warlock himself, so you must always pay attention to the BB. The position of the BB must be limited and not easily focused. If you encounter someone who kills the BB without thinking, you must pay more attention to the BB's position. Pull it back behind the pillar to create opportunities for yourself to pull the opponent into a blind spot for treatment and create a kill. Chance.
4. Your combo skill is your second advancement. The so-called strong control, strong output and strong explosion. That is to say, continuous perfect control chain, continuous fierce output, and powerful instantaneous explosive power. First, you need to know how to do this, which is easier said than done. Continuous control, for example, read the second fear 2 seconds before your fear is about to end, read the third fear when your second fear is about to end, silence when the fear enters the decrement, and death when the silence ends entangled. This is the chain of control. Strong output means maxing out DOT including Sacrifice (this is a very important skill in the current version) and then hitting Shadow Bolt, Searing Pain or Incinerate. Which one to hit depends on the talent. A strong burst means seizing the right opportunity to deal high instant damage. Some are controllable and some are uncontrollable. For example, when Night comes out, you can read Searing Pain and throw out Night's SB. Controllable, such as igniting immediately after burning out. In this way, if the skill hits the opponent almost at the same time, it will be regarded as explosive damage. Killing is generally achieved by these two methods, or by forcing the opportunity to cause a kill. Either explode directly and cause a kill. Of course, as a warlock, it is also a common way to make the opponent OOM and kill him. You need to know when to control, when to output, and when to explode. You can only practice this by yourself.
5. Understanding other professions is your third advancement. This means that you should also study the opponent's burst method, control method, and when the opponent will burst. For example, when FS recruits a BB, this is a signal, which generally indicates that he is ready to seize the opportunity to explode. Another example is DZ's full-energy kidney shot, which is basically the beginning of the explosion.
Secondly, study the other party’s weaknesses. For example, if the reading profession is afraid of language, give him whatever he is afraid of. The more detailed you study, the more headache your opponent will have. For example, the thief in the end game of Daoshan jumped off the bridge to escape. The moment you jumped with him, he went up again with Shadow Step, but you went down. These create disadvantages in pursuit. Therefore, the more you study the opponent, the harder it is for your opponent to deal with and the less likely you are to encounter him.
6. Consciousness. This is very important, but very difficult to say. It is difficult to express, but consciousness is actually the experience summed up in a large amount of practice. For example, when you face a combination of thieves and magic, and the mage mounts his horse and rushes towards you, it usually means that the thieves are around you and are ready to take action. These are very similar. Why can many thieves disappear and block your shit? Many mages can block your shit with refrigerators? Many MS can instantly drive QS's invincibility and FS's refrigerator. In fact, it reflects prediction. And prediction is based on consciousness. It’s hard when others can guess what you’re going to do next. So you have to try your best to take advantage of your opponent and try to steal the rhythm. Destroy other people's rhythm and bring your opponent into your own rhythm. The so-called breaking the rhythm is a simple analogy: breaking the explosion. When you're fighting a thief, the thief's kidney will hit your healer. The FS recruiter reads Ice Arrow and prepares to explode. At this time, you must do your best to disrupt the opponent's rhythm and destroy his explosion. Silence throws FS, fear DZ, language FS, back and forth fear FS, DZ destroys their play style and bursts. Break their rhythm. Of course, this is just a burst, not the most common control rhythm. The usual control rhythm relies on pillars, running positions, offense and defense to constantly make the opponent feel uncomfortable. I feel uncomfortable, and even feel that I have no chance to exert strong control and strong explosion. This is also the most important point, we will talk about it later. Secondly, I feel that reflection and awareness are closely connected. Quick reaction will help you adjust your playing style and position in a shorter period of time.
Reaction speed can also be enhanced through training. Therefore, good consciousness is developed through practice. Playing more JJC is the best way to practice awareness.
7. Position, movement, reasonable use of terrain and pillars. Note that this point is very important, very, very important. This point is often the most difficult for many people to break through. Especially as a warlock, it is even more important to do this. Here, I first recommend a post: [ .cc/read.php?tid=2485574amp; fpage=2 ] I feel that this point is difficult to explain clearly. Reasonable movement is a very useful tool for causing kills, creating opportunities, and destroying concentrated fire. And this can only be achieved by yourself studying, thinking, and practicing more. Another difficulty in achieving this is to enlarge your vision, leave the small space of your own character, fully observe the situation around you, and make the next move based on these situations. Dispersion is the hard part, it means multi-tasking and having to take care of everything, especially the position of the dog. Which makes this even harder to do. This requires a lot of practical practice to make little progress. I would like to focus on the location issue. As a warlock, you must have a strong sense of position. Where are you? What are the advantages and disadvantages of this place? What are the ways to be erupted or pinned here? From what angles can your opponent attack you? Where should you move? Better, will your movement cause treatment exposure or directly bypass treatment? How can you limit the opponent's treatment here? Even at this position, what kind of control or cooperation can you use to prevent the opponent from blocking your treatment perspective? And cause kills and so on. . . . . . You have to think about and experience these yourself. Therefore, going to the arena frequently, observing the terrain, and thinking about the location will be of great help to you in battle.
