Joke Collection Website - Blessing messages - Company honors of Shanghai Shanda Network Development Co., Ltd.
Company honors of Shanghai Shanda Network Development Co., Ltd.
In May 2002, Shanda was selected as the governing unit of the "Network Civilization Project Green Alliance" by the Network Civilization Engineering Committee of the Ministry of Culture.
In June 2002, Shanda established a user reception center, which receives an average of 300 users per day.
In September 2002, Shanda was selected as an "Advanced Unit for Network Civilization Construction" by the Network Civilization Engineering Committee of the Ministry of Culture.
The highest number of simultaneous online users of "Legend" operated by Shanda exceeded 600,000.
In December 2002, "Legend of Hot Blood" operated by Shanda was selected as the "Best Game of the Year" in the "2002 China Online Game Industry Survey" jointly organized by Sichuan Telecom Company and Dazhong Online Newspaper. "Best Online Game", "Best Science Fiction and Fantasy Online Game", "Best Online Game with Game Settings", "Best Online Game with Best Graphics", "Best Online Game with Best Customer Service".
In February 2003, Shanda acquired Shanghai Shulong Technology Co., Ltd., a national mobile application service provider.
In March 2003, Shanda invested in the establishment of Shanghai Shengpin Network Development Co., Ltd., dedicated to the development of online games;
Shanda signed a strategic financing agreement of US$40 million with SoftBank Asia.
In April 2003, Shanda officially launched SMS value-added services integrated with online gaming platforms.
In May 2003, Shanda officially launched electronic payment business, promoting the new development of interactive entertainment e-commerce.
In June 2003, Shanda and Xinhua Holding Group Co., Ltd. jointly invested in the establishment of Shanghai Shanda Xinhua Co., Ltd. to develop online game peripheral products.
In July 2003, the first online game "Legendary World" independently developed by Shanda was put into public testing.
In September 2003, the highest number of simultaneous online users for all Shanda games exceeded 1 million, breaking its own world record.
The first large-scale online game "Legendary World" independently developed by Shanda is officially operated for a fee.
Shanda acquired Chengdu Jisheng Technology Co., Ltd., the largest Internet cafe management software company in the country.
In October 2003, Shanda invested in the establishment of Shanghai Shengjin Software Development Co., Ltd., dedicated to the development of online games
In December 2003, Shanda announced the 2003 " It ranked second among the fastest-growing companies on the list of "Top 500 High-tech Fast-Growth Companies in the Asia-Pacific Region".
In January 2004, Shanda invested in Beijing Digital Red Software Technology Application Co., Ltd., the largest game software supplier of China's Nokia Symbian OS platform and J2ME platform.
The 2003 China Games was hosted by the Audiovisual Electronics and Online Publishing Management Department of the General Administration of Press and Publication, and jointly organized by the Game Working Committee of the China Publishing Workers Association, CGPA, China Telecom Group Corporation, and International Data Corporation (China) IDC. At the industry report conference, "World of Legend" developed and operated by Shanda was selected as the first among the "Top Ten Most Popular National Games"; "Legend of Hot Blood" was selected as the first among the "Top Ten Most Popular Online Games" name.
Shanda acquired the American ZONA Company, one of the world's leading online game engine core technology development companies.
In May 2004, Shanda was successfully listed on the NASDAQ stock market in the United States...
In June 2004, Shanda Network was selected as one of the "2004 largest companies in China's software industry" 100 companies”.
In July 2004, Shanda strategically invested in Shanghai Haofang Online Information Technology Co., Ltd., the largest online battle game platform operator in China.
Shanda acquires Hangzhou Bianfeng Software Technology Co., Ltd., a leading developer and operator of card and board games in China.
Shanda acquires Qidian.com, China’s leading original entertainment literature portal.
In September 2004, the "2003 China's Top 100 Taxpayers Press Conference" sponsored by the State Administration of Taxation and hosted by China Taxation Magazine was held in Beijing. Shanda Network ranked No. 1 in the list of China's Top 100 Private Taxpayers seven.
The "2004 (Second) China Online Game Annual Conference" was held in Beijing, supported by the Ministry of Information Industry and the Ministry of Culture, hosted by the China Information Industry Development Research Institute, and hosted by Software World Magazine. Shanda Network was elected as the "Best Online Game Operator of 2004"; Shanda Network's first domestic account protection product "Shanda Mibao" won the "Best Online Game Account Security Solution Award of 2004".
