Joke Collection Website - Bulletin headlines - Fighting terms and role data description in Street Fighter 5

Fighting terms and role data description in Street Fighter 5

Chinese and English terminology comparison table

China English CA cancels criticism art cancels s c kang crush counter ex slot ex gauge ex special skills ex special moves j frame just frame trigger/ V transformation(VT)V-trigger V counterattack (V inverse)V-reversal skill (VS for short) V- skill v-cancel v-system safety jump half a lap HCB/HCF blocked/hit prevention/ Hit-and-kill skill special move kill cancels special cancellation unsafe, defenceless, unbreakable and unrecoverable knockout disadvantage Scratch/ white blood, white injury operation, poor execution, fleshy damage/concave Tech damage, throwing, throwing, escaping field, middle screen hit, P Perfect K.O. Hitbox Hitbox hits Kang counterattack, hits reverse cross, hits reverse neck kick, confirms hit-check/ Hit-Confirm Landing, Knock Down, Low Blood Correction, Low Endurance Zoom Plink, Tick, Drop Blood Damage Partition, Cancel the launch of air defense crouching multi-key target, cancel Kara- Cancel the recoil, push back, counterattack and reverse the defensive damage of defensive guards, ch. Ip damage defense hard direct protector dizziness flying props throwing flying legs diving kicking adventure floating air/air composite command option choosing rigid bulletproof vest rigid body action armor moves steel fist disciple Shoto block/ defense block fighting game community FGC attack blow keystroke kill/super kill skills critical hit art key attributes vital signs turtles weird tricks weird tricks in the second half/in the first half of QCB and QCF, Flash backwards, then quickly recover backwards, and then throw backwards. Jump backwards to recover frames, moving frames, moving frames, fireballs, click Pause, pause basic operations, move normally, and basically throw normal throwing keys and connecting chains. The combination key cancels the chain to cancel the general dictator corner corner role type role prototype empty free juggling rhythm attack hits the close range absolute defense absolute blockchain cancellation can cancel the empty gap jump shot. Throwing a quick input shortcut, Lao Sang instructed to throw SPD back to Footsies and even link Combo to start the launcher, tampering with Abare landing protection Tripguard landing recycling air recycling migrant workers cheap civil war mirror matching throwing juggling and juggling powerful. International balance start frame startup get up Jump Frame pre-jump frame Forward Rushdown frontcourt throwing Forcefully Standing Force Standing Lightful Lightful Light PunchJab slightly injured cheese canceling the whole full-screen boxer is indeed a pun. Ish human performance mechanics soft knockdown sweeping the floor feet sweeping overhead on the road from top to bottom on the road high attack stretching deep ascending dragon DP stone hardening state test Poke injury box Hurtbox injury hard Hitstun suffered rapid recovery input input input. Buffer Input Buffer Input Priority Brush Keys Mash Double Push Two-in-One Loose Keys Launch Negative Edge Conventional Bread and Butter Special Skills Unique Attack Special Connection Target Combo Body Size Provocative Personal Action Provocative Ridicule Jumping J. Ump Throwing Throwing Inviolability, Hit the box, push the box, push the box, be invincible, be invincible and be irresponsible, freely absorb and absorb the lower part, fight the role at a low relative distance, fight against the role, kill the transaction, falsely recruit the bait, Xu Rge, accumulate the power, charge the role, and bear the blood training mode, press Okizeme up, delay the verification, shake the movement, lure the fishing, hard knock down the priority, game philosophy, learning meta-game is beneficial to the advantages, limited floating, limited juggling, pre-reading and preventing the proximity of the block, pre-input buffer Near-standing long-distance halo halo halo selection confusion standing claw frame table frame data frame trap frame trap frame number advantages/disadvantages frame advantages/disadvantages instruction throwing instruction throwing instruction throwing hit-throwing middle distance neutral jump neutral jump middle attack powerful heavy-footed swing punch intense reset pay attention to concentrate on grabbing the empty gripper grabbing the empty gripper really reversing the gripper-punish the gripper posture.