Joke Collection Website - Mood Talk - Dnf, a blue boxing veteran, can you tell me how to add this?

Dnf, a blue boxing veteran, can you tell me how to add this?

This revision should give all the priesthood a unified washing point, just like the last Qigong added new skills, SP was reset to zero, and several new skills were added, such as holy boxing, jab boxing, instant boxing and holy combination boxing. Four more active and five more passive! One * * * plus nine skills! The specific points should tend to reduce the previous powerful skills, such as combo and PK points of Shengquan, and also reduce hook chasing and sneak boxing. Depending on which new passive skills are useful, we should add more, or wait until the revision. After all, no one knows what a new skill is. Individuals will infer a point first, but there must be loopholes. We'll talk about this later:

Revelation, exorcism and demons are not added, save SP.

Holy blow:

The skill of "Mind Drive+1" has been changed to be upgradeable, and the effect is that it is only useful to change weapons, but personally, it is not very useful, so it is enough to bring a little when changing jobs.

Tiger pounce +5+ compulsory priesthood initial skill turns slow healing into tiger pounce, so you only need to learn four points.

Straight punch impact +5 is pre-use, there is no need to use force.

Hook Pursuit +5 saves SP first, but it is not enough to make up.

Diving+1+ strength

Dive straight punch+1

Don't save the skill of diving abdominal punch+full, it will be full if it is full.

Dive Xiang Boxing +5 Same Hook Pursuit

Quick dodge+full skills!

Sanquan combo +5+ forced to consider the more fierce skills behind, temporarily added five points, and later supplemented, but it is worth mentioning that this skill in HF is Ba Ti, and official website said that this skill has been changed, probably Ba Ti skill.

Wave+1+ force

The skill of broken hammer+full is still full, and it is a rare skill with large killing range and high cost performance.

Divine counterattack+1 PK, strengthened skills, the damage suffered before counterattack should be reduced, but it is not worth heightening.

Don't think about natural disasters and hurricanes+1. If you want to give up any skills, this will definitely rank first, and you can do it without adding it. Anyway, it is used for PK harassment, and tickling is worse than nothing. There are always some boring people on the PK field who are unwilling to use this skill, and it is a dispensable skill.

I hesitated for a long time whether to fill it up or only add 5 points, and finally thought about it. It is the first skill with 40 skills in the whole profession. It is a pity not to fill it up.

The skill "Extreme Hurricane Boxing+1" really makes me angry sometimes. I don't care about injuries, but I always stand there and get beaten. Add a little more, and it will be a strange attraction. However, according to my analysis, the new skill "Divine Power Combination Boxing" seems to attract strange attraction, and it seems to be higher. Let's wait until the skills come out.

Multiple doppelgangers+1 Let's not talk about this. Those who can't get out are strong people. Please be worshipped by boys. ...

General:

Although physical crit+full is to improve the damage of blue boxing, we need to consider whether to join a new blue boxing. After all, SP is not very rich.

Being crouched+1 Nothing can be saved. There's no need to save this, it's a magic skill!

Let's talk about new skills:

Holy Boxing Hammer +5 minimum learning level 18. The skills you can learn by changing careers just make up for the embarrassing situation that there was no powerful damage skill before the 20 th level of Blue Boxing. Much like the skill of the hammer of breaking, but unlike breaking, which is a conditional skill, it can be fired directly, and the target's damage to the ground doubles. What is the weakest point of blue boxing? Y-axis strike? Attack distance? No, these can be done by diving and swinging. The weakest part of blue boxing is sweeping the floor. Although it is extremely powerful, once the target hits the ground, the blue fist will be circled, so you can only get out of the way first and then look for an opportunity. This skill completely makes up for this defect. Perfect sweeping combo termination or range attack! (I'm not sure if there is any compulsion)

Instant boxing +5, minimum learning level 20, very good and powerful skills, remote skills of blue boxing. With this skill, you can make up for the embarrassing form of the shortest professional attack range of blue boxing. Although it can't catch up with the gunman, it is not inferior to the scope of the giant sword, adding another stroke to the coquettish action and dodge of Lanquan! I'm not sure if there is coercion, but I prefer it.

After a long period of consideration and analysis, I think this skill should be supplemented, dominating the body, hurting, and being hard and straight. This skill has been fully realized, as important as the combo of the old blue fist, and this skill is so fast in the video! Not inferior to the holy punch combo! It should be cultivated as the main skill! The minimum learning level is 30 (compulsory)

Divine power combination boxing+all-out+coercion can confirm that this is another powerful range skill after breaking the hammer, belonging to the main training skill, with a minimum learning level of 35.

There are some new passive skills, but what official website said is too general for me to understand. Let's copy them and study them together:

Pursuit is proficient in the lowest learning level 18, and turns a specific divine strike into a passive skill of multi-stage attack.

The combination is proficient in the lowest learning level 18, and other attacks cooperate with other passive skills in specific skills.

Zhan Huan is proficient in the lowest learning level 18, and the instructor's basic attack and passive skills with increased attack range of specific skills.

Hard boxing is proficient in the minimum learning level 18, and some skills become masters in a short time. When using certain skills, passive skills increase the critical strike probability.

Skills are proficient in the minimum learning level 18, and passive skills have extra skills for specific skills.

Personally, the most cost-effective thing is the mastery of hard boxing, followed by the mastery of the war ring. If you want to make up these two, don't say hard fist. If you don't do it for Naha, you have to make up for it with a critical strike. And the circle of war can just make up for the shortcomings of the blue boxer. If it were me, I would rather fill in these two without totem mastery.

I just saw the first thought of the new skill of blue boxing: I'm going to be fierce! You bullied me badly before. I have long been dissatisfied with you. Lao Tzu's spring is coming, you can cry! ! !

It is true that the revised uncles are really earth-shaking changes, but they are not personal blue fists, but exorcism knights. You TX, exorcism control skills, mass destruction skills are the most in the whole profession, and you fucking added a few more to him. Damn it, you added an exorcism version of the anti-gravity device. After the exorcism PK can't be disgusting. There is also a knight. Knight PK was very fierce, and pure white was released one after another. He even added three large-scale killing skills, and it is the kind with a large range and a long distance! 20' s spear of victory, 40' s hammer of confession, 45' s just trial, which range caught up with the gunman, and the knight PK couldn't sweep it after that?

Finally, the new image of uncles is really cool. Flat-headed beard, short white coat, black shirt, typical macho man, the combination of wildness and violence, is definitely a hundred times stronger than soft armor, and soft armor has long hair and gray hair like Severus Snape.