8. Understand your own combination and communicate with teammates. People of average skill level can also play high-quality and exciting games through good coordination and communication. First of all, you need to have a teammate who shares your goals, loves JJC, and trusts each other. Have a thorough understanding and research of your own portfolio. The most important thing is to form a tacit understanding.
You have to tell your teammates loudly what you are doing and what you are going to do. When you find some details or use some ultimate moves or you are too stressed, you must tell them. It is impossible for one person to see everything all the time. JJC achieved success through the joint efforts of several people. When you discover an opportunity, or have insight into an opportunity that is about to appear, tell your teammates your thoughts immediately so that they can keep up with your rhythm and your thinking. Over time, you will slowly form a tacit understanding. You can even achieve coordination/control/explosion that you don’t even believe in. I switched to F at the end of the S4 season. From the time I met my MS teammates to the last day of S4, I only played 129 22nd games in one game, and finally got a 22nd dragon. The time was basically very scattered. We were all students, and it was nearing the end of the semester and we were very busy with review, so we were in a state of maintaining the feeling of 10 games a week. But he and I got along very quickly because we communicated a lot and he knew what I wanted to do and when I would do it. I also know what he thinks. For example, I was playing a combination of magic and animal husbandry, and it was very difficult to encounter the thief D. But the two of us never stop queuing, and we both have a bad temper. If I insist on fighting you, I don’t believe I can’t win. When you try to make your synergy as perfect as possible, even the most heavily countered combinations will still have a chance to win. Of course, I still recommend that this situation not occur too much in high-level segments, because excessively severe restraint is a difficult problem to solve. Therefore, it is better to take a rest and adjust before fighting again. However, our winning rate against Rogue D is not low, and the reason is communication. I will discuss it with him, for example: I tell him, I am going to take the thief to the blind corner of XX to kill, you fill me up and then scare D away, in the midfield, directly output the thief, I will use Death Coil to create a small burst And so on, and then he cooperated with me very trustingly, resulting in kills many times. For another example, when he was being criticized, he would loudly tell me which person was putting a lot of pressure on him and get rid of him. Or how he plans to save his life, what details or trends he discovers, and asks me to cooperate with him. For another example, I would tell him, I feel uncomfortable in your position, their treatment can bypass me, I can't exert DPS pressure, and it is difficult to effectively control, you go to XX place, that is better. Therefore, if we often have this kind of communication, over time, our cooperation will become more tacit and our control will be stronger. Therefore, when we face relatively high-scoring combat virtues, we can often explode to one point and kill half-health warriors in an instant. These are the results of good cooperation. So communication is also very important. Always remember that you are not alone.
9. Finally, you must have a good attitude. You must maintain a normal mind, and of course you must also have confidence, passion, and self-confidence. When you are tired, take a proper rest to ensure you are in good condition! The body is the capital of revolution. Never fight with excessive fatigue. Not only will the effect be ineffective, but you will also be harmed.
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4. I would like to add some thoughts on the kitchen knife profession. I can’t explain the specific methods. JJC has changed a lot. I just want to give you some ideas.
The kitchen knife has always been a pain in the hearts of warlocks, especially thieves and warriors. In fact, thieves are the ones who suppress warlocks more. If you want to understand the thief better, I suggest you play with one often. I have a thief myself and have been playing for a long time. Of course, my understanding of thieves is not very deep. My thoughts on thieves are just my personal understanding. First of all, I won’t go into details about the thief’s skills. Here are a few points on how to deal with the thief:
1. Cheating T.
Since there is no GCD on the foot T now, and the thief’s gloves have the effect of reducing the energy of the foot T by 10 points, it is no longer possible to cheat the foot T by looking at its energy as before. Today's deception can only be done through psychological warfare. You can watch MADD’s magic animal husbandry video. In it, warlocks rely on their feelings to cheat T. First of all, you have to judge the opponent's reaction ability, so you can stop after reading 1/3. If he doesn't have a T, then read another 1/2.
