Joke Collection Website - Public benefit messages - Why did SKY retire from the G League?
Why did SKY retire from the G League?
When the competition was in full swing, SKY was prepared to forcibly open the second mine under the entanglement of CHECK, only to find that there was a BUG in the sponsor LOGO of the mine site, which led to self-destruction.
Unable to put down the base, the game was terminated. After the referee's definition and emergency treatment, SKY chose to abstain. At this point, SKY won the third place, completely.
Lost the chance to compete with champion SUHO for the final championship!
I am very concerned about the live broadcast of the offline finals of the third season of the G League, and I am also a strong supporter of SKY. After what happened that night, it was my first time.
Send a text message to the organizer to show your opinion on the standardization of game maps! After that, the host interviewed SKY and SKY about the problems in the competition.
Now an e-sports veteran should have the demeanor, but also explained in detail the reasons for his abstention. We also heard a little regret from SKY's words.
After all, the G League is an excellent league in China, and it can win the final championship. Honor is valued as an e-sports player, and more importantly, it is in the whole.
China e-sports sank into the ice valley in the baptism of the global financial crisis. For the WE team, if they win the first two awards presented by the event organizers,
The development of the whole club has a positive effect, but we should pay attention to the map BUG caused by the sponsor LOGO in SKY's interview.
Yingying says this is unprecedented. Indeed, we don't want to see such a thing happen! In 2005 and 2006, e-sports experienced rapid development in China.
In 2007, there were not many bright spots. In 2008, there was little progress and many setbacks. Why? Of course, the financial crisis is one aspect, but China Electronics
More and more problems reflected in the competition deserve our attention. As far as this competition is concerned, the map BUG incident is devastating and directly affects the final competition.
As a result, in general sports competitions, such events are probably unimaginable to us! So 2009, the year of periodic adjustment of e-sports in China,
Should we calm down and think about the standardization of e-sports in China? How to make the industrial chain of e-sports in China more complete and reasonable?
Then let's pay attention to the root cause of the rapid development of e-sports in China in 2005-2006. The world championship that SKY won at that time was only a catalyst, not a decision.
Qualitative and decisive factors are the development of online video media in China in recent two years. The development of online video media has solved the problem of live broadcast of e-sports events, making China Electric
The industrial chain of professional competitions is complete, although many TV stations set up e-sports programs before 2004 (after 2004, the State Administration of Radio, Film and Television issued a notice prohibiting them).
E-sports programs are broadcast), but there are few live broadcasts, especially large-scale events, and the live broadcast of events is the most attractive part of the competitive field, online video.
A large number of live broadcasts of e-sports competitions by the media have multiplied the media audience of e-sports competitions, which constitutes the most important link in the e-sports industry chain, but it is made.
The integrity of the industrial chain does not mean that the industrial chain structure is reasonable, the quality of e-sports teams is mixed, and the organizers and sponsors of e-sports competitions exist.
There is no way to ensure standardization of such and such problems, and there are often immature places such as friction between the organizers and some players, and there is no reason for players to quit.
These aspects all affect the development of e-sports, and market competition will inevitably lead to the survival of the fittest. Sponsors naturally have to evaluate the return of e-sports. If the game,
If the organizer's major mistakes lead to the dissatisfaction of the media audience, resulting in a large loss of media audience, sponsors dare not take action, which is good for e-sports
Sexual development is extremely unfavorable! The adjustment of the market made some unprofitable sponsors withdraw from the e-sports market in 2009, but this is not terrible. What is terrible is the people who depend on it.
However, the sponsors of the e-sports circle have to pay more costs because of the irregularity of e-sports, and finally simply quit!
The standardization of e-sports in China needs the joint efforts of many parties. Organizers and sponsors are the backbone in this respect. For professional teams, an e-sports profession,
Teams are divided into: players, clubs, event organizing teams and media teams. These aspects need to be standardized and coordinated, but they were dissolved not long ago.
