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Is the glory of the king s29 updated with Dawang Card?
Is the glory of the king s29 updated with Dawang Card?
It is streamless and can be updated with confidence.
The glory of the king S29 season update announcement list
Update time: from 0: 00 on September 22, 2022 to 7: 30 on September 22, 2022 (PVP and man-machine combat are prohibited at 23:30 on September 2/kloc-0).
Update content
First, the online new hero Haiyue
1, major: mage
2. Sea and Moon Skills: Passive skills mean that the sea and moon will enter the new moon phase with the fluctuation of the blue amount. First, the skill swings three clear Yue Hui strikers. Second, the skill release moon wheel flies in the lunar arc trajectory. Third, the skill consumes 50% of the current blue amount and causes spell damage at the specified location. Depending on the amount of blue it consumes, this skill will return different CDs.
Second, Guan Yu glory collection skin-red shadow disease front online
Guan Yu-Red Shadow Disease Frontline skin optimization online, the power of galloping at night returns! Bring cooler images, smoother feel and higher quality.
Shelf time: September 22, after the version is updated.
Quality: Glory Series
Label:
How to get it: Glory Crystal Exchange
Price: Glory Crystal * 1
Unlock the skin gift skin exclusive avatar box.
Unlock the skin and give it exclusive glory to broadcast.
Unlock the skin and give it unique personality movements.
Third, the changes in King's Canyon.
1, wild area optimization
At present, high-level athletes are constantly screened in the wild, and there are relatively few players willing to play wild in the market. We hope that by optimizing the wild area, while retaining the upper limit of the wild area, we can raise the lower limit of the wild area, provide a guaranteed development path, improve the protection of the wild area, and explore a low-pressure wild area.
2. Early economic improvement in wilderness areas
Due to the limitation of the total amount of wild resources, wild players need to find ways to get extra money from other ways during the refresh of wild monsters. For the first 4 minutes of development, we hope that players in each position can have their own relatively fixed resource field. Therefore, we appropriately upgraded the early wild economy (while reducing the dynamic growth ratio of the wild monster economy), hoping to reduce the dependence of the early wild development on the online economy.
Adjustment of basic economy of wild monsters:100% →107.1%(basic economy of blue stone statues and scarlet stone statues: 70 → 75; Xiao Ye blames the basic economy of each pit: 56→60), and the growth ratio decreases slightly with time, and the economy remains unchanged after 12 minutes.
3. The refresh frequency of monsters has increased.
At the same time, it speeds up the refresh frequency of wild monsters, improves the total resources of wild areas, and facilitates the faster stacking of wild knives, providing greater development space for wild players.
The refreshing time of sapphire and scarlet is 95 seconds →90 seconds.
Duration of Blue Stone Scarlet Stone Statue: 75 seconds →70 seconds
Other monsters refresh time: 75 seconds →70 seconds
4. The blood volume of wild monsters is reduced
Appropriately reducing the blood volume of wild monsters to improve the speed of other diversion heroes to obtain wild resources will help the diversity of resource allocation in the lineup to some extent. At the same time, in order to avoid the rapid development of wild nucleus after the adjustment of wild economy, refresh frequency and blood volume, the damage bonus ratio of wild knife is reduced accordingly. It is hoped that the brush speed of wild nucleus will be slightly reduced, but the one-time economic benefit will be higher, and the comprehensive development speed will be the same as that of formal dress.
The basic health of Micropoda: 100%→88%.
The basic health values of bluestone and scarlet stone are 100%→89.5%(6700→6000).
5, wild area protection publicity
The promotion of the wild monster economy in the early stage and the acceleration of the refresh frequency of wild areas will increase the willingness and income of invasion in the early stage. In order to ensure the guaranteed experience in the field, ensure that the snowballing speed of the dominant party will not be further improved after this adjustment, and the protection of the wild area will be improved accordingly, helping the field to survive the early development period more smoothly.
