Joke Collection Website - Bulletin headlines - Ammunition, add some brushes, brushes, brushes.

Ammunition, add some brushes, brushes, brushes.

I would like to take this opportunity to exchange experiences with experts of DNF on adding points to ammunition drawings ... (Solemnly: this addition mode is purely personal and does not represent official publication). In order to elaborate, there may be a little nonsense, please forgive me! But it is also to blend in with the taste of "Caicai people". After all, I want to know more about novices!

Anyway, cut the crap and get to the point!

Then I will introduce the influence of each ammunition skill on wire drawing and the analysis of the wire drawing effect of the actual copy one by one (all calculated according to the 60-level bonus scheme, this wire drawing is the key point, pk just takes it lightly, so I won't explain it in detail, thank you! )

Sharpshooter-Ammunition Expert (18)-General (level 48 Awakening) SP level (over level 60) Total: 348 1 SP Task Award Total: 305 SP Points Total: 3786 Points (As the copy of the national service has not been fully developed, with the continuous development of the national service, there will be additional tasks SP.

First of all, fancy:

1, knee bump /20sp: It is recommended to upgrade to level -5. Anyone who has played gunner knows that knee bump is not used for attack, but only a precondition of BBQ, so this item does not need to be filled up, as long as level 5 can produce BBQ (why add BBQ, explain in detail below). Because the basic condition for attaching this skill to the game character is 1, 80sp is added four times.

2, floating bomb /25sp: It is recommended that players who don't add or brush pictures upgrade this skill. This item is also a skill attached to the task. The default level is 1. Buoyancy increased from 1 class 100% to 200% of class 20 (full class) ... Although his floating height and time are considerable, it is not too lethal after all; More precisely, it is not suitable for the occupation of ammunition. Later ammunition was not as fast as roaming. If it is repeatedly recruited (this is also a continuous recruitment in the picture, pk will not be analyzed, and pay attention to the details next time pk posts), it will be directly shot down (such as ice thunder and explosion). If it is strange, the higher the rise, the longer the induction time, and the greater the cruelty of ammunition. This is also the difference between ammunition and other occupations ... so basically adding 1 is enough. (This pk must be added, and the strange action is single, unlike pk, which is not easy to control.)

3. Aerial shooting /25sp: It is suggested to upgrade aerial shooting to-1 level, which is the best way to stay in aerial shooting when there is no ground advantage or defense against ground attacks. The level of 1 is enough to avoid wasting redundant sp values. (I saw a full gunman at pk, but I still have some air superiority, so it is difficult to hit him. However, it is not recommended to fill in the brush map, 1 level is enough)

4. Trample on /25sp: It is recommended to upgrade to level-1. The most important thing about this skill is that when the player releases this skill, all external damage is invalid for you, which can make the player invincible within the time of implementing the skill. More importantly, its grasping judgment can interrupt the strange bully and defense state, and it is also the only skill that ammunition can break the bully. If combined with electric induction and additional property bullet attack, it is still very powerful, but it can not be used as an attack skill alone, and it will hardly bleed if you step directly. It is very effective to avoid some BT attacks of BOOS in the later stage. (For example, the inflammation of the remains, the countdown to the mouse BOOS "Pete" 123, the headless height, etc. , can be used in many occasions. Why isn't mandatory recommended here? Let me explain. To be honest, the accuracy of stepping and shooting is closely related to the running position you operate. Not everyone can step on it in front of you. You have to run a suitable distance to step on it. When a novice first uses this skill,

5. Dangtui /20sp: It is recommended to upgrade to level-1. This skill is only used for drawing, and if it is added, it will only be flashy. Not much to explain. (PK can consider mandatory)

6. Shovel /25sp: It is recommended that players who don't brush maps don't upgrade. Like floating bombs, you don't need a floating shovel to play this skill. (But pk must be added, which is "overbearing" for continuous recruitment)

7. Instant kick /25sp: It is recommended to upgrade to level -5. How can I put it? This skill depends on personal control (for players who are eager to use the previous skill, it is recommended not to upgrade, otherwise you will find that you will not need this skill). It is more practical for defense. In the copy without BOOS, there are many monsters around you, so it is more convenient to use instant kick if you want to break through.

