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Rules to pay attention to on the basketball court

FIBA Basketball Rules FIBA2000 Chapter 7

Chapter VII Violation of Regulations

Rule 42 Foul

42. 1 Fouling is a violation of rules, including physical contact with the opposing team members and/or violation of sports ethics.

42.2 clause

Register the violators and punish them according to the rules.

Article 43 contact

43. 1 Definition

43. 1. 1 In a basketball game, 10 players move quickly in a limited space. Physical contact is inevitable.

43. 1.2 In order to determine whether to punish such contact, the referee should pay attention to and consider the following basic principles in each case:

* The spirit and intention of the rules and the need to adhere to the integrity of the game.

:: Consistency in the application of the concept of "benefit/no benefit"; Referees should not try to punish accidental physical contact by unnecessarily interrupting the smooth progress of the game, which is not good for responsible players. He didn't put his opponent's team at a disadvantage.

* Consistency in applying common sense in every game; Remember the players' abilities and their attitudes and behaviors in the game.

* Keep the consistency of game control and game fluency balance; There is a "feeling" about what the participants are trying to do and what is right for the game.

Article 44 Personal foul

44. 1 definition

44. 1. 1 Personal foul is a player's foul, which involves illegal contact with the opposing team, whether the ball is alive or dead.

Players are not allowed to stretch their hands, arms, elbows, shoulders, hips, legs, knees or feet, or bend their bodies into an "abnormal" posture (beyond their cylinders) to pull, block, push, pull, trip or stop their opponents from advancing; Don't indulge in any rude or violent behavior.

44. 1.2 Blocking is an illegal physical contact that prevents the opposing team members from moving with or without the ball.

44. 1.3 Billiards is physical contact with or without the ball pushing or moving to the opponent's trunk.

44. 1.4 illegal defense behind the back means that the defender contacts the body of the opposing player from behind. Just the fact that the defender tried to grab the ball doesn't justify touching the opposing team from behind.

44.l.5 Pulling people is physical contact that interferes with the freedom of movement of the opposing team members.

This kind of contact (pulling people) can occur in any part of the body.

44.l.6 Illegal cover refers to the illegal behavior of the opposing team members who don't control the ball in an attempt to delay or prevent the opposing team members from reaching the expected position.

44. 1.7 illegal hand use occurs when the defender is in a defensive state. Put his hand on the opponent with or without the ball and keep in touch to prevent it from moving.

44. 1.8 push is the physical contact that occurs when a player forcibly moves or tries to move an opponent who has or has not controlled the ball with any part of his body.

44.2 fine

In any case, the violator should be recorded as a personal foul. In addition:

44.2. 1 If a player is fouled for not shooting,

* The non-foul side throws a foul ball at the nearest foul place and restarts the game.

* Article 55 (Team Foul: Punishment) is applicable when the team that fouls is in the state of team foul punishment.

44.2.2 If a player who is shooting is fouled,

* If the shooting is successful, the score will be calculated and a penalty will be awarded 1.

* If shooting from the 2-point shooting area is unsuccessful, two free throws shall be awarded.

* If shooting from the 3-point shooting area is unsuccessful, three free throws shall be awarded.

* When the game clock signal indicating the end of any quarter or tie breaker rings or is about to ring, or when the device signal rings for 24 seconds, the player fouls, the ball is still in the player's hand, and then the shot is successful, the score should not be calculated. You should get two or three free throws.

44.3 cylinder principle

The cylinder principle is defined as a player standing on the ground occupying the space in an imaginary cylinder. It includes the space above the player and is subject to the following restrictions:

* Hands in front.

* Behind the hips, and

* Both sides are on the outside of arms and legs.

Hands and feet can be extended to the front of the trunk, and the elbow arm can't bend beyond the position of the foot, so the two front legs and hands should be raised. The distance between his feet should be proportional to his height.

44.4 Vertical principle

44.4. 1 On the basketball court, each player has the right to occupy any position (column) on the court that is not occupied by the opposing player.

44.4.2 This principle protects the ground space occupied by a player and the space above him when he jumps vertically in this space.

44.4.3 Once a player leaves his vertical position (cylinder) and makes physical contact with the opposing player who has established his vertical position (cylinder), the player who leaves his vertical position (cylinder) shall be responsible for such contact.

44.4.4 If a defender leaves the ground vertically (in his cylinder) or puts his hands and arms up in his own cylinder, he should not be punished.

44.4.5 Criminals, whether on the ground or in the air, are not allowed to contact defenders in legal defensive positions in the following ways.

