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2k18 career mode guide

2k18 career mode strategy: 1 start; 2 character position; 3 position style, 4 skills and badges, 5 player attributes, 6 body attributes, 7 training items, 8 sprint, 9, box jump, 10 Agility ladder, 11 agility obstacles, 12. Good reaction training.

1. When the player starts "2K18" for the first time, he can fill in the player's name and character's image. If you want to modify and adjust it later, you can go to the options/features on the homepage menu and select "Image" to make changes.

2. When the plot comes to the Jordon Park contestant registration office, you can choose the location of your character. There are 5 positions in a team, namely power forward, center, small forward, point guard, and shooting guard.

3. Positional style:

Dexterity type: needs to strengthen mid-range shooting and speed attributes, and score with mid-range shooting and shoveling;

All-around type: can do both Dominate the basket (grab rebounds, tip-ins/tip-ups) and can also make mid-range and long-range shots. The attributes of this type of power forward are relatively balanced;

Excellent offensive and defensive type: This is the evolution of the all-round type, but it is significantly weakened. Speed ??to improve one's own strength, mainly performing defense, rebounding, tip-in/tip-up.

Strong three-point line scorer: Focus on mid-range and long-range shots from the outside. Although he rarely steps inside, he can attract the opponent's defense to the outside, allowing other teammates to have the opportunity to enter the color zone.

Offensive superstars: In order to maximize their scoring ability, offensive stars will reduce their defensive capabilities.

Organizing Taminetta: This is biased toward point guards, mainly to suppress scoring ability and convert attribute points into defense and passing.

Unique: This playing style can be described as "swinging and eccentric". You can choose any skill/attribute and polish it to the ultimate state. Westbrook, for example, is a unique and typical figure.

Rebounding scoring machine: Focus on improving players' rebounding ability, using rebounding as defense, and grabbing offensive rebounds to gain a secondary offensive advantage for the team.

4. Position skills and badges:

Small forward: You can choose to dribble and shoot, attack the basket, post-up scoring, and three-point long shot. The badges that can be matched include tough scorer, difficult shooting king, mid-range marksman, floater master, and baseline three-point shooter.

Power forward: You can choose to post up points, rebound monsters, attack the basket, long-range three-pointers, and focus on defense. The badges that can be used include up and down feint master, combatant, back spin technician, bottom step master, and iron wall.

Center: Combatant, ironclad, elite rebounder, fast break initiator, king of tip-ins.

Pick-and-roll master, dunk master, powerful Mineta, alley-oop Mineta, king of tip-ins.

Point guard: catch-and-shooter, baseline three-point shooter, pick-and-roll shooter, long-range marksman, unlimited shooting range.

Shooting guard: Offensive foul maker, elite ball defender, elite rim protector, shot chaser, combatant.

5. Player attributes:

Layup: Shovel/layup ability. The higher the layup attribute, the easier it is to score a shovel/layup.

Dunk: hoe/slam dunk ability. The higher the dunk attribute, the easier it is to score hoe/slam dunk.

Mid-range: Mid-range shooting ability. The higher this attribute is, the easier it is to score mid-range shots.

Three-point shot: Long-distance shooting ability. The higher this attribute is, the easier it is to score long-distance shots.

Ball control: dribbling ability. The higher this attribute is, the less likely it is to be intercepted by the opponent when dribbling, and it is easier to shake the opponent when dribbling.

Passing: Passing ability. The higher this attribute is, the higher the passing accuracy is, and the pass is less likely to be intercepted by the opponent.

Post-up attack: Post-up ability. When you press the shift key to perform a post-up single, it will be difficult for your opponent to hold your position. You can basically get rid of the player who is closely guarding you as soon as you turn around.

Rebounds: Rebounding ability, especially advantageous when competing for frontcourt or backcourt rebounds.

Stealing: Stealing ability. The higher this attribute is, the easier it is for you to intercept when your opponent is dribbling or passing the ball.

Blocking: The ability to block shots. When your opponent shoots, shovels, or explodes the basket, if you intercept, you will have a greater chance of using a block shot.

Bounce: Bounce ability. The higher the bounce ability, the better your blocking ability, layup ability and blasting ability will be.

Lateral agility: Lateral agility increases the speed of lateral movement, allowing you to quickly change lines left and right, thereby knocking down your opponent.

Speed: Increase your movement speed. When running long distances, you will have a speed advantage.

Acceleration ability: Acceleration ability is different from speed ability. It is a short-distance burst that gives you an advantage in speed. Speed ??ability is an advantage when running long distances.

Strength: Strength can strengthen the player's confrontation ability, thereby strengthening the player's layup/blast, post-up singles, strong breakthrough, face-to-face defense, rebounding, etc.

Physical strength: Players with better physical strength can play the entire court. During an offense, they can run at full speed for a long time, and are allowed to make more fancy dribbling movements.