Second, the machinery:

1, Chaser /25sp: It is recommended not to explain without this option. Respect the skill of the pilot … this skill has no actual attack value on ammunition. (If it is PK, this skill can interfere with the opponent's offensive thinking)

Third, play:

In the early stage of 65438+, the silver bullet was trained to level 5, one was to kill zombies and undead, and the other was the pre-skill condition of inductance and ice thunder.

2. Mao Lei /25sp: It is recommended to upgrade-1 Junior gunner's favorite-Mao Lei+small pistol, which is also a necessary skill for other skills. Some players have the option of Maoli Fill-up, but from the data point of view, the range of Maoli (level 20 full level) is 300px, and the magic attack of 1744 has no attribute damage, which is under the sensitivity and ice thunder, and the attribute and practicality are also very different. So it is not recommended to add some here. (For example, pure pk players can try to fill it up, which is also very overbearing. )

3. Armor-piercing projectile /20sp: It is recommended to top up the armor-piercing projectile, which is very important for ammunition without skill concentration. If a group of monsters are chasing players and shooting bullets with armor-piercing bullets, then you can see his effect. Otherwise, when a group of monsters come at you, your bullet can only hit the first monster in the team, even if the second monster is close, it won't hurt it. There is also a permeability of 40%, not a penetration probability, but a penetration range. (If in doubt, try it yourself)

4. Hard straight /20sp: It is suggested to supplement this skill and extend the hard straight time of monsters. After reaching the level of 10, the monster's straightening time can be extended by 50%. This can better play the hard and straight effect of attribute bullets and slow down the attack and movement of monsters.

5. Frozen bomb /30sp: It is suggested to upgrade to 10 or above as the pre-skill condition of ice mine. A 10 frozen bomb will not break the ice. This is the key point ... Take the headless "Hamply" (the kind that can shake the ground with a hammer), freeze it with ice thunder, and then hit it with ice bullets. This will keep the boos frozen until your next ice bomb skill cools down. In fact, there are many such monsters that can be hit in this way ... If you have enough sp to fill up the ice bomb, you can almost always use the ice bomb to cooperate with the ice thunder action (not 100% freezing, but it can greatly slow down the monster's attack speed), and the penetration effect of the armor-piercing bullet will make your attack more handy, but only if you have enough sp. (Example: 10 class inductive explosive is faster than 10 class inductive explosive, but the disadvantage is that it can only be attacked in a single attack, not in groups).

6. Magazine inflation /30sp: It is recommended that experts who fill ammunition "make a living" by bullets, and do not fill them. O(∩_∩)O

7. Explosive Bomb /30sp: It is recommended to replenish the signboard skills of ammunition. It has explosion effect and flame attack, can be used for group attack, and has the best sweeping effect.

8. Electric Grenade /30sp: It is recommended that the signboard skills with full ammunition must be full. The attached induction effect can double the attack power. (If you are an ammunition player, you need to fill it up, no need to explain)

9. Crossing the fire line /30sp: It is recommended to upgrade to level 5, which covers a large area. After explosive or frozen bullets are loaded, using this skill will also have the effect of incidental ammunition. But if you want to make up, there is not much attack power and no actual attack effect. Therefore, it is recommended to meet Rose's pre-skill conditions.

10, frozen Grenade /30sp: It is suggested that the signboard skill with full ammunition must be full. The ultimate skill of freezing control monsters. Especially in the later stage, with the improvement of skill level, the freezing effect is very obvious.

1 1, Hellfire /35sp: It is suggested to add methods to slow down the movement and jump and increase the rigidity of monsters. The attack power of the skill itself is not high, but it is very effective to delay the attack speed and magic release speed of the monster.

