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Mahjong Kill Skill (887)
The rule of 1. 147258: the next family loses 10000, 30000, 40000, 70000 basically does not eat, and 20000, 50000 may eat;
2. After playing cards for half a day, the family began to lose. Don't touch them (except cards);
Card games have never been confused. It's best not to move the cards, but to play them well. If the card moves, there is the possibility of eating big cards;
4. If you lose 30,000 to 80,000, you may hold 30,000, 50,000, 60,000 and 80,000. Be careful when you hit 40 thousand to 70 thousand
The next family lost 80,000 to 90,000, and there may be 40,000 to 70,000 in hand. Be careful when you hit 40,000 to 70,000;
6. In the first few laps, it is best not to eat two cards except the embedded card and the side card. Put the other cards on first, and when he gets this card at home, he will take it down;
7. There are 65438+10,000 cards in hand, 20,000 pairs of this card, and 30,000 for others. If there is a mix (wild), don't eat (except eating and listening);
8. I can see the wind outside except the east wind, so I can't fight. You may have to open a bar to watch at least two laps before playing;
9. There are 70,000 knockouts outside, 80,000 look at two, and 90,000 are basically untouchable;
10. at the beginning of the card, swing first, then swing the wind, but the wind in your hand cannot exceed two;
1 1. You have nothing to listen to (wild), such as 20,000 or 50,000, and your family lost 20,000 or 50,000. You don't have to eat 2, 5 and 8;
12. Don't hang a piece you've never seen before on a single crane. It is better to knock off both ends of the crane and see the wind outside;
13. In the first few laps, if someone throws the east wind and has something in his hand, you throw the west wind first, because someone may throw the west wind right, and if someone throws you, you will be turned around. You may throw the east wind right.
Know tactics (1) how to guess cards.
There are two contents in card guessing: (1) When attacking: Did you get the card you wanted at home? Can you fight? I heard it from Zhang. Can people fight? Do you want to call? (2) On the defensive: What cards do people want? What cards do people listen to? Taking an attack means asking yourself to get on and out as soon as possible, and not letting others out. Even if you attack, it is also a defense. When you are defending, try to guess accurately, so as to narrow down the scope of the card and leave a way out for yourself, although defense also includes offense. There are two ways to guess cards: (1) Preliminary: Which street sign is next? As soon as this card comes out, someone will probably touch it, eat it or play it. (2) affirmation: when playing this card, there must be someone, and it must be a certain family. The former is more general and can be answered according to statistics and observation; The latter is affirmative, and the answer cannot be obtained by estimation alone. What is the basis for guessing cards? Card guessing is always judged by various phenomena. Before listing and analyzing these phenomena, it is necessary to explain that although the following phenomena are listed separately and seemingly individual, they are actually interrelated. The following is the phenomenon of guessing cards: (1) The cards in the river are played by four families. For example, I saw two white boards. If you still have a whiteboard in your hand, no one will want it and no one will call you again. This example seems naive, but you can infer from it. If you have seen eight tubes and three tubes, nine tubes and one tube, and there are seven or eight tubes and six or nine tubes in your hand, it will be very easy to eat or eat (if you have heard of one). To put it another way, there are rarely 50,000 to 60,000 in the river, and 40,000 to 70,000 is a card that people can easily eat or play. Don't think this phenomenon is obvious. Many people in the industry just ignore this phenomenon and make mistakes. For example, they think that eight barrels (for example, eight barrels) are ripe and play eight barrels, so they unconsciously lose a good opportunity; Or think that 10,000 has been seen three or four times (take 50,000 to 60,000 as an example), and 40,000 is also a fight. This is the original concept of guessing cards; However, mature and accurate card guessing is mostly based on preliminary concepts. (2) The order in which other families play cards. We have already talked about this in the section "Controlling the Home". We should always remember the order of cards played by other players, and at the same time we can guess-why did he play that first and then this? There must be a reason. For example, go home and play two cylinders