In October 2004, the highest number of simultaneous online users of Shanda's "Pao Pao Tang" exceeded 700,000, setting a new record for the world's large-scale casual online game operation
In November 2004, Shanda announced Acquired a controlling stake in South Korea's Actoz Company.
Shanda was named a "Cultural Industry Demonstration Base" by the Ministry of Culture.
In January 2005, at the First China Game Industry Annual Conference, the General Administration of Press and Publication announced the results of the 2004 game selection. Among the "Top Ten Most Popular Online Games in China in 2004" , "Legend" and "Legend World" operated by Shanda Network ranked first and third respectively; among the "Top Ten Most Popular National Online Games in China in 2004", "Legend World" and "Heroes" independently developed by Shanda Network "Era" and "Miracles" ranked first, seventh and ninth respectively. In addition, Shanda Network also won the honorary titles of "China's Top Ten Game Operators in 2004" and "China's Top Ten Game Developers in 2004".
In February 2005, the "Forbes" website ranked the top ten technology IPOs in 2004 based on the amount of IPO financing, and Shanda ranked fourth.
Shanda announced that it holds 19.5 shares of Sina (NASDAQ: SINA).
The highest number of simultaneous online users of "Legendary World" independently developed and operated by Shanda exceeded 500,000.
In March 2005, "Legendary World" independently developed and operated by Shanda Network was jointly developed by People's Daily and more than 100 authoritative industry associations and "People's Daily", "Xinhuanet", and "Sohu.com" In the large-scale public welfare activities held by more than 30 authoritative websites, it was selected by consumers as one of the "Top Ten Satisfactory Brands of China's Online Games" in 2005.
In April 2005, the "Global Financial Observer" magazine's 2004 Chinese Enterprises Overseas IPO Annual Award selection was announced. Shanda Network was selected as the "Most Watched IPO Award" for the 2004 Overseas IPO. At the "2005 China International Call Center and Customer Relationship Management Conference (ICC CHINA 2005)" held in Shanghai, Shanda Customer Service Center won the "2005 Best Call Center in China".
In July 2005, Shanda was rated as one of the 17 civilized units by the Shanghai Municipal Information Commission. "Legendary World" won the title of "Top 100 Shanghai Famous Brand Products" in 2005.
Shanda launched new products at the CES show to depict a new life of interactive entertainment.
The Shanda Family Strategic Content Cooperation Conference was held in Shanghai.
Nanjing Shanda Network Development Co., Ltd. was officially established to create China's first professional game and software evaluation base.
In August 2005, Shanda's first self-developed 3D casual game "Legend of the Three Kingdoms" was released in Beijing.
Three of Shanda's games, "Dream Kingdom", "Legend of the Three Kingdoms" and "Bubble Hall", were rated as the first batch of online game products suitable for minors by the Ministry of Culture.
In September 2005, the Shanda Online Game Franchise Award Ceremony and Press Conference was held in Beijing.
The Planning and Statistics Department of the State Administration of Taxation and China Taxation Magazine jointly launched the 2004 Top 100 Taxpayers Ranking in Beijing. Shanghai Shanda Network Development Co., Ltd. ranked 12th with a tax payment of 91.77 million yuan.
In October 2005, Shanda and MiTAC Computer Group launched the world's first handheld online entertainment terminal EZ MINI.
In December 2005, Shanda EZ Pod, one of Shanda’s family strategic series products, was officially released.
Shanda announced the acquisition of the leading domestic casual game platform "Game Tea Garden".
A grand party was held to celebrate the successful listing of "Shanda Yibao". It was announced that the channel construction of Shanda Family Strategy has been initially completed.
Shanda Network has formed a strategic partnership with the Agricultural Bank of China.
Shanda and Hisense signed a strategic cooperation agreement.
In January 2006, Shanda Network won the "Top Ten Game Developers in China in 2005" and the "Top Ten Game Operators in China in 2005". Haofang Game Platform and Winger Online Game World respectively won the "2005 Best Casual Online Game Operation Platform (Website) Award". "Legendary World" was named "Top Ten Most Popular National Online Games in 2005". "Legendary World", "Ragnarok" and "MapleStory Online" were respectively rated as "the top ten most popular online games in 2005".
