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Morning running activity lesson plan for kindergarten class
Introduction: Lesson plan, also called lesson plan, is a specific teaching plan designed by the teacher in units of lesson hours after lesson preparation. The lesson plan is an important basis for class, and usually includes: class, subject, topic, class time, lesson Type, teaching methods, teaching purposes, teaching content, lesson process and time allocation, etc. Morning running activity lesson plan for kindergarten class 1
Design ideas
The children in the small class are young and have poor motor development, so they need a lot of practice. In order to better develop children's hand-eye coordination and running, jumping, throwing and other abilities, I prepared some homemade sports equipment for children and divided the activity areas so that children can master skills in the scenarios of each area. Inspire children to use sports equipment to play different games and enhance their interest in sports activities. Considering that children in small classes are easy to imitate, I did not divide many areas, but put more identical equipment in each area.
Due to the poor self-protection ability of children in small classes, most of the sports equipment I choose are made of cloth and are relatively safe.
Activity goals
1. Develop children’s large muscle movements during activities and cultivate their ability to walk, run, jump and throw.
2. Feel the joy brought by sports activities and be willing to participate in sports activities.
Activity preparation
1. Make some small sports equipment (small turntable, cloth rope, sandbags, etc.)
2. Divide 4 areas: sandbag area, Rope area, turntable area, and ball area
There are 30 sandbags, 2 big mouths, and 15 "pests" in the sandbag area;
There are 20 balls in the ball area and ball racks. 2, 20 small paper sticks;
Put 20 cloth ropes in the cloth rope area;
Put 20 turntables in the turntable area.
Activity process
1. Warm-up exercises
1) Check the children's clothes, shoes, etc. to prepare for the activity
2 ), guide activities, and relax joints
See the bird nodding - head movement
See the bear waving - upper limb movement
See the monkey ask Good - bending exercise
See the goat squatting down - squatting exercise
See the bunny jumping - jumping exercise
2. Disperse Sports
1) Children choose their favorite area activities
Remind children to go to areas they have not played before
2) Teachers conduct activities in various areas Guidance
Sandbag area: Children throw sandbags into the big mouths of animals to eliminate "pests". It is required to throw them accurately. Compare who can throw the ball farther.
Ball area: Children can shoot the ball, roll the ball, kick the ball, and use paper sticks to catch the ball.
Cloth rope area: Children can clip the cloth rope to the back of their pants and use it as a "little tail" to play tail catching games. It can also be placed on the ground to form various patterns and jump grids.
Turntable area: Use the turntable to fly into the air as a Frisbee, and place it on the ground as an obstacle to jump over.
3) Inspire children to come up with new ways to play with equipment, and encourage children to introduce and demonstrate how they use small equipment to perform activities.
For example, the rope can be connected by hand to drive a train and the rope can be thrown. The turntable is placed on the head to move straight lines, curves, etc.
3. Evaluation
Praise the children who played a lot during the activities, and everyone tidied up the activity equipment together.
3. Morning exercise
1) Find your own morning exercise team and line up in a straight line.
2) Perform movements in time with the music, with neat and powerful movements.
Reflection on the activity
In this activity, the atmosphere was active, the children were full of emotions, highly motivated, and willing to practice. Children's running, jumping and throwing abilities are developed during the activities.
In the first session, children easily complete the movements of each limb under the teacher's instructions. In the second session, children's physical skills are exercised in games.
During the activity, it was found that most children in small classes have no sense of innovation and follow what others do. Only the capable and older children can come up with new ways to play. Morning running activity lesson plan for kindergarten class 2
Activity goals
1. Exercise children’s ability to run and jump;
2. Develop children’s ability to pay attention and Memory ability;
3. Cultivate a sense of competition and the habit of obeying rules.
Activity preparation
1. Some bunny, duck, turtle, little tabby cat, elephant headdresses
2. Music tape, music player.
3. Flat, empty activity venue
Activity process
1. Create situations and stimulate interest.
Children, let’s listen to a children’s song now: “The little rabbit walks and bounces, the little duck walks and rocks, the little turtle walks slowly, and the little cat walks quietly.”
Children, would you like to learn how small animals such as rabbits, ducks, turtles, and tabby cats walk? .
Teacher: These little animals all thought they were fast, so they decided to organize a race to see who could run faster. Let's go watch their game together.
2. Start the game:
Children are divided into 4 groups of equal number, and each group pretends to be a bunny, a duck, a little turtle, and a little cat. The teacher plays the elephant as the referee.
The referee shouted: Get ready, run
The first child in each group starts running. This child runs back and the next child runs again to see which group of children finishes first. The one who finishes first wins.
After one round is completed, you can exchange colors and compare again.