first, and then play four cylinders. He may be a partner; Maybe you hit two cylinders and caught five cylinders, hit four cylinders and caught six cylinders (because there is a pair of four cylinders), or you still have three or six cylinders; Maybe you hit two cylinders and catch a six cylinder, and hit four cylinders and catch a seven cylinder. If you go home, play four cylinders first, then two cylinders. He may be a partner; Maybe it was a pair of drums at that time, so I played four drums first, but when I played two drums, I hoped one drum would touch each other or make a pair of drums into mahjong. Any card can be studied, any card will provide a message, because no one will play cards for no reason. Some people may say: I just often play cards for no reason. No, sometimes you just play cards because there are many cards in your hand, which is also a kind of information and a reason. This will be further explained below. It is customary to hit two cylinders before hitting four cylinders: it is not normal to hit four cylinders before hitting two cylinders. Because two cylinders are relatively close, nine. Any abnormal play often contains obvious reasons. If he hits four barrels first, then two barrels, and there are no barrels in the river, he will be more sure to have a pair of barrels in his hand. If there are other phenomena that can prove this, then whether the family has a pair or a ridge can be accurately confirmed. The phenomenon of guessing cards is interrelated, which is an example. Of course, this is the simplest. (3) The posture of playing cards, such as holding a big card, shows a particularly nervous or overly careful psychological state, such as thirteen cards, each of which can be considered; Before listening to a card, deliberately hit the card harder and hit it hard on the table; I just wanted to eat a card, but I was suddenly moved by my family and took back half of the card. I want to touch but I can't. These actions tell you invisibly: how many cards he has in his hand, and generally he can't make mistakes. A person who is not skilled in mahjong skills has this representation in almost every deck of cards; Skilled people are sometimes inevitable. You can always know how many cards he has, and then prove it from circumstantial evidence, so that you can further know what cards he has to play, eat and draw. (4) exclaim "Ouch!" Or similar exclamations, mostly indicating that a card has been touched or robbed by others; Changing cards often makes people say a lot of things unintentionally, and some clues can be found from these words. Words and gestures are sometimes intentional, but as long as we can remember his words and actions and compare them with the cards he played and the cards he played, we can know whether his temper is genuine or artificial. Playing mahjong requires applied psychology. If you can see through the number of cards, plus psychological speculation, then the guess of cards will naturally come. (5) The last few cards When a family has four cards in hand (or when it is late and there are seven cards left in hand), after he catches one card, you can guess all the cards in his hand by changing another card. However, this speculation should be verified at any time by the order of his previous cards and the cards played by his family, so as to get the correct answer. Otherwise it may be inaccurate. After all kinds of cards have been played, the remaining cards will be clear at a glance, and the possible cooperation of others will be limited. At this time, you can find an answer of "will you come or not" (of course, you must have the evidence of the other party to determine). The five phenomena mentioned above can be used as the basis for guessing cards, but the most fundamental thing is to master the number of cards. (1) Play, serve early, and try to make peace. (2) After hitting two, three, four, five, six, seven and eight, hitting nine is either dismantling or expanding. (3) Dismantle two partners, either suspected of the same color or multiple pairs. (4) Hit one first, then two, to prevent three defenses and six defenses. (5) Hit nine first, then eight, and prevent four or seven. (6) turn it up? Yes, it was a good trip. (7) If you want to eat or not, you must have more than one card. (8) If you want to touch it or not, you don't have to guard against it. (9) Mahjong head, not three, four, six, seven. (10) Embedding 28 is a good partner. (1 1) cards are finished, so we should prevent half-cooked cards. (12) Yao Jiu is rare, but there must be a pair. (13) When you are in danger (when you have a big card or are about to finish), you must have a big card in your hand. (14) Playing cards without considering one color, with bad intentions.