* Use your arms to create extra space for yourself (remove obstacles).

* Stretch his feet or arms to make contact when shooting or just after shooting.

44.5 Legal defensive position

44.5. 1 In the following cases, the defending party establishes the initial legal defensive position:

* He faces his opponent and

* He is down to earth.

44.5.2 The legal defensive position extends vertically from the ground to the ceiling above him (cylinder). He can raise his arms and hands above his head or jump vertically, but he must keep his arms and hands in a vertical posture and be in an imaginary cylinder.

44.6 Defensive ball control player

44.6. 1 When defending the player who controls (holds the ball or holds it), the factors of time and distance are not applicable.

44.6.2 Whenever the opposing player occupies the initial legal defensive position in front of the ball holder (even for a moment), the ball holder must expect to be defended and be prepared to stop or change direction.

44.6.3 The defender must establish an initial legal defensive position without physical contact before occupying the position.

44.6.4 Once the defender has established the initial legal defensive position, he can move to defend his opponent, but he must not stretch his arms, shoulders, hips or legs, and make contact by doing so to prevent the dribbler from passing by him.

44.6.5 Referees should follow the following principles when judging the collision of blocking/holding players:

* Defenders must face the players with the ball, land on their feet and establish an initial legal defensive position.

* Defenders can stand still, jump vertically, move sideways or move backwards to keep their legal defensive position.

* In the action of maintaining the original legal defensive posture, one foot or both feet can leave the ground instantly, as long as the action is lateral or backward, not towards the ball holder.

* Contact must occur on the torso, in which case the defender should be regarded as the first to reach the position.

A defender who has established a legal defensive position can turn around in his cylinder to reduce any burden or avoid injury.

If the above situation occurs, it should be considered that the player holding the ball has caused a foul.

44.7 Vacant players

44.7.l Players who jump into the air from a certain place on the court have the right to fall back to their original place.

44.7.2 He has the right to land in another place on the court, as long as the direct passage between the take-off and landing place is not occupied by the opposing team at the time of take-off.

44.7.3 If a player has taken off and landed, but his momentum makes him contact an opposing player who has occupied a legal defensive position outside the landing place, the jumper is responsible for contact.

44.7.4 When the opposing team member is in the air, the team member shall not move to his own route.

44.7.5 It is usually against sportsmanship to move under a player in the air and make contact, and in some cases it may be a disqualification foul.

44.8 Defend players who don't control the ball

44.8. 1 The player who does not control the ball has the right to move freely on the court and occupy any position that is not occupied by another player.

44.8.2 When defending players who don't control the ball, the factors of time and distance should be applied. A defender cannot get so close to and/or occupy a position on the path of a moving opponent so quickly that the latter does not have enough time or distance to stop or change his direction.

This distance is proportional to the speed of the opposing team members, and shall not be less than the normal 1 step, nor greater than the normal 2 steps.

If a player makes contact with the opposing team without considering the factors of time and distance when occupying the initial legal defensive position, he is responsible for the contact.

44.8.3 Once the defender has established the initial legal defensive position, he shall not stretch his arms, shoulders, hips or legs to contact the opposing players on his route to prevent them from passing by him. He can turn around in his cylinder, or put his arm in front of him and close to his body to avoid injury.

44.9 Cover: Legal and Illegal.

44.9. 1 cover when a player tries to delay or prevent the player who is not in possession of the ball from reaching the desired position on the court.

44.9.2 Legal cover refers to the player who covers the opponent:

* contact is stationary (in his cylinder).

* Touch the ground with both feet.

44.9.3 Illegal cover refers to the player who covers the opponent:

* When the contact occurred, it was moving.

* When contact occurs, it is to cover outside the line of sight of the stationary opponent without giving enough distance.

* When contact occurs, the moving opponent does not consider time and distance.

44.9.4 If you cover in the field of vision of a stationary opponent (front or side), the cover player can approach the opponent at will to establish a cover, as long as there is no contact.

44.9.5 If you cover from the line of sight of a stationary opponent, the cover player must allow the opponent to take a normal step towards him without contact.

44.9.6 If the opponent is moving, time and distance factors should be applied. The cover player must leave enough space so that the covered player can avoid the cover by stopping or changing direction.

The required distance shall not be less than the normal 1 step, nor greater than the normal 2 steps.

44.9.7 Any contact with the player who has established the cover shall be the responsibility of the player who has legally covered.

44. 10 block

44. 10. 1 If a player trying to cover comes into contact with a stationary or retreating opponent, it constitutes a blocking foul.

