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Detailed explanation of bullfighting chess and public mahjong

Introduction

Mahjong originated in China. According to legend, it was invented by Han Xin, a famous strategist at the end of Qin Dynasty and the beginning of Han Dynasty. Mahjong, as an important part of China's traditional cultural treasure house, has the sports charm of intelligence, fun and games, as well as the oriental cultural characteristics with rich connotations and a long history. Mahjong, as the quintessence of China, is popular all over the country, entering thousands of households and spreading overseas. It can be said that where there are people from China, there are mahjong, and the playing methods are different.

Introduction of rules

Related terms:

1, card number: * * 136 cards: barrel, rope, ten thousand, east, south, west, north wind, middle, hair, white, plum, orchid, bamboo, chrysanthemum, spring, summer, autumn and winter.

2. Touch cards: At the beginning of the game, only the dealer can get 14 cards, and the others get 13 cards. The dealer chooses the most useless card from the cards and throws it out. At this time, the other three families have the right to claim the lost cards.

3. Dealer: The game uses the way of connecting villages. Only the first game is randomly decided by the system. After that, the players in this game will sit in the next game. If the dealer plays Hu cards, they will continue to connect villages. If there is a draw, the banker's next home will go to the village.

Basic rules:

And cards: that is, flowing cards, waste cards.

Multi-shot: Multiple shots are allowed.

Grab the bar: players will not be able to grab the cards they have played when grabbing the bar. For example, if they play three sets of cards and someone grabs the bar, they can't grab the bar.

Scoring rules:

1, self-touch: three companies pay 2 points to self-touch at the same time.

2. Shooting: The shooter gives the winner 3 points.

3. Open it: open it to the bar family 1 point; Touch the card before touching it: the other three companies each give 1 clear the card.

4, dark bar: each family gives a dark bar home 1 point.

5. All bars can be accumulated for addition calculation.

Escape punishment: 20* unit integral

Integral grade