The above example is the easiest to understand. If we can synthesize these examples, we can find a way to guess cards. For example, after playing the center card, you suddenly play a nine from the inside (playing from the original card is very different from playing when grabbing cards, so you must pay attention to this when playing cards), which means "if you want to split, you have to expand." But what's the difference between the two? If you have five or eight strings, and you play nine strings at home, of course, you can count on him to play eight strings for you. But when he catches the second string, he will replace it with a five-string string, so you don't have to wait for his eight strings, because he is definitely not a string that splits seven strings or embeds eight strings. If you can see from other phenomena, for example, there are no eight ropes in the river, and seven ropes and nine ropes have seen three each, you can assume that he is a pair of eight ropes or a hurdle; Otherwise, he grabs six ropes and changes them to nine ropes. For example, fight one first, then two, of course, beware of his three or six partners; However, maybe he simply dismantled a three-sided partner. Don't you defend against three defenses and six defenses for nothing? Therefore, when applying this method, we should look forward and backward in order to have a more reliable answer. Now we should further consider a more difficult factor as the basis for guessing cards. "How does he play cards?" This is really the most important factor. More thoroughly, what are his ways of playing cards? How is his mahjong skill? Does he have any special brand spirit? Sun Tzu's Art of War says, "Only by knowing ourselves and ourselves can we defeat the enemy.". This principle should also be applied to mahjong. According to our experience, mahjong skills are divided into three levels: upper, middle and lower. These three levels are distinguished according to the following phenomena: (1) People who can't change nine barrels if they catch six barrels, such as seven barrels, eight barrels and nine barrels, but still play six barrels when they catch one-this kind of people can only manage the ready-made mahjong skills and can't think of changing one. Of course, listening to three dialogues without listening to them is also included. This is a subordinate. (2) Grab six barrels and hit nine barrels. If you can hit nine barrels, it means that you have seen clearly how big nine barrels are and it is not easy to give them a discount. He already knows the difference between a raw card and a cooked card, so it will not be eroded in the process of completely loading the card. This is the intermediate level. (3) The same example of hitting six barrels instead of nine barrels can show that the standard is higher, because he caught a nine-barrel, knowing that it was raw, but the danger of six barrels is less, and it can lift the death limit of Zhang Zi, who is familiar with the center. This is obviously by going up one flight of stairs's skill. He can not only see through the difference between life and Zhang, but also improvise and improvise, which has reached a superb level. This is the superior. Some people also use another phenomenon to distinguish, that is, subordinates-listen to four or seven and don't know one, four or seven is like two or three or four-five, grab a six and play six and don't know three. Intermediate-Listen to one, four and seven. Superior-would rather not listen to one, four, seven, but also listen to seven. The reason is the same as the previous example. Inferior people are not considerate of themselves, intermediate people can take care of themselves but have not yet reached the realm, and senior people are eager to see blood, know themselves and know each other, be able to attack and defend, and use them flexibly. Among the factors of guessing cards, this estimate is the most fundamental; Because if you don't have a correct estimate of each player's level, you will often suspect that your guess is wrong and think that the cards he plays are unexpected. In fact, you are not thoughtful enough. For example, if a family has 890,000 cards and catches 60,000 cards, it will definitely hit 90,000 at the lower and middle level, but it will not hit the upper level. Obviously, the skill of guessing cards is excellent.
Staged discard strategy
In mahjong, it is very important to discard cards. Touching, eating, touching and bumping belong to entering the card, and discarding the card is playing the card. Therefore, the level of mahjong technology and the outcome of the game are tied to half or even more. Mahjong masters play "Qiao", mainly in "giving cards".
The importance of discarding cards lies in:
First, in order to make the cards safe, you can play them out of order;
Second, let the cards decide the use of various tactics;
Third, abandoning cards can promote the upgrading of others' listening comprehension;
Fourth, abandoning cards will destroy the strategic deployment of others;
Fifth, let the cards contain other people's cards;
Sixth, brands can be released to others to eat;
Seventh, let the cards confuse others and let others eat well;
Especially when playing trendy mahjong, you are not smart. Even if someone wins a big four or a big three with 88 points, you only lose 8 points. Therefore, as long as you are willing to keep improving, don't order guns or less guns, and play a few big cards, you are likely to win.
1. Give up the first card and take a flyer.
The initial stage is usually one to four or five rounds. Starting from the card of 13, each family played several long cards of Feng Wrigley, Yao Jiu and Zhong Zhang to varying degrees. The order of discarding cards at this stage is generally: Feng Arrow, Yao Jiu, winning the card.
At the beginning of the card war, it is generally to give up a single wind arrow. The skill of punching cards is: hit the wind first, then hit the arrow. The order of hitting the wind is: hit the passenger wind first, then hit the circle wind and the door wind, and finally hit the middle, the hair and the white. You can also hit the door wind behind wrigley.
