Joke Collection Website - Bulletin headlines - How about the skills of breaking 3 ghost armor and heavy magnetic storm cutting weapons?
How about the skills of breaking 3 ghost armor and heavy magnetic storm cutting weapons?
Overall assessment:
It makes up for the defects of unstable induction skills, no damage reduction, anti-interruption skills and poor output environment, and ensures the original unstable output process of ghost armor.
With the improvement of panel and weapon skill value, the output ability of ghost armor can be improved, so it is necessary to use ghost armor to play output equipment.
Its skill is quite different from other Taidao, but the weapon panel is greatly improved (the improvement rate is 44%) when it reaches 5 stars, which is an advantage that other 5-star Taidao can't obtain at present.
Active skill-heavy electric chop
Energy consumption of "heavy electric chop": 0 cooling time: 15 seconds, and launch three attacks on the enemy. The first two attacks each caused ***250% lightning damage, and the third attack caused 600% lightning damage. The attack will paralyze the enemy for 5 seconds, and the damage caused by lightning element will be increased by 25% (the same weapon effect only takes effect without superposition), lasting 12 seconds. After the Ghost Armor of the Queen of Thunder and Lightning is equipped, the active skill will exert the induction effect of its own soul-cutting skill on the enemy, and the branch attack can be released immediately by using the counterattack key.
Skill analysis:
Without SP consumption, it can be recharged for 3 times, and each time it is used, it releases an attack without pumping, and it circulates in the first, second and third attacks.
One attack: * * Double chop of 250% lightning damage.
Second stage attack: 250% lightning damage.
Three-stage attack: 600% lightning damage will penetrate the locked target, and the attack decision point is in the direction after penetration. For example, the vertical shield facing the godfather needs to stand in the direction of the vertical shield, which will rush behind after use and cause harm. If released from the rear, it will be blocked by a rigid shield, similar to an attack that will have a penetrating effect and Aphrodite's weapon initiative.
The 25% lightning vulnerability effect of the weapon itself is the same as that of the ghost horn and the ghost armor, showing the electric circle at the foot of the monster.
When equipped with Ghost Armor, each active skill can exert the skill induction effect of 100%, and the attack range is much larger than the ordinary attack of Ghost Armor, which greatly makes up for the defects of unstable induction effect and small range of Ghost Armor, and can be attacked by branches after any active weapon.
15 second can be used to charge the active skill once, and Ghost Armor can charge the output once every turn when it releases its weapon for three rounds (nine rounds). The lineup suggests using red spirit, ghost armor and comet drive; For details, please refer to the lineup introduction section in the headline Ghost Armor Raiders.
Weapon skills no longer need SP release, and the inductive energy is actively hit by weapons, so that Ghost Armor can basically use more branches for output instead of attacking inductive energy and SP.
Passive skill-electromagnetic field
Lightning damage of the role of "electromagnetic force field" increased by 50%. Within 6 seconds after using weapon skills, the total damage suffered by the character is reduced by 50%, and the ability to resist interruption is improved.
Skill analysis: simply and rudely further enhance the damage of lightning elements, and at the same time make up for the shortcomings of Ghost Armor itself, such as insufficient injury reduction skills, leading to rapid bleeding in the abyss and insufficient anti-interruption skills.
Passive Skills-Lei Yun
When "Lei Yun" hits a paralyzed enemy in a normal attack or a branch attack, it will summon lightning, causing lightning damage of 250% of the attack power to the target and its surrounding enemies, and paralyzing the non-paralyzed enemy for 2 seconds, with a cooling time of 10 second.
Skill analysis: it is an additional skill of output skill, which can be triggered easily by weapons. It can paralyze an enemy who is not paralyzed for 2 seconds, which means that this short-term paralysis effect will not cover the long-term paralysis effect triggered by weapon initiative or ghost armor itself.
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