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Who knows when Shanda went online?
Grand history
1999 1 1 month
Established grandly, and launched China's first graphical network virtual community game "Network Return to Valley".
200 1 September
Shanda officially entered the online game operation market, which opened the prelude to the public beta of the large-scale online game Legend.
20011month
Legend, which was operated by Shanda, was officially listed and quickly topped the software sales list.
May 2002
Shanda has established a customer service call center, which receives 6000 calls from users every day.
June 2002
Shanda has established a user reception center, which receives 300 users every day.
June 5438, 2002+10 month
Legend, which is operated by Shanda, has more than 600,000 simultaneous online users.
June 5, 2003 to1October 38, 2003
Shanda acquired Shenzhen LAM Raymond Volcano Computer Technology Co., Ltd., a well-known enterprise in the domestic mobile and chess fields.
February 2003
Shanda acquired Shanghai Digital Dragon Technology Co., Ltd., a national mobile application service provider.
March 2003
Shanda invested in the establishment of Shanghai Shengpin Network Development Co., Ltd., dedicated to the development of online games.
Shanda and Softbank Asia signed a $40 million strategic financing agreement.
April 2003
Shanda officially launched the integrated SMS value-added service of online game platform.
May 2003
Shanda officially opened the electronic payment business, which promoted the new development of interactive entertainment e-commerce.
June 2003
Shanda and Xinhua Holding Group Co., Ltd. jointly established Shanghai Shanda Xinhua Co., Ltd. to develop peripheral products of online games.
Shanda participated in the research and development of BOTHTEC's Legend of the Galaxy Heroes, and China Capital landed in the Japanese game industry for the first time.
July 2003
The first online game "Legendary World" independently developed by Shanda was publicly tested.
September 2003
Shanda acquired Chengdu Jisheng Technology Co., Ltd., the largest Internet cafe management software company in China.
The Legendary World operated by Shanda has a maximum simultaneous online population of over 300,000, and the maximum simultaneous online population of all games of Shanda exceeds 654.38+00,000, setting a new world record for itself.
June 5, 2003 to1October 38, 2003
Shanda invested in the establishment of Shanghai Jinsheng Software Development Co., Ltd., dedicated to the development of online games.
June 5, 2004 to1October 38, 2004
Shanda shares in Beijing Digital Red Software Technology Application Co., Ltd., the largest game software supplier of Nokia Symbian OS platform and J2ME platform in China.
Shanda acquired ZONA, one of the world's leading online game engine core technology development enterprises.
February 2004
The largest number of simultaneous online users of Paopaotang, which was operated grandly, exceeded 500,000, setting a new record for the operation of large-scale leisure online games in the world.
Mr. Jun Tang, former president of Microsoft (China), joined Shanda as president.
Grand launch of China's first self-developed large-scale 3D online game "Miracle" for public beta.
May 2004
Miracle, a large-scale 3D online game independently developed and operated by Shanda, officially started commercial operation.
Www.poptang.com, an interactive entertainment portal, was grandly launched.
June 2004
The third trilogy "Age of Heroes", a century-old online game independently developed and operated by Shanda, officially started commercial operation.
July 2004
Shanda strategically invested in Shanghai Fang Hao Online Information Technology Co., Ltd., the largest online game platform operator in China.
Shanda acquired Hangzhou Bian Feng Software Technology Co., Ltd., a leading chess and leisure game development operator in China.
June 5, 2004 to1October 38, 2004
Shanda's Acquisition of China's Leading Original Entertainment Literature Portal-Starting Point
165438+20041October
Shanda announced the acquisition of a controlling stake in Actoz, South Korea.
February 2005
Shanda announced that it holds 9.5% shares of Sina (Nasdaq: Sina)/KLOC-0.
Shanda announced that the highest number of simultaneous online users in battle platform, Fang Hao exceeded 500,000.
Legendary World, independently developed and operated by Shanda, has more than 500,000 simultaneous online users.
March 2005
Shanda and Baidu formed a strategic partnership.
April 2005
Shanda and Universal Music formed a strategic partnership.
Natural interactive entertainment technology cooperated with Institute of Automation, Chinese Academy of Sciences.
Shanda signed a strategic cooperation agreement with American Turbine Company.
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