If you start dealing cards, there will be as many as eight or nine twists and turns, and there will be three pairs, so you should stay and work hard for the high and middle grades of "one word and one color" or "three elements of size", "four joys of size" or "nothing at all", "seven stars are helpless" or "mixed colors".
2. Whether Yao Jiupai will stay or not.
When playing cards, if there is no wind and arrow leisure, or if the wind and arrow leisure has been finished, the middle cards (2-8 color points) of ten thousand cards, stripes and packages are easily caught in the cards behind, and it is not convenient to play first (except for "clearing gaps", "mixing gaps" and "missing one door" when designing games). Usually knock off the odd cards and nine idle cards in your hand first, because?
Generally speaking, after playing cards, there are no arrows or nines. When you play, you will see a middle card or a side card, indicating that this card game is better or the design is not reliable. The other three companies should be more careful when playing cards.
Yao Jiu's casual play is not without discipline. There are often the following situations:
(l) For players who design "clearance", "mixed clearance" and "missing a door", first knock out one and nine in unnecessary categories;
(2) In the card game, the existing deck of cards, partners or pairs are composed of middle cards, so the possibility of "breaking" must be considered when designing the card game, no matter which card or which nine cards can be broken; If there are many partners and pairs in the card game, you are prepared to form a pair by eating, touching and grabbing. Consider keeping a single card that you have never met before, and you have a greater chance of success.
Therefore, the choice of this situation depends on the development of card games;
(3) If there are already straight pairs of L, 2, 3 or 7, 8, 9 in the deck, then when playing the cards again, it should be balanced with the designed "average height" and "sister flowers". Should I play or stay? The order shall be regarded as a whole;
(4) For the later stage of hand composition, on the basis of the original side cards 8 and 9, when you catch the similar card 6, you should play 9, keep 6, embed 6 and 8. So is the little head. For example, on the basis of the original side cards L and 2, you should also play' Yao' when grabbing the similar card 4, leaving a 2-4 mosaic.
(5) For all designs that don't depend on the hand, except the arrow style, Yao Jiu is really the best for the Chinese character, the sliver and the bobbin, and it can be extended to 4, 5 and 6 without cards in the middle, which is beneficial to the harmony between the two. It is true that Yao Hejiu's idle cards at this time, far from being eliminated, should be regarded as the best in the cards.
Zhang Zhong, once matched, is the best mahjong head in a good hand. Intermediate blocks like this are idle and useful, and of course they will not give up easily.
3. There are three views on the middle board.
The mid-term battle was intense and tense, and the one-handed relationship won or lost. Therefore, every hand must really grasp the security barrier, and try to make the cards that have been surrendered to the next family have no food, and the other family has no chance to touch them. The other family cannot have the possibility of peace.
In mahjong actual combat, as long as the card situation enters the middle stage, each family's hand will always change. After playing one or two rounds of cards, the old cards may have become raw cards at this time. What used to be considered a safe card is likely to become a dangerous card now. If you give up at this time, you will either be eaten by the next family or be reconciled by the rest of the family. Really like patrolling, the old security guards will become new dangers.
Strategies and tactics should be formulated according to the changes of mahjong cards and tables, so as to take care of your family, keep your mouth shut and look after your home.
Look at home. In other words, it is necessary to find out what color cards to play at home, what cards to eat and what cards to touch. Because the cards he eats and touches are the colors he needs in his hand; Your cards are also edible and touchable colors. In this way, you can judge what kind of flower color you should leave, so that you can eat and touch cards quickly. If the suit in your hand is something that your family wants to keep and not give up, naturally you can't quickly combine the cards in your hand by playing cards.
Silent home. Contrary to looking after the family, the next family tries to judge whether to stay in their hands by the cards you play. If the cards you can play are mostly the cards you want to eat next door, then of course he will eat a deck of cards quickly, spread out and bid. Therefore, when playing cards, it is very important not to let the next family eat the cards they have given up.
Watch the house. We should not only look after the house, but also keep an eye on it, so that we can predict what color cards the three families need, and even what card points they may need, and know ourselves and know ourselves. For yourself, you must think clearly about what kind of cards you want to play, what kind of cards you want to play, and what is good for you, so that you can succeed in one fell swoop.
