Joke Collection Website - Mood Talk - The most powerful fighting method of the Warcraft human race is as mentioned. Thank you.

The most powerful fighting method of the Warcraft human race is as mentioned. Thank you.

Terran VS Terran - A good start is half the battle. The current mainstream of human civil war has gradually shifted its focus to the early stage. Whoever recruits more infantry and grabs more mercenaries will have an advantage in the early stage and can maintain the advantage until the opponent panda reaches level 3. In the past, spell-breaking battles now gave way to more infantry attacks (of course, if the two sides were evenly matched in the early stage, spell-breaking battles would still occur later). The battle situation is naturally more inclined to the early stage competition. The above can only be said to be the characteristics of the human race that make the early competition so important. In the unformed mage unit after the second volume, the priest was defeated by mercenaries, the spellbreaker was defeated by infantry, and was powerless against a group of units without magic value. Although the witch is easy to use, the advantage period is too short. As soon as the opponent's breaking method comes out, the witch will immediately become useless. Therefore, the focus of the civil war turns to fighting each other or mining in the early stage. As a result, human civil wars tend to be very violent, with corpses often lying in the fields, and Dafa reaches level 5 early. At the same time, it also places high operational requirements on both sides - how to minimize your own casualties, how to kill as many opponent units as possible, how to make your own magic level up to 3 to 5 faster than your opponent's? Therefore, I personally believe that the pace of today's early stage of human civil war has become faster and faster, the operational fault tolerance is getting lower and lower, and the scenes are getting bigger and bigger. Of course, when the two sides are evenly matched, they can both upgrade to level 2 and start a spell-breaking battle, or after both have mined, they can jump to level 3 as quickly as possible for the ultimate military showdown. At this time, the frontal battle situation begins to become stalemate, so whoever opens the mine first can break the balance and gain an advantage. But after all, mining is a high-risk and high-reward activity. It is possible to accidentally lose on the frontal battlefield and lead to a crushing defeat, and the mine division will be wiped out in one go. Therefore, the two sides began to shift the focus of the battle to the direction of mining and anti-mining, and at the same time, various small harassments made the opponent uneasy. The pace of the civil war began to level off. There is no clear winner in the mid-term or even the late stage, so in the late stage when all the ammunition and food are exhausted, it becomes a purely operational competition. In the end, during a fierce battle that cost everyone's fortune, a hero from one side fell. Naturally, GG also knocked out... If it really comes down to this, then it will be a competition of physical strength. I once experienced such a tragic civil war (it lasted 1 hour and 9 minutes!). Everything went according to the above model. In the end, he made a mistake and was killed by my mountain god when he was evacuating on the hill. The battle finally came to an end, with post-war statistics: gold mining: 35,000 vs. 33,000, hero level (Dafa/Hill/Paladin): 8/6/5 vs. 8/8/2. I’m so exhausted! Finally, let’s summarize some key words of the human civil war: micro-operations, mercenaries, and hero levels. Human race VS Orc race - a hundred flowers bloom and a hundred schools of thought contend. "Ultraman Contest" is undoubtedly the best interpretation of this year's Warcraft. After the rise in 2008, the Orcs were still strong in early 2009. Therefore, how to suppress the Orcs and kill Ultraman (the divine swordsman) has become a problem for non-Orc players around the world, and the Human race is no exception: ever since, the Hill Griffin flow and Sky Yibo flow have perfected the details. A TR flow plus various ultimate moves (such as Lucifer's younger brother's blood spell tactics) and various tactics are used in every possible way. This year's Race Glory Tournament, Humans VS Orcs, can illustrate the problem: the above three mainstream tactics: Hill Gryphon Style, Sky Wave Style, and TR Style used all possible methods, and finally narrowly defeated the Ultraman Legion. This shows that although the human race is not as strong as it was two years ago against the orc race, it is at least evenly matched. Of course, in the WCG China Finals, the appearance of Fly Prophet broke this balance again. Fortunately, it didn’t take long for the human race to prove that the Prophet’s start was not unsolvable (after Fly used the Prophet, VS immediately started the prophet retro trend. I was also very frustrated at first, and then I used the retro Sky draft that started with the lumberyard and then the barracks. I've played a lot of prophets, but this kind of start is... weak when faced with some orcs who are obsessed with sword masters). Otherwise, why would the Orcs basically give up using prophets to fight humans in 2007? Therefore, I personally think: The war between man and beast has finally returned to balance after some bumps and bruises from 2006 to 2009. Let’s talk about the tactics below, which of course revolve around the three mainstream tactics: Hill Griffin style: cracked by the Orcs in 2008 (Sky re-used the Yibo style in early 2009). But after perfecting the details, it once again produced huge power. In the early stage, the hero should be trained to level 3 and at the same time drive away the Juggernaut. As soon as the Juggernaut runs away, the mine branch will be opened immediately.

