Joke Collection Website - Bulletin headlines - What is updated in Minecraft 1.10? Summary of 1.10 update information
What is updated in Minecraft 1.10? Summary of 1.10 update information
General
Flashing slogan
"Rule #1: it's never my fault"
"Replaced molten cheese with blood?"< /p>
"Absolutely fixed relatively broken coordinates"
"Boats FTW"
Sound events
block.enchantment_table.use
< p>entity.polar_bear.ambiententity.polar_bear.baby_ambient
entity.polar_bear.death
entity.polar_bear.hurt
entity.polar_bear.step
entity.polar_bear.warning
entity.husk.ambient
entity.husk.death
entity. husk.hurt
entity.husk.step
entity.stray.ambient
entity.stray.death
entity.stray. hurt
entity.stray.step
entity.wither_skeleton.ambient
entity.wither_skeleton.death
entity.wither_skeleton.hurt< /p>
entity.wither_skeleton.step
Background sound effects
Added new background sound effects:
ambient/cave/cave15
ambient/cave/cave16
Options
The new option "Auto-jump" allows the player to automatically move to a higher position without using spaces when there is a protruding block< /p>
Open by default, can be turned off in options
From Pocket Edition
Options.txt now has its own version number
VBO now Enabled by default, overwriting old settings when upgrading
Lootable item table
The new label limit added to the looting_enchant variable determines the maximum item that the player can obtain number, regardless of the Looting enchantment level of the weapon being used
Particles
New fallingdust particle effects have been added to the game
Example: /particle fallingdust ~ ~ ~ 0 0 0 0 1 0 @p 10 will summon a particle with the color of magma (block 10 is magma)
It will appear in the wrongly placed "gravity influence" suspended in mid-air "Block"
Sometimes, when the "Gravity Block" is below a block that cannot be used for support, it will also appear
Invalid for dragon eggs
< p>This is a block particlefallingdust can be summoned. The params parameter is used similar to blockcrack and other particles
Command
/teleport
Usage: /teleport
Example: /teleport @e[type =Cow] ~ ~ ~
5 1
Move the selected entity to the coordinates relative to the performer or player
NBT label
FallFlyingByte type label
Falling Will lose the ability to fly after
Allow creatures to use elytra when falling
ZombieTypeInteger type tag to determine the type of zombie
0: Default, 1-5: Villager , 6: Husk
This tag represents zombies, specific types of zombie villagers and husks as a variable
Replaces the IsVillager and VillagerProfession tags
ParticleParam1 and ParticleParam2Integer tag, used for retained potion cloud entities
Generate a blockcrack particle cloud with the texture of block 1 (stone), the data value is 3 (diorite), and the calculation formula is 1+(3 ×4096)
Produce an iconcrack particle cloud with the texture (dye) of item 351 and a data value of 3 (cocoa beans)
Its effect is similar to /particle Two
Example: /summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:"iconcrack",ParticleParam1:351,ParticleParam2:3}
Example:/summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:"blockcrack",ParticleParam1:12289}
Debug Screen
F3 + G will show the boundaries of the blocks around the player
The blue outline is special and will show the outline horizontally on the solid block on top of the ground
Its edges continue to expand, but at the base End of rock formation
Information will be displayed in the chat box for each switch
Shows the player's current block with a blue outline and nearby air blocks with a yellow edge
< p>World generationFossils
Generate 15–24 blocks underground in desert, swamp and their M and mountain variants biomes, each block has 1?64 Probability to generate
It is composed of coal ore and bone, and its appearance is similar to the head and spine of a large extinct creature
There are 4 varieties of heads and 4 varieties of spines
Blocks
Structure Vacancies
Used when structure blocks leave blocks in place without being replaced by air
Used to replace the function of the barrier ( (used in earlier versions), means that it is now possible to use barriers in structures
Invisible and small hitboxes
Only when using saved structure blocks and the option "show invisible" Visible when "blocks" is on
Allows space to be reserved in the structure
Unlike air, it will not overwrite existing blocks when loading
Example : If you save a two-tall air structure, place a structure slot on the lower hex, and load the structure into a two-tall stone, the bottom stone will remain unchanged and the top stone will be replaced by air.