44. 10.2 If a player ignores the ball, faces the opposing player and moves his position with the movement of the opposing player, unless other factors are involved, he will be mainly responsible for any contact.

The so-called "unless there are other factors" means that the covered players deliberately push, bump and pull people.

44. 10.3 when a player occupies a position on the court, it is legal to extend his arms or elbows out of his cylinder, but when the opposing player tries to pass, he must move them into his cylinder. If the arm or elbow is outside his cylinder and touches it, it is blocking or pulling.

44. 1 1 Touch the opposing team member with hands and/or arms.

44. 1 1. 1 touching an opposing team member with your hand is not necessarily a violation.

44. 1 1.2 The referee should judge whether the player who caused the contact has gained benefits. If the contact caused by one player restricts the freedom of movement of the opposing player in any way, this contact is a foul.

44. 1 1.3 When the defender is in a defensive state, his hand or arm is placed on the opponent with or without the ball and kept in contact, illegal hand use or illegal arm extension occurs.

44. 1 1.4 repeatedly touching or "poking" an opposing team member is a foul, regardless of whether there is a ball or not, because it will lead to rough play.

44. 1 1.5 This is a foul of the attacking player with the ball:

* "Hook" or entangle defenders with arms or elbows for profit.

* "Push" the defender to stop him from defending or trying to grab the ball, or create more space between him and the defender.

* When dribbling, use the outstretched forearm or hand to stop the opposing team from controlling the ball.

44. 1 1.6 It is illegal for an attacker who does not hold the ball to "push" the defender for the following reasons:

* Get rid of the catch.

* Stop defenders from defending or trying to grab the ball.

* Create more space between him and the defenders.

44. 12 center coordination

44. The principle of12.1verticality is also applicable to central coordination.

The attacking player in the middle position and the opposing player defending him must respect each other's vertical right (column).

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Article 45 Both sides foul.

45. 1 definition

A foul on both sides means that the players of both sides touch each other almost at the same time.

45.2 fine

45.2. 1 Each player who fouls will be recorded as a personal foul. No punishment will be given.

45.2.2 The competition shall be restarted as follows:

* If the shot is valid and scores at the same time, the ball should be awarded to the opposing team member of the scoring team and thrown into the boundary from the end line.

* If a team owns the control or ownership of the ball, the ball should be awarded to the team that throws the foul ball closest to the foul.

* If neither side has possession of the ball or possession of the ball, the game should be restarted with a jump ball in the circle closest to the violation.

Article 46 Fouls against sports ethics

46. 1 definition

46. 1. 1 According to the referee's judgment, it is illegal for a player to try to grab the ball directly within the spirit and intention of the rules, and personal foul is against sports ethics.

46. 1.2 A foul against sportsmanship must be consistently explained throughout the game.

The referee can only judge the action.

46. 1.4 To judge whether a foul violates sports ethics, the referee shall apply the following principles:

* If a player doesn't try to grab the ball and touch it, it's against sportsmanship.

* If a player touches the ball excessively (a serious foul), it will be judged as a violation of sportsmanship.

* It is against sportsmanship for a player to pull, hit, use or deliberately push an opposing team member.

* If a player is making legitimate efforts to grab the ball (normal basketball game), it is not against sportsmanship to commit a foul.

46. 1.5 Players who repeatedly violate sports ethics must be disqualified.

46.2 fine

46.2. 1 A foul against sportsmanship should be registered for the offending player.

46.2.2 Give the opponent a free throw, and then the ball is right in the middle.

The number of penalty kicks awarded is as follows:

* If the player who doesn't shoot is fouled: 2 free throws.

* If the player who is shooting is fouled: If the shooting scores, add 1 free throw.

* If the player who is shooting is fouled, there is no score:

2 or 3 free throws, depending on where you try to shoot.

Article 47 Disqualification Foul

47. 1 definition

47. 1.l An athlete, substitute, coach, assistant coach or team member who violates sports ethics shall be disqualified.

47.l.2 A coach is disqualified under the following circumstances:

* When he was recorded with two technical fouls ("C") for violating sports ethics.

* The assistant coach, substitute or team member has been registered for three technical fouls ("B") or a combination of three technical fouls, one of which was when the coach himself ("C") was registered.

47. 1.3 The coaches who have been disqualified are replaced by assistant coaches registered on the record sheet. If there is no assistant coach on the record, the team leader should take over.

47.2 fine

47.2. 1 Violators will be disqualified.