In the e-sports team, the irregularity of e-sports is still reflected. Before the financial crisis, WNV's layoffs were caused by sponsors' failure to place advertisements on time.
Money, players' wages and bonuses can't be paid out. Players have to eat every day, so they are directly laid off, which leads to opposition between the two sides!
In fact, the treatment of professional e-sports players in China has been greatly improved in the last two years, and there are very few players with high incomes! Everyone is familiar with it.
Li Xiaofeng's Sikorsky is famous for two WCG global championships, but his first WCG trip was in 2003, when he won Star Wars in Xi 'an Division.
He won the championship of Ba, but there was no bonus at regionals. In the same year, I participated in the China Finals, and only got three days' accommodation and train ticket reimbursement, which made people feel sad.
Question the planning of the event organizer! Such standardization is a kind of harm to the players themselves. Super Zhang Minglu, the top player of StarCraft, broke out before.
There was a labor dispute with EHOME Club, and Zhang Minglu's labor contract was exposed. His income in Beijing is average at most, and the most important thing is that he has no other income.
The industry has insurance, so the average income of professional players is not high, coupled with wage arrears and the lack of social insurance, which are all important factors for the development of e-sports in China.
This is very bad. Off-topic, for the beastmaster GRUBBY, if his salary falls below the bottom line, he might as well get unemployment benefits, because
Because the social welfare in the Netherlands is relatively high, it is absolutely no problem to rely on unemployment benefits for food and clothing!
Another noteworthy aspect of the standardization of e-sports in China is that China has no restrictions on the qualifications of e-sports, while in South Korea, where e-sports are highly developed, professional competitions are held.
The eligibility of an event is limited. You can't play professional games without joining a professional club, whether it's a team game or an individual game, while domestic games are.
There is no such qualification. Of course, if he doesn't play in the name of the club, China can still get the bonus, but for the player himself and the club.
Forming a benign e-sports atmosphere does more harm than good. Now in China, we see many players unwilling to represent the club.
The starcraft players PJ and Sha Junchun are prominent. They often take part in competitions in their own names, and even Super and Zhang Minglu, another top starcraft player, are very clear.
Another reason for regretting joining the club is that the club will share the bonuses of most players. Actually, this idea is not inappropriate, but
Under this seemingly chaotic e-sports standard system in China, some players' ideas hindered their progress and restricted China's e-sports to a high level.
The speed of industrialization development, so how to make this system more standardized, must be something worthy of our consideration and put on the agenda!
Popularization is always the foundation of a sport. China people, especially warcraft 3, have a high degree of acceptance and talent for e-sports.
Home is a continuation. Even statistics show that 20% of the media audience of many events are over 28 years old, and even 30% of the audience of StarCraft projects are over 28 years old, and others are born after 80.
The post-90 s audience is even larger. How to fully integrate these audience resources and make standardized e-sports events please the audience?
It is an arduous task to bring economic benefits to the benign development of e-sports. When South Korea' s current President Lee Myung-bak was the mayor of Seoul in 2003, he was
WCG played an exhibition match with the champion Ogo, which is unthinkable in China, but we have reason to believe in the financial crisis.
E-sports in China will not be destroyed, and standardization will not affect the development of e-sports in China. China's e-sports industry still has vast space and deeper resources to develop.
Dig, in the near future, the e-sports industry in China will surely usher in a new page!
PS: In the process of writing this article, I got another great change in the e-sports circle. The core team of PGL was dissolved and was about to close down. This news is shocking, PGL.
, a banner of China E-sports Competition, the undisputed first competition brand in China at present, and an event that I personally like very much. I have been competing for four seasons.
They all care about the whole process. Faced with such a huge change, I believe that friends who know this news and like this event are in a very bad mood! Here, I also hope the G League.
Our organizers should not be affected by the map mistakes in this competition, reflect on the mistakes and sum up experiences and lessons! Focus on the event itself and strive to make the G League more and more.
Mature and truly become the largest tournament league in China! Make your own contribution to the development of e-sports in China!
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