12, ammunition control /30sp: It is suggested to fill the only way to increase the firing rate and the number of bullets.

13, Awakening Skill Rose /50sp: There are many arguments about awakening skill in the proposed level 3, because this skill really consumes sp value, which affects the overall trend of bonus points for ammunition skills. Here, I share my personal understanding of Rose for your reference only. (Because the choice of this skill determines whether the ammunition needs to be washed again, players are required to think carefully at each stage. ) I personally tried it alone, and I have cooperated with countless methods. I abandoned roses and added magic crit. In ancient times (I won't give you an example) ... but I always feel that there is no full level of roses (level 7). Let's talk about the 1 level first, and I won't talk about the attack data. What I can't accept most is the shooting speed of roses. Sisi's shooting speed is really a little slow (although the full level is not super fast, it will have an obvious sense of speed than 1 level), and the probability of dizziness is extremely low (here, roses are used for shooting speed, of course, one level is enough, and I just put the attributes of roses here. Grade 2 rose has no obvious change, which is the same as grade 1. After level 3, the bullet coverage area and vertigo rate will increase, which should not be ideal for players who brush pictures. Level 4-7, each level is a new leap and new feeling; But at the same time, it is also a new abandonment, because at the same time of choosing, it is also an addition to choosing to give up a skill. Level 7 roses are enough to make players feel that fighting monsters has a stiff effect and has a certain chance of dizziness. Let the players experience it for themselves ... ~ o (∩ _ ∩) o ~

Four, heavy firearms:

1, Green Machine Gun /20sp: It is recommended to upgrade to level-1. In fact, this skill is very contradictory. For ammunition, this skill is very important in the early stage. It can make the gunner use it easily before level 30. But in the middle and late period, you will find that green is basically useless for ammunition. If it is not a prerequisite for BBQ, I would suggest that ammunition should not be upgraded to green. But the big gun can rise to the top, and that one is more powerful. )

2.BBQ/25sp: suggested upgrading to level -5. Forced barbecue and stepping on fire have the same effect in the defensive state, but they are different in grasping and judging. BBQ cannot release bullies and monsters in defensive state. The biggest feature of this skill is that the range of grasping is larger than that of stepping, and the attacked monster falls far away from the position of the game character. In all advanced copies, it can be used interchangeably with stepping and shooting. The reason for coercion is actually very simple, because BBQ can't break the hegemony state, and the monster attacks in the later period all have the hegemony effect. When using this skill, you can only grab it in advance when the monster has a position far away from its game character. In this case, most players are in an attack state, and you can't release your skills without coercion. (Note: stepping can break the bully, and forced replacement is not considered. )

3, flamethrower /25sp: It is recommended not to add a small number of players who like to use electricity. I also tried it on purpose. To tell the truth, the effect is really bad.

Five, general skills:

1, rebound /30sp: It is suggested to upgrade and strengthen the role of rebound, so I won't emphasize it. Brush and dodge is the only choice.

2. Throwing /50sp: It is recommended not to add this skill, which is basically useless for ammunition.

3. Jumping /20sp: It is suggested that the class without gunner has an advantage over other classes in jumping height, and non-professional PK players are advised not to add it.

4. Ancient memory /25sp: According to the sp value, this item is more controversial than Rose, so it is explained in detail at the end of this article.

5. Unyielding will /25sp proposal has no practical value for ammunition and wastes valuable sp value.

6. Physical attack/crit rate of /20sp. Hint that this skill is not effective for ammunition.

7. The magic attack crit ratio /20sp is described together with the ancient times according to the sp value.

Legends about ancient times and magical storms ...

Then analyze it from an objective point of view. The answer to the question "chicken or egg" (ancient ammunition and magic storm) is self-evident. Of course, it is best to add both, but is sp enough? So you can only choose one, or choose as few as possible. So how to choose?