6. The impact of body shape on attributes:

Height: Increase in height, mid-range shot after dribbling, three-point shot after dribbling, breakthrough layup, breakthrough dunk, speed, acceleration Ability, jumping, ball control, dribbling speed, passing accuracy, stealing, and lateral agility all decreased.

In-situ dunks, blocking, defensive rebounds, offensive rebounds, and blocks will be improved.

Other dunks remain unchanged. On the contrary, the opposite is true.

Armspan: The armspan is lengthened, mid-range shots after dribbling, three-point shots after dribbling, open mid-range shots, open three-point shots, and strength are all reduced.

Interfered mid-range shots and interfered three-point shots will increase. On the contrary, the opposite is true.

Weight: As you increase your weight, your dunking ability, strength and blocking position will increase.

Speed, acceleration, jumping, dribbling speed, and lateral agility will decrease. On the contrary, the opposite is true.

Shoulder width/dominant hand: Changing shoulder width and dominant hand will not affect the attributes

7. Training items:

Treadmill: with a stable rhythm Press the LF1 key and the RF1 key alternately.

Go quickly while maintaining a steady pace to cover longer distances in 45 seconds.

Distance requirements: 1 star = 0-69 meters; 2 stars = 70-99 meters; 3 stars = more than 100 meters.

8. Sprint: Press the LF1 key and RF1 key alternately at the fastest speed. The faster the button is pressed, the faster the player runs. Pay attention to the button that appears at the end of the run and press it as quickly as possible to complete an effective turn. Time requirements: 1 star = more than 40 seconds; 2 stars = 30-40 seconds; 3 stars = within 32 seconds.

9. Box jump: Push down the left joystick to prepare to take off. When the character's knees are fully bent, push the left joystick upward to jump. Complete as many jumps as possible within 45 seconds. Frequency requirements: 1 star = 0-7 times; 2 stars = 8-11 times; 3 stars = more than 12 times.

10. Agility Ladder: Press the button that appears on the screen to test your agility. The faster the correct key presses, the faster the player can climb up the ladder. Complete twice as quickly as possible. Time requirements: 1 star = more than 18 seconds; 2 stars = 15-17 seconds; 3 stars = less than 14 seconds.

11. Agility obstacle: Push the left joystick and right joystick according to the direction displayed on the screen to conduct an agility test. Each correct action will break a barrier. It is very important to maintain accuracy. The more obstacles you break through, the lower your error tolerance. It must be completed three times while trying to avoid mistakes. Time requirements: 1 star = more than 18 seconds; 2 stars = 15-17 seconds; 3 stars = within 14 seconds.

12. Jiade response training: wait for the light to turn on, then push the left joystick up, left, left and down, or push the right joystick up, right up, right and right down to touch Lights corresponding to the direction. Complete as many as you can in 45 seconds. The more correct touches, the greater the improvement in reaction time. Scoring requirements: 1 star = 1-7 points; 2 stars = 8-14 points; 3 stars = more than 15 points.

13. Hand-eye exercise: Use the corresponding buttons to extinguish as many lights as possible within 30 seconds. Correct key presses score a point and a time bonus, and also activate the next light to light up. As time goes by, each light will have less and less time.

14. Squat: Press the ② button quickly. After reaching the prompted reference point, press the button that appears on the screen to complete a training session. Complete as many times as possible within 45 seconds. Frequency requirements: 1 star = 0-4 times; 2 stars = 5-9 times; 3 stars = more than 10 times.

15. Weight lifting: Press and hold the LF1 key and RF1 key, and release when the lever is at the chest position. Complete as many times as possible within 45 seconds. Frequency requirements: 1 star = 0-7 times; 2 stars = 8-14 times; 3 stars = more than 15 times.

16. Leg press: Move the left and right sticks upward at the same time, keeping the ball balanced on the lever. Release the left and right sticks at the right time to complete a session. Complete as many times as possible within 45 seconds. If you lose your balance, you can quickly press the ② key to restore it. Frequency requirements: 1 star = 0-4 times; 2 stars = 5-9 times; 3 stars = more than 10 times.

17. Medicine ball: Press and hold the LF2 key to move the ball to the left, and release it at the appropriate time. Then press and hold the RF2 button to move the ball to the right, and release it at the right time. Continue to press the LF2 key and the RF2 key alternately and complete it as many times as possible within 45 seconds. It should be noted that incorrect timing will lead to subsequent difficulty increases. Frequency requirements: 1 star = 0-9 times; 2 stars = 10-14 times; 3 stars = more than 15 times.

18. Dumbbell: Press the ② button quickly and continuously. After reaching the prompted reference point, press the LF1 key and RF1 key at the same time to complete a training. Complete as many times as possible within 45 seconds. Frequency requirements: 1 star = 0-5 times; 2 stars = 6-9 times; 3 stars = more than 10 times.