The protection of wild areas has been adjusted from the following four aspects:
(1) Discard scales and short blades/patrol axe/giant's grip/dragon sword/bath fire rage. The line of sight is unprotected for 4 minutes, and all wild knives have the same rules.
(2) In the first 4 minutes, the protection value of wild elves increased: 10%→ 15%.
(3) Optimization of preliminary test rules: A team economy catch-up coefficient was added in the preliminary test. When the economies of both sides exceed a certain range (increasing with time), the economy gained by the winner when defeating the hero will decrease by 10%, and the loser will increase by 10%. At the same time, the empirical Buff coefficient under different initial attempt levels is adjusted to help the inferior side catch up faster when ending the superior side.
(4) Optimization of Buff refresh prompt rules: If our hero was not in the field of vision when Buff was killed by an enemy hero, but Buff's field of vision was refreshed in the middle, we can get the countdown reading bar of Buff with the enemy when Buff is about to refresh (only the enemy can get the countdown information before adjustment).
6. Adjustment of the refreshing time of the spirit of the Middle Way.
The original intention of the Soul of the River in the Middle Road is to provide a line-to-line competition point similar to the sidewalk in the Middle Road, but its high economic and experience benefits make it the competition goal of two wild players at the same time. This sets a strong check on the speed and early combat ability of wild heroes, and at the same time, wild players have to bear the risk of being invaded after being killed or beaten for status. We advanced the first refresh time of the spirit of the Middle Way from 60 seconds to 30 seconds. We hope that after the adjustment, the spirit of the middle way will turn to the middle way competition. We will supplement this reduced resource to the economy of the wild area itself. Whether to continue to grab or develop steadily depends on our own choice.
The first refresh time of the spirit of the middle road is 60 seconds to 30 seconds, and the refresh interval remains unchanged, and the economy and experience are adjusted to be consistent with the spirit of the side road.
7. Adjustment of functional positioning of threshing knife
For a long time, we didn't define the position of the giant's grip and the wrath of the bath fire, which also led to the substitution relationship between the two wild knives in different versions, and it was difficult for players who played wild and flanked at the same time to balance. Therefore, in this adjustment, we hope to reorganize the functional orientation of the wild knife and split its online and wild abilities, so that the subsequent adjustment can try not to affect the players of other groups when targeting a certain group.
(1) After the wild knives are sold, if they are replaced with other series of wild knives, they need to be stacked again (the wild knives of the same series can still inherit the layers, such as selling the giant's grip and replacing it with a patrol axe or giant's grip).
(2) The passive effect of wild knife hunting "killing wild monsters and gaining 30% extra experience and 20% gold coins" is not superimposed with the guerrilla passive effect of auxiliary equipment (only for the case that wild knives and auxiliary equipment are produced at the same time, other conditions are exactly the same as before adjustment).
(3) The talent passivity of the wandering suit is renamed as the reward passivity consistent with the wild knife, and at most one passivity with the same name can take effect at the same time.
8. Add "the flower of the flash-forward" to the road of confrontation.
(1) There are both normal transmission arrays and "flash-forward flowers" on the confrontation road.
(2) Players who break the "flower of the flash-forward" will get a one-time transfer skill, which can be used anytime and anywhere within 120s.
(3) "Flower of Flash-forward" and transmission matrix are activated at the same time in the first 2 minutes, and the transmission skills of "Flower of Flash-forward" and transmission matrix are shared on CD (transmission matrix cannot be used within 120s after using the transmission skills of Flower of Flash-forward, and vice versa).
9, crystal optimization
The problem that the speed of crystal attack is too slow will cause some unexpected situations when people are attacked by crystal. This time, on the basis of not changing the overall ability of Crystal, the attack speed and attack power of Crystal will be adjusted to make the attack frequency of Crystal more in line with everyone's expectations, and at the same time, it will not affect the overall rhythm of highland operations.
Attack frequency: 1.6 seconds→1.2 seconds.
Attack power: 550→420
10, Ssangyong preferred.
(1) Dominator/tyrant:
Basic health: 9300→8230
Disappearing time: 10 minute →9 minutes and 30 seconds.
