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How to refuel after drifting in QQ Speed?

The details about drift are as follows. For example, turn left. When turning a corner. Press shift+”↑”+”←” key. At the same time, he looked at the car. After the drift is completed. Quickly press "↑" + "→" to return to the direction

Detailed explanation:

1. m, the total mass of the car and the character. The greater the mass, the greater the drift amount obtained. (The fat one is the heaviest, plus the alloy...), but at the same time the car also has the greatest inertia, which is not conducive to drifting.

2. Speed ??V and v, the more the speed decreases, the greater the drift (it has been tested in the game, speed has the greatest impact on the drift). In addition, due to the square difference relationship, the drift amount obtained by reducing from 150 to 100 is much greater than that obtained from 100 to 50. Therefore, everyone should always keep drifting at high speed

3. Turning angle Θ, the larger the angle, the greater the drift amount, and the faster it grows (reaching a certain position instantly), but at the same time the speed decreases. The more. (It has been tested and it is correct.) Another point to note is that when the turning angle is greater than 90 degrees, the speed will not directly decrease if it exceeds 90 degrees, but will increase the speed slightly (but due to the influence of the drift length, the speed is still decreasing). Therefore, when exiting a U-shaped bend, the speed does not decrease much. (This place is very annoying to discuss, so just remember the conclusion.)

4. Drift length s. The greater the drift length, the greater the drift amount (it has been tested and it is correct, but it has little impact. Mainly speed)

5. Friction force f, f=mgμ, m is the total mass, g=9.8 (quantitative), μ is the ground friction coefficient. I don’t know whether the friction coefficients of various surfaces in Paopao are the same, so I won’t discuss the friction coefficients. Therefore, the greater the mass, the greater the friction and the greater the drift, which is the same as the previous conclusion.

Finally, to summarize: the greater the speed reduction, the greater the turning angle, the greater the drift length, the greater the total mass, the greater the drift amount obtained. Among them, speed plays the biggest role. A large turning angle will definitely directly lead to a greater reduction in speed (it is special after 90 degrees. The effect of the turning angle on the speed is less than the effect of the drift length on the speed. The weight of the character will also affect the drift amount. The heavier the character, the greater the drift amount, and the inertia The larger it is, the more drift you get from drifting at high speeds.

Interesting discussion: The following is purely my personal understanding, you can refer to it.

There is a conclusion when doing questions in high school

When the car starts with constant power

P=FV

P is power (quantitative), F is the driving force of the car, and V is the speed of the vehicle.

At the beginning, the speed is zero, the driving force is very large, the speed continues to increase, and the driving force continues to decrease, until there is a moment, the driving force = friction force, speed. It will no longer increase and the driving force will no longer decrease. At this time, the vehicle speed reaches the maximum speed. When the car is speeding, using the accelerator will directly cause the vehicle's power to increase and the driving force to suddenly increase. Then the speed will increase and the driving force will slow down. Slowly decrease until the driving force is reduced to the friction force and the vehicle speed reaches the new maximum speed.

Preface Drifting only uses four keys (shift key, left key, up key, right key). Although only four keys are used, the technologies contained in these four keys are very extensive and profound. Now Play More Speed ??will tell you about various drifting techniques, and we will give you a comprehensive understanding of drifting techniques from shallow to deep (you can also go to us. Forum for exchange and consultation.

) ? Best drift? Off-position drift? N20 acceleration and continuous drift? Double spray? Continuous spray? More...

The best drift will first be drifting to the left as an example. The fingering steps are actually very simple, just three steps. To drift to the right, just change the left and right directions of each step to the opposite direction.

1.↑←shift to drift left

2.↑→Pull back to the front of the car (in the meantime , not loose ↑)

3. ↑ Fire breathing

But some of the details are indeed very particular. In order to achieve the best drift. Below are the key points and precautions for each step!

Step 1: Taking drifting to the left as an example, first aim the front of the car in the direction to drift. Press and hold ↑←.

According to the observations of many players: pressing the direction key first and then the shift key will accumulate more air slots than pressing the shift key first and then the direction key.

Step 2: Press the shift key. At this time, the ↑← key is still pressed. Don't press the shift key for too long. The force is just enough to cause drift. Release it as soon as possible. This will prevent drifting from consuming too much speed.

Step 3: Press the → key in the opposite direction (the ↑ key is still held down at this time) ↑→ and hold down. After a while, turn the front of the car back. Note that the connection speed of steps two and three should be fast. After drifting around the corner, immediately hold down the opposite direction key for a while. Note that the two tire tracks on the ground do not overlap. This is also to prevent drifting from consuming too much speed.

Step 4: After turning the front of the car back, release ↑→ immediately. At this time, immediately press the ↑ key and hold it down to spit out fire. It has been observed that fire can be sprayed out by pressing the ↑ key again between 0.8 and 1.2 seconds after the last step or releasing ↑→.