4. The last set of anti-point guns.
The final stage is a hand-to-hand combat, and we can't neglect it at all.
In the final stage, there are two situations:
First, two or one of the four people are still listening to the cards and taking a look at the machine. However, due to the development of card trend, we have to play cards forcibly to entertain the war situation. Other families focus on defense and end up with fewer points.
Second, the four people continue to contain each other and play safety cards. In fact, one or two of them have given up drawing cards and adopted the operation scheme of losing less points.
This kind of situation is common in all the card masters' battles, which is very different from novice players gathering at the table for entertainment and pushing down food. Imagine that there are one or two low hands at the table, and it seems impossible to make the game develop to the final stage.
Let's talk about the handling of several cards first:
(1) Shooting danger cards
The dangerous card mentioned here refers to the absolute dangerous card that makes his family harmonious after being released. When the game enters the middle and late stage, it is full of danger for any card.
In fact, some cards are not dangerous in many cases, but they are not considered to be safe in the sense, which is caused by the concept of KB being shot.
Therefore, during this period, every card sent out cannot become a safety card for other families, so how to deal with these dangerous cards needs further discussion. Except for absolutely safe cards (such as knocking out the card and touching the fourth card), other cards are always a little dangerous. Now focus on the danger card of shooting and observe the change of that point.
First: Shooting dangerous cards refers to the cards that the opponent wants after listening. Once it appears, it can be combined. If you have a card in your hand now, it is not a dangerous card for direct shooting, but because this card has been touched by the other party and he has heard a lot, then this card should be regarded as a dangerous card for shooting.
Second: If you can see the opponent's fantai situation in the later stage of the middle game, then all kinds of cards unrelated to his fantai can generally be regarded as safety cards.
Third, the danger of shooting can sometimes be inferred from the way of each family. Cutting several cards is more dangerous, especially making one card.
Fourth: the hidden ridge in your hand and the cards on the same line are dangerous cards for shooting. For example, there are 3 hidden cards and 6 1 cards in hand. When there is no such card on the table, someone may listen to 3 or 6 cards, and his cards and half of them are in your hand, which can greatly prevent others from winning.
(2) the method of giving up high-risk cards.
Knowing it's a shooting card, no one will play it outside. But if you encounter a suspicious high-risk card, it depends on the courage of the dealer and what he expects from the game results. From the middle and late stage to the final stage, if your hand is unlikely to play cards many times, but the opponent's hand has many signs, it is best not to play dangerous cards, or even remove the face safety card, in order to get through the last round or two of card-touching difficulties until the yellow card.
(3) Processing method of shooting card.
First: enter the combination surface. At the end of the game, since you can't play the shooting card, you can't stay in your hand alone and hinder yourself and the card. In this way, it is best to weave the cards that shoot this danger into the front of the hand, which is the safest and most favorable tactic. Because in this way, the left and right contact cards of this shooting danger card are also marked with the insurance factor, and will not give up easily, greatly reducing the danger.
Second: quit the winning and losing circle immediately. In mahjong competition, it is extremely wise to quit the winning and losing circle decisively. In particular, the multi-door draw posture, knowing that it touches dangerous cards, but afraid of disrupting the formed card situation, insists on giving up and hopes to get through. I didn't know that this tactic would win or lose, and there was no shooting or passing 50 or 50 points.
Third: there is no confusion of security cards. In all kinds of card postures, people often feel embarrassed that there is no safety card to play in their hands. Admittedly, this is artificial, which can be roughly divided into two types: First, there are too many friends exposed in their hands, and they eat hungry when they see them, and touch them when necessary, without calculation or consideration of strategy. In this way, the number of hands is relatively reduced, the room for maneuver is narrowed, and the adjustment range is narrowed. There are only a few cards in your hand, but there are no safety cards to play, which brings you great confusion and even the danger of being shot. Secondly, although there is a clear situation of not eating or touching in front of the door, there is still no safety card to play in the first hand of 13, which is actually a fear.