47.2.2 He should be disqualified from the competition and sent to the team lounge, where he will stay during the competition. He can also choose to leave the gym.

47.2.3 Give the opponent a free throw, and then the ball is right in the middle.

The number of free throws awarded shall be the same as the number of fouls against sportsmanship, Article 46.2.2.

Article 48 Provisions on Behavior

48. 1 Definition

48. The proper behavior of1.1requires perfect and sincere cooperation between the players (players, substitutes, coaches, assistants and players) of both sides, the referee, the record desk staff and the technical representatives.

48. 1.2 teams should try their best to win, but the victory must meet the requirements of sports ethics and fair competition.

48. 1.3 Any intentional or repeated failure to cooperate with or comply with the spirit of these Rules shall be regarded as a technical foul and shall be punished accordingly.

48. 1.4 The referee can stop the technical foul by warning the players and even tolerating those minor technical fouls that are obviously unintentional and do not directly affect the game, unless the same foul happens again after warning.

48. 1.5 If a technical foul is found after the ball survives, the game should be stopped and the technical foul should be registered. Execute the penalty as if the technical foul occurred at the time of registration. No matter what happens between the technical foul and the stop of the game, it should be effective.

48.2 clause

There may be violent acts that violate sports ethics and the spirit of fair competition in the competition. The referee should stop it immediately, if necessary, through the security personnel responsible for maintaining public order.

48.2. 1 Whenever there is violence between players, substitutes, coaches and players, the referee shall take necessary actions to stop it.

48.2.2 If the above-mentioned personnel violate the opposing team members or coach's behavior is very bad, they shall be disqualified immediately. The referee must report the event to the game organizer.

48.2.3 As long as the referee requests, the security police can enter the stadium. However, if an audience with obvious intention to use violence enters the venue, the public security police must immediately protect the team and the referee.

48.2.4 All other areas, including population, exits, corridors, lounges, etc. Under the jurisdiction of the competition organizer, the security personnel are responsible for maintaining public order.

48.2.5 The referee will never allow players, substitutes, coaches, assistant coaches and players to do anything that may damage the competition equipment. When the referee observes this behavior, he should immediately warn the coach of the offending team.

If this kind of behavior happens again, the relevant fouler should be sentenced to a technical foul immediately. If the name of the fouler does not appear on the record sheet, the technical foul shall be registered by the coach and recorded as "B" on the record sheet.

The decision made by the referee is final and cannot be disputed or ignored.

Article 49 Technical foul of a player

49. 1 definition

49. The technical foul of1.1is that the player does not include contact with the opposing team.

49. 1.2 When a player ignores the referee's warning or uses the following tricks, it is a technical foul:

* It is impolite to negotiate or contact with the referee, technical representative, recorder or other team members.

* Language and manners that may offend or incite the audience.

* Tease the opposing team member or interfere near his eyes to obstruct his sight.

* Obstruct the quick execution of throwing the ball into bounds to delay the game.

* After the foul was pronounced, he raised his hand improperly after the referee asked him to raise his hand.

* Change his team number without reporting to the recorder and the referee.

* Leave the site for any unauthorized reason.

* Hanging on the hoop, so that the weight of the players is supported by the hoop.

In the case of dunk, the player can:

-It is no accident to catch the hoop in an instant.

-Hanging from the basket, according to the referee's judgment, if he is trying to prevent himself or another player from being injured.

49.2 fine

49.2. 1 Players should be registered for technical fouls.

49.2.2 The opponent shall be awarded a free throw. Then the ball is in midfield.

Article 50 Technical foul of coach, assistant coach, substitute or player.

50. 1 definition

50. 1.65438+

50. 1.2 coaches, assistant coaches, substitutes or players are allowed in the team seating area, and they must stay there.

There are the following exceptions:

* With the permission of the referee, coaches, assistant coaches, substitutes or players can enter the stadium to take care of injured players.

If according to the doctor's judgment, the injured player's life is in danger and needs immediate care, he can enter the stadium without the permission of the referee.

* In the team, you can ask for replacement in the archives.

* The coach or assistant coach may request to register for suspension.

* During the suspension period to be registered, coaches, assistant coaches, substitutes or players can enter the stadium to talk to their team members as long as they are near the team's seating area.

However, with the competition room, coaches can command their own players as long as they stay in their own seats.

* When the game clock stops, the coach or assistant coach can go to the record desk for statistics. Do this politely and don't interfere with the normal progress of the game.

50.2 fine

50.2. 1 The coach should be given a technical foul.

