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How to match lolS8ad universal runes?

League of Legends S8 season ushered in a big update. Ad is the output guarantee of the team in the later stage. Many players don't know how to choose ADC in S8 rune talent. Here is a guide for everyone. Let's have a look.

See more: How does the lols8ad rune match the lols8 Hero rune?

Rune recommendation

Accuracy: Enhanced attack and sustained damage.

Storm: When three ordinary attacks hit an enemy hero in a row, it will make him vulnerable, cause extra damage and increase damage from any source for 6 seconds.

Fatal rhythm: After damaging a hero 1.5 seconds, you will get a sharp attack speed bonus. Fatal rhythm allows you to temporarily overflow your attack speed limit.

Fast footwork: Attacks and movements will accumulate energy layers. Level 100, your next attack will heal you and increase your movement speed.

Overtreatment: The healing effect on your overflow will become a shield.

Triumph: Participating in the killing will restore 15% of your lost health and provide an additional 25 gold coins.

Calm down: your mana cost will be returned within 5 seconds after upgrading or participating in killing. Legend: Rejoice: Participating in killing enemies will provide permanent attack speed.

Legend: Resilience: Participating in killing enemies will provide permanent resilience.

Legend: bloodline participation in killing enemies will provide permanent life theft.

Deadly strike: deals more damage to enemy heroes with low health.

Cut: Do more damage to all enemy heroes whose maximum health is greater than yours.

Perseverance: When your health is low, your attack will do more damage to the hero.

Precision department

Accuracy of primary path+dominance of secondary path/witchcraft/firmness/enlightenment = 18% attack speed.

Cornerstone rune

Attacking the same hero three times in a row will cause 30- 120 additional damage (as the level increases) and adapt automatically. The target hero's damage is increased by 12% within 6 seconds of causing additional damage.

Deadly Rhythm-After dealing 1.5 seconds of damage to enemy heroes, you can gain 30-80% attack speed (as the level increases), and you can break the upper limit of attack speed for 3 seconds. During the attack on the hero, the effect is extended to 6 seconds.

Fast pace-attacks and movements will be fully charged. After stacking 100 layers, the next intensive general attack will recover 5-50 (+0. 1 extra AD, +0.2AP) health points and gain an additional 30% movement speed for 1 sec. Only 60% effect on small soldiers.