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Encyclopedia of recruitment strategies of digital mercenary groups
A summary of recruitment strategies of digital mercenary group
Many numerical operations in this game are hidden. Unless someone takes the program apart to study it, there is no way to determine what is the most correct way to play (and it will change later), so this strategy is just a guess. List my analysis and basis:
Q 1 What is the value in the upper left corner before role recruitment?
A 1 is called potential value for convenience of expression. After testing, the potential value is not the upper limit of the level, at least it is not a hard upper limit, and the final training level of the role can break through the potential value. The potential value is positively correlated with the stars displayed after character recruitment. 1~9 is a white star with one star, 10~ 19 is a white star with two stars, and so on. 140~ 149 is a purple star with five stars. At a low level, the star rating obviously affects the speed of role upgrade (the upgrade is faster if you take the same task). In the high segment, it affects the upper limit of the segment to some extent. There seems to be a "soft upper limit" for grades. When the grade is close to the potential value, the upgrade speed is obviously slow, and it can't be upgraded after many special trainings. But there is still a chance to upgrade.
Q2: What is the relationship between the experience gained by the role in completing the task and the task level?
The icon of A2 task consists of several parts: task grade value, high-risk task logo (0 if it is not available, the value is 0~2), task names with different colors and task icons with different colors and patterns.
After a rough test (the following tests are all conducted when the role level is low): If the level of non-high-risk tasks is more than 5 levels lower than the role level (for example, a role with a level of 15 is followed by a task with a level of 9), it will not be upgraded no matter how many times it is taken. When the gap is only 5 levels, it can be upgraded occasionally. When the high-risk task level is lower than the role level 5 (for example, the level 45 role receives the level 40 high-risk task, and the completion rate is 100%), the upgrade probability is greater.
Role promotion seems to be a probability event, not through the accumulation of experience values.
Different colors of task names will affect the reward of tasks, which can be directly observed. For the same level of tasks, the name is white, the number of stars given is the least, the name is purple, and the number of stars given is the most, and the name is gold. (But this rule is not valid for kingdom-level and world-class tasks. ) High-risk tasks pay more than ordinary tasks.
I have a question about the task icon mode, which I haven't checked yet. Some advanced tasks sometimes brush out icons in expanded scroll mode, and sometimes brush out icons in scrolling scroll mode. Is it related to some hidden properties of the task? Looking forward to the verification of others.
What's the use of rank in Q3 mercenary group?
A3 speculates that the mercenary group's level will affect the attributes of various randomly generated falling objects below, because I often brush the role of Purple Star more frequently after being promoted to the kingdom level. If I continue to play after being promoted to the redemption level, I will find that even redemption tasks can be brushed below.
However, I haven't verified that "if the value drops again after the upgrade, will it affect the decline?" I look forward to verification.
So it is necessary to upgrade as soon as possible.
Upgrade Effect of Q4 Special Training Card
At present, A4 speculates that there is a soft upper limit of grade. If you want to continue to upgrade above this soft upper limit, it depends entirely on your face. You may have played a special training, or you may have played seven or eight times, but nothing happened.
The number after the X number of the special training card does not seem to be a quantitative indicator. It is not linear to measure that a character is promoted to level 5 with x9 card and then to level 4 with x5 card. It may be better to understand it as "power level". In addition, when you play x9 at a low level, the number of improved levels ranges from 2 to 6, which should also have random factors (really complicated! )
1. Choose your seed league member.
After entering the game, and after each recruitment, do one thing: find out the highest star member of your mercenary group and train him! !
How to cultivate? Give him all the training cards! Then observe the tasks brushed out below, and drag his ordinary tasks within the range of level 5 to him (for example, if he is level 20, then the tasks of level 16~25 can be given to him), and his high-risk tasks below level 5 (high-risk tasks are tasks with a blood-red prompt sign in the upper right corner) can also be given to him! Don't worry about other tasks. Besides, we should pay attention to the task he undertakes. If he takes a high-risk task with a success rate below 100%, poke it and help him cancel it! Care for the dead member and let him live longer!
2. What to pay attention to
After recruiting members, we need to judge whether this person wants to recruit.
(When recruiting people, drag them to the upper left corner, and the person with the highest level of membership will have the highest success rate.)
First, calculate his star rating. Divide the potential value in the upper left corner by 10 and take the integer part of+1 to get a number between 1 and 15. 1~5 is a white star and 6~ 10 is a white star. 1 1~ 15 is purple star 1~5 (or you can directly write 1~49 white star, 50~99 Venus, 100~ 149 purple star.
If the calculated number is ≥ 1 1, it is a purple star player, then it is a confession without saying anything! Unless you have many purple stars? )
The calculated number is ≤ 10, but it is higher than your current seed player, so don't hesitate to confess!
If the calculated number is less than or equal to the level of the seed player, then other factors need to be considered. First, consider whether the life span of new members is longer than the remaining life span of seed players. If it is greater than, you can recruit a spare tire (emm) after the death of the head of the regiment. If not, let's take a look at what stage the US Mission is currently in. Is it necessary to be full of members?
In the stage of relying on civilians to enhance prestige (before the diamond level), it is necessary for the mercenary group to fill its members, but after entering the stage of relying on nobles, kingdoms and the world to enhance prestige, it will be "more expensive than fine" and there is no need to fill it. As long as there are seeds, recruit people.
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