Joke Collection Website - Mood Talk - Diablo 3- Expert Mode Long-term Players Comprehensive Experience Sharing and Q&A

Diablo 3- Expert Mode Long-term Players Comprehensive Experience Sharing and Q&A

First of all, as a long-term HC player, the purpose is not just to go through purgatory. Please don't look down if you want to see the customs clearance experience, XD.

As a long-term HC player, one thing is simple, that is, the pursuit of equipment. Different Build need different equipment, and there will always be equipment worth looking for, not to mention the possibility of accidental death and the need to rebuild a set of equipment.

For this purpose, I will briefly talk about the current HC equipment problems.

The first thing to say is the auction house. The equipment of HC auction house is extremely scarce. Basically, no matter how rich you are, it takes a week to match a suit. Therefore, equipping in HC is a more fulfilling thing than SC. Of course, different people have different views on equipment. As Xiao Ming, I basically have no right to speak, so I won't say much.

The second thing to say is the attribute of equipment. Let's start with the general defensive attributes: the three main attributes are defensive attributes, and the benefits are basically the same. Of course, the focus of each profession is different. What I want to talk about here is agility and evasion. Armor can come out of the equipment pile, total resistance can come out of the equipment pile, and evasion can only come out of the agile pile. The uncertainty of evasion often makes people ignore this attribute, but you should know that in many cases only evasion can save lives. Of course, it may not be a realistic thing to pursue high subjectivity, high quality and high agility on HC Internet.

Strike back, second return, melee damage reduction, long-range damage reduction and control time reduction are also undoubtedly defensive attributes. Of course, the focus of each profession is different. Let's talk about the specific situation of each occupation first.

First of all, monk. The friar's main attribute is agility. Agility has attack bonus and evasion bonus. At the same time, armor can be added according to passive sensitivity, so agility is the first attribute of monks. Monks also have a great demand for attack speed. Because of the high attack speed and fast sperm recovery speed, you can often brush the aura for 3 seconds to improve your combat defense ability. Not to mention the contribution of attack speed to counterattack, so attack speed is the second attribute of monks. JingXie, JingXie, these are naturally defensive attributes, but because they only exist in gloves and hats (forget the stick), they are not the first choice for choosing equipment. In the case of the monk's quick attack, the return income is more than twice that of the second return. Because of the existence of harmony between man and nature, the total resistance of monks is better. Because of the importance of fighting back to monks, I actually recommend double holding. So simply list the priority of choosing equipment attributes: agile attack speed, recovery of physical armor, and resistance to all others.

The choice of equipment for hunting demons is very different from that of monks. First of all, agility is no longer the first attribute, because agility no longer has armor bonus. The first attribute of the demon hunter is the discipline upper limit. Only this attribute can ensure that the hunter can survive while exporting, so it is not recommended to hold a shield for the hunter. In addition, because piling up armor is still more difficult than total resistance, it should be piled up first. Attack speed is not a necessary attribute of hunting demons, of course, it depends on Build. In fact, I still recommend attacking speed, because the upper limit of the commandment is only one-handed crossbow. Since fast weapons have been used, why not hurry up? My demon hunter chooses the priority of equipment attributes: punishment upper limit, agile attack speed, threat value, blood-sucking physical armor, and all others.

Next is Man Zi, where we only talk about the sword and shield Man Zi. In view of Man Zi's body and strength are equipped with armor, the priority of total resistance is higher than armor. In view of the characteristics that Man Zi is easy to be charged (let's not talk about some Build here, only that Man Zi is easier to be charged than monks), the second return is more profitable than counterattack. For Man Zi, a good shield is more important than anything. My Man Zi chooses the priority of equipment attributes: block strength, physical strength, total resistance, armor, blood-sucking attack speed, and others.

Then there are wizards, and there are many schools of wizards. Here's a recommendation on the playing style of the fire dragon. The core idea is simple. When the attack speed is less than 1.6, the damage per second is superimposed by continuously releasing the fire dragon. The starting point of this style of play is very low, but you need three strong temples to hold the monster, because the mage needs to stand on a stake. Because there are many schools, the idea of Build is not recommended.

Finally, the witch doctor. 1.0.4 After the rise of witch doctors, witch doctors have become the strongest profession now. The witch doctor's returning to the blue is the most important thing, far more important than upgrading dps. Seconds are the lifeblood of witch doctor pets. Under the strong and loyal passivity, witch doctors can export with peace of mind. Due to the additive effect of physique on pets, physique is also an extremely important attribute of witch doctors. As for intelligence, as much as you have. If you have too little, you can harvest it with your soul. The less intelligence you have, the better the bonus effect of soul harvest. Witch doctors choose the priority of equipment attributes: blue seconds, physical armor, and counterattack others.