First of all, both skills are common skills. Why should it be set in general skills? Description is not a unique skill of game characters, and there is no specificity. In other words, this skill adds different magic attack strength to each class. Let's talk about the field first. Will he add? No, because he thinks he is a profession that focuses on physical attacks. This feeling comes from comparison. Besides, the profession of ammunition is of course a magical attack. If compared with the wizard's profession, are you still the supreme devil? Don't say that the pilot is too far away, his magic attack power is many times that of large ammunition! ! ! In this case, what do we use to kill monsters? And what is the reason for being popular with everyone? I believe everyone knows that electricity, explosion, ice bombs and ice mines are our killer weapons! So how much attack power can ancient and magical storms enhance for us? I'm afraid this is the final answer we want to know! But many posts directly suggest adding ancient or magical storms, and few posts provide real data. Here I will recommend a set of actual combat data to players according to my actual combat and other relevant materials. (For the sake of data unification, they are all calculated according to the 50-level purple mourning hand crossbow, with uniform equipment, no accessories and fashion, and skills are also calculated according to the whole 50-level. Even so, the error of each character attribute may be about 5%- 10%, but this statistic is not for publishing data, but for explaining the situation. Please don't be serious about prawns ~ o (∩ _))

Anyone who has played with ammunition knows that the electric Grenade itself only causes collateral damage when it is thrown and blasted, and the subsequent damage can only be caused by the incidental attack of the weapon, which can cause double electric damage to the monster. (Take the picture of the headless king as an example. Why are zombie monsters king? Because the ordinary level hasn't come yet, and the statistics are not available, the monster will "die"-#). It needs to be added that 50-level brush headless ammunition is different from 55-level brush headless ammunition. For every 5-level increase, the attack power increases by 50%, and the 10 level is 650.

Damage data of inductive matching ammunition;

13 throwing damage 330-380.

Induction 13 Gagaku 10 670-730.

Inductance 13+ ice bomb 16 single engine 1400 min-1500 min.

Inductance 13+ ice bomb 16+ ancient 10 single engine 1500 min-1700 min.

Sensitivity 13+ explosion 1 1 single shot 2 100-2300.

Electrosensitivity 13+ explosion 1 1+ ancient 10 single shot 2300 -2500 points.

Let's look at a set of data of ice thunder plus magic storm: (because ice thunder has no additional attack attribute, it is not prefixed with ice thunder)

Ice Thunder 8 throws 500 -600 damage.

Ice thunder level 8 additional magic storm 10 level 800 points-1 100 points.

Ice bomb 16 single shot 460-500 points

Ice bomb 16+ magic storm 10 single shot 750-900.

Explosion 1 1 class single shot 800 points +860 points.

Explosion 1 1 level+magic storm 10 level single gun11300 points.

You can't see anything unusual in the above two sets of data, but the position changes of ancient times and magic storms are quite obvious:

Inductance 13 level plus magic storm 10 level 400-450 points.

Ice Thunder Level 8 adds ancient damage 10 1500 points-1800 points.

Inductance 13+ ice bomb 16+ magic storm10,2500-2700.

Sensitivity 13+ explosion 1 1+ magic storm10,2800-3300.

Ice bomb 16+ ancient 10 500-560.

Bao 1 1+ Gu 10 880-930.

From the above three sets of data, I wonder if players can see any rules?

Let me summarize my views on these three sets of data:

When using ancient skills, you will find that the skill of throwing thunder directly is higher than that of magic storm, but the strength of the attached attributes of bullets is not obvious. On the contrary, the lightning throwing skill of magic storm does not cause high damage, but the collateral damage of bullets has improved a lot. (all are relative comparisons. I didn't say these attacks can't work alone. If you can't understand China, don't comment. Thank you! At first glance, the magic storm seems to be higher than in ancient times, but I don't know if the probability is accumulated, the probability of the magic storm is 15%, although it is not low, (still relatively speaking, not absolute, please don't post P, read Chinese characters clearly! ) It is not as high as 20 seconds in ancient times. Besides, there is no magic storm, and the characters themselves have crit rate. Ancient times had their own drawbacks. Ammunition itself is a relatively expensive profession. You can't brush off a copy of your own level without a few bottles of orchids. Although the ancient mp value is not too "amazing", it is an ordinary wife who is diligent in bookkeeping. The ancient time of 20 seconds is a bit too short. Calculate carefully how many times you can call BOOS? (If only ancient style is used in BOOS, the utilization rate and value of magic storm will be higher than ancient style), which is not cost-effective; Just like using fashion to add skills, it must be the most used skill. If you add powerful but not commonly used skills, you will definitely suffer a big loss. If the flat shot of bullets can be added to clothes, then I prefer it. Every bullet can use the attribute bonus of clothes, so the cost of clothes will be reduced in disguise and the utilization rate will be extremely high.