Entering the mid-term, while the code tower is wretched, it uses infantry and hills to delay the Orcs. The last wave of 80 people and 3 defense forces brought peace to the world. This tactic was once called "the most brainless tactic" by Infi because of its simple process. However, our ancestors have an idiom: "Talk on paper", and foreigners also have a proverb: "It is easier to say than do." As long as you are thick-skinned and don't consider logic when speaking, "shield infantry combined with infinite holy light can defeat the level 10 red dragon" can be praised as the most relaxing and freehand mf method in history. Not to mention that the red dragon is a chaotic attack and is not afraid of shields. Even if the shield can rebound, how much money will it cost to replenish the magic of the Paladin? Sigh... I'm going too far. I was inspired by some irresponsible articles written in the "Tactical Insights" of a relatively authoritative website in the past. Back to the topic, the tactical process is indeed simple, but can it be executed? Although there are fewer details, how many are really done well? Who can sprinkle a handful of powder before the hammer strikes so that the sword master can't hide? Who can guarantee that one strike and one encirclement will be successful? Who can achieve mid-term containment and gain something instead of simply sending the infantry to death to free up the population? Who can complete the upgrade of the Air Force's three defenses before the decisive battle? Who can pull out the militia and disperse the air force as soon as possible during the decisive battle? I think besides practicing 12 hours a day like Sky, practice every detail to the point of conditioned reflex, as precise as memorizing. Not many people can perfect all the details above (of course, you can win without perfecting them all, but victory will not be so perfect). Therefore, the hackers should not keep saying that Sky is stereotyped (besides, Sky’s agility on IEST is eye-catching), the above is the key to the success of the Hill Griffin style: Fast 3 anti-escort, expansion, containment, high population Air Force operations. Of course, the first hill can also be used as a second shot to go back to the old snake oil method, but the usage rate is low, so I won’t go into details. Sky one wave flow, one TR flow: The core of both tactics is the Archmage, a level 3 Archmage to be exact. So I just put one piece away. So: How to obtain the level 3 Archmage in the lowest time and cost has become the primary issue. Therefore, the human race can be said to do everything possible, as mentioned before - double-tapping speed training, multiple lines, and abandoning children. Use all mf methods available to all races. The time for the Archmage to level up to level 3 is constantly being refreshed. This cannot but be said to be the result of the efforts of human players to improve the details. Dafa is basically TR at level 3, and then it usually involves blasting the hole, erecting the arrow tower, demolishing the barracks, and finally waiting for the orc GG. But today's orcs also understand the human race's weakness at this time-the marching formation and militia time, so they counterattack and launch interceptions and kills. It can often effectively delay or even directly repel human troops. Therefore, the humans either circled far away, or marched in a group, making it difficult for the beasts to eat. After arriving at the destination, the first thing to do is to use the hole in the ground to clean it. Use full firepower to blast everything that can move. Cut down every one you can. After that comes the tower. After the tower is built, the peasants start to hide and seek, while the infantry kills the orc troops who try to attack the peasants. Generally, the chance of winning is 70% if the tower is raised. In the end, just be careful not to let the Orcs' catapults counterattack. This tactic is too radical and fast-paced, especially the 1-minute upgrade of the code tower, which requires a lot of energy and full micro-control. Personally, I feel that this is a tactic that relies more on operation than awareness. As usual, let’s summarize the key points of tactics: Speed ??3, yard tower, and demolition of underground tunnels. Humans VS Undead - When will the injustice be repaid? Three years ago, if we were discussing humans VS orcs, someone would definitely say: "What are we talking about? Sky flow can handle it." But when it comes to the battle between humans and ghosts, how many people would dare to say with confidence: "I can do it." Kill him easily!" But now, we can proudly say: "The human race has finally stood up!" Let's not say anything bad about the undead, because the undead are now recognized as the last. After all, after the Ultraman clan became stronger, the Beast clan, which had a slight advantage in being unable to kill, was completely superior to the undead. Thinking about the orcs three years ago, and then looking at the undead today, we can only say: "The tides are turning, and the country is taking its turn." Forget it, let's get back to the topic. The biggest struggle for humans and ghosts now is in the early days when the humans were mining. With the mines, the humans could rely on the towers and the sea of ??soldiers to stand tall and stand upright as a "human"; otherwise, all the troops would fall under the sword of the undead. Revenant.