3. Ending
The children are great. Now take a rest, swing your arms and kick your legs. We are ready to go back to the classroom. Morning running activity lesson plan for kindergarten class Part 3
Activity goals
1. Develop children’s running ability and enhance leg strength.
2. Cultivate children’s spirit of unity and cooperation.
Activity preparation
Draw a straight line on the field as the starting line and finish line
How to play the activity
The teacher divides the children into two groups. Stand behind the starting line and listen to the signal. The teacher says: "Run". The first child in each group will start running and run to the finish line. Then the second child in each group will continue running. Run to the finish line and proceed in this order until the last child has finished. The group of children who finishes first will win.
Activity requirements
You are not allowed to cross the starting line when running, otherwise it will be a foul.
Precautions
Pay attention to safety when running and do not collide with each other.
"Skipping Rope and Shuttlecock" game activity
Activity goals
Develop children's leg strength and movement agility, coordination, accuracy, and improve balance ability.
Activity content: Kicking the rope shuttlecock
Activity method
1. Kicking the rope shuttlecock (a rope is tied to the shuttlecock), hold the end of the rope and use the inside of your feet , kick the shuttlecock from the outside or alternately with both feet.
2. Kick and catch the shuttlecock (feather shuttlecock). Hold the shuttlecock with your hands, throw it up gently, kick the shuttlecock with the inside of your foot, and then catch it with your hands. Repeatedly practice the movements of throwing, kicking and catching. You can also catch the shuttlecock with your hands, feet, face, flattening your thighs, etc.
3. To kick the shuttlecock continuously, use your left (right) foot to call the inside, or kick the shuttlecock continuously from the outside so that the shuttlecock does not fall to the ground. You can also kick the shuttlecock continuously with your left and right feet alternately.
4. Kick the shuttlecock collectively. Two, three or more people form a circle and kick the shuttlecock alternately or in turns to prevent the shuttlecock from landing.
Rule requirements
1. Kick the shuttlecock according to the prescribed actions and requirements.
2. During the kicking process, if the shuttlecock is not kicked or caught and the shuttlecock falls to the ground, it will be a failure.
3. When counting the game, the team with the most kicks wins.
Teaching and learning tips
1. Young children mainly play rope shuttlecock.
2. Let the children master simple and different rope shuttlecock methods first, and then change the patterns or compete.
3. Make various shuttlecocks according to local conditions and carry out the rope-kicking shuttlecock game. Morning running activity lesson plan for kindergarten class Part 4
Activity goal
Develop children's ability to quickly change directions by listening to signals.
Activity process
1. The teacher first introduces the name and gameplay of the game to the children.
Name: "Little White Rabbit Dives into the Cave"
How to play: 1 Divide the people participating in the game into three or two groups of equal numbers, the first group and the second group Toddlers, each hold their hands up to form a cave. The children in the third group can play the role of little white rabbit.
2. After the game started, the teacher gathered the little white rabbits together and danced and sang hand in hand. One or two groups of children pretending to be caves also sang along. After a while, the teacher suddenly shouted: "The wolf is coming! The wolf is coming!" The little white rabbits competed to drill into the cave together. Only one person can drill into a hole. In the end, did they get through? The person who has entered the cave has to perform a show. In this way, the children in the first and second groups exchanged each other, and the game continued.
3. Teachers lead children to play games and pay attention to safety.
4. After the game, the teacher summarizes the activities. Morning running activity lesson plan for kindergarten class 5
Preparation
1. Children have experience and can do corresponding actions according to the teacher’s instructions;
2 , a number of cans (every 3 are tied together with wide tape), a balance beam, a cardboard box with a certain height, and a number of frog dolls;
3. Cheerful and dynamic music;
4. Two identical venues are arranged in the midfield: creek (heighted cardboard boxes) - single-plank bridge (balance beam) - swamp (cans placed at intervals). Several frog dolls are placed 3 meters away from the swamp.
Goals
1. Let children have the courage to overcome difficulties and challenge various obstacles;
2. Exercise children’s physical balance ability and be able to maintain balance at intervals. Walk on objects to exercise the ability to jump and jump;
3. Memorize the rules of the game and abide by them.
Process
1. Preparatory activities:
Teacher: "Hello kids, the weather is really nice today, let's do some exercise together."
Listen to the teacher’s instructions and imitate the movements of various small animals along with the music, such as elephants, birds, etc. The teacher does not set the rules. Children can move around freely based on their imagination to warm up, and finally do small activities. Frog movements.
2. (Introduction) Teacher: "The children learned really well. Today, a few frog babies also came out to play like the children. Unfortunately, they got lost and couldn't go home. Let's help them get back home. Go home. Are you confident? "
"Let's learn some skills to help the little frog and see who can walk steadily. "
"Children practice crossing the little frog. Stream (a tall cardboard box), walk across a single-plank bridge (balance beam), walk across a swamp (cans placed at intervals)
Children voluntarily divide into several groups, practice freely, and teachers will patrol and guide, allowing them to move Standard toddler demonstration, other toddlers learn.
