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Evaluation of the advantages and disadvantages of Lost Castle weapons. What is the best weapon to choose?

Hello everyone, players will pick up a lot of weapons in the game, so what are the characteristics of each type of weapons, and the types of weapons are also different. There are many types of weapons in the Lost Castle. I am hesitant about which one to choose. Weapon players, let’s take a look at the evaluation of the advantages and disadvantages of weapons.

First let me talk about my overall feelings about Lost Castle: very good sense of attack, moderate difficulty (it shouldn’t be difficult for kids who grew up in arcades), rich but only a few useful ones Weapons, equipment, props, relatively excellent monster design (the BOSS in the last two levels in the later stage), a face-based random system and a sacrifice system for rookie saviors. Since I haven't played other RL games, it's quite good to look at it as a side-scrolling game.

Let’s talk about the advantages and disadvantages of various weapons, which is also one of the cores of this game:

1. Double swords, super high attack speed, and long combos ( It means destroying the hegemon more slowly and making greater use of the weapon enchantment effect. The special skill is sprint. In my opinion, it is the best special skill in the game. The knife is still very powerful. It is also my favorite weapon for fighting BOSS.

Long gun has great attack range and fast attack speed. Super speed. The special skill is to jump after hitting the floor, which seems useless. It can be added to the combo to avoid some flying props. It should be a magical weapon in the hands of novices and veterans. Fighting A+.

3. Sword and shield. It has the same super fast attack speed and body-breaking speed, average attack range, and feels like a castrated version of the spear. The special skill is useless, and holding the shield is useless. It can only reduce the damage after being hit. It is recommended to modify the shield, otherwise this skill is really good for running map A and BOSS fighting.

4. The giant sword has an attack range similar to that of a spear, and has a slower attack speed and body-breaking speed. However, due to its excellent attack range, the need for special skills and charged attacks is not that high. It's useless, the charging time is too long, and the damage range and damage are limited. It is also a special skill that needs to be modified. Most of the giant sword skills are excellent, and many large-scale damage skills are very good. .

The next ones are relatively weak long-range weapons. Since I don’t have many of them, I will briefly talk about them: musket > bow and arrow > staff, BOSS. Battle: Bow and Arrow > Musket > Staff

In the first two levels, the performance of long-range weapons is pretty good. In the last two levels, we almost rely on relatively powerful skills and only basic attacks. It can hit you until you vomit blood. In terms of BOSS battles, it can only be bullied in the first two levels. Because the output efficiency is too low, the performance of BOSS battles is much lower than that of melee weapons.

Due to the painful basic attack of the staff. , the staff type can only be played in the CD stream. I personally think it is almost a useless weapon. I think the developer should consider how to make the staff properly.

The last point is about props. , I haven’t found any places where throwing objects are particularly needed. I hope the throwing objects can be strengthened, but I’m too lazy to pick them up every time.