19. Supine press: Move the left and right rockers downward at the same time, keeping the ball balanced on the lever. Push up on the left and right sticks to complete a session. Complete as many times as possible within 45 seconds. If you lose your balance, you can quickly press the ② key to restore it. Frequency requirements: 1 star = 0-4 times; 2 stars = 5-9 times; 3 stars = more than 10 times.

20.step1.DJ lives in a luxurious apartment (the apartment also has an indoor basketball court), and today he is going out to participate in a basketball event in Jordon Park. First, at the registration desk, DJs need to fill out a registration form (location, body shape). After filling it out, a guy named Mr. Qian came over to chat with DJ. Although Mr. Qian often said hurtful words, in general, Mr. Qian was quite friendly to DJ. Then the two will meet Rachel, the female host of 2KTV (Rachel is getting older every year), and then DJ can play a shooting game near the autumn festival. During this period, DJ's jump shot action can be set (it is recommended to choose Stephen· Curie).

21.step2. At this time, the DJ is going to participate in the event competition. You can enter the stadium from the steps at the rear left of the stage. The competition rules of this event are whichever pair is the first to score 22 points will win. What DJ has to do is to pay attention to the ratings of his teammates in the upper right corner of the screen. If he gets points, rebounds, assists, interceptions, and successful defense, he can increase his rating. If you make mistakes, shoot/pass randomly, frequently ask teammates to pass the ball, etc., DJ's rating will be reduced. Try to keep DJ's rating above B in both games as much as possible. The first and second games are both 3V3, similar to the street game mode. You must pay attention to the defense and then go out of the three-point line to be considered as a passing game, and then launch the attack.

22.step3. After the first game, an agent distributed cards to Mr. Qian and DJ. Obviously, the agent did not look down on DJ at first. Under Mr. Qian’s suggestion, The agent handed the DJ a business card. In the second game, Qian will always be replaced by another guy with a beard. That guy plays center, and his shooting accuracy is not as good as that of the black guy, so if there is a ball, DJ will try his best to shoot it himself or let the black guy shoot it. Brother Zha makes a layup, which can actually improve his rating a lot.

23.step4. As long as DJ’s rating exceeds B in the first two games, he will definitely be selected for the peak showdown in this Jordon Park event.

The third game is a 5V5 regular game. In this game, all his teammates are very good. As long as DJ sends out frequent passes, he can basically ensure victory. After winning the game, DJ will be invited to be interviewed by Sister Rachel. During this period, the point guard star Damian Leonard, who plays for the NBA Portland Trail Blazers, will say hello to DJ, making DJ extremely excited.

Plot: When DJ retrieves his bag at the check-in office, the scout of the team that DJ admires (the favorite team selected by the player) will offer DJ an olive branch and let DJ go. Try out for the team. DJ told his family about this, and they knew a guy named Andrew, but DJ chose the guy who handed out business cards in Jordon Park as his agent.

24.step5. The next day, DJ went to the team for trial training. First, he had to play a game with the reserve team, with a time limit of 6 minutes. The second training game was with the reserve team against the starting lineup. It was difficult, especially for the newbies with a rating of only 60. Even the shooting guard and point guard would have difficulty scoring a goal without being marked, so DJ What you need to do is to ensure that you defend solidly every time and make more passing assists. If DJ can get high ratings in both training games, then the chance of participating as a substitute in the first game will be higher.

Plot: Back home, agent Brian came to tell DJ the good news. He passed the trial training and DJ officially joined the team.

Hannah, the team’s public relations director, and assistant Charlie have taken care of everything for DJ, and assistant coach Drout is also very friendly to DJ. However, one of the reserve players, Wells, disliked players like DJ who had not joined the team through the draft, and made things difficult for DJ in every possible way.

25.step6. The first day of the team made DJ realize that in order to survive in the basketball world, he still needs to learn more and endure more hardships. After leaving the stadium, DJ can wander around the town (in the town, you can also see other players and interact with them). You can exercise in the Gatorade factory (in previous versions, you could go to the training venue of the stadium) Exercise) and go to various stadiums to compete, and you can also buy clothing, shoes and other equipment.

26.step7. Another day later, DJ will participate in the first NBA preseason game in his life. Before the game started, Wells was still taunting DJ. If he failed to perform well in the previous two training games, DJ would not have a chance to appear in this game. Even so, players would still receive a small amount of 2K tokens as wages. . At the end of the show, when DJ and Wells returned to the lounge, a friend in a suit (Sham) didn't look good on DJ. At this time, even Wells felt that DJ was pitiful.

《 2K" series MC mode, the protagonist usually does not have many opportunities to perform in the first game. Players should not be discouraged. As long as they perform well in subsequent games, DJ's appearance time will gradually become stable, and he may even occupy the starting five for a long time.