3. Teacher: "Now that I have learned the skill, we have to compete to see who can help the little frog go home first."
"
Arrange two sets of identical sites: starting point - creek (heightened cardboard box) - single-plank bridge (balance beam) - swamp (cans placed at intervals), 3 meters away from the swamp (End point) Place a number of frog dolls.
Say the rules of the game: The children are divided into two groups and stand at the starting point. The game begins. The children learn how to jump to the creek, cross the creek, and jump to the end point. At the balance beam, walk across the balance beam, jump to the swamp, walk through the swamp, jump to the end, pick up a frog doll, and run back to the starting point. The next child will do it in sequence. The group that finishes first must win during the game. Educate children to pay attention to safety and observe their status.
4. After the game, the teacher plays music and allows the children to relax with the music.
5. Summary. Comment and organize items.
Activities extension
Children can teach their parents the skills practiced today and play games with their parents in the morning running activity lesson plan for children in kindergarten. Chapter 6
Activity goals:
1. Use the principle of magnetism to make and operate game materials to make the "runner" move.
2. Experience science.
3. Be willing to try boldly and share your experiences with your peers.
4. Let children experience the joy of success.
5. Stimulate children’s interest in exploring scientific experiments
Activity preparation:
1. Magnets, small iron pieces, paper clips, plastic pieces, building blocks, pairs. Face glue;
2. One child activity material for each person;
3. 3 "runways" made of hard cardboard;
4. "Running" "Villain" example.
Activity process:
(1) "How to make your villain run?" ”
1. Each child enters the venue holding a “little runner” in his hand. Teacher: This is the venue where the “little runner” will participate in the competition. We want the little man in his hand to run on the track For a running competition, how can we make him run? Please think of a way! Ask the children to try various ways to make the little man run on the "track"
2. Ask the children to talk. Say, try it, how do you make the "running man" run?
(2) "Guess how my little man runs?" ”
1. Invite the teacher’s “running man” to appear. Teacher: The teacher also brought a “running man”. I also have a way to make him run. I want to see my little running man together. How do people run? The teacher operates the "running man" to move on the track.
2. Children guess why the teacher's "running man" can be pushed without using hands (or blowing with the mouth). etc.) can start running on the track? Children can make reasonable imagination based on what they see.
(1) Combine with children. Answer, reveal: It turns out that the teacher has a magical thing in his hand - a magnet, and the villain follows the movement of the magnet and starts running on the track. A new question is raised: So is it true that with the magnet, the villain can run? What about?
(2) Invite the second "running man" (without fixing the iron product at the bottom of the figure) to come on stage and ask a child to operate the "running man" material on the track. Think about it, why does this "running man" still fail to run with the help of the magnet? The second revelation: It turns out that there is something that needs to be combined with the magnet to make the little man run with the magnet. Who else does the villain need?
(3) "Can your villain move like this?" ”
1. Ask the children to use the materials provided and use the principle of magnetism to make game materials to make the “running man” move. Teacher: There are many materials on the table. Go and try these different ones. Materials, see what materials can make the villain run on the track with the magnet.
For children's exploration, teachers provide appropriate guidance according to children's abilities; children are encouraged to try to explore all materials.
2. Move. Ask the children to lead their "runner" to the track and let him try to run.
3. Discover patterns.
(1) Please tell the children, what materials have you found that can make the "runner" run under the attraction of magnets? What materials can’t help villains?
(2) Verification.
(3) Find the rules and reveal the principle of magnetism: It turns out that the magnet is magnetic and can pick up iron objects, such as iron sheets and paper clips, when they are fixed on the bottom of the villain. , move the magnet with your hand on the track, and the villain will run with the magnet; but when non-iron objects such as plastic pieces and building blocks are fixed on the bottom of the villain, it will not follow the magnet.
(4) "Let's see whose villain runs faster!"
1. Warm-up exercise. Divide into groups and see which team's villains run faster and more steadily.
2. U-turn relay race. It is conducted in groups; it is required to turn around after running the track. If the villain stops midway, he must be attracted by a magnet to continue moving forward. He cannot use his hands to help; the first group of six people to finish the race wins.
Activity reflection:
Magnets are common items in children’s real life. The characteristics of magnets that can attract iron determine that they are favored by children. In this science activity, the children learned that magnets can attract iron objects through playing, talking, thinking, and searching. That’s why it’s also called a magnet. The children discovered interesting natural science phenomena during their independent hands-on exploration. In the collective mutual communication, the children were given the opportunity to actively express themselves, thereby well mobilizing the children's enthusiasm to actively participate in learning, and at the same time, it also enhanced Improve children's language expression ability and communication ability, which also achieves our starting point and destination of "supporting exploration".
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