Shanda has formed a strategic partnership with EMI.
Shanda and Changhong Chaohua formally formed a strategic partnership to jointly enter the family interactive entertainment market.
In February 2006, Shanda announced that it would be the exclusive agent and operator of NHN Games' game "ArchLord" in mainland China.
At the 2005 China Consumer Electronics Market Annual Conference, Shanda Yibao (EZ POD) was named the "2005 Consumer Electronics Annual Innovative Product".
In April 2006, Shanda Network formed a strategic partnership with HP.
In May 2006, Shanda cooperated with Walt Disney's Internet department to jointly introduce Disney entertainment content into the Chinese online game market.
In June 2006, Shanda Network was selected as the 2005 Excellent Internet Information Service Brand by the Shanghai Information Services Industry Association.
At the 2006 Best Employer Award Ceremony for Chinese College Students co-sponsored by China Talent Network, Peking University Guanghua School of Management, "Economic Observer" and Sina Finance ***, Shanda Network won the "2006 Best New Employer" Listed Enterprise Award".
In July 2006, Nasdaq Stock Market launched the Nasdaq Global Select Market, and Shanda Network was selected into this highest-standard market.
In January 2007, the "Shengda" trademark was recognized as a "Well-known Trademark in China" by the Supreme People's Court of China.
At the China E-commerce Finance and Payment Industry Development Conference and the China Electronic Payment Enterprise User Satisfaction Survey Results Conference, Shanda Network was selected as China's Outstanding Electronic Payment Enterprise (Third Party Payment Category) and the Most As an innovative and influential electronic payment company, Shanda Chairman and CEO Chen Tianqiao was elected as the leader of China's electronic payment.
In March 2007, Shanda Network invested 100 million yuan in its Qidian Chinese website to create the world's largest original literature platform.
Shanda Network Customer Service Center was selected as the "2007 Best Call Center in China" by the China Information Technology Alliance; Wang Jingying, the company's senior vice president, was selected as the "2007 China Call Center Industry Outstanding Contribution Award".
In May 2007, Shanda Network announced that it had sold out all its Sina shares.
Shanda Network was selected as the "2006 Shanghai Famous Brand" by the Shanghai Famous Brand Product Recommendation Committee.
In June 2007, Shanda Network was once again selected as the "Best Employer for Chinese College Students" in a brand survey initiated by China Talent Network, which focused on the best employers in the minds of domestic college students.
In July 2007, Shanda Network acquired Jintian Technology, a domestic online game company.
In November 2007, the "Shengda" trademark was recognized as a "China Well-known Trademark" by the Supreme People's Court of China.
In December 2007, at the Fifth China Game Industry Annual Conference hosted by the Game Software Branch of the China Software Industry Association of the Ministry of Information Industry, Shanda Network was named "2007 Outstanding Enterprise in China's Game Industry". "Advanced Unit of Industry Self-Discipline in 2007", "Best Online Game Service Provider in 2007"; Chen Tianqiao, Chairman and CEO of Shanda Network, ranked first among the "Outstanding Entrepreneurs in China's Game Industry in 2007".
In January 2008, at the "Fourth China Game Industry Annual Conference" organized by the General Administration of Press and Publication and the Ministry of Information Industry and hosted by the China Publishing Workers Association, Shanda Group Corporation and the group's investments The company and game products won 16 awards, including all the heavyweight awards at the conference.
The "Shengda" trademark was recognized as a "Shanghai Famous Trademark" by the Shanghai Administration for Industry and Commerce.
In April 2008, Shanda was selected as one of the top 500 emerging markets by the Boston Consulting Group.
In May 2008, in the fourth batch of "National Online Game Project" selection activities organized by the General Administration of Press and Publication, "Chaos" and "Superstar" won the title of "National Online Game".
In June 2008, in the "China's 500 Most Valuable Brands Ranking" selection event held by the World Brand Laboratory, the Chinese brands obtained based on financial analysis, consumer behavior analysis and brand strength analysis Among the national teams, Shanda Network is the only Internet company selected with a brand value of 3.307 billion yuan.
In July 2008, Shengqu Information Technology (Shanghai) Co., Ltd. and its product "Zonghengtianxia" web game software V1.0 were rated as 2008 China Innovative Software Enterprises and 2008 China Innovative Software Enterprises by the China Software Industry Association. China's innovative software products in 2008.