Watch his reaction to decide how long you want to read the fear to trick T. Cheating T is a very effective method. All thieves will have shadows and psychological pressure on these control skills. Moreover, cheating T can hinder his movements, waste his energy, reduce his DPS, and affect his rhythm. Therefore, it is very beneficial and I suggest you practice more.
2. Location.
In fact, it is the same method as for the warrior, through reasonable movement, slowly guide him to a position that is unfavorable to him, and then hit hard. This position can circumvent his treatment perspective, or it can be detrimental to his escape. Since the melee position is determined by the position of the person being hit, you have to make full use of this advantage. Take him to a bad spot and create an opportunity to kill him. Even if you don't succeed, you can force them to heal, control them, or force them to hand over skills or badges.
3. Powerful output.
Be sure to deal with the Choppers fiercely, and you have to seize the time to cause maximum damage. Many people feel that they have no chance against the Choppers. First of all, your position is not good, and the opponent's treatment will be completely stress-free by throwing HOT around the pillar. Of course you have no chance. So if you want to have a chance, there are only a few ways. 1. The damage you deal is high enough and the pressure is high enough. If you can't put pressure on others, why should others be exposed and controlled by you? Most people will not make mistakes when there is no pressure. Many opportunities or perfect control appear when the opponent is under pressure. Under high pressure, it's easy to make mistakes. It is also easy to bring you opportunities, so hang up the sacrifice, call your teammates, and create pressure together. In addition, it is good to use fire to fight thieves. Searing Pain is a good skill. Thieves will hesitate to T or not.
4. Go around the pillar.
About winding around the pillar, it is not that simple. First, you need to know why you are going around. The purpose of circling the pillars is mostly to avoid long-range attacks or to bring the opponent to a disadvantageous position for attack. Of course, there are also ways to stay some distance away from the opponent and avoid being hit by the opponent by circling the pillars. Many people were mindlessly circling the pillars, and ended up circling into the opponent's fire area, and also bypassed their own healing. When you have a lot of health and are only attacked by the thief, as long as your position is not easy to focus fire, there is no need to go around and deal with him. There is no point in moving around. Not only is your own DPS wasted, but the other party will not lose DPS either. This is meaningless walking. When you find that the other party intends to focus on you, you should prepare to go around, and at the same time tell your healer that I am going to go around them and explode, follow me, don't miss it. Of course, if you are very skilled in circling pillars and have a very high level of coffin climbing, you can circle around the ruined coffin. If you circle well there, you can waste a lot of melee DPS. Please practice it yourself
5. Let me give an example to explain the importance of position.
This is the position in the MADD video when their magic, animal husbandry and thieves are fighting (I don’t know if the BUG combat method can still be used). 1 is MS, 2 is SS, and 3 is dog (because the mouse is broken, the pointer has been shaking, and the drawing is inaccurate, the position of the dog is at 3 o'clock and a little further down). Thief's method is a huge profit flow, which relies heavily on rhythm and FS to break out. This station allows SS to have greater control space. Let me talk about the advantages of such a station (it may not be comprehensive):
1. Separation of magic and animal husbandry. When one person is bored by a thief, it takes time for the thief to sprint to the other one, so that Slightly reduced the time it takes for them to control one and kill one.
2. The advantage of placing the dog on the right side of the MS: Since the MS and SS are behind the pillars and can take care of each other, the dog in the midfield can make it more difficult for the boring MS to kill the dog. , because the fire dog is concentrated at this position, the SS can easily control the thief and the FS hovering around 5. Even if the FS is 20 yards away, it can at least control the thief immediately. But if the dog is at MS or at the black spot (thief), FS can go to 4 o'clock for output, and when you SS fears the thief or FS, they can run to the left and easily bypass your fear. If one person keeps hitting your dog, your dog is in danger.
In addition, the dog can also take care of the SS at 3 o'clock. If the thieves and the MS hit you, the dog can be restricted to the FS. If the FS comes from the right, the BB can still control the FS. If you kill the MS, the dog will also be able to control the FS at level 4 or 5 immediately. Then why isn't the dog with SS? Smart thieves will always keep an eye on you. If they use MS to hit a dog, and the dog is next to you, if you read fear, he will immediately turn to target T and hit your dark system. So overall, this position for dogs is better.
