Joke Collection Website - Blessing messages - Which gaming peripherals can be brought in for the WCG CS competition?
Which gaming peripherals can be brought in for the WCG CS competition?
Peripherals you can bring include mouse, pad, headphones, USB sound card and keyboard!
Chassis, monitors, electric fans, etc. are not allowed!
The following are the official competition setting rules!
WCG2009 China Counter-Strike 1.6 Rules Tuesday, April 14, 2009 14:06 Competition Format:
All games are BO1 single elimination format, and the top 3 will be determined in the end
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Contest rules:
1. Game version: Half-Life: Counter-Strike v 1.6
2. General rules
(a) Contest Method: 5 vs 5 (Team Play, 5 players per team)
(b) Rounds: 30 Rounds (Max rounds format)
Each team has 15 rounds for terrorists and 15 rounds for counter-terrorism Elite
(c) Each round time: 1 minute and 45 seconds
(d) The character will be determined by guessing coins at the beginning, and the winner will have priority to choose the character in the first half.
(e) Victory conditions: based on score and number of rounds won
(f) If a tie occurs, there will be an extra 6 rounds; each team of Terrorists and Counter-Strike will have 3 rounds each round (the starting money for overtime is 10,000).
(g) If there is another draw, as described in (f), an additional 6 rounds will be played until a winner is determined.
(h) Official maps: De_Dust2, De_Inferno, De_Nuke, De_Train
(i) Only the captain can use public *** game SMS in 2 stages (SMS mode 1 ). When "dead", the rules still apply. Any other team members who use public game text messages will be subject to a foul. During the game, other players are only allowed to use intra-team game text messages.
(j) Verbal communication between "alive" and "dead" team members is possible.
(k) If all players are unable to compete due to unintentional and unpredictable reasons, such as the server stopping working, the score of the round will be cancelled, and the final result will be an extra round.
- If more than 2 players are disconnected due to unintentional reasons, the round will be cancelled. The next round of the game will start after confirming that all players have entered the server during the server pause.
※ When intentional disconnection occurs, if the player concerned has a different opinion about the penalty, he/she can protest after the game, and the referee can decide to terminate the game and punish the offending team.
(l) Inspectors must record the progress of the game
(m) All players must use GUI program equipment
(n) Approved number of grenades per round< /p>
(1) Flashbangs: 2
(2) HE Grenades: 1
(3) Smoke Grenades: 1
(o) Approval control command
(1) Sensitivity sensitivity
(2) Fast Weapon Switch fast weapon button
(3) Adjust_crosshair adjustment crosshair
(4) m_filter 1/0
(5) A user can use the Activate In Game VGUI command (eg: left hand, adjust_crosshairetc)
- Allows multiple simultaneous use of weapons or teammates SMS
-Must use default skin.
- The use of shields is not allowed in matches.
- Allow throwing weapons (flash bombs, grenades, smoke grenades) to be used beyond map height in De_dust2 and De_inferno.
- Resolution can be changed in the video driver. Silent C4 is a prohibited bug. The referee on duty will give a warning to those who use this bug or sentence them to lose all subsequent rounds according to the circumstances. Any team using a Flash Bug will be given a warning or a penalty.
3. Competition server settings mp_autokick 0 mp_autocrosshair 0 mp_autoteambalance 0 mp_buytime 0.25 mp_consistency 1 mp_c4timer 35 mp_fadetoblack 1 mp_flashlight 1 mp_forcechasecam 2 mp_forcecamera 2 mp_footsteps 1 mp_freezetime 15 mp_friendlyfire 1 mp_hostagepenalty 0 mp_limitteams 10 mp_logecho 1 mp_logdetail 3 mp_logfile 1 mp_logmessages 1 mp_maxrounds 0 mp_playerid 1 mp_roundtime 1.75 mp_timelimit 0 mp_tkpunish 0 sv_aim 0 sv_airaccelerate 10 sv_airmove 1 sv_allowdownload 0 sv_allowupload 0 sv_alltalk 0 sv_cheats 0 sv_clienttrace 1 sv_clipmode 0 sv_friction 4 sv_gravity 800 sv_lan_rate 25000 sv_maxrate 25000 sv_maxspeed 320 sv_maxunlag 0.5 sv_maxupdaterate 101 sv_minupdaterate 101 sv_minrate 25000 sv_proxies 1 sv_send_logos 1 sv_send_resources 1 sv_stepsize 18 sv_stopspeed 75 sv_unlag 1 sv_voiceenable 1 sv_unlagsamples 1 sv_unlagpush 0 sys_ticrate 10000 allow_spectators 1 decalfrequency 60 edgefriction 2 host_framerate 0 log on pausable 1
4. Client allowed setting values ??cl_updaterate 101 cl_cmdrate 101 rate 25000 m_filter 1/0 hud_fastswitch 1/0 zoom_sensitivity_ratio fps_max 101 cl_dynamiccrosshair 1/0 gamma 1/3 brightness 1/3 cl_minmodels 1/0 cl_shadows 1/0
5. Options that are not allowed to be modified (must be used Default) cl_weather mp_corpse_stay mp_decals max_ shell s max_smokepuffs fastsprites ex_interp 0.01
6. Fouls and Penalties
- Using non-default modes/shells (including weapon shells)
- Use non-default map structure
- All cheating programs
- Use map BUG
7. If the game is disconnected
(a) If the disconnection occurs due to unintentional force majeure and all players are unable to
Can play:
* Before the start of the third round: Restart
* After the start of the third round: The results of the game will not be recognized by the authorities and one more round will be played.
(b) If no more than 2 players are disconnected due to unintentional or force majeure reasons, the results of the game round will be ignored. In the next round, the server administrator chooses to pause and wait until all disconnected players are confirmed to be connected. The gold amount of all disconnected players will be reset to 800.
(c) If intentional disconnection occurs, the referee will terminate the game and award the offending team a failure.
(D) A player will be disqualified after receiving two warnings.
8. This item is subject to revision subject to:
(a) using the latest version/supplementary release of each official competition;
(b) Game settings and content that needs to be updated/released as required;
(c) Anti-counterfeiting program release and/or anti-counterfeiting functions;
(d) Game settings and/or operation guide , the difference between online and offline matches.
The final interpretation right of the competition belongs to the WCG2009 China Organizing Committee
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