Of course, some guys as strong as TH000 can also perform single-mine human races in a vivid and entertaining way (I also like to use single-mine to fight ghosts, which is very challenging and fulfilling), but the mainstream still needs to mine, so let’s talk about it. Mainstream: The goal of fighting the human race and the undead is very simple: in the early stage, we have the advantage. First, use escorts to make your hero stunted, and the branch mine will not be opened for a long time; in the mid-term, you have just opened the branch mine and have not yet recovered it. At this moment, a wave of armies will bulldoze you. Therefore, under the influence of the mainstream spider flow, the tactics are gradually finalized: technological spiders start, death knights continue to harass and accumulate spiders, after two copies, meat grinders and statues will slowly eat away at you, or three copies will destroy you with a wave of A draws. As mentioned before, the human race has stood up. Therefore, there are naturally specific tactics for this set of tactics. Take Sky as an example: since you are accompanying me in the early stage, then I will start the king of the hill with the best anti-accompanying ability, so that you will be beaten even if you fail to be an escort. Big head. When your death knight cannot hold back and retreats or your magic is exhausted and it becomes useless temporarily, the militiamen rush out immediately, clean up the mines quickly, and then safely open the mines first from the tower and then from the base. Then, according to the direction of your technology: If you are attacking with two copies, place less towers, and quickly upgrade to two to create and break the spell; if you are playing with three destroyers, be insignificant for a while, and then quickly upgrade to three when the tower group can match your destruction. . Of course, we must try our best to suppress you so that you can't open the mine. After destroying your first and most ferocious wave of destruction, the three human troops will walk sideways on the map. Look at the early days when the human race tightened their belts and mined to get rich. I especially admire Ted's reconnaissance when fighting against the humans. Only a few small skeletons allowed everyone to see every move of the humans. It was really a headache to cooperate with the harassment of the death knights. When the humans were about to mine, a wave of dogs and spiders crippled countless humans. So the human race started to work on the details again: Isn't your death knight aloof and afraid to get close? Then I have to master the flying hammer attack time and the blood volume of the troops and wild monsters, so that if you don’t have a double line, you will lose experience (can the technology spider have a double line in the early stage?); when opening the mine, isn’t it possible to recruit troops to attack from both sides? Then I will give you a time lag, so that when you come there will be only the corpses of wild monsters on the ground; then build a tower to stabilize the defense, even if it delays the development of technology to the point where one can defeat three. In short, be well prepared and delay and block the most ferocious wave. Therefore, the current battle between humans and ghosts feels like a decisive battle. But a journey of a thousand miles begins with a single step. From the beginning, the seeds that will definitely lead to victory or defeat have been quietly planted, namely: anti-accompanying, quick mining, and hero level. Humans VS Elves - The road is long and long. From ancient times to the present, the battle between humans and elves has always been known for its balance. Now my winning rate against elves of the same level is indeed 50:50. The humans were dominant in the early stage, and the elves were arrogant in the middle stage. But is it really so balanced? At least, the above is still balanced. But what if one of the elves’ heroes reaches level 5 or even 6? It is really unimaginable that two originally elegant and kind-hearted races would turn out to be the most cruel when fighting, making countless high-level heroes stand out. The next ending will be cruel to the human race. Senior Panda, Watcher, and Dark Ranger, these three can be regarded as masters who defy the heavens. Therefore, if the human race does not have a population 3 higher than that of the elves, the ending will always be a tragedy (I once saw a level 6 panda in Moon fight off a Sky army with a population of 60, which is really a tragedy within a tragedy). If I were to face the above-mentioned defiant men and women, my winning rate might be only 20%. Therefore, if there is no economic advantage, exchanging troops with elves is definitely a