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"GTA5" Death Combat Mode Playing and Weapon Selection Guide
The PC version of GTA5 has been on the market for more than half a year. Although many modes in OL are interesting, I can't extricate myself since I entered the mode of fighting to the death. I spend my spare time on it almost every night. So far, I have played 1500 rounds. The more you play, the more you feel. I often win 1 and have accumulated some experience. I want to share it here. Of course, if you are a master, you can ignore it, but I believe these experiences are quite beneficial to some newcomers.
1: Death modes are divided into team death and individual death, but in the official map of R star, team death accounts for 70% to 80%.
Therefore, if you want to win in the team battle, your personal ability is very important, but your teammates are the key, because you are often dragged down by some novices (within level 40), who are always fearless and selfless, which will be quite helpless, so you should have a mentality of not caring about winning or losing in the team battle. If you are in a bad mood, you'd better call yourself or not at all, so you don't have to complain.
2.GTAOL has a hidden blood volume value, which seems to be divided into five grades: 20, 40, 60, 80, 100. The higher the grade, the higher the blood volume, reaching the limit between 100 and 120.
Blood volume plays an important role in life-and-death struggle. A very simple example is that you and your opponent are fighting with the same weapon at the same time. If you hit him several times, he won't die. If he hits you once or twice, you will die. What can you beat him?
Therefore, when you meet someone with high level when your level is still low, don't confront him head on. You can only use the bunker to shoot or sneak attack from behind, and you should always buy and replenish blood bags and bulletproof vests.
If you ask me if there is any way to improve blood volume quickly, my answer is no. The relationship between blood volume and level is locked by the system. Maybe you can brush more tasks like "Blow up the Car 2", and then upgrade your level and go into battle.
3. Stealth and strength are also important to the death. Using handles to tie two rockers in the garage with rubber bands to rotate can quickly improve stealth, and playing golf for 6 holes (not 6 holes) can quickly improve strength.
Why is invisibility important? Because the higher your invisibility, the lower the sound you make when you walk, and the more successful you are in attacking your opponent.
Here, it is strongly recommended that you wear headphones for a death fight, so that you can distinguish between left and right sounds. There is a systematic mechanism of death fight, that is, if you hear your opponent's voice at close range, he will immediately display it as a red dot on your small map. This is a great mechanism. For example, when I am hiding in a bunker and suddenly hear a voice coming from my right ear, I can quickly judge that my opponent is attacking from the right, so I can adjust my direction and strike first.
Here, it is strongly recommended that players turn off the background music of the game, otherwise the concert will drown out the opponent's footsteps.
As for strength, it will come in handy in close combat. Usually, two opponents suddenly meet and make moves at the same time, and the strong one will beat the other one first.
4. Minimap and line of sight are the most critical interactive factors in the battle. The mechanism of the system is that any opponent who appears in your line of sight will immediately appear on your minimap with a red dot.
If you are a novice, I don't know if you believe it or not. In battle, experts always give priority to the small map in front of the battlefield. Because the battlefield is very large and complicated, sometimes the opponent is far away from the screen and can't see clearly, but the small map is clear at a glance. Who can see which direction it is, who can react quickly.
It should be noted that there are three kinds of red dots. A solid red dot indicates that your opponent is in a horizontal position with you, a heart-shaped red dot indicates that your opponent is in a higher position than you, and a V-shaped heart-shaped red dot indicates that your opponent is in a lower position than you.
By distinguishing these three situations, we can make an accurate judgment. For example, there is a bunker and a building in front of you. If your opponent's red dot is a real point in your little map, then he must be behind the bunker. If it is 10, it must be on the roof.
In the same way, you will also display it as a red dot on the other person's small map through the other person's sight or voice. One thing to remember here is that if you are walking or standing, when the arrow representing you in the small map suddenly turns red, it means that you are seen by your opponent and you must react quickly. For example, once I walked around a corner and found that the arrow on the small map suddenly turned red, and there was only one bunker in front of me, so I immediately judged that my opponent was hiding behind the bunker.
In addition, if you meet some opponents who like to hide, you can also spend 500 yuan to call Lester and ask him to show the positions of all opponents on your mini map.
5: Tactical tumbling, the magic weapon to win, I love this game setting.
I use the handle, and the shooting mode is automatic aiming. The operation is simple. Press the X key when aiming (the keyboard is the space bar), and the characters will scroll with the direction keys. After rolling, aim again, and you can lock your opponent immediately (but your opponent loses the lock on you because of your rolling), thus achieving the effect of taking the lead, which is not good.