Off-position drift The key fingering for off-position drift is similar to that of ordinary drift, except that you click the shift key a little more when turning back to the front of the car in the second step. Let's take drifting to the left as an example (if you drift to the right, just change the left and right directions of each step to the opposite direction)

1. ↑←shift to drift left

2 .↑→Shift to pull back the front of the car (during this, don’t let go ↑)

3.↑Spitfire

Cutting drift causes one drift due to clicking shift twice. The process is accelerated, the cornering speed is faster than ordinary drifting, the turning angle is small, and the front angle of the car can be adjusted freely during the drifting process. In combination with the "optimal drift", it can also achieve parallel routes before and after drifting. Most applications On right-angle curves and straight roads. Here are four explanations on the characteristics of off-position drift:

1. In the second step of normal drift, when pressing ↑→, press one more shift to see the front end of the car quickly withdrawn

< p>'s action. The second time you can press the shift key for a longer time, it will be easier to pull back the front of the car. 2. Note that the connection speed between the fire-breathing step and the second step must be relatively fast, so that the fire can be sprayed out, which is almost the same

As soon as you release the upper button, you have to press it again to spit out fire. 3. Practical applications of fault drift, such as this right-angled bend in urban waterways. There are many right-angle curves like this one

in the back. Use off-position drift to corner quickly. 4. After pressing ↑→shift to enter the bend, the road behind is relatively narrow. At this time, when pulling the car body, quickly

click the shift key. You can adjust the body quickly.

N20 acceleration and continuous drift N2O acceleration and continuous drift are commonly used on curves with small but relatively long angles after acceleration. The following example illustrates this drifting technique.

※Here is an example of taking a curve to the left with a relatively small angle and a relatively long length. The car is close to the edge of the curve

But it cannot be too close to the inside, otherwise it will directly hit the wall. . Before aligning the direction, use the N20 accelerator and hold the up button. ※When you feel that you are about to hit a curve, press the "←" key and the "shift" key at the same time, and then press the "→" key. Note

The connection speed should be fast. Then repeat the above steps rhythmically, and you can see the continuous small drift of

in the acceleration state.

The operation methods of double spray and continuous spray are the same. Continuous spray just takes one more step than double spray, and then starts the cycle. Let's take a look at the fingering of the keys first, and then explain them in detail. Or drift to the left?

example. (To drift to the right, just change the left and right directions of each step to the opposite direction)

1.↑←shift to drift left

2.↑→Pull back to the front< /p>

3. Release the ↑ key and ← shift for a second drift (the instant feeling is to press ← first and then press shift)

4. ↑→ Pull back the front of the car and form a jet (instant The feeling is to press ↑ first and then →)

5. There is a branch here. Just press ↑ to double spray. If you repeat steps three and four again. Just spray continuously.

In actual operation. When to press which key. How long to press. The allowed error is probably only about plus or minus 0.2 seconds. Therefore, the requirements for finger coordination and rhythm are quite high. The following is an explanation based on several common problems encountered in continuous spraying and compared with the previous five steps. It is convenient for everyone to better correct the wrong operations during continuous spraying.

PS: The best place to practice drifting. Just create a new account. Then in the novice training ground, after practicing pressing "forward", and then during the backward practicing, do not press the down key, and you can keep practicing drifting. Because drifting just doesn't use the down key.

Common mistake 1 occurs in the third step. When performing the first normal drift, the ↑→ pull back the front of the car

has not been completed, and when the ←shift key is used for the second drift, a slipping phenomenon will occur. So

Be sure to wait until the end of the second step ↑→ pulling back the front of the car, which is probably when the last two tire marks disappear after drifting

and then press ←shift. That kind of problem won't happen.

In fact, imagine it as the original ordinary drift, the last step of the fire breathing time is enough, and press the original

upward fire breathing action. Change to pressing ←shift. You can press it at the same time, but it is best to press ← first and then immediately

press shift. This is done so that the next continuous spray will have a better angle. It will be more conducive to the next fire-breathing.

(Note: 1. The timing of pressing the ←shift button in the third step must be very good, that is, the car body is about to be straightened, but there is still a slight tilt angle. Press it immediately. If you press it too early, it will slip.

If you press it slowly, the angle of the front of the car will be too straight, which is not conducive to the following continuous spraying.

Note: 2. In Chapter 2. Three steps: Many people have a habitual action that prevents the subsequent continuous spraying.

That is, after pressing ↑→ to straighten the front of the car in the second step, they habitually press up first and then press ←shift. In this way

Although it drifts while spraying, the angle is too correct, and it cannot spray fire

when it is connected to the following ←shift and ↑). Common mistake 2 occurs in the fourth step ↑→ pull back the front of the car and form a jet here. After executing the third step of ←shift, and immediately connect the ↑ key, a fire-breathing drift will appear. That is the first spray.

At this time, when pressing the opposite key →, the ↑→ key combination needs to be held down for a while.

If you release it too early, you will be unable to spray fire when you press ←shift followed by ↑→. There will only be a movement similar to a small drift.

Common Mistake 3 is similar to the above. The difference is that when executing the fourth step ↑→ to pull back

the front of the car and form a spray here, the time to press ↑→ Caused by being too short!

So based on the above two situations. When executing the action of ↑→ turning the front of the car back, you must

master the rhythm. Probably when the character's head twists to the side, the ↑→ key needs to be released.

Press ←shift then ↑→ again to perform the second drift spray.