According to conventional tactics, it is unrealistic to say that there is no safety card in hand. As far as three opponents listen to cards, each family usually listens to two cards, which means that three families listen to six kinds of cards to play. At least half of the 13 cards cleared in front of the door are security cards. Even if the number of cards is small, it may not be exactly the same as the cards called by others. The question is whether you are willing to step back and not listen, and whether you know how to calculate the folding phase. Therefore, whether the card is safe or not depends on the technical level.
Example analysis of mahjong tile classification
(1) Didn't recognize the expected card posture:
Example 1: medium, white, hair, east, south, l, 2, 6, 9 tubes, 6, 8 tubes, 80,000, 90,000 tubes.
Obviously, there are five single cards and three old brands (nine heads) in this deck, so it is impossible to form nine kinds of nine cards. This kind of card can be said to be a rather bad hand. Although there are still three groups that can form a face card, it is a bad opportunity after all, L, 2 barrels, 80,000, 90,000, 6,8. According to the training of the so-called "the first three solo arrows, the military card is ugly" in the card spectrum, even if this kind of card is patrolling, it is quite far away from listening to the harmony of food. It is not necessary to carefully group the cards, but it is necessary to be psychologically prepared for discord.
Therefore, when giving up cards, you should decide according to the sea cards. You can't throw the guest style easily, and you should be careful if you don't have a card, otherwise it will increase the number of others. It's not too late to wait until other families have played. Of course, the first thing to give up is the old card.
In this bad situation, besides making up the familiar cards, you should also pay attention to one of your opponents. If the cards are estimated to be flat, you can try to provide cards to promote them to enter early and leave early with less points.
Example 2: China, Indian, East and North, 2, 5, 9, 9, 4, 5, 9 pipes, 20,000 to 40,000 pipes.
Although this kind of card is better than the above example, it lacks wind arrows and embeds pairs and partners. There are also five cards at both ends in the leaflet, which has greater contact value, but it is still far from listening to cards. If you expect to draw cards by force, it is a big mistake.
Example 3: Hair, western and white, 1, 5, 9 tubes, 1, 2, 4, 8, 40,000, 50,000.
Of the four plates, only the pair of green hairs is an element. 1, 2, 4 is a compound face, but there are only three cards to be dealt, which is by no means a favorable situation. 40,000, 50,000 and 5 barrels of cards have brought a glimmer of hope to the whole card shop, except for the lack of mahjong heads.
If you rely on molding the top card, you must change it at least five or six times. I'm afraid this long journey is not as good as once, and you've already lost. Therefore, strategically, it is the same as Example 2. Playing 1 as usual is mostly beneficial.
② The "unknown number" close to the lottery:
Example 4: medium white, 1, 4, 5, 8 tubes, 3, 6 strips, 1, 2, 7, 90000.
In this case, a pair of red is an element, plus 4 or 5 packages, 65,438+0,20,000 sidebands, 70,000 or 90,000 inlays, which constitute the four elements of the face card. If a card in Article 3 and Article 6 and any card it touches form a face again, there are five lines, so you are qualified to listen to cards.
There is a saying in the card spectrum: "The lieutenant will sum up, and the defeat will be immediate", indicating that people who are eager to sum up are often easy to let others go. So every time you use this card to promote listening, you must be prepared for danger in times of peace and don't hold too much hope. When your hand is straight, I don't know if others are ready to eat.
Example 5: East, South, West, 1, 2, 3, 6 tubes, 2, 3, 1, 790,000.
There are four ready-made elements here, a pair of doors, a pair of 123 barrels, and two or three pairs of partners with 790,000 yuan. Of course, if you can touch a card related to 6 barrels in a card, this card face can be revived.
For the above elements, once the face card group is formed, it must be carefully considered when dealing with cards. Although the east and south winds on the leaflet belong to the passenger wind card, they could have been abandoned. However, according to the actual situation in this case, sometimes a wind card will be left (naturally there is no or only a corpse card in the "sea"), which is extremely beneficial to the peace card.
Example 6: White, South, 1, 2,30,000, 40,000, 1, 222,6,8 tubes.