After talking about equipment, talk about skills. What everyone has been saying is to have life-saving skills. What I want to say is to have the skills to deal with Cam. What is Cam? In my opinion, it's a counterattack against adversity. When you are full of blood, Cam becomes 1/4 blood, which means 3/4 blood = Cam. The death of a monk+invincible blood return, the spring brother of a witch doctor+spirituality+harvest are all the best skills to deal with Cam. What should Man Zi do? Saiyan+Jumping Armor+Replenishing Blood+Revenge. Of course, it is best to be unstoppable. Once the cam, you may not lose blood. The mage is naturally a diamond+wormhole teleportation+avatar, but it is still very dangerous for the mage to meet Cam. Magic hunting is smoke+rolling+preparation for battlefield healing.

Having said so much, I don't know whether to respond to Gao Guangri's wishes. Take your time to supplement it.

Answer the questions of muscular male students downstairs:

Block is indeed a good attribute for hunting demons, but block is not the strength of hunting demons. In the face of 25% blocking 4000+ HP and 1500 hit blood (including fighting back and sucking blood), which one do you choose? What I want to say is that it is not as effective to improve the block when the agile hero dodges high as to improve the blood return and attack speed attributes. As for the crit you mentioned, I think we should pursue crit under the condition of ensuring the defensive attribute, and the attack speed is always better than crit. Besides, you'd better forget to crit 55, HC is really hard to achieve.

As for what you said about witch doctors returning to the blue every second, I think it is true that a witch doctor's head is expensive in a 1 hole, but if you return to the blue first, make sure to return to the blue and 1 hole first, and then upgrade to the blue and physical strength, 1 hole, step by step. I mean to determine the priority according to the professional characteristics when looking for equipment, not to say that we must find the perfect equipment with all these attributes. I think upgrading the equipment in this order will make your construction continuous, so there is no need to change the style of play by changing a few pieces of equipment.

Reply to Meng is not afraid of death:

I improve my character attributes from every strength, which is more important than physical strength. Of course, in fact, everyone may need a higher body for revenge, but don't you need higher strength for tearing? However, it is also true that it is not good in high sports. So just different people have different opinions.

Reply geoffreyshen:

The importance of witch doctors returning to Blue is not whether you are comfortable or not. The construction varies from person to person. Witch doctors have so many skills, I can't say that the fitting scheme I recommended is suitable for you. Witch doctors need blue no matter what skills they have. Returning to the blue is not only to improve the attack but also to improve the defense, which is why I rank first. Other defensive attributes, such as armor, physical fitness, and total resistance, you can know whether you have reached the standard by hitting more than a dozen monsters, but there are no specific indicators for returning to Blue, so upgrading other attributes when you are satisfied with returning to Blue will make it easier to gather.

Continue to answer the questions of muscular male students downstairs:

1 sec blood is gone, indicating that your blood antibody is not up to standard. If you don't meet the standards, you won't live long, whether it's blocked or otherwise. I deal with the injury monster by fighting back and sucking blood. When the attack speed is fast, the damage of each blow will not be too high. Reverse damage will return 4000 points of damage every 2 weeks. If you have 1000 hits, you can use 1% blood transfusion skills yourself, and there are some bloodsucking skills, you won't lose blood at all. As for the piece you said, well, the cost is beyond my ability. My idea is to upgrade the equipment step by step. To be honest, you can't go anywhere until your block flow is formed. What did you do before those devices were available? Isn't it just to play HR honestly? I think as DH, red blood can be accepted in 3 seconds, and red blood can not be accepted in 1 second. Obviously, the blood antibody is unqualified. Say a simple example, you have 300 total resistance, 3000 armor, 45000 blood,1.5000 DPS in the third act of hell. Do you think you will get 1 s red blood? Of course, if you raise DPS to 30000 and then go to purgatory a 1, I won't be surprised if you die in half a second. If you don't have 500 protection and 5000 armor, you will go to a 1 regardless.

Reply to Deng Guowei:

As for what hatred can't be fought in an instant, it's a good thing that you hate, which shows that you output quickly and erupt strongly. That's the original setting for hunting demons. Of course you have to say that the elite is not dead, and then you have to retreat. This is when the upper limit of the commandment comes into play. Quickly output 1 to control hate, then exit a screen, put a few arrows back to hate, and then break out. I don't know how others play, but that's how I play anyway. I don't advocate hunting demons, which doesn't conform to the fighting aesthetics of hunting demons.