In October 2008, in the selection of outstanding Internet culture enterprises organized by the Sixth China International Internet Culture Expo, Shanda Network won the only highest award in the audience, the "Social Responsibility Award", and won the "Innovation Breakthrough" award".
In the Creative Gold Award held by the World Intellectual Property Organization, Shanda Network won the "World Intellectual Property Organization Copyright Creative Gold Award" and became the only representative Internet company to win this award. This award is the highest award received by the World Intellectual Property Organization in China so far.
Shanda was selected as the Silver Award for Outstanding Contribution to the “5 12” Wenchuan Earthquake Disaster Relief by the Shanghai Red Cross Society.
In November 2008, in the 2008 WEBGAME and SNS community selection organized by the China Internet Industry and China Investment Network in conjunction with many investment institutions, the web game developed by Shanda won the honor of "2008 WEBGAME and SNS Best Business Combination" title, "Zonghengtianxia" won the honorary title of "2008 China's most valuable WEBGAME TOP10".
In December 2008, Shanda Network won the honorary title of "2008 Excellent Internet Culture Enterprise" in the first outstanding Internet culture enterprise selection event held by the People's Republic of China and the Ministry of Culture.
At the 2008 China Game Industry Annual Conference, supported by the Ministry of Industry and Information Technology and hosted by the Game Software Branch of the China Software Industry Association, Shanda Network was rated as "2008 Outstanding Enterprise in China's Game Industry" and "2008 Enthusiastic Social Welfare Company" "Advanced Enterprise Unit", "Advanced Unit of Industry Self-discipline in 2008", "Best Online Game Operator in 2008"; Chen Tianqiao, Chairman and CEO of Shanda Network, ranked first among the "Outstanding Entrepreneurs in China's Game Industry in 2008"; "Eternal" "Tower" and "Zonghengtianxia" won the "Most Anticipated Online Game of 2008" and "Best Web Game of 2008" awards respectively; the Shanda 18 team won three awards including "Best Web Game Developer".
At the first China Copyright Annual Conference hosted by the National Copyright Administration, Chen Tianqiao, chairman and CEO of Shanda Network, won the honorary title of "2008 Man of the Year in China's Copyright Industry", and Shanda Literature's Qidian Chinese website won the "2008 The honorary title of "The Most Influential Enterprise in China's Copyright Industry".
In January 2009, supported by the Department of Science and Technology and Digital Publishing of the Press and Publication Administration, the Software Service Industry Department of the Ministry of Industry and Information Technology, and hosted by the Game Publications Working Committee of the China Publishing Workers Association, the 2008 China Game At the industry annual conference, Shanda Network and its subsidiary Shanda Games won 14 awards, including all the heavyweight awards at the conference, becoming the biggest winner. At the same time, the Shanda 18 team won 6 awards.
In April 2009, at the 2009 China Management Innovation Forum and the third "China Management Academy Award" jointly sponsored by Shanghai Jiao Tong University's China Enterprise Development Research Institute and "Peking University Business Review" magazine, Shanda Network’s “game-based management” won the “China Management Academy Award”.
In the 2008 Shanghai Information Service Industry Advanced Selection held by the Shanghai Information Service Industry Association, Shanda Network won the "Shanghai Information Service Industry Outstanding Contribution Award"; Shanda Network President and Chief Technology Officer Tan Qunzhao, Shanda Network COO Chen Danian won the "Shanghai Information Service Industry Leader Award". On July 28, 2009, Shanda's self-developed twin chapter of the passionate legend "Return of the Legend" was put into public testing and officially commercialized. It was suspected of deceiving players due to its "authentic" advertising. Thousands of people blocked the city gate. Major newspapers. The TV station reported that "Legend" created an era! Achievements for Shanda and Chen Tianqiao! Created classic online game greetings. Are you stuck today?
In December 2009, at the 7th China International Online Game Expo sponsored by the Ministry of Culture, Shanda won the highest award of the Internet Expo, the "China Internet Culture Contribution Award", and Shanda's Shanda Games won the "200 Nine China Outstanding Internet Culture Enterprise Awards".
In 2011, Shanda Games invested US$500 million to expand its investment areas and focus on IT manufacturers.
On May 18, 2012, it was selected into the 4th China’s “Top 30 Cultural Enterprises”.
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