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What is the ending of the beholder?

There are two kinds of endings: national ending+personal ending. Independent of each other and eventually coexist (that is, the final outcome will tell you what the country is like, and then what happened to the Carl family).

1, national end:

The national finale is divided into three small parts, which are related to the four key tasks in the game.

(1) National leadership: It is related to whether to help the "New Tomorrow" organization.

(1) If the game helps New Tomorrow to accomplish more of their tasks (Denton's tasks), then New Tomorrow will finally gain political power and the people will have a bright future.

(2) If we help the government more in the game and refuse the task of "New Tomorrow", then the "New Tomorrow" uprising will eventually fail, and the people who eat melons will continue to live in the shadow.

(2) Publicity results: It is related to some publicity tasks in the game. Including posting posters and whether the noisy propaganda car assassinated the brainwashing general.

(1) If the propaganda of "New Tomorrow" is successful, that is, the propaganda vehicle is changed to "New Tomorrow" channel and the brainwashed general is assassinated, then many people will eventually join "New Tomorrow", and the revolution has made bloody sacrifices but achieved results.

(2) No publicity is the opposite.

(3) Nuclear weapons: related to the incident of stealing blueprints in the game.

If the blueprint is successfully stolen, the two sides will finally shake hands temporarily under the threat of nuclear weapons.

(2) If you don't steal the blueprint, the country in anarchy will be completely controlled by the robbers who took the nuclear weapons.

2. Personal ending:

(1) general ending: Carl works for the government, the ending is approved, and then he lives in a small apartment.

Bei: Carl works for New Tomorrow. His son and daughter died (even if one died, it was BE), and his wife committed suicide and failed the audit.

(3) He: Neither son nor daughter is dead. Carl's family emigrated and lived happily ever after. ...

(4) End early: Open the newspaper in the mailbox, click to turn to the back, there is a sticker in the lower right corner, click to tear it open, and there is a string of numbers on it. After clicking, you can call this number at home and ask if you have finished the game, and then choose "Yes". Then the anti-hypnotic drugs in Carl's body had side effects, and finally fell into the vast universe ... (what the hell) (don't ask me how I know this ending ... my hands are very cheap ...)

The end result is that these elements are combined. For example, if you help the "new tomorrow" in the game, you complete the propaganda, steal the blueprint, send your son to college and then go abroad, cure your daughter and immigrate; Then the final outcome will say: "How was the uprising successful? Many people died, but they succeeded. The Carl family moved abroad and lived a happy life ... "

Extended data

Freedom is the freedom to say that two plus two equals four. If this premise holds, everything else will be logical.

Beholder is an indie game developed by a Russian team. It is said that 1 1 individuals * * * are financially strapped, but they are generous in the performance, gameplay and quality of the game.

No matter how you evaluate it, it is undoubtedly a heavyweight dark horse.

The background of the game should be the overhead history of East Germany (inferred from the totalitarian description that can be seen everywhere in the game), and some (not all) details of this work can be found in the dystopian novel 1984 (such as archival records).

The background is almost dominated by depressing colors such as black, white and brown, and it is not full of gloom everywhere: the cloudy sky is divided into black and white to distinguish time periods (or to judge day and night by the color of the clock face in the upper left corner); These characters basically let players distinguish who these short-legged black people (such as archivists with crutches) are with different contours and thin faces, and they will also mark their names intimately.

BGM is handled properly, which fits the picture very well, and every step just steps on the idea. At first, I could feel the desolation and trembling from the society.

Enlarging a room can hear everyone's different voices-this is extremely intentional. Sound effects are also a great pleasure in detail control. For example, when the bell rings, it will remind the player that half a day has passed, and it will also simulate the sound of the key turning, and there will be a click of the key unlocking when opening the door. ...

For a player who is deeply involved in the play, I still can't forget the fear of being dominated by the police who came out with BGM.

The story begins on a dark and cloudy day. Our protagonist "Karl Stein" receives a letter, and he will be transferred as the landlord to the D-class apartment in the sixth block of Khrushchev. Here, he also works for the government and is injected with drugs that don't need sleep-"so that you can serve your great motherland wholeheartedly."

It was in such a country that he could not even get the qualification to sleep that Karl Stein began the darkest moment of his life.

At the beginning of the animation, we can see our Carl and his family driving to the old apartment building, where we can see his predecessor, the landlord who failed to escape in the DLC "euthanasia", tied up by the police (this scene takes care of the end of the protagonist's euthanasia in DLC).

At the same time, it tells players that if you don't do well enough and don't devote all your efforts to your great motherland, then you will end up in such a tragic end.

At this moment, the vice minister of elite grade distribution has given you the key to open any room in this apartment building.

"On behalf of the order department, I welcome you to join us. 」

Shh, there are snoopers everywhere.

Every word you say and every sound you make will be monitored; As long as there is a little light, your every move will be monitored. This is life, you are in it, and you have no choice.

-"What do I need to do? 」

Monitor your tenants' every move: talk to them and find out their preferences. Then write a report and submit it, and you will get paid for taking care of it. This will make you a good citizen. 」

The novice tutorial will tell you that as a perfect beholder, if you want to cover everything, then the existence of "surveillance camera" is indispensable. They can simplify your work, and they will dutifully illuminate every dead corner you notice (corresponding to "electronic screen" in 1984).

Do you think that if you touch a few guns at home and say a few bad words about the government, you won't be peeped? Do you think that if you play dumb, no one will know that you secretly call in the dead of night? Do you think that as long as your husband goes out, he won't be found meeting the boss privately?

I'm sorry, it's all in your eyes, Carl Stein.

As long as Winston speaks a little louder than a whisper, he will be picked up by the telescreen. Not only that, once he enters the field of vision of the e-sports screen, his every move will be caught.

At the same time, you can't forget to keep an eye on the phone all the time: fulfilling the "sacred mission" entrusted by your "great" minister is related to your loyalty to the country, otherwise you will be judged as dereliction of duty and fined.

Moreover, in order to emphasize the importance of "only success and no failure", every correspondent will coldly say "execution".

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