Magma blocks
Generate in the Nether, between Y=27 and Y=36, each block generates four veins
Same as in the overworld The generation frequency of andesite is similar
It can be synthesized with 4 magma paste
Similar to the cactus, the creature standing above will take 1 () damage per second
Unlike fire, it will not burn items that come into contact with it
Mobs will actively avoid magma blocks in their path
Most mobs will not spawn on magma blocks, except for magma monsters and Zombie pigmen and squids
Mobs that are sneaking, equipped with Frostwalker enchanted armor, or have
fire resistance are not harmed
If the player is standing in lava If the player dies on the block, the death message will be: "[Player] discovered that the ground is a layer of lava"
If the player dies near the magma block after being attacked by other creatures or players, the death message will be: " [Player] stepped into danger due to [creature or player]"
Removes top water source when triggering random moment
Creates smoke particle effect when it rains
< p>Transmit the brightness of the light sourceIf the torch is removed, then it will search for the next brightest light source; if there is no light source, then it will maintain the original brightness
If Exposed to sunlight will emit the brightness of sunlight
Example: A magma block next to a torch will emit level 13 of brightness, the same brightness it receives from the torch
Nether Wart Block< /p>
Fill the workbench with 3x3 Nether Warts to craft
Cannot be used to craft Nether Warts
Red Nether Bricks
Use 2 Nether Bricks Combined with 2 nether warts placed crosswise to form them
Bone blocks
Use 3x3 bone meal to make them
Can be broken down into 9 bone meal
Can be found underground in deserts and swamps as part of fossil structures
Items
Spawn Eggs
Polar Bear (New Mob): white with gray spots
Creatures
Polar Bears
Adult polar bears and cubs are randomly generated in ice fields, ice fields hills and ice spikes
After attacking, the adult polar bear will fight back and the cubs will run away (at a very fast speed similar to that of the baby zombies)
In addition, the adult polar bear will attack you unconditionally when around the cubs
< p>Polar bears can swim faster than the player in the waterThe cubs will follow their parents
Drop 0-2 raw fish (75% chance) or 0-2 salmon ( 25% chance), each level of Looting enchantment increases by 1
Flower Skeletons
80% of the skeletons generated in Icefields, Icefield Hills and Ice Spikes will be Flowers. Skeletons
Skeletons spawned in places not exposed to direct sunlight will be normal skeletons
Spiders spawned in cold biomes may be ridden by a wandering Skeleton
< p>Behaves like a normal skeletonA skeleton whose SkeletonType data tag is set to 2
Drops the same as a skeleton, but has a 50% chance of dropping 1 when killed by a player A
arrow of sluggishness.
Using the Looting enchantment, the chance increases to 2×level+1?2×level+2
Shoot slow arrows at the attack target (0:30)
Husk
80% of the zombies spawned in the Desert, Desert Hills and Desert M biomes will be husks
Zombies spawned in areas not exposed to direct sunlight will be normal zombies or zombie villagers< /p>
Behaviors similar to normal zombies
Zombies whose ZombieType data tag is set to 6
will not burn in the sun
may be Baby zombies or chicken jockeys spawn
May impart a hunger effect when attacking, depending on the zone difficulty
The time is 7 × floor (zone difficulty) seconds
Only husks give the player the hunger effect if they are not holding anything
2 pixels taller than zombies, but the same hitbox
Changed
General
NBT tag
NoGravity now allows all entities to use this tag, instead of only being effective for armor stands
Although the AI ??does not allow creatures to move on their own, it is blocked by the player Ridden horses and pigs will still move normally
Similarly, boats in the air that are ridden by players will move as if they were in water
Mobies in the air will be affected by this, and will be affected by Still moves horizontally when affected by knockback effects
Achievements
Hot Topic is now described as "Using 8 cobblestones to craft a furnace"
Previously it was "Use 8 stones to synthesize a furnace"
The command
/tp
enlarges the y value range of the player being teleported to -4096 to 4096 ( Previously -512 to 512)
The parameters
Giant Mushroom
< p>Giant mushrooms have a 1 to 12 chance of growing to double their original sizeThese new mushrooms can be naturally generated or planted by players
World generation
Grassland and Sunflower Grassland
Now 5% of the blocks will generate some trees, 1 to 3 are large oaks, and 2 to 3 are ordinary oaks
Ice fields, ice fields hills and Ice Spike Land
Passive mobs have a reduced chance of spawning during world generation (from 10% to 7%)
Mesa and all its variants
If If the height of the flat-top mountain exceeds 15 blocks from the sea level, the generation depth of hardened clay and dyed clay will no longer exceed 15 blocks.
In addition to generating 2 gold ore veins below Y=32, it will also try to generate between Y=32 and Y=32. 20 are generated between Y=79
Generate new types of abandoned mines, as described below
Abandoned mines
New abandoned mines will be generated in Pingdingshan Biome and all its variants
The center of the entire structure will be level with sea level, rather than 10 blocks or less below sea level
The wooden structure will be made of dark oak Material replacement
Abandoned mine structures have a new NBT label MST to differentiate between their types. 0 is an ordinary abandoned mine, 1 is a new Pingdingshan mine
Objects generated on the ground will be changed (for example: the "sky brightness" where they are generated is greater than or equal to 8).