50.2.2 The opponent should get two free throws and then pass the ball to the midfield.

Article 565438 +0 Technical foul during the break of the game

5 1. 1 definition

Technical fouls can be pronounced in the rest period of the game (referring to the period less than 20 minutes before the start of the game) and the interval between any two quarters, the interval between half-time and the interval before any deciding game.

The rest time of the game begins 20 minutes before the start of the game or when the timekeeper signals the end of the game time.

Jump ball in the middle circle, when the ball is legally slapped by the jumper to start the next game, the rest period of the game ends.

5 1.2 fine

If the following persons are convicted of a technical foul:

* A qualified team member. One member of the team will be registered as a foul player and will be awarded two free throws.

It should be one of the team fouls.

* coach, assistant coach, team member-coach or team member. Register the coach and award the opponent two free throws.

Not a team foul.

If there is more than one technical foul, see Article 56 (Special circumstances).

5 1.3 program

After many free throws, the game, this section or the deciding game should start with the jump ball from the middle circle.

Article 52 Fighting

52. 1 Definition

Fighting is a fight between two or more people (players, substitutes, coaches, assistant coaches and players).

This clause only applies to substitutes, coaches, assistant coaches and players who leave the boundary of the team's seating area in the event of a fight or any situation that may lead to a fight.

Article 52.2

52.2. 1 Substitute players or players who leave the boundaries of the team seating area during a fight or under any circumstances that may lead to a fight shall be disqualified.

52.2.2 Only coaches and/or trainers are allowed to leave the boundary of the team seating area during the game or under any circumstances that may lead to the game, so as to help the referee maintain or restore order. In this case, the coach and the assistant coach should not be disqualified from the competition.

52.2.3 If the coach and/or assistant coach leaves the boundary of the seating area of the team and does not assist or attempt to assist the referee in maintaining or restoring order, they will be disqualified.

52.3 fine

52.3. 1 No matter how many substitutes or players are disqualified for leaving the boundary of the team's seating area, the coach shall record a technical foul ("B").

52.3.2 If the players of both sides are disqualified according to the provisions of this article, and there are no other foul penalties (see paragraph 52.3.4 below), the game will be restarted by jumping the ball.

52.3.3 All disqualified fouls shall be calculated in accordance with the provisions of Article B.8.3, and shall not be counted as one of the team fouls.

52.3.4 All fouls of substitutes and players before they leave the team seating area shall be dealt with according to Article 56 (Special circumstances).

Basketball rule

(1) Site

A standard basketball court should be 28 meters long and 15 meters wide, with smooth ground and wooden floors or stones.

(2) Basketball board

There is a basketball board at the bottom line of the basketball court, the size is1.8m times1.05m, and there are baskets and nets on the board.

The basket is made of metal, orange and 45 meters in diameter.

The net is hooked on the ball frame, so that people can clearly see whether the goal has been scored.

The basket was nailed to the backboard to prevent the basketball from flying out of the court.

(3) Competition clothes

The basic competition clothes are a sports vest and a pair of shorts.

Players' jerseys must be numbered, usually from fourth to fifteenth. The number on the front of the vest should be ten meters high, and the number on the back should be twenty meters high.

(4) Sports shoes

Sports shoes are very important to athletes, so pay attention to the following points when purchasing sports shoes:

1. Shoes should be light and fit.

2. Shoes can be tall or short.

3. Made of canvas or soft leather

4. The sole can be shockproof and flexible.

5. Non-slip

(5) Basketball

The circumference of the rubber airbag sphere wrapped with leather, soft rubber or artificial fiber should be between 74.9 cm and 78 cm, and the weight should be between 567 g and 650 g.

(1)24-second rule

1. When a player gets a live ball on the court, the team must try to shoot within 24 seconds.

The signal of the 24-second timer shows that the control team failed to shoot within 24 seconds.

It is illegal to violate this rule.

3. If the ball is touched by the opponent, and the original control party still holds the ball, 24 seconds shall not be recalculated.

The 4.24-second timer must be stopped, but it cannot be reset under the following circumstances.

(1) The ball is out of bounds. The player of the original control team served out of bounds.

(2) The staff stopped the game to protect the injured team members of the prosecution.

(3) The game was stopped because of some behaviors of the control group.

To annotate ...

1. When shooting, the ball is in the air. If the 24-second timer goes off by mistake: the ball hits the basket and is not touched by any team player, it should be counted as a score.

2. If any team player touches the ball legally or the ball obviously fails to hit the basket, it is a dead ball and a jump ball is awarded.