Finally, I want to give my answer: Personally, I think sp is not enough in any profession. If you want to be a master of DNF, you can't have the idea of integrating all your professional skills. There are only extreme professional attributes here, and there is no average excess. When you start with the idea of integrating professional skills, you have already taken the first step of failure ... However, the question of "which came first, the egg or the chicken" has no answer. After all, playing individuality is the characteristic that distinguishes DNF from other games, isn't it?

Finally, talk about equipment and weapons:

I started to inherit the sacred Sivir wolf skin suit, but the jar is closed now, so it is obviously unrealistic to collect one set. At present, the better choices are explosion cover and streamer cover. The former is mainly based on additional skills, while the latter is mainly based on additional attributes. If conditions permit, it is best to collect both sets. If you are a master, these two sets can meet your needs. (If you are a rookie, even if you add weapons and equipment to 1 1, you are still cannon fodder. Strengthening weapons and equipment is just to let players attack on the next level, not to make novices old.

Speaking of weapons, now after the revision, brush K with automatic, brush K with crossbow, and one-eyed pipe (with good attributes). After the player graduates to level 60, your choice of equipment and weapons is limited to these copies, "funeral, robot cow, headless, relics". Why do you say that? Because when players brush other pictures in the future, it really doesn't hurt them, let alone add and subtract sp skills for them, which is really not worth it. The advantage of single-brush wailing K with automatic is (different from any weapon). When boos still has 1/3 blood, if your shooting speed is not fast enough, boos will return to blood abnormally. The use of automatic here is not to improve the magic attack, but two sets of ice bombs and explosions. Ice mines and electricity can alternate in two groups. It is very important to reload just after the wailing K is brushed. I use a crossbow with a single brush robot K, which is also related to my personal habits. I wonder if everyone is like this. Maybe it's a BUG. I can catch the boos with a crossbow. If it doesn't have this function, I still suggest using automatic. After all, the automatic firing rate is the fastest, and the magic attack is higher than the crossbow.

All the drawing skills sp of this ammunition have been added, consuming a total of 3785 points. If calculated in this way, the remaining sp value 1 point can be finally obtained. This is a basic thread, which can be added or changed according to your own preferences. Personally, I think that ammunition is actually a very obscene profession (in fact, I am an ammunition myself, and I hate to say this, but I am telling the truth). Of course, if your defense is low, you have to run all over the field. You only need to be scolded "touched" a few times, and your lovely red color will bottom out ... so players who are not difficult to operate must find a brother or sister who can "carry" when brushing copies. Otherwise ... Of course, experts don't have to consider this O (∩ _ ∩) O. Fortunately, in DNF, the price of orchids is always lower than that of red ones. Generally, the amount of orchids above grade 50 is much larger than that of red ones. The specific proportion varies from person to person, unless you hide behind other players after entering the screen, just throw a small inductor and run all over the field. When it comes to cleaning the battlefield, you are the most.

In fact, everyone has their own "general" in their hearts. Anyway, adding something that suits you must be the best!

The above content is just sincerely want to share the discussion with players who love DNF. There are many imperfections, please ask experts for advice, and please tolerate the shortcomings. O(∩_∩)O Thank you!

Dedicated to: every rose MM with average personality and beauty!