Joke Collection Website - Talk about mood - Requesting a complete list of job transfers for GBA Fire Emblem Holy Demon's Light Stone

Requesting a complete list of job transfers for GBA Fire Emblem Holy Demon's Light Stone

Want them all! ?

I don’t have time to sort it out, but I can talk about the mainstream ones.

Transforming from light cavalry to heavy knight, there are no shortcomings except low movement. If you don't like it, just be a Paladin.

Heavy armor turned general, large shield % level defense is the highlight, low speed and low magic defense, almost no opponent in melee combat.

Nuns and priests turn into priests. They have special attack effects on monsters (similar to a sure kill). They are fast and have high magic defense. But the HP is low

The magician turns into a sage, the magic knight is not fully developed, and fast = death.

The priest knight turns to the Valkyrie, and the magic knight can beat the Valkyrie in single combat for the same reason as above. The Valkyrie can use light magic. There are many monsters in the later stage, and the Valkyrie is all kinds of cool.

Mercenaries and axe-warriors turn into brave men, and they are a millionaire.

The Swordsman can be transformed into a Swordmaster with high sure kills, or he can be transformed into an Assassin. Some people think that Assassins are not good-looking. The pros and cons of Sword Master and Assassin have been debated for a long time on BBS, forums and post bars. The Assassin has always maintained an advantage in terms of strength, but lost in appearance

The Thief-turned-Assassin is equipped with the Crescent Blade, which has a 1/2 chance of killing with one hit. A sure kill, instant kill with special skills, countless people in seconds.

The archer turns into a sniper, and his stunts are sure to hit. Since it is an archer, its positioning is wretched, and it is not recommended to choose a jungle knight with high mobility. Priority will be given to the large shield that must hit. After the sure hit occurs, the large shield will not appear. Therefore, it is said that generals have almost no opponents - -, these two professions rarely have the opportunity to compete, one is wretched and the other is slow.

Everything flying in the sky is a pterosaur, and its acrobatic stunts ignore defenses. The commander has no special skills.

Falcon Knight: Dual-purpose gun and sword, good magic defense. Bringing a Philly amulet will not cause professional restraint. Weapon restraint can be adjusted with dual-purpose gun and sword. Disadvantages: Remove the upper limit of magic defense. Except for the 3 points of the high pterosaur, its other abilities are inferior to those of the pterosaur, and its abilities are suppressed by the pterosaur. Unless you want to see Pegasus or Falcon Knight's triangle attack, of course this is a personal preference.

When a new warrior turns into a pirate and then into a berserker, his sure-kill skills are very high, and combined with the sure-kill weapons, he is like a monster.

As mentioned before, newcomers should switch from spearmen to heavy armor and then to generals.

The new mage turns to wizard and then druid, and there is a sage in front of him. It is not recommended for summoners to switch. The performance of the summoned skeletons increases with the level of the summoner, but the weapons are randomly produced and may never produce a sure-kill weapon, and the HP is only 1. Hang up immediately. Of course, there is also a strategy where the summoner summons a bunch of skeletons to trick the enemy into attacking, and then our team fights in groups.

It seems to be gone.

Attached professional special effects:

General: large shield, defense against all attacks

Sniper: sure hit, forced hit

Pterodactyl Knight: Penetrate, ignore defense

Rogue: Open lock, no key required

Summoner: Summon, summon cannon fodder

Priest: Monster special effects

Assassin: Instant kill, one-hit kill

Special skill analysis and activation rate calculation

Penetration: The activation probability is LV%, a very powerful skill, although the activation probability is not too high High, but powerful. Especially for some enemies with high defense such as generals, it can cause huge damage to the enemy after being activated. It should be noted that penetration is determined after hitting, so try to increase SKL and use weapons with high hits.

Instant kill: The activation probability is 50% after the critical kill is activated. It is the strongest skill in the attack system. Since the assassin's skill is 30, and he can use the crescent blade with a critical kill of 35, and with the sword level S and the support of his companions, it is common for the activation rate of critical kill to be around 60 during battle, and the activation rate of instant kill is also Will be very frequent because of this. In addition, except for the final BOSS Demon King, all other enemies can be killed instantly, even if the damage value at that time is 0...

Must hit: The activation probability is LV%, which is a relatively useless stunt, because the sniper attack The skill limit of the hand is as high as 30, so you don't have to worry about the hit rate when dealing with ordinary enemies...

Big Shield: The activation probability is % of the enemy's LV. Although the probability is not high, it is still suitable for those who are already rough-skinned and thick-skinned. The general added an insurance policy. As for the scenario that many people have thought about when the large shield and piercing are activated at the same time, unlike "Genealogy", these two special effects will not be activated at the same time in this game, because the activation of the large shield is determined first, and it will not be activated after it is activated. Completely determined.

"Stunt analysis and activation rate calculation" was summed up by Cao Gang of Spark Sky Dragon Sword. Although it is noted that it cannot be reproduced. But posting web pages will be reviewed again.

After working on it for half an hour, I entered the game and verified it. It should be correct.