3. What’s so good about the position of SS? The position of SS can directly limit the activity area of ??FS. Because the position of Warlock has a comprehensive effect on the left field, midfield and right field where MS can be hit. The effect of control, the control of 4 points may be slightly worse due to distance issues, but there are dogs over there. Moreover, when the MS is not stunned, it can go around the pillar on the right, which not only avoids the burst, but also exposes the FS's movement position to the control range of the SS, making it more difficult for the FS to hit the MS at 4 o'clock, so the FS It is difficult to have a good output opportunity, and the separation of magic and animal husbandry allows the thief to run for a while after the sap before starting to focus fire. When the SS is focused on fire, the MS and BB can fully take care of the SS. The SS can decide to circle the pillar based on the position of the FS (just don't circle too far to the right and directly bypass the MS)
4. The same applies to the position of MS. Moreover, if you want to hit MS, you must have a more concentrated position, so that MS's group fear can play its greatest role.
So, don’t underestimate the position. This most basic starting position is actually better than many people’s positions. I am just giving an example so that you can think more about it or have new ideas to share. [/b] [/size]
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6. The art of JJC: endless fun in fighting with others~~~
1. Always maintain a state of being able to change formations. Especially when you face a deadly combination, you must learn to change your formation. Change your playing style and catch your opponent off guard. If you keep using a certain style of play, fools will slowly figure out how to deal with you and how to stop you. So, change your routine appropriately. For example, suddenly changing to a violent play style, changing the rushing route, or changing the formation can make the opponent have no time to execute the predetermined play style and achieve miraculous results.
2. Never be careless. I realized this in an endgame when I was playing an endgame with a thief. He was fully DOTd by me and had half of his health. He was avoiding pillars and circling my perspective. I was very relaxed. I thought I could easily take it down, so I let the dog go and bite him. The attack from both sides left him with no way to escape. In the end, not only did he successfully circumvent my perspective and kill the dog, he also used the battle master to survive and stealth to turn the tables. Therefore, a thief who is maxed out in DOT can still break away from combat and sneak up on sneak attacks. Never be careless until the opponent is all down.
3.JJC’s wisdom-deception. This deception is more than just deceiving T and deceiving others. With the support of the focus target, people now have the ability to fully focus on the focus reading. So macros like Focus Fear stand out. For example, if you are dealing with two thieves and you are afraid of the focus, then the current target thief will probably open his cloak, while the focus target thief may be completely unprepared and still reminding his teammates that you will scare him away, killing two birds with one stone. For another example, if you can't catch a wretched healer, you can stand in a good position where you can focus fire and heal, pretend that two people are attacking the current target, and save the big skills and instant damage skills. Wait for the treatment to come out and directly use the control skills to turn it into fire.
4. Warlock is also a profession that can create miracles. Don't think that SS doesn't break out, even healing can break out, let alone DPS? The mainstream of JJC is violence. It must be violent. It is a good choice to throw in sacrifice and then go crazy with output. The professional characteristics of the Warlock are destined to deal higher damage when facing multiple people. It may not hurt much if your DOT only hits one person.
But if you give the opponent all the DOT, you will find that your DPS can completely surpass others. You will find that the opponent's treatment pressure is very high, and you can find many opportunities to kill. Believe in your teammates and take on more pressure for them. The profession of warlock is destined to his MT status in JJC, so he must face the reality, stand up bravely, and do his best in every detail.
5. Keep up with the trend of the times, the purpose of JJC is always changing, sometimes it is the era of seconds, sometimes it is the era of consumption. Then you must adapt to the current situation and adjust your concepts, otherwise you may be eliminated.
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There are many imperfections in the above article. If you have any opinions, you can tell me. You are also welcome to discuss. Finally, I will take out some macros and share them with you.
/cast [mod: ctrl, target=focus, exists] language curse
/cast language curse
This is the focus language curse
/cast [pet: hellhound, target=focus] spell blockade; spell blockade
/cast [pet: succubus, target=focus] temptation; temptation
/cast [pet: Void Walker] Sacrifice; Sacrifice
This is one-click silence focus, temptation focus, and fat man sacrifice.
#showtooltip
/cast [mod: ctrl, nochanneling: drain mana] Drain mana; [mod: alt, nochanneling: drain soul] Drain soul; [nochanneling: drain life] Drain life
This is to draw blood, press CTRL to draw blue, and press ALT to draw soul.
Everyone should also have some other macros that debuff oneself and debuff teammates.
Other macros have no special features. Focus fear and other things can also be written with reference to the above.
Plug-in: I usually use
gladius JJC plug-in
ragnarok monitoring skills CD
tdcooldown This timing plug-in is my favorite. It can accurately display the time of all BUFF/DEBUFF. You can also see the control time of teammates on the target. It is very good for seamless control. The prompt function of CD is also good. Other plug-ins don't feel necessary.
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