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Destiny 2 Eternal Night Season Beginner’s Guide New Version Artifact Mod Recommendations

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Destiny 2 Eternal Night Season Beginner’s Guide

What’s Worth Talking About in the New Season

It’s been a week since the Eternal Night Season started, but it actually doesn’t feel like it. There isn’t much worth saying, because there are not too many new things, but there are only a few. The gameplay almost changes every season, especially for novices. You entered the game at the end of the last season. There is basically no difference between being in a pit and being in a pit this season. There won’t be too many things that you can’t understand. As for the cute new guide, I am doing it alone, so in this issue we will just briefly talk about a few points. As before, these contents are geared more toward novices who are new to the game.

Let’s talk about artifacts first

Every season, the first thing we have to look at is artifacts. As I said in the previous module guide, wait em... Okay The guide for my module hasn’t been posted yet, ahem, it doesn’t matter, it will be posted sooner or later anyway. Let’s get back to business. As I will say in the guide I will release later, the modules provided by the artifacts of the current season largely determine our mainstream gameplay for the entire season. Having said this, Gunsmith, I have to praise the artifact of this Eternal Night season. Why do I say that? Let’s first look at the picture:

Let’s look at the artifact of a season. First, let’s see how it can provide us with solutions to the three major problems. The warrior's method, and this season's artifact provides us with micro-shot hand cannons to hit overload, double rifles to hit barriers, and pistol grenades to hit unstoppable methods, which basically covers most of the main weapons we may use.

As for the gameplay, this time the previous dual routines of Full Light Energy and War Thought Battery have been added, coupled with the elemental wells from last season, it can be said that a hundred flowers bloom.

At present, I haven’t tested the rocket launcher damage benefit caused by flooding the light energy, so I can’t say. Friends who have tried it can leave a message in the comment area and tell everyone about it. Next, let’s talk about the gameplay modules recommended by the gunsmith in this artifact module. Note that the following is only the gunsmith’s personal recommendation. The specific how to play can be based on your personal preferences. The gunsmith only provides personal suggestions and does not help. choose. Finally, we will hold a vote, and everyone can talk about what gameplay they have chosen this season.

Gunsmith Meng recommends modules: Seraph related modules, especially this Hammer of War Thought

The War Thought Battery has been quite good in the past few seasons. Many people love to use it due to its fault tolerance and effectiveness. This season, when Gunsmith opened the module and looked at the last two rows, I decided that I would play War Thought Battery this season - because of it Too strong.

Forget about the explosive group stun, damage reduction and delay skills, it can actually hit two types of warriors, which means that if I bring a micro rush and a rifle, either one can produce batteries. , then I can deal with all the warriors by myself, and the icing on the cake is that this burst is also quite powerful. This is one of the reasons why the gunsmith recommends newbies to play this gameplay, because many times, we may face alone Face situations with different warriors.

Having said so much, some newcomers may have doubts about what battery gameplay is. Here is a simple popularization of science. When we are equipped with modules related to the War Thought Battery, and then use the seventh blazing When a weapon with the prefix Angel or Elephant defeats an enemy, there is a chance that an orange ball will drop on the ground. According to different related modules, this ball also has different effects. This ball is called a battery.

Some newcomers here have to say: Gunsmith Gunsmith I just got into the game, what should I do with weapons without these two prefixes? This is simple, in order to help the majority of novices easier to use guns to complete tasks , I have also opened a new shelf here, called: Weapon Rotation, you can just come to me to buy it directly. Last week, there was an elephant-like micro-rush, this week it is a pistol, so let's make use of it first.

Here is a wave of advertising: the Bansi-44 store is newly launched! Friendly gunsmiths sell guns online, professional swords are newly launched, and the only official shopping store designated by the Tower Guardian! Genuine products! ! The golden gun in the season ticket comes with a catalytic mission, buy one get one free, there are many activities, many discounts, weekly jobs and Powerball to improve benefits, exchanging materials for guns is not a dream! Are you still worried about the difficulty of brushing guns? Hurry up and get it Get your materials and come and buy them! No 998, no 98, everything is free! Free! Free! (

Appearance-related updates

The most noteworthy update this season is the appearance customization update. However, if a novice goes on the road and goes directly to the opposite side of Ada, what he will see is a bounty. interface, I don’t know how to unlock it, so let’s first talk about where to start to unlock this new feature.

Remember to complete the main story first, and then go to the gunsmith, who will give you a task. You go to Ada, and Ada will give you a series of tasks, including teaching you how to unlock and make armor skins.

After that, we can DIY the skins ourselves and unlock them. Equip it to turn it into a skin. If you can't find the place, you can press the I key, then press S. You can see it by right-clicking in the column above the finishing move.

Our process is: Completed. Obtain materials from the mission to synthesize strings - then use the combined strings to exchange for a bounty of armor synthetic materials - complete the bounty to obtain synthetic materials - go to the sewing machine next to Ada (that's what I called it) to synthesize and convert armor skin materials to synthetic fiber belts Article - Finally, go to the above interface to unlock the armor skin.

The last thing I want to say is that the task of converting skin materials can only be obtained from Ada 10 times per season, and then only 10 times per season. You can go to the store and buy it with silver coins. If you do the main line, the big magic eye will give you some (the ones given are for the three professions, I forgot the specific number because I just spent a few to play with it). Anyway, I’d better plan. It's enough to get a few sets of transmogrifications, but it's definitely not enough to unlock them as soon as you get them. You'd better plan your use accordingly and just change them when you find the appearance you like.