Add exit animation:
When 9 minutes and 30 seconds and 19 minutes and 30 seconds disappear, the master, tyrant, shadow master and shadow tyrant will play new animations.
(2) Shadow master:
Basic health: 22200→20000
Kill the Shadow Pioneer and Dominant Pioneer summoned by the Shadow Master after 10 minutes: When the blood volume increases with time, the blood volume decreases by 20% and 15% respectively, and the proportion increases with time. /kloc-After 0/5 minutes, the blood volume is exactly the same as before adjustment.
(3) the shadow tyrant:
Basic health: 24700→20500
10 minutes later, you can get the landing effect of the best actor by killing the best actor:
① Damage of non-hero unit: 60(+30* hero level) → 100(+50* hero level)
② Heroic unit damage: 50(+25* hero level) →60(+30* hero level)
(3) During the war, the moving speed will increase by 5%.
(4) Storm Dragon King:
Basic health: 38,000 → 35,000
1 1, optimize the moving speed of the soldier line.
At present, it is difficult to advance the canyon after 15 minutes, until the arrival of the storm dragon king. We hope that during this period, both the offensive and defensive sides will have more possibilities of pushing around the line of soldiers and slightly improve the moving speed of the line of soldiers.
10 minutes later, the line speed will be adjusted:
(1) Middle Road: 350-400( 10- 19 minutes gradually increasing) →350-450( 10- 18 minutes gradually increasing).
(2) Auxiliary road: 385-440 (increasing gradually in10-19 minutes) → 385-495 (increasing gradually in10-18 minutes).
Fourth, the glory war order is updated.
1, Elite Edition Glory War Award
Heroes (one out of six) updated to: Li Bai, Yixing, Li Bai Shouyue, Lu Bu, Dunshan, Ge Yuan,
The skin (one of six choices) is updated as follows: Sun Shangxiang-Fruit Sweetheart, Guan Yu-Longteng Wan Li, Musashi Miyamoto-Wanxiang Chuxin, Li Bai-Fan Haixin, the story of Diusim-showgirl, Guiguzi-Duke Amos.
2. Get double aristocratic points in the advanced stage.
S29 Advanced Edition Glory Rank can earn double aristocratic points: 776 aristocratic points.
Aristocratic points go straight. At present, you can only enjoy 776 noble points if you buy an advanced combat order yourself, and gifts are not supported for the time being.
3, S29 glory war skin
Ling Zhan 1 Skin is brave quality skin: Zhen Ji-Luo Xuelan heart, 80 skin is epic quality skin: Zhong Wuyan-Time Warrior.
4, 80 skin advanced experience
The Glory Battle Collection can immediately get the Zhong Wuyan Time Warrior skin limited exemption card of level 80 for 30 days, and you can experience the limited skin of the season battle immediately at the beginning of the season without waiting for the weekly task refresh.
5. Collect the aura of the Battle Group
When collective warfare enables players to complete team tasks, they can gain+10% extra experience in combat tasks, and your friends can complete weekly task upgrades faster and get rewards!
Each collector of the room team can add+10%/ person's bonus when completing the team bonus task, up to 50%.
6.Exchange storage update
Put on a new gift package-Canyon All-Star Gift Package. After opening, you may get the special effect of canyon all-star returning to the city. Your favorite summoner can be purchased with war currency after S29 reaches level 32, and you will get it within 125 times.
Verb (abbreviation of verb) Optimization of local stores
1, key equipment recommendation
Through big data, calculate the purchase rate and winning rate of each hero's response to different equipment of the enemy lineup, and intelligently recommend it to help everyone buy the right equipment more conveniently.
2, one-click communication purchase situation
When purchasing equipment that clearly restrains the enemy, such as nightmares, sanctions, etc., or the only effective equipment with attributes such as halo auxiliary equipment, you can communicate with the whole team with one click in intelligent communication.
3. Scheme expression and next step equipment
It is also troublesome to check the currently used loading scheme in the office. A small eye is added next to the package plan button, which can directly preview the current plan.