At first glance, this card is relatively neat, with a pair of white boards, 1, 2 sides, 20,000-40,000 inlays, 6,8 cylinders inlays, and 1, the composite surface of 222 cylinders. However, the potential crisis of this card is enormous. No matter how you build it, how you embed it, and how you face it, the cards you want to play are all 3 and 7 sharp cards. These sharp cards are extremely difficult for experts to give up. There is little chance of forming a circle of friends simply by eating, and the remaining half can only be touched by themselves. If you can get one card every three hands on average, you need at least 12 patrol cards.
Example 7: things, 1, 2,3,770,000, 2,5,8,3,7,9 tubes.
This deck is better than the last one. Although there are many cards in a single card, it is easy to get it, which is firmly believed by old mahjong players. Although there are two plates, and it is a guest brand, even if it is typed, it will not matter. Here 70,000 pairs are heads, 1.23 million pairs, embedded in 7 and 9 tubes. Although there are only three elements, the tension is extremely fast. Among them, Wanzi and the spool can form a synthetic surface at will, and will never become a swing.
For the police, first of all, they should get rid of five of them (which many people are unwilling to do). Tactically speaking, after giving up five, there are still two, two and eight. Except the unlucky five, no matter what you get, you can form a pair of elements, which experts know very well.
So, if you play well, you can call with only five hands at the earliest.
(3) the posture of success and mastery:
Example 8: Dongdong, 2,7,8 tubes, 3,5,7,8 articles, 1, 3,460,000.
This card itself has five groups of elements, except that the single card is 2 cylinders, and 1 and 60000 can be regarded as single cards on the composite surface. First of all, there is no doubt that the cards are 2 barrels. If the last card has 20,000 or 50,000 inlays, you can remove 3 or 5 inlays. On the contrary, if there are four embedded articles, type 60 thousand first. Because the winning card of 60000 is more dangerous than the winning card of 10000, you can avoid giving up before the next home is ready. Once you call to report safety, call 10000 again. There is no mistake.
Example 9: Nan, Fa, 3, 5, 6, 8 tubes, 5, 6 tubes, 1 1, 30,000, 40,000 tubes.
This is also a five-element card. In addition to the single Nanfeng brand, the 3-and 8-tube composite surface can also be regarded as a single card that can be discarded. If you enter Zhang Nanfeng's pair or any package, you should be careful to give up the cards. Of course, put on your bag first, that is, hit the south wind. If you enter the set meal again, it is more appropriate to give up 40,000 yuan, so that you can keep the synthetic noodles of 1, 1 and 30,000 yuan.
But judging from the habits of ordinary card players, many people would rather open the package than play 40 thousand. This kind of far and near play is still the best policy. It is not difficult to see that the pair of green hairs on this deck is very easy to touch and will never be left in the hand, so the only leader is only 10000. As long as you put a bag in it, it is more reasonable to dismantle 30,000 to 40,000 partners. It is true that for five or six partners, because it is purely central, once removed, it is easy to be eaten by other families, so it is better not to give up.
Example 10: West, 5, 6 pipes, 2, 3, 666 articles, 2, 3, 4, 6, 70000.
This is an excellent face card. Whether it is a handy card or a face card after two or three hands, as long as you eat or play cards, you should not leave two partners to ask the leader. Judging from the actual situation, we should not hesitate to give up one-sixth of the time, which will not only save the general's head, but also constitute peace. This is the best policy to ensure peace. On the contrary, if you can't bear to spend six minutes, you are likely to miss the opportunity, which is where the card spectrum wins.
Example 1 1: South-South-West, 88 articles, 3 or 4 pipes, 1, 2,3,4 or 50,000.
In this case, there are three pairs, and as far as elements are concerned, there are six groups in total, so there is one more group of elements. In this case, it is necessary to dismantle a group. It is true that two pairs of wind signs are easy to touch, so when someone hits one of them, there is no need to touch it in a hurry. Instead, a pair of wind signs are taken as demolition targets to contain the next home.
For eight cards, it is best to put seven cards in and play eight cards to form a deck, so that a good peace situation can be formed by laying cards all over the body. If the card table happens to meet the south wind circle and you are sitting in the third house, then all two pairs of fans should be knocked out and three or four cylinders removed. If the partners take the cards first, they will break up eight pairs and use two pairs of fans to make a double touch as a double fan.
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