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How about children's programming for watermelons?

The connection between course animation and practice is very good. When the course animation switches to practice, the interface will automatically jump to practice. Children only need to watch the animation and drag the corresponding code blocks according to the instructions, and rarely encounter situations where they don't know what to do next.

Since the establishment of Watermelon Maker on 20 17, it has built an AI double-teacher classroom in children's programming industry, devoted itself to releasing every child's creativity, proposed to cultivate China primary school students' programming thinking through children's programming, and developed a LEAP curriculum system with programming thinking as the core (lever basic course+advanced enlightenment course+advanced application course +Pro special course).

Watermelon manufacturer

Watermelon maker mainly has two languages, scratch and Python, and it is also divided into different grades and series. For children aged 7- 12, the curriculum system design is more distinctive, or it is a dual-teacher model, which is the first in the industry.

The course content is perfect, combined with multidisciplinary knowledge, rich in design and good in cohesion. Watermelon Maker provides online teaching of Scratch graphical programming language and Python advanced language based on project and game learning.