When you see your opponent facing you at close range in a battle, your first reaction is not to shoot him (because he will shoot you, too), but to turn over and lock and shoot at once, which will ensure that you receive good results.
In addition, when you turn while walking, in order to prevent changes, you should also roll and turn and aim. If someone turns around, the system will automatically lock and shoot him.
When you are suddenly shot by someone, you should also roll off the lock of the opponent immediately, and then aim at the lock and fight back at him.
6. Walk safely and avoid wrongful death. People who like football will of course marvel at the fantastic positions of some top shooters, and it is also very important to occupy a position in the fight to the death. To put it simply, you should try to move against obstacles and bunkers, and don't be exposed to empty scenes to avoid being attacked or ambushed.
Because many novices don't understand this, they rush forward fearlessly, exposed to the opponent's gun, and naturally die miserably.
7. The choice of weapons is the key to success. There are three modes of weapons in a dead end, the first is restricted, the second is restricted+pickable, and the third is possessed, depending on the choice of host.
Let's start with restricted weapons. This is the simplest. Everyone's weapons are the same, and everything that can be picked up on the map is the same. Try to pick up your weapon when you pass by, because the initial weapon is not full of ammunition. When some people who don't take up arms are finished, it's your turn to play.
The second type is limited and can be answered. The key is to pick it up. Normal initial weapons will be very general, and there will always be one or two weapons that can be taken all over the map. So at the beginning of the battle, don't rush to kill people. You should grab those submachine guns or rifles first, and then face those opponents with pistols. You will always win.
You can also hide shamelessly in the place where weapons of mass destruction are hidden, because after a while, new weapons will be automatically produced in the same place. When your weapon is always better than your opponent's, it's like using a long sword, and your opponent uses a knife. The outcome is obvious.
The third type is possession, that is, you can use all the weapons you buy. There is a lot to say in this book. Let me elaborate on it in the next one.
8. There are many kinds of weapons, and good cooperation is the key. Don't use only one weapon from beginning to end.
First of all, pistols, except armor-piercing pistols, which can be fired repeatedly (but with poor accuracy), should not be used, especially inferior pistols with only six bullets and extremely low harm.
The second type is the shotgun, which has the strongest lethality, but only single shot, so you must be sure to shoot at close range, otherwise you should hang up after loading, and it is best to hide behind the bunker and suddenly attack when your opponent approaches; Powerful is the heavy shotgun, which can be fired repeatedly and has a long range. Very suitable for close combat, so friends who are used to using rifles will increase your chances of winning at close range.
The third is a rifle. Please buy a special carbine when the junior level is low. The biggest advantage of this gun is its high precision and great lethality. Many players above 100 level often use it. Although AK assault rifle is good, its biggest disadvantage is its low accuracy, which is too unsuitable for long-range shooting. Advanced rifles are great, with the highest firing rate and high accuracy. The disadvantage is that the magazine is low and it is not suitable for fierce gun battles. I often let you change the bullet when you hit it, and the master can knock you down in an instant when you change the bullet.
The fourth is the best machine gun. Here, I recommend the combat machine gun. It is a perfect weapon (unfortunately, it can only be unlocked at level 80). It has the greatest lethality, high precision and large magazine among the repeating weapons. You can be injured at a touch and die at a touch, which is enough to make you feel at home in the battle.
The fifth type is submachine gun. Seriously, I hate this kind of gun, but many official maps use it as the initial weapon, which is really depressing, because its accuracy is too low and the magazine quantity is low, so you don't have to expect it to play any role in the middle and long distance. Close combat should aim carefully, especially change ammunition frequently, or you will have to change the magazine before killing your opponent. At this time, you will have time to turn the tables on your brothers and sisters.
The sixth type is sniper rifle, which is divided into shooter rifle, light sniper rifle and heavy sniper rifle. Because of my limited sniper skills, I often use a shooter rifle that can shoot repeatedly. When using this kind of gun, I should keep my distance from my opponent, preferably out of his range, so that he is within your range. Sniper him as much as possible. This kind of gun is most suitable for open scenes, but it is definitely not suitable for complex scenes.
The seventh is the rocket, which is the nemesis of players who like to hide behind the bunker. This kind of situation is always tried and tested, but besides, it is best to use it with caution, because the reaction speed of other weapons is always higher than this heavy weapon.
Eighth, grenades and sticky bombs (petrol bottles and poison gas bottles are just rubbish). Viscoelastic is more practical than Grenade in performance. They can explode at any time and can also be attached to objects, which is very suitable for attacking places where guns can't reach. have
One thing to know is that when aiming at the gun, press the left key of the handle cross key (the keyboard is G key) and you can throw the sticky bomb vertically forward (you need to set the sticky bomb on the weapon turntable first).
9. Use strategies to improve the winning rate. When you enter the detachment interface after the start of the battle, you can know the strength comparison between the two sides by looking at the ranks of the two sides in advance, so as to adopt a conservative or radical play.
Under normal circumstances, opponents below level 40 are all novices, so you can try your best to fill them. The more you attack them, the more dispersed you are, and the higher your record will be.
If you meet an expert, don't show up easily. Hiding behind the bunker or choosing the commanding heights to raid is your first choice. It can be used for defense with sticky bombs and rockets. Once your opponent falls behind, he will get impatient. The more anxious and conservative you are, the more you will never get out. As soon as he comes near, you bomb him. The effect is very good.
Besides, you should learn to outflank. If your opponent always wins when he occupies a favorable position for a period of time, you might as well take some time to go around behind him and pay attention to stealth when you are close, so that ghosts and gods will unconsciously hide.
It is also important to learn to judge the resurrection point of your opponent. The mechanism of the game is that the resurrection point takes place far away from your opponent. So, after your opponent is killed, you should look at the position of your teammates in the small map. Under normal circumstances, your opponent will be resurrected near no teammates, so rush over and ambush in advance.
One more thing, when you meet a strong opponent, remember to unite around your teammates (but don't get too close to avoid being completely bombed). Using the power of many people, your opponent can't kill two people at the same time. As long as he kills his teammates first, you have a chance, and vice versa.
10: There are too many places to pay attention to. Let's analyze it in a small article.
A: When using a sniper rifle, the mouse is always better than the handle. If an opponent appears in your mini-map, and a red dot crosses the line of sight, but you can't see him in the scene for a while, the method is simple. Aim the arrow representing you in your minimap at the other person's red dot, and then look straight ahead, and it must be at a certain point on a straight line.
B: Each opponent has his own fighting style. Some like to hide in the bunker, some like to sneak attack from behind, some are good at tactical tumbling, and some just stand and shoot. After several rounds, I can basically understand and adopt different coping strategies.
C: You should buy snacks and bulletproof vests in advance. When your blood volume is low in battle, you should immediately hide to replenish your blood volume and bulletproof vest, so that you won't die first in a hard battle. Many beginners don't have this habit.
D: Don't hide too short and show your head. It will be tragic. In addition, hiding in the corner will automatically expose your body a little and let an expert kill you. When hiding, you are used to moving in a little, just don't expose your body, and don't hide behind the car, or a rocket will kill you.
E: bulletproof helmets and heavy bulletproof vests can be bought in armed countries. Although they are heavy and will affect your walking speed, at least they will give you more blood invisibly.
F: The automatic aiming mechanism of the system aims at the opponent's chest by default. Get used to pushing up a little bit and aiming at his head when shooting, so as to kill faster.
G: Never drive in battle. Only a rookie would do such a stupid thing. It's more difficult to shoot while driving, but your opponent can aim at you automatically.
H: Bombs come in handy when you hide from your opponent at close range and no one comes out first. Throw one over and watch him fly.
I: Conservatism is your first choice when there are fewer people and more opponents. As long as you cooperate with bunkers and bombs, as long as you achieve the effect of exchanging one life for another, you will win in the end.
J: We should get into the habit of killing one person and changing ammunition, so as to ensure that there will be no bullet leakage when killing another person.
To get into the habit of looking around, you should always look around. Whenever an opponent falls into your sight, it will immediately appear in red on your small map.
Man: Don't swear in battle. Even if you are good at it, don't curse your teammates and opponents. This is just a game. It's really unpleasant You can play another game, and they won't change anything because of your curse. The result will only lead to mutual abuse.
N: Ignore those who hang up. It's no use cursing As long as you meet a fairy, you can shoot your teleport opponent and leave at once, because their happiness is based on our pain, which is unfair.
That's all I can think of at present. If you can see this, I want to thank you in advance. That's so sweet. If you think you are a master and useless, just pretend you are nothing. If you are a novice and feel useful, please help me. I have never typed so many words before, and my hands are sore.
Finally, I wish you all a happy game.
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