taboo for human military strategists. Nowadays, the mainstream of human-spirit battles is to either have a strong TR at one level, or to mine and upgrade to a second level to fight in large corps battles. This has not changed much since 2008. Fundamentally speaking, the confrontation between humans and elves is the most balanced confrontation except for civil war. So if you want to change from a 50-50 opening to even a 5.1:4.9, the human spirit will do everything possible and be proficient in eighteen kinds of martial arts. What kind of airship show, random mining, buying engineers to explode the mines, leading a wave of towers, a TR... ...Tongtong first appeared in the battle between human spirits. Therefore, I don’t like the battle of fighting against human beings. After all, the battlefield changes too much, which places high demands on people’s operation, reaction and awareness. However, there is still a certain pattern to be followed in the battle of human spirits, that is, the human race is still passive in the early stage (TR is also passive before Dafa reaches 3). However, the human race (at least me) has long been accustomed to pretending to be a grandson in the early stage. First, focus on practicing some levels, actively fight escorts, and then open mines or upgrade.

When dealing with elves, the risk of leveling up in the early stage is higher than that of fighting against orcs. The undead small ones (the damage caused by demons drawing demons are small), archers are theoretically defeated by infantry, and huntresses appear relatively late. As for watchmen, pandas, and dark rangers... focus on training Medium level, do not disturb), and mining is easy. However, the power of the elves lies not only in the superiority of troops at this time, but also in the flexibility of tactics. Not only can he launch a wave to cripple you like the undead; he can also use technological advantages like the orcs to overwhelm you and mine; he also has his unique skill - random mining and smashing you to death with money. . Therefore: When fighting elves, good reconnaissance is definitely better than sharp operation in the mid-term. As a result, there are people who build illegally all over the map, there are people who divide their troops and wander around, and there are people who are secretly photographed and harassed by airships 24 hours a day. They have only one purpose: to let me know all your little calculations, so as to avoid the emergence of a pure mage army. After the army was formed, it faced the embarrassment of a pure elf dragon. Of course, it’s not that much trouble for humans to defeat elves in a single mine: the second one uses the superiority of troops to drown you with a sudden force, and you can’t drown until the elves bear and deer form GG (of course, after the elves lose the main mine, they rely on high-level heroes and chaos Mine still has hope of winning). At the same time, we should not rule out the possibility that some human races may use suppression as a guise to steal Taba mines (two-book mining). Regardless of whether it is quick mining or double mining, if the population reaches 80, it will be a decisive battle. Therefore, the human race often mobilizes the whole family to exterminate 80 people. When the population is high, the human military force is obviously more scientific. It has wartime supplies, restrictions, firepower, and human shields. It is actually better than the elves. However, the formation is the key to victory in a battle with a high population. The amount of operations the humans put in at this time is naturally greater than that of the elves, but the rewards are also greater. They often take advantage of their strong protracted fighting ability to grind the elves to death. However, a protracted war means high consumption. Once the God-defying Lord is allowed to grow up, the ending will not be so perfect. Therefore, in the later stage of the game, the human race must unplug the elves' mines and continuously occupy the mine points while attacking, so that they can be prepared to kill them with money when the "defying nature" appears. This can only be said to be helpless. Okay, let’s stop talking about the mainstream (tank flow is too lazy to analyze since there are not many competitions this year, but good people can watch the tank battle between Sky and Check on IEST, which will definitely benefit a lot). I feel like after a hard fight, I can only say one word - tired! Not only do you have to make calculations at all times, but you also have to constantly operate the formation. But after mastering the way to win and lose, the human race is still powerful, that is - scientific mixed arms, formations, and consciousness (reconnaissance + experience).