This has nothing to do with the abandoned mine type
The integrity of the underground mine rails will be 90%, while the surface mine rails will be 70% complete with the original 1.9 version
The sky brightness is When it is above 8, cave spiders will no longer spawn
If there is an air block above the wooden structure or the "sky brightness" is greater than or equal to 8, the wooden structure will not spawn
When the sky brightness is When less than 8, the rails in the mine tunnel will be more complete
From Pocket Edition
Village
The village structure is no longer restricted by biome boundaries
p>
This means that naturally generated villages can now expand into other adjacent biomes (even if nearby biomes cannot generate villages naturally)
Villages can now generate in taiga (but Not a variant)
Will be made of spruce wood
Tropical villages now use acacia wood instead of oak
In savannas, acacia wood Will replace all cobblestones in other buildings except the church, blacksmith shop, and well floor.
The blacksmith shop in the desert will replace the sand and gravel around the lava with cobblestone
Generate grass blocks under steps instead of dirt paths
Wells will be surrounded by cobblestone instead of gravel
Paths now only replace grass blocks (with air above), water, and lava , sand, sandstone, and red sandstone, and no longer replace blocks below sea level.
All other blocks will be ignored and replaced by matching blocks looking downwards (down to sea level)
This will allow paths to be generated under trees
Paths will vary depending on the terrain. Use different materials
In desert villages, sand will replace gravel and cobblestone
In tropical villages, acacia wood will replace cobblestone
In In desert villages, smooth sand will replace planks
If grass blocks are replaced, the road will be a grass path
If water or lava is replaced, the road will be planks
If sand, gravel or red sand is replaced, the road will become a layer of gravel on top of a layer of cobblestone
There is a 2% chance of spawning a zombie village, as shown in Village.dat Determined by the ZombieNBT tag
All spawned villagers will be replaced by zombie villagers. And these zombie villagers will not disappear (for example: they have the PersistenceRequired tag), but will still burn in the sun.
There will be no doors or torches
Caves
Sand on the ceiling will no longer be converted to sand when spawning
End portal
p>End portal frames now replace any internal blocks when activated
Blocks
Structure blocks
Intended purpose revealed< /p>
It allows players to save and load structures within the game, and provides a way to bind structures to the world
Now has item form, which can be given or generated
Similar to command blocks, can only be placed, destroyed or modified by administrator players in creative mode
Now with GUI and new materials
There are still four modes, but each One with a completely different texture
Save, S - After building the structure in the world, select the location of the structure in the block and save it as a file
Load, L - Read the stored structure file and replace all blocks except structure gaps
Vertices, C - for automatic calculation of structure size
Data, D - for box marking or Other blocks that require data (default)
Structures can be attached, stored and loaded in each world in the structures folder
Structures have 32 blocks in each direction size limit
The coordinates used are relative to itself
When used, the position of the structure is shown as a white outline
The structure can be rotated before placing it and Mirror blocks
Structure blocks that store and read patterns can be activated by redstone
A name tag containing the pattern and structure name will be displayed on the structure block
< p>You can choose whether to display invisible squares, which will make air and structural gaps visibleBlue squares represent air squares, and red squares represent structural gaps (smaller than blue squares)
The game prevents maps from storing large amounts of data to the hard drive
Launchers
Entities can now be equipped with shields
Railways (all types)
The hitbox for uphill rails is now a full block (previously only 5 to 32 blocks high)
Hardened Clay
Dye Clay blocks now have names, for example: "Red Hardened Clay"
Different from the previous "Red Stained Clay"
Item
Chorus Fruit
Now players can Teleport away from mounted mobs
Ender Pearls
Can now teleport players away from mounted mobs
Firework Rockets
Recipe output increased from 1 to 3
Fishing rod
Items can now be pulled to players
Mobs
General
Can now be shot from ships
Endermen
Occasionally spawn in the Nether with a spawn rate of 1?153
< p>Compared to 100?153 for zombie pigmenCan naturally pick up nether rocks
Magma monsters
The spawn rate in the nether is increased to about two times the original rate. times
The generation rate increased from 1?151 to 2?1
53
Skeletons
Skeletons holding medicine arrows in their off-hand will now shoot that kind of arrows
This will override the slow medicine arrows that Liuqi shoots by default
The off-hand arrows will not be consumed
When the area difficulty is greater than or equal to 3, the burning skeleton has a 50% chance of launching fire arrows
Witch
If the recent The damage dealt once (within 2 seconds) is fire damage and has no fire resistance effect. The wolf will drink the fire resistance potion
The wolf
will no longer disappear
Zombie
The tag of whether a zombie is a villager has been removed and replaced by the ZombieType tag
The chance and time of setting the target on fire when on fire now depends on the zone difficulty
The chance It is (30 × RegionalDifficulty)%; it used to be 30% for easy difficulty, 60% for normal difficulty, and 90% for hard difficulty.
The duration is 2 × floor(RegionalDifficulty) seconds; it used to be 2 seconds for easy difficulty, 2 seconds for normal difficulty 4 seconds on difficulty, 6 seconds on hard
Fixed
41 bugs fixed (English)
More fixes
Fixed Some incorrectly used relative coordinates[2]
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