4. A short version of the synthetic path
Previously, when viewing the composite path of a device, the device list will be blocked, and the new abbreviated composite path on the right can have both.
5, equipment differences to strengthen
Distinguish primary/intermediate/advanced devices by border color.
Some equipment can't be bought even if the money is enough, and it will be intuitively locked for these equipment.
6. Structural optimization of condensed version storage
The previous identification of primary/intermediate/advanced equipment was not accurate enough. A lot of advanced equipment is at the intermediate level, so we deal with it. At the same time, the structure of recommendation tab is changed from pre-stage/recommendation/attack → primary/intermediate/attack/defense to avoid redundancy and be clearer.
Sixth, optimize the recruitment model.
1, I want to play hero.
2. Strengthen the state of your turn.
3. Reopen and return to the room.
4. Add a button to view hero skills.
Seven, equipment adjustment
1, chasing dreams and winds
At present, the built-in cooling of the passive effect of chasing the wind is a bit long, and the vacuum period when heroic skills are interspersed with many general attacks is too long, so we have lowered the cooling time of the passive effect of chasing the wind.
Passive wind: cooling time: 5 seconds →3 seconds.
2. Casting dreams and surprises
Surprise attack can urgently widen the distance between the enemy and ourselves and provide more fault tolerance, but there is still a lack of fault tolerance space at present, so we have reduced the active cooling time of surprise attack.
Active-Surprise: Cooling time: 60s → 30s.
Eight, problem repair
Fixed a problem that Sun Ce had no control over flying monsters.
Fixed the problem that Sima Yi passively triggered abnormal display when opening the mini-map.
Fixed the problem that Zhuge Liang's skill occasionally hit the enemy behind the target.
Fixed the problem that Zhuge Liang's three skills occasionally hit many people.
Fixed the problem that the general attack effect can be achieved by using the avatar to find the enemy when the empty city plan is used.
Fixed a problem that Wu Zetian strengthened the occasional duration of a skill.
Fixed the problem that mirror image, puppet, Obsidian II skill, Lan III skill and Pangu I skill occasionally failed to get a view when crossing the grass.
Fixed the problem that the second skill of _ could give Sima Yi unlimited power.
Fixed the problem that the tiger-catching skill could not penetrate the wall in some positions.
Fixed the problem of model error when Li Bai Xuance cast the second skill.
Fixed the problem that some heroes failed to release their skills lightly in target locking mode.
Fixed the problem that some heroes chose the wrong skill target in target locking mode.
Fixed the problem that Mulan's epee II skill was still cast in place after being fixed.
Fixed the problem that Irene attacked the enemy abnormally when she was full of energy.
Fixed a problem where a star cast a skill in two skill ranges without connection prompt.
Fixed an issue where Xin Li occasionally cooled down when clicking on other skills when switching modes.
Fixed the abnormal wall interaction problem formed by pig's one skill and three skills.
Fixed an occasional abnormal position of blood streaks after Ge Yuan released the puppet.
Fixed the problem that I couldn't hit the target when the story of Diusim returned.
Fixed Arthur's loss of ability to accelerate special effects.
Fixed abnormal cooling in training camp mode.
Fixed a problem where the accidental indicator got stuck when using one or three skills in mirror trick.
Fixed the problem that Yi Xing accidentally showed abnormal vision with a big move before his death.
Fixed the problem that Sun Ce did not refresh occasionally after strengthening the general attack cooling.
Adjusted the walking path after using the second skill after the transfer array was closed.
Added a precision index effect of the second paragraph of the skill.
Fixed the problem that Da Qiao Four Skills could not apply linkage skills to teammates who could not be selected.
Fixed a problem that the suppression effect could not interrupt some displacement skills.
Fixed the problem of Goya's speed returning to zero when using displacement skill.
Fixed the abnormal landing position of the Goddess Chang'e flying to the moon Goddess skill after the transfer array was closed.
There are many wonderful information and practical software tutorials in deep space